{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,3,26]],"date-time":"2025-03-26T19:36:30Z","timestamp":1743017790474,"version":"3.40.3"},"publisher-location":"Cham","reference-count":14,"publisher":"Springer International Publishing","isbn-type":[{"type":"print","value":"9783031221231"},{"type":"electronic","value":"9783031221248"}],"license":[{"start":{"date-parts":[[2022,1,1]],"date-time":"2022-01-01T00:00:00Z","timestamp":1640995200000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"},{"start":{"date-parts":[[2022,1,1]],"date-time":"2022-01-01T00:00:00Z","timestamp":1640995200000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2022]]},"DOI":"10.1007\/978-3-031-22124-8_35","type":"book-chapter","created":{"date-parts":[[2022,11,22]],"date-time":"2022-11-22T05:13:43Z","timestamp":1669094023000},"page":"335-341","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":0,"title":["An Ontological Model to\u00a0Design the\u00a0Specifications of\u00a0Effective Educational Games"],"prefix":"10.1007","author":[{"ORCID":"https:\/\/orcid.org\/0000-0002-4529-4546","authenticated-orcid":false,"given":"Ilenius","family":"Ildephonce","sequence":"first","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0000-0003-2820-2774","authenticated-orcid":false,"given":"Claudine","family":"Allen","sequence":"additional","affiliation":[]}],"member":"297","published-online":{"date-parts":[[2022,11,23]]},"reference":[{"issue":"2","key":"35_CR1","doi-asserted-by":"publisher","first-page":"279","DOI":"10.1111\/bjet.12377","volume":"48","author":"S Arnab","year":"2017","unstructured":"Arnab, S., Clarke, S.: Towards a trans-disciplinary methodology for a game-based intervention development process. Br. J. Edu. Technol. 48(2), 279\u2013312 (2017)","journal-title":"Br. J. Edu. Technol."},{"issue":"2","key":"35_CR2","doi-asserted-by":"publisher","first-page":"391","DOI":"10.1111\/bjet.12113","volume":"46","author":"S Arnab","year":"2015","unstructured":"Arnab, S., et al.: Mapping learning and game mechanics for serious games analysis. Br. J. Edu. Technol. 46(2), 391\u2013411 (2015)","journal-title":"Br. J. Edu. Technol."},{"issue":"1","key":"35_CR3","doi-asserted-by":"publisher","first-page":"77","DOI":"10.1109\/TETC.2015.2504241","volume":"5","author":"M Callaghan","year":"2017","unstructured":"Callaghan, M., Savin-Baden, M., McShane, N., Egu\u00edluz, A.G.: Mapping learning and game mechanics for serious games analysis in engineering education. IEEE Trans. Emerg. Top. Comput. 5(1), 77\u201383 (2017)","journal-title":"IEEE Trans. Emerg. Top. Comput."},{"key":"35_CR4","doi-asserted-by":"publisher","first-page":"166","DOI":"10.1016\/j.compedu.2015.03.023","volume":"87","author":"MB Carvalho","year":"2015","unstructured":"Carvalho, M.B., et al.: An activity theory-based model for serious games analysis and conceptual design. Comput. Educ. 87, 166\u2013181 (2015)","journal-title":"Comput. Educ."},{"key":"35_CR5","unstructured":"De Freitas, S., Oliver, M.: A four-dimensional framework for the evaluation and assessment of educational games (2005)"},{"issue":"3","key":"35_CR6","doi-asserted-by":"publisher","first-page":"549","DOI":"10.1007\/s12528-017-9142-4","volume":"29","author":"O De Troyer","year":"2017","unstructured":"De Troyer, O., Van Broeckhoven, F., Vlieghe, J.: Linking serious game narratives with pedagogical theories and pedagogical design strategies. J. Comput. High. Educ. 29(3), 549\u2013573 (2017)","journal-title":"J. Comput. High. Educ."},{"issue":"3","key":"35_CR7","doi-asserted-by":"publisher","first-page":"153","DOI":"10.1007\/s40869-018-0062-y","volume":"7","author":"H Engstr\u00f6m","year":"2018","unstructured":"Engstr\u00f6m, H., Brusk, J., Erlandsson, P.: Prototyping tools for game writers. Comput. Games J. 7(3), 153\u2013172 (2018)","journal-title":"Comput. Games J."},{"key":"35_CR8","doi-asserted-by":"crossref","unstructured":"Ferguson, C., van den Broek, E.L., van Oostendorp, H.: On the role of interaction mode and story structure in virtual reality serious games. Comput. Educ. 143, 103671 (2020)","DOI":"10.1016\/j.compedu.2019.103671"},{"key":"35_CR9","doi-asserted-by":"crossref","unstructured":"Furuichi, M., Aibara, M., Yanagisawa, K.: Design and implementation of serious games for training and education. In: 2014 UKACC International Conference on Control (CONTROL), pp. 691\u2013695. IEEE (2014)","DOI":"10.1109\/CONTROL.2014.6915223"},{"key":"35_CR10","doi-asserted-by":"crossref","unstructured":"Ildephonce, I., Mugisa, E., Allen, C.: Learning objects in instructional serious game design. In: 2018 IEEE 18th International Conference on Advanced Learning Technologies (ICALT), pp. 119\u2013121. IEEE (2018)","DOI":"10.1109\/ICALT.2018.00035"},{"key":"35_CR11","doi-asserted-by":"crossref","unstructured":"Kalloo, V., Mohan, P., Kinshuk, K.: A technique for mapping mathematics content to game design. Int. J. Serious Games 2(4), 73\u201392 (2015)","DOI":"10.17083\/ijsg.v2i4.95"},{"issue":"3","key":"35_CR12","doi-asserted-by":"publisher","first-page":"687","DOI":"10.1177\/0735633119859904","volume":"58","author":"E Naul","year":"2020","unstructured":"Naul, E., Liu, M.: Why story matters: a review of narrative in serious games. J. Educ. Comput. Res. 58(3), 687\u2013707 (2020)","journal-title":"J. Educ. Comput. Res."