{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,3,25]],"date-time":"2026-03-25T15:26:03Z","timestamp":1774452363839,"version":"3.50.1"},"publisher-location":"Cham","reference-count":39,"publisher":"Springer International Publishing","isbn-type":[{"value":"9783031222979","type":"print"},{"value":"9783031222986","type":"electronic"}],"license":[{"start":{"date-parts":[[2022,1,1]],"date-time":"2022-01-01T00:00:00Z","timestamp":1640995200000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.springer.com\/tdm"},{"start":{"date-parts":[[2022,1,1]],"date-time":"2022-01-01T00:00:00Z","timestamp":1640995200000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2022]]},"DOI":"10.1007\/978-3-031-22298-6_3","type":"book-chapter","created":{"date-parts":[[2022,12,1]],"date-time":"2022-12-01T13:32:35Z","timestamp":1669901555000},"page":"48-67","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":8,"title":["Interactive Digital Storytelling in Cultural Heritage: The Transformative Role of Agency"],"prefix":"10.1007","author":[{"ORCID":"https:\/\/orcid.org\/0000-0001-7539-4014","authenticated-orcid":false,"given":"Dimitra","family":"Petousi","sequence":"first","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0000-0001-6755-2836","authenticated-orcid":false,"given":"Akrivi","family":"Katifori","sequence":"additional","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0000-0003-1866-5871","authenticated-orcid":false,"given":"Katerina","family":"Servi","sequence":"additional","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0000-0002-2826-162X","authenticated-orcid":false,"given":"Maria","family":"Roussou","sequence":"additional","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0000-0002-1705-8247","authenticated-orcid":false,"given":"Yannis","family":"Ioannidis","sequence":"additional","affiliation":[]}],"member":"297","published-online":{"date-parts":[[2022,12,2]]},"reference":[{"key":"3_CR1","doi-asserted-by":"crossref","unstructured":"Bedford, L.: Storytelling: The Real Work of Museums. Curator: The Museum Journal 44, 27\u201334 (2001)","DOI":"10.1111\/j.2151-6952.2001.tb00027.x"},{"issue":"1\u20132","key":"3_CR2","doi-asserted-by":"publisher","first-page":"11","DOI":"10.1080\/13614568.2012.617846","volume":"18","author":"V Lombardo","year":"2012","unstructured":"Lombardo, V., Damiano, R.: Storytelling on mobile devices for cultural heritage. New Review of Hypermedia and Multimedia 18(1\u20132), 11\u201335 (2012). https:\/\/doi.org\/10.1080\/13614568.2012.617846","journal-title":"New Review of Hypermedia and Multimedia"},{"key":"3_CR3","unstructured":"Pau, S.: Audio that moves you: experiments with location-aware storytelling in the SFMOMA app. In: MW17: Museums and the Web 2017, Archives & Museum Informatics, https:\/\/mw17.mwconf.org\/paper\/audio-that-moves-you-experiments-with-location-aware-storytelling-in-the-sfmoma-app\/, last accessed 30 July 2022"},{"issue":"2","key":"3_CR4","doi-asserted-by":"publisher","first-page":"32","DOI":"10.3390\/MTI2020032","volume":"2","author":"M Roussou","year":"2018","unstructured":"Roussou, M., Katifori, A.: Flow, staging, wayfinding, personalization: evaluating user experience with mobile museum narratives. Multimodal Technologies and Interaction 2(2), 32 (2018). https:\/\/doi.org\/10.3390\/MTI2020032","journal-title":"Multimodal Technologies and Interaction"},{"issue":"3","key":"3_CR5","doi-asserted-by":"publisher","first-page":"300","DOI":"10.1080\/13527258.2017.1347887","volume":"24","author":"S Poole","year":"2018","unstructured":"Poole, S.: Ghosts in the Garden: locative gameplay and historical interpretation from below. Int. J. Herit. Stud. 24(3), 300\u2013314 (2018). https:\/\/doi.org\/10.1080\/13527258.2017.1347887","journal-title":"Int. J. Herit. Stud."