{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,3,25]],"date-time":"2025-03-25T21:08:05Z","timestamp":1742936885290,"version":"3.40.3"},"publisher-location":"Cham","reference-count":11,"publisher":"Springer International Publishing","isbn-type":[{"type":"print","value":"9783031213328"},{"type":"electronic","value":"9783031213335"}],"license":[{"start":{"date-parts":[[2022,11,21]],"date-time":"2022-11-21T00:00:00Z","timestamp":1668988800000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.springer.com\/tdm"},{"start":{"date-parts":[[2022,11,21]],"date-time":"2022-11-21T00:00:00Z","timestamp":1668988800000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2023]]},"DOI":"10.1007\/978-3-031-21333-5_28","type":"book-chapter","created":{"date-parts":[[2022,11,20]],"date-time":"2022-11-20T19:02:43Z","timestamp":1668970963000},"page":"283-288","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":0,"title":["Imitator: A Mobile Application for Rehabilitation of Emotion Recognition"],"prefix":"10.1007","author":[{"given":"Dami\u00e1n","family":"Escobar Bl\u00e1zquez","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0003-0671-324X","authenticated-orcid":false,"given":"Arturo Sim\u00f3n","family":"Garc\u00eda Jim\u00e9nez","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-6038-956X","authenticated-orcid":false,"given":"Patricia","family":"Fern\u00e1ndez Sotos","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-8211-0398","authenticated-orcid":false,"given":"Antonio","family":"Fern\u00e1ndez Caballero","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0001-6832-3250","authenticated-orcid":false,"given":"Jos\u00e9 Pascual","family":"Molina Mass\u00f3","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"297","published-online":{"date-parts":[[2022,11,21]]},"reference":[{"key":"28_CR1","unstructured":"Zichermann, G., Cunningham, C.: Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps. O\u2019Reilly Media, Inc. (2011)"},{"issue":"2","key":"28_CR2","doi-asserted-by":"publisher","first-page":"124","DOI":"10.1037\/h0030377","volume":"17","author":"P Ekman","year":"1971","unstructured":"Ekman, P., Friesen, W.V.: Constants across cultures in the face and emotion. J. Pers. Soc. Psychol. 17(2), 124 (1971)","journal-title":"J. Pers. Soc. Psychol."},{"key":"28_CR3","unstructured":"Google Vision AI. https:\/\/cloud.google.com\/vision?hl=en. Last Accessed 29 Jul 2022"},{"key":"28_CR4","unstructured":"Amazon Rekognition. https:\/\/aws.amazon.com\/en\/rekognition\/. Last Accessed 29 Jul 2022"},{"key":"28_CR5","unstructured":"Microsoft Azure Face. https:\/\/docs.microsoft.com\/en-us\/azure\/cognitive-services\/computer-vision\/index-identity. Last Accessed 29 Jul 2022"},{"key":"28_CR6","unstructured":"MoodMe 4 Emotions Barracuda SDK. https:\/\/assetstore.unity.com\/packages\/tools\/ai\/moodme-4-emotions-barracuda-sdk-202171. Last Accessed 29 Jul 2022"},{"key":"28_CR7","doi-asserted-by":"crossref","unstructured":"Van der Vegt, W., Westera, W., Nyamsuren, E., Georgiev, A., Ortiz, I.M.: RAGE architecture for reusable serious gaming technology components. Int. J. Compute. Games Technol. (2016)","DOI":"10.1155\/2016\/5680526"},{"issue":"2","key":"28_CR8","doi-asserted-by":"publisher","first-page":"213","DOI":"10.1109\/TG.2018.2877325","volume":"12","author":"H Kalantarian","year":"2018","unstructured":"Kalantarian, H., Jedoui, K., Washington, P., Wall, D.P.: A mobile game for automatic emotion-labeling of images. IEEE Trans. Games 12(2), 213\u2013218 (2018)","journal-title":"IEEE Trans. Games"},{"key":"28_CR9","doi-asserted-by":"crossref","unstructured":"Tan, C.T., Sapkota, H., Rosser, D.: Befaced: a casual game to crowdsource facial expressions in the wild. In: CHI\u201914 Extended Abstracts on Human Factors in Computing Systems, pp. 491\u2013494 (2014)","DOI":"10.1145\/2559206.2574773"},{"key":"28_CR10","doi-asserted-by":"crossref","unstructured":"Fern\u00e1ndez-Sotos, P., Garc\u00eda, A.S., Vicente-Querol, M.A., Lahera, G., Rodriguez-Jimenez, R., Fern\u00e1ndez-Caballero, A.: Validation of dynamic virtual faces for facial affect recognition. PLoS ONE (2021)","DOI":"10.1371\/journal.pone.0246001"},{"key":"28_CR11","unstructured":"ElectroCode: Facial expression or emotion recognition android app using TFLite (GPU) and OpenCV. https:\/\/www.youtube.com\/watch?v=8MblDXgaIzw. Last Accessed 29 Jul 202"}],"container-title":["Lecture Notes in Networks and Systems","Proceedings of the International Conference on Ubiquitous Computing &amp; Ambient Intelligence (UCAmI 2022)"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-031-21333-5_28","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2022,11,20]],"date-time":"2022-11-20T19:05:35Z","timestamp":1668971135000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1007\/978-3-031-21333-5_28"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2022,11,21]]},"ISBN":["9783031213328","9783031213335"],"references-count":11,"URL":"https:\/\/doi.org\/10.1007\/978-3-031-21333-5_28","relation":{},"ISSN":["2367-3370","2367-3389"],"issn-type":[{"type":"print","value":"2367-3370"},{"type":"electronic","value":"2367-3389"}],"subject":[],"published":{"date-parts":[[2022,11,21]]},"assertion":[{"value":"21 November 2022","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}},{"value":"UCAmI","order":1,"name":"conference_acronym","label":"Conference Acronym","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"International Conference on Ubiquitous Computing and Ambient Intelligence","order":2,"name":"conference_name","label":"Conference Name","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"C\u00f3rdoba","order":3,"name":"conference_city","label":"Conference City","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Spain","order":4,"name":"conference_country","label":"Conference Country","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2022","order":5,"name":"conference_year","label":"Conference Year","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"29 November 2022","order":7,"name":"conference_start_date","label":"Conference Start Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2 December 2022","order":8,"name":"conference_end_date","label":"Conference End Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"ucami2022","order":10,"name":"conference_id","label":"Conference ID","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"https:\/\/mamilab.eu\/ucami2022\/","order":11,"name":"conference_url","label":"Conference URL","group":{"name":"ConferenceInfo","label":"Conference Information"}}]}}