{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,3,26]],"date-time":"2025-03-26T22:17:18Z","timestamp":1743027438746,"version":"3.40.3"},"publisher-location":"Cham","reference-count":21,"publisher":"Springer International Publishing","isbn-type":[{"type":"print","value":"9783031221231"},{"type":"electronic","value":"9783031221248"}],"license":[{"start":{"date-parts":[[2022,1,1]],"date-time":"2022-01-01T00:00:00Z","timestamp":1640995200000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.springer.com\/tdm"},{"start":{"date-parts":[[2022,1,1]],"date-time":"2022-01-01T00:00:00Z","timestamp":1640995200000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2022]]},"DOI":"10.1007\/978-3-031-22124-8_29","type":"book-chapter","created":{"date-parts":[[2022,11,22]],"date-time":"2022-11-22T05:13:43Z","timestamp":1669094023000},"page":"298-303","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":1,"title":["Gamification for Spatial Digital Learning Environments in Higher Education: A Rapid Literature Review"],"prefix":"10.1007","author":[{"given":"Sanghamitra","family":"Das","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Margarita","family":"Osipova","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Sri Vaishnavi","family":"Nakshatram","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Heinrich","family":"S\u00f6bke","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Jannicke Baalsrud","family":"Hauge","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Christian","family":"Springer","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"297","published-online":{"date-parts":[[2022,11,23]]},"reference":[{"key":"29_CR1","first-page":"5","volume":"39","author":"D Bogusevschi","year":"2020","unstructured":"Bogusevschi, D., Muntean, C.H., Muntean, G.-M.: Teaching and learning physics using 3D virtual learning environment: a case study of combined virtual reality and virtual laboratory in secondary school. J. Comput. Math. Sci. Teach. 39, 5\u201318 (2020)","journal-title":"J. Comput. Math. Sci. Teach."},{"key":"29_CR2","doi-asserted-by":"publisher","unstructured":"Pfeiffer, A., Uckelmann, D.: Open digital lab for you-laboratory-based learning scenarios in education, research and qualification. In: Proceedings 2019 5th Experiment International Conference Experiment at 2019, pp. 36\u201341 (2019). https:\/\/doi.org\/10.1109\/EXPAT.2019.8876560","DOI":"10.1109\/EXPAT.2019.8876560"},{"key":"29_CR3","series-title":"Bridging Human and Machine: Future Education with Intelligence","doi-asserted-by":"publisher","first-page":"169","DOI":"10.1007\/978-981-15-0618-5_10","volume-title":"Emerging Technologies and Pedagogies in the Curriculum","author":"R Tilhou","year":"2020","unstructured":"Tilhou, R., Taylor, V., Crompton, H.: 3D virtual reality in K-12 education: a thematic systematic review. In: Yu, S., Ally, M., Tsinakos, A. (eds.) Emerging Technologies and Pedagogies in the Curriculum. BHMFEI, pp. 169\u2013184. Springer, Singapore (2020). https:\/\/doi.org\/10.1007\/978-981-15-0618-5_10"},{"key":"29_CR4","doi-asserted-by":"publisher","unstructured":"Wolf, M., Wehking, F., Montag, M., S\u00f6bke, H.: 360\u00b0-based virtual field trips to waterworks in higher education. Computers 10 (2021). https:\/\/doi.org\/10.3390\/computers10090118","DOI":"10.3390\/computers10090118"},{"key":"29_CR5","first-page":"475","volume-title":"The Cambridge handbook of the learning sciences","author":"PC Blumenfeld","year":"2006","unstructured":"Blumenfeld, P.C., Kempler, T.M., Krajcik, J.S.: Motivation and cognitive engagement in learning environments. In: Sawyer, R.K. (ed.) The Cambridge handbook of the learning sciences, pp. 475\u2013488. Cambridge University Press, Cambridge, NY (2006)"},{"key":"29_CR6","doi-asserted-by":"publisher","first-page":"797","DOI":"10.3389\/fpsyg.2018.00797","volume":"9","author":"D Peters","year":"2018","unstructured":"Peters, D., Calvo, R.A., Ryan, R.M.: Designing for motivation, engagement and wellbeing in digital experience. Front. Psychol. 9, 797 (2018). https:\/\/doi.org\/10.3389\/fpsyg.2018.00797","journal-title":"Front. Psychol."},{"key":"29_CR7","doi-asserted-by":"publisher","first-page":"5","DOI":"10.17083\/ijsg.v5i3.236","volume":"5","author":"D Dicheva","year":"2018","unstructured":"Dicheva, D., Irwin, K., Dichev, C.: OneUp\u202f: supporting practical and experimental gamification of learning. Int. J. Serious Games. 5, 5\u201321 (2018). https:\/\/doi.org\/10.17083\/ijsg.v5i3.236","journal-title":"Int. J. Serious Games."