},{"key":"3_CR6","series-title":"Springer Series on Cultural Computing","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-030-37191-3","volume-title":"Visual Computing for Cultural Heritage","year":"2020","unstructured":"Liarokapis, F., Voulodimos, A., Doulamis, N., Doulamis, A. (eds.): Visual Computing for Cultural Heritage. SSCC, Springer, Cham (2020). https:\/\/doi.org\/10.1007\/978-3-030-37191-3"},{"key":"3_CR7","unstructured":"Pujol, L., Roussou, M., Poulou, S., Balet, O., Vayanou, M., Ioannidis, Y.: Personalizing interactive digital storytelling in archaeological museums: the CHESS project. In: Earl, G., Sly, T., Chrysanthi, A., Murrieta-Flores, P., Papadopoulos, C., Romanowska, I., Wheatley, D. (eds.) 40th Annual Conference of Computer Applications and Quantitative Methods in Archaeology (CAA), pp. 77\u201390. Amsterdam University Press, Southampton (2012)"},{"key":"3_CR8","unstructured":"Coerver, C.: On (Digital) Content Strategy (2016), https:\/\/www.sfmoma.org\/read\/on-digital-content-strategy\/, last accessed 19 July 2022"},{"key":"3_CR9","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"603","DOI":"10.1007\/978-3-030-04028-4_70","volume-title":"Interactive Storytelling","author":"A Katifori","year":"2018","unstructured":"Katifori, A., Karvounis, M., Kourtis, V., Perry, S., Roussou, M., Ioanidis, Y.: Applying Interactive Storytelling in Cultural Heritage: Opportunities, Challenges and Lessons Learned. In: Rouse, R., Koenitz, H., Haahr, M. (eds.) ICIDS 2018. LNCS, vol. 11318, pp. 603\u2013612. Springer, Cham (2018). https:\/\/doi.org\/10.1007\/978-3-030-04028-4_70"},{"key":"3_CR10","unstructured":"Crawford, C.: Interactive storytelling. In: Wolf, M.J., Perron, B. (eds.) The Video Game Theory Reader. Routledge, New York (2003)"},{"key":"3_CR11","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"140","DOI":"10.1007\/978-3-319-12337-0_14","volume-title":"Interactive Storytelling","author":"M Vosmeer","year":"2014","unstructured":"Vosmeer, M., Schouten, B.: Interactive Cinema: Engagement and Interaction. In: Mitchell, A., Fern\u00e1ndez-Vara, C., Thue, D. (eds.) ICIDS 2014. LNCS, vol. 8832, pp. 140\u2013147. Springer, Cham (2014). https:\/\/doi.org\/10.1007\/978-3-319-12337-0_14"},{"key":"3_CR12","volume-title":"Hamlet on the Holodeck","author":"J Murray","year":"1997","unstructured":"Murray, J.: Hamlet on the Holodeck. Free Press, New York (1997)"},{"key":"3_CR13","unstructured":"Crawford, C.: Chris Crawford on game design. New Riders, Indianapolis (2003)"},{"key":"3_CR14","unstructured":"Zimmerman, E.: Narrative, interactivity, play, and games: Four naughty concepts in need of discipline. First person: New media as story, performance, and game, 154 (2004). https:\/\/static1.squarespace.com\/static\/579b8aa26b8f5b8f49605c96\/t\/5992108bf7e0ab87779d3dc0\/1502744715814\/Four_Concepts.pdf"},{"key":"3_CR15","volume-title":"Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media","author":"ML Ryan","year":"2001","unstructured":"Ryan, M.L.: Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media. Johns Hopkins UP, Baltimore (2001)"},{"key":"3_CR16","doi-asserted-by":"publisher","unstructured":"Murakami, M.H.: November. Narrative agency and user experience in transmedia narratives: Brazilian telenovelas case. In: Proceedings of the Latin American Conference on Human Computer Interaction (CLIHC \u201815), Article 20, pp. 1\u20134. Association for Computing Machinery, New York (2015). https:\/\/doi.org\/10.1145\/2824893.2824911","DOI":"10.1145\/2824893.2824911"},{"key":"3_CR17","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"73","DOI":"10.1007\/978-3-030-33894-7_9","volume-title":"Interactive