},{"key":"35_CR13","doi-asserted-by":"crossref","unstructured":"Perez-Colado, I.J., Perez-Colado, V.M., Mart\u00ednez-Ortiz, I., Freire-Moran, M., Fern\u00e1ndez-Manj\u00f3n, B.: UAdventure: the eAdventure reboot: combining the experience of commercial gaming tools and tailored educational tools. In: 2017 IEEE Global Engineering Education Conference (EDUCON), pp. 1755\u20131762. IEEE (2017)","DOI":"10.1109\/EDUCON.2017.7943087"},{"key":"35_CR14","doi-asserted-by":"crossref","unstructured":"Tavinor, G.: Tension and opportunity: creativity in the video gaming medium. In: Video Games and Creativity, pp. 263\u2013284. Elsevier (2015)","DOI":"10.1016\/B978-0-12-801462-2.00013-8"}],"container-title":["Lecture Notes in Computer Science","Games and Learning Alliance"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-031-22124-8_35","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2023,7,25]],"date-time":"2023-07-25T05:05:55Z","timestamp":1690261555000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1007\/978-3-031-22124-8_35"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2022]]},"ISBN":["9783031221231","9783031221248"],"references-count":14,"URL":"https:\/\/doi.org\/10.1007\/978-3-031-22124-8_35","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2022]]},"assertion":[{"value":"23 November 2022","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}},{"value":"GALA","order":1,"name":"conference_acronym","label":"Conference Acronym","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"International Conference on Games and Learning Alliance","order":2,"name":"conference_name","label":"Conference Name","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Tampere","order":3,"name":"conference_city","label":"Conference City","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Finland","order":4,"name":"conference_country","label":"Conference Country","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2022","order":5,"name":"conference_year","label":"Conference Year","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"30 November 2022","order":7,"name":"conference_start_date","label":"Conference Start Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2 December 2022","order":8,"name":"conference_end_date","label":"Conference End Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"gala2022","order":10,"name":"conference_id","label":"Conference ID","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"https:\/\/conf.seriousgamessociety.org","order":11,"name":"conference_url","label":"Conference URL","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Single-blind","order":1,"name":"type","label":"Type","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"EasyChair","order":2,"name":"conference_management_system","label":"Conference Management System","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"61","order":3,"name":"number_of_submissions_sent_for_review","label":"Number of Submissions Sent for Review","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"27","order":4,"name":"number_of_full_papers_accepted","label":"Number of Full Papers Accepted","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"9","order":5,"name":"number_of_short_papers_accepted","label":"Number of Short Papers Accepted","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"44% - The value is computed by the equation \"Number of Full Papers Accepted \/ Number of Submissions Sent for Review * 100\" and then rounded to a whole number.","order":6,"name":"acceptance_rate_of_full_papers","label":"Acceptance Rate of Full Papers","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"3","order":7,"name":"average_number_of_reviews_per_paper","label":"Average Number of Reviews per Paper","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"3","order":8,"name":"average_number_of_papers_per_reviewer","label":"Average Number of Papers per Reviewer","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"Yes","order":9,"name":"external_reviewers_involved","label":"External Reviewers Involved","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}}]}}