},{"key":"29_CR8","doi-asserted-by":"publisher","unstructured":"Chen, C.C.B., et al.: Gamify online courses with tools built into your learning management system (Lms) to enhance self-determined and active learning. Online Learn. J. 22, 41\u201354 (2018). https:\/\/doi.org\/10.24059\/olj.v22i3.1466","DOI":"10.24059\/olj.v22i3.1466"},{"key":"29_CR9","doi-asserted-by":"publisher","unstructured":"de Sousa, B., et al.: A systematic mapping on gamification applied to education. In: Proceedings 29th Annual ACM Symposium Application Computer - SAC 2014, pp. 216\u2013222 (2014). https:\/\/doi.org\/10.1145\/2554850.2554956","DOI":"10.1145\/2554850.2554956"},{"key":"29_CR10","doi-asserted-by":"crossref","unstructured":"Deterding, S., Dixon, D., Khaled, R., Nacke, L.: From game design elements to gamefulness: defining gamification. In: Proceedings of the 15th International Academic MindTrek Conference, pp. 9\u201315. ACM, New York (2011)","DOI":"10.1145\/2181037.2181040"},{"issue":"1","key":"29_CR11","doi-asserted-by":"publisher","first-page":"1","DOI":"10.1186\/s41235-018-0092-9","volume":"3","author":"A Skulmowski","year":"2018","unstructured":"Skulmowski, A., Rey, G.D.: Embodied learning: introducing a taxonomy based on bodily engagement and task integration. Cogn. Res. Principles Implicat. 3(1), 1 (2018). https:\/\/doi.org\/10.1186\/s41235-018-0092-9","journal-title":"Cogn. Res. Principles Implicat."},{"key":"29_CR12","doi-asserted-by":"publisher","first-page":"101716","DOI":"10.1016\/j.tele.2021.101716","volume":"65","author":"S Laato","year":"2021","unstructured":"Laato, S., Inaba, N., Hamari, J.: Convergence between the real and the augmented: experiences and perceptions in location-based games. Telemat. Informatics. 65, 101716 (2021). https:\/\/doi.org\/10.1016\/j.tele.2021.101716","journal-title":"Telemat. Informatics."},{"key":"29_CR13","doi-asserted-by":"publisher","unstructured":"Tricco, A.C., et al.: A scoping review of rapid review methods. BMC Med. 13 (2015). https:\/\/doi.org\/10.1186\/s12916-015-0465-6","DOI":"10.1186\/s12916-015-0465-6"},{"key":"29_CR14","doi-asserted-by":"publisher","first-page":"336","DOI":"10.1016\/j.ijsu.2010.02.007","volume":"8","author":"D Moher","year":"2010","unstructured":"Moher, D., Liberati, A., Tetzlaff, J., Altman, D.G.: Preferred reporting items for systematic reviews and meta-analyses: the PRISMA statement. Int. J. Surg. 8, 336\u2013341 (2010). https:\/\/doi.org\/10.1016\/j.ijsu.2010.02.007","journal-title":"Int. J. Surg."},{"key":"29_CR15","series-title":"Communications in Computer and Information Science","doi-asserted-by":"publisher","first-page":"830","DOI":"10.1007\/978-3-030-56441-4_63","volume-title":"Systems, Software and Services Process Improvement","author":"F Tiefenbacher","year":"2020","unstructured":"Tiefenbacher, F.: Evaluation of gamification elements in a vr application for higher education. In: Yilmaz, M., Niemann, J., Clarke, P., Messnarz, R. (eds.) EuroSPI 2020. CCIS, vol. 1251, pp. 830\u2013847. Springer, Cham (2020). https:\/\/doi.org\/10.1007\/978-3-030-56441-4_63"},{"key":"29_CR16","doi-asserted-by":"publisher","first-page":"104096","DOI":"10.1016\/j.compedu.2020.104096","volume":"163","author":"P Araiza-Alba","year":"2021","unstructured":"Araiza-Alba, P., et al.: The potential of 360-degree virtual reality videos to teach water-safety skills to children. Comput. Educ. 163, 104096 (2021). https:\/\/doi.org\/10.1016\/j.compedu.2020.104096","journal-title":"Comput. Educ."},{"key":"29_CR17","doi-asserted-by":"publisher","unstructured":"Tsai, W. Te, Chen, C.H.: The use of augmented reality to represent gamification theory in user story training. In: ACM International Conference Proceeding Series, pp. 265\u2013268. ACM (2019). https:\/\/doi.org\/10.1145\/3345120.3345131","DOI":"10.1145\/3345120.3345131"},{"key":"29_CR18","doi-asserted-by":"publisher","first-page":"56","DOI":"10.1108\/IJILT-02-2017-0009","volume":"35","author":"RS Alsawaier","year":"2018","unstructured":"Alsawaier, R.S.: The effect of gamification on motivation and engagement. Int. J. Inf. Learn. Technol. 35, 56\u201379 (2018). https:\/\/doi.org\/10.1108\/IJILT-02-2017-0009","journal-title":"Int. J. Inf. Learn. Technol."