Storytelling","author":"L Kolhoff","year":"2019","unstructured":"Kolhoff, L., Nack, F.: How Relevant Is Your Choice? In: Cardona-Rivera, R.E., Sullivan, A., Young, R.M. (eds.) ICIDS 2019. LNCS, vol. 11869, pp. 73\u201385. Springer, Cham (2019). https:\/\/doi.org\/10.1007\/978-3-030-33894-7_9"},{"key":"3_CR18","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"38","DOI":"10.1007\/978-3-642-16638-9_7","volume-title":"Interactive Storytelling","author":"IE Vermeulen","year":"2010","unstructured":"Vermeulen, I.E., Roth, C., Vorderer, P., Klimmt, C.: Measuring User Responses to Interactive Stories: Towards a Standardized Assessment Tool. In: Aylett, R., Lim, M.Y., Louchart, S., Petta, P., Riedl, M. (eds.) ICIDS 2010. LNCS, vol. 6432, pp. 38\u201343. Springer, Heidelberg (2010). https:\/\/doi.org\/10.1007\/978-3-642-16638-9_7"},{"key":"3_CR19","unstructured":"Mateas, M., Stern, A.: Interaction and narrative. In: Tekinbas, K.S., Zimmerman, E. (eds.) The game design reader: A rules of play anthology 1, pp. 642\u2013669. MIT press, Massachusetts (2005)"},{"issue":"1","key":"3_CR20","doi-asserted-by":"publisher","first-page":"11","DOI":"10.1080\/14626261003654509","volume":"21","author":"K Tanenbaum","year":"2010","unstructured":"Tanenbaum, K., Tanenbaum, T.J.: Agency as commitment to meaning: communicative competence in games. Digital Creativity 21(1), 11\u201317 (2010). https:\/\/doi.org\/10.1080\/14626261003654509","journal-title":"Digital Creativity"},{"key":"3_CR21","series-title":"LNCS","doi-asserted-by":"publisher","first-page":"180","DOI":"10.1007\/978-3-319-02756-2_22","volume-title":"ICIDS 2013","author":"S S\u0328eng\u00fcn","year":"2013","unstructured":"S\u0328eng\u00fcn, S.: Silent hill 2 and the curious case of invisible agency. In: Koenitz, H., Sezen, T.I., Ferri, G., Haahr, M., Sezen, D., C\u0328atak, G. (eds.) ICIDS 2013. LNCS, vol. 8230, pp. 180\u2013185. Springer, Cham (2013). https:\/\/doi.org\/10.1007\/978-3-319-02756-2_22"},{"key":"3_CR22","volume-title":"The Games that Play with Us: How Invisible Agency Affects the Player's Experience and Changes Narrative?","author":"A Ryabova","year":"2021","unstructured":"Ryabova, A.: The Games that Play with Us: How Invisible Agency Affects the Player\u2019s Experience and Changes Narrative? University of Dublin, Master of Science Interactive Digital Media (2021)"},{"key":"3_CR23","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"189","DOI":"10.1007\/978-3-319-27036-4_18","volume-title":"Interactive Storytelling","author":"HJ Hannesson","year":"2015","unstructured":"Hannesson, H.J., Reimann-Andersen, T., Burelli, P., Bruni, L.E.: Connecting the Dots: Quantifying the Narrative Experience in Interactive Media. In: Schoenau-Fog, H., Bruni, L.E., Louchart, S., Baceviciute, S. (eds.) ICIDS 2015. LNCS, vol. 9445, pp. 189\u2013201. Springer, Cham (2015). https:\/\/doi.org\/10.1007\/978-3-319-27036-4_18"},{"key":"3_CR24","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"164","DOI":"10.1007\/978-3-319-12337-0_17","volume-title":"Interactive Storytelling","author":"LE Bruni","year":"2014","unstructured":"Bruni, L.E., Baceviciute, S., Arief, M.: Narrative Cognition in Interactive Systems: Suspense-Surprise and the P300 ERP Component. In: Mitchell, A., Fern\u00e1ndez-Vara, C., Thue, D. (eds.) ICIDS 2014. LNCS, vol. 8832, pp. 164\u2013175. Springer, Cham (2014). https:\/\/doi.org\/10.1007\/978-3-319-12337-0_17"},{"key":"3_CR25","doi-asserted-by":"publisher","unstructured":"Roth, C., Koenitz, H.: Evaluating the user experience of interactive digital narrative. In: Proceedings of the 1st International Workshop on Multimedia Alternate Realities (AltMM \u201816), pp. 31\u201336. Association for Computing Machinery, New York (2016). https:\/\/doi.org\/10.1145\/2983298.2983302","DOI":"10.1145\/2983298.2983302"},{"issue":"20","key":"3_CR26","first-page":"1","volume":"1","author":"J Mezirow","year":"1990","unstructured":"Mezirow, J.: How critical reflection triggers transformative learning. Fostering critical reflection in adulthood 1(20), 1\u20136 (1990)","journal-title":"Fostering critical reflection in adulthood"},{"issue":"1","key":"3_CR27","doi-asserted-by":"publisher","first-page":"41","DOI":"10.1108\/SSRP-01-2013-B0003","volume":"8","author":"J Endacott","year":"2013","unstructured":"Endacott, J., Brooks, S.: An updated theoretical and practical model for promoting historical empathy. Soc. Stud. Res. Pract. 8(1), 41\u201358 (2013). https:\/\/doi.org\/10.1108\/SSRP-01-2013-B0003","journal-title":"Soc. Stud. Res. Pract."},{"key":"3_CR28","doi-asserted-by":"publisher","unstructured":"McKinney, S., Perry, S., Katifori, A., Kourtis, V.: Developing digital archaeology for young people: a model for fostering empathy and dialogue in formal and informal learning environments. In: Hageneuer, S. (ed.) Communicating the Past in the Digital Age: Proceedings of the International Conference on Digital Methods in Teaching and Learning in Archaeology, pp. 179\u2013195. Ubiquity Press, London (2020). https:\/\/doi.org\/10.5334\/bch.n","DOI":"10.5334\/bch.n"},{"key":"3_CR29","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-319-54681-0","volume-title":"History Education and Conflict Transformation","year":"2017","unstructured":"Psaltis, C., Carretero, M., \u010cehaji\u0107-Clancy, S. (eds.): History Education and Conflict Transformation. Springer, Cham (2017). https:\/\/doi.org\/10.1007\/978-3-319-54681-0"},{"key":"3_CR30","unstructured":"Jenkins, K.M.: Choose your own adventure: Interactive narratives and attitude change. Master of Arts in the Department of Psychology (Social), The University of North Carolina, Chapel Hill (2014)"},{"key":"3_CR31","unstructured":"Cavallaro, D.: Anime and the Visual Novel: Narrative Structure, Design and Play at the Crossroads of Animation and Computer Games. McFarland & Company, Jefferson (2010)"},{"key":"3_CR32","unstructured":"\u00d8ygardslia, K., Weitze, C.L., Shin, J.: The Educational Potential of Visual Novel Games: Principles for Design. Replaying Japan 2, (2020). https:\/\/www.researchgate.net\/publication\/341380379"},{"key":"3_CR33","unstructured":"Katifori, A., Roussou, M., Kaklopoulou, I., Servi, K.: Mobile interactive storytelling in the Athens Ancient Agora: exploring the right balance between the Site and the App, in XVII. Culture and Computer Science (Berlin), pp. 47\u201360 (2019)."},{"key":"3_CR34","doi-asserted-by":"publisher","unstructured":"Petousi, D., Katifori, A., Servi, K, Roussou, M., Ioannidis, Y.: History education done different: a collaborative interactive digital storytelling approach for remote learners. Front. Educ. (12 August 2022). https:\/\/doi.org\/10.3389\/feduc.2022.942834","DOI":"10.3389\/feduc.2022.942834"},{"key":"3_CR35","doi-asserted-by":"crossref","unstructured":"Vrettakis, E., Kourtis, V., Katifori, A., Karvounis, M., Lougiakis, C., Ioannidis, Y.: Narralive \u2013 Creating and experiencing mobile digital storytelling in cultural her-itage, Digital Applications in Archaeology and Cultural Heritage, Volume 15 (2019)","DOI":"10.1016\/j.daach.2019.e00114"},{"key":"3_CR36","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"349","DOI":"10.1007\/978-3-030-62516-0_33","volume-title":"Interactive Storytelling","author":"E Vrettakis","year":"2020","unstructured":"Vrettakis, E., et al.: The Story Maker - An Authoring Tool for Multimedia-Rich Interactive Narratives. In: Bosser, A.