},{"key":"29_CR19","unstructured":"Hernandez, A.: How Safe Are You Playing Ingress?. http:\/\/techaeris.com\/2015\/06\/24\/editorial-how-safe-are-you-playing-ingress\/"},{"key":"29_CR20","series-title":"Communications in Computer and Information Science","doi-asserted-by":"publisher","first-page":"143","DOI":"10.1007\/978-3-319-97934-2_9","volume-title":"Higher Education for All. From Challenges to Novel Technology-Enhanced Solutions","author":"AM Toda","year":"2018","unstructured":"Toda, A.M., Valle, P.H.D., Isotani, S.: The dark side of gamification: an\u00a0overview of negative effects of\u00a0gamification in education. In: Cristea, A.I., Bittencourt, I.I., Lima, F. (eds.) HEFA 2017. CCIS, vol. 832, pp. 143\u2013156. Springer, Cham (2018). https:\/\/doi.org\/10.1007\/978-3-319-97934-2_9"},{"key":"29_CR21","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"375","DOI":"10.1007\/978-3-030-11548-7_35","volume-title":"Games and Learning Alliance","author":"H S\u00f6bke","year":"2019","unstructured":"S\u00f6bke, H.: A case study of deep gamification in higher engineering education. In: Gentile, M., Allegra, M., S\u00f6bke, H. (eds.) GALA 2018. LNCS, vol. 11385, pp. 375\u2013386. Springer, Cham (2019). https:\/\/doi.org\/10.1007\/978-3-030-11548-7_35"}],"container-title":["Lecture Notes in Computer Science","Games and Learning Alliance"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-031-22124-8_29","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2023,7,25]],"date-time":"2023-07-25T05:05:34Z","timestamp":1690261534000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1007\/978-3-031-22124-8_29"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2022]]},"ISBN":["9783031221231","9783031221248"],"references-count":21,"URL":"https:\/\/doi.org\/10.1007\/978-3-031-22124-8_29","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2022]]},"assertion":[{"value":"23 November 2022","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}},{"value":"GALA","order":1,"name":"conference_acronym","label":"Conference Acronym","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"International Conference on Games and Learning Alliance","order":2,"name":"conference_name","label":"Conference Name","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Tampere","order":3,"name":"conference_city","label":"Conference City","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Finland","order":4,"name":"conference_country","label":"Conference Country","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2022","order":5,"name":"conference_year","label":"Conference Year","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"30 November 2022","order":7,"name":"conference_start_date","label":"Conference Start Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2 December 2022","order":8,"name":"conference_end_date","label":"Conference End Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"gala2022","order":10,"name":"conference_id","label":"Conference ID","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"https:\/\/conf.seriousgamessociety.org","order":11,"name":"conference_url","label":"Conference URL","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Single-blind","order":1,"name":"type","label":"Type","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"EasyChair","order":2,"name":"conference_management_system","label":"Conference Management System","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"61","order":3,"name":"number_of_submissions_sent_for_review","label":"Number of Submissions Sent for Review","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"27","order":4,"name":"number_of_full_papers_accepted","label":"Number of Full Papers Accepted","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"9","order":5,"name":"number_of_short_papers_accepted","label":"Number of Short Papers Accepted","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"44% - The value is computed by the equation \"Number of Full Papers Accepted \/ Number of Submissions Sent for Review * 100\" and then rounded to a whole number.","order":6,"name":"acceptance_rate_of_full_papers","label":"Acceptance Rate of Full Papers","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"3","order":7,"name":"average_number_of_reviews_per_paper","label":"Average Number of Reviews per Paper","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"3","order":8,"name":"average_number_of_papers_per_reviewer","label":"Average Number of Papers per Reviewer","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"Yes","order":9,"name":"external_reviewers_involved","label":"External Reviewers Involved","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}}]}}