-G., Millard, D.E., Hargood, C. (eds.) ICIDS 2020. LNCS, vol. 12497, pp. 349\u2013352. Springer, Cham (2020). https:\/\/doi.org\/10.1007\/978-3-030-62516-0_33"},{"issue":"1","key":"3_CR37","doi-asserted-by":"publisher","first-page":"40","DOI":"10.51383\/jesma.2021.9","volume":"1","author":"FM Schnepfleitner","year":"2021","unstructured":"Schnepfleitner, F.M., Ferreira, M.P.: Transformative Learning Theory\u2013Is It T\u0131me to Add A Fourth Core Element? Journal of Educational Studies and Multidisciplinary Approaches 1(1), 40\u201349 (2021)","journal-title":"Journal of Educational Studies and Multidisciplinary Approaches"},{"key":"3_CR38","doi-asserted-by":"publisher","unstructured":"MacCallum-Stewart, E., Parsler, J.: Illusory agency in vampire: The masquerade\u2013Bloodlines. Dichtung Digital. Journal f\u00fcr Kunst und Kultur digitaler Medien 9(1), 1\u201317 (2007). https:\/\/doi.org\/10.25969\/mediarep\/17706","DOI":"10.25969\/mediarep\/17706"},{"issue":"1","key":"3_CR39","doi-asserted-by":"publisher","first-page":"1","DOI":"10.1080\/14626268.2013.776971","volume":"25","author":"C Habel","year":"2014","unstructured":"Habel, C., Kooyman, B.: Agency mechanics: gameplay design in survival horror video games. Digital Creativity 25(1), 1\u201314 (2014). https:\/\/doi.org\/10.1080\/14626268.2013.776971","journal-title":"Digital Creativity"}],"container-title":["Lecture Notes in Computer Science","Interactive Storytelling"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-031-22298-6_3","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2024,3,7]],"date-time":"2024-03-07T18:06:19Z","timestamp":1709834779000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1007\/978-3-031-22298-6_3"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2022]]},"ISBN":["9783031222979","9783031222986"],"references-count":39,"URL":"https:\/\/doi.org\/10.1007\/978-3-031-22298-6_3","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"value":"0302-9743","type":"print"},{"value":"1611-3349","type":"electronic"}],"subject":[],"published":{"date-parts":[[2022]]},"assertion":[{"value":"2 December 2022","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}},{"value":"ICIDS","order":1,"name":"conference_acronym","label":"Conference Acronym","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"International Conference on Interactive Digital Storytelling","order":2,"name":"conference_name","label":"Conference Name","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Santa Cruz, CA","order":3,"name":"conference_city","label":"Conference City","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"USA","order":4,"name":"conference_country","label":"Conference Country","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2022","order":5,"name":"conference_year","label":"Conference Year","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"4 December 2022","order":7,"name":"conference_start_date","label":"Conference Start Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"7 December 2022","order":8,"name":"conference_end_date","label":"Conference End Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"15","order":9,"name":"conference_number","label":"Conference Number","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"icids2022","order":10,"name":"conference_id","label":"Conference ID","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"https:\/\/icids2022.ardin.online\/","order":11,"name":"conference_url","label":"Conference URL","group":{"name":"ConferenceInfo","label":"Conference Information"}}]}}