{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,3,27]],"date-time":"2025-03-27T20:35:18Z","timestamp":1743107718655,"version":"3.40.3"},"publisher-location":"Cham","reference-count":40,"publisher":"Springer Nature Switzerland","isbn-type":[{"type":"print","value":"9783031313912"},{"type":"electronic","value":"9783031313929"}],"license":[{"start":{"date-parts":[[2023,1,1]],"date-time":"2023-01-01T00:00:00Z","timestamp":1672531200000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"},{"start":{"date-parts":[[2023,1,1]],"date-time":"2023-01-01T00:00:00Z","timestamp":1672531200000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2023]]},"DOI":"10.1007\/978-3-031-31392-9_12","type":"book-chapter","created":{"date-parts":[[2023,4,29]],"date-time":"2023-04-29T08:02:24Z","timestamp":1682755344000},"page":"153-167","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":1,"title":["Making Fiscal Policy Engaging for Students in Social Studies by Used Game-Based Learning"],"prefix":"10.1007","author":[{"ORCID":"https:\/\/orcid.org\/0000-0001-8093-5815","authenticated-orcid":false,"given":"Mads Str\u00f8mberg","family":"Petersen","sequence":"first","affiliation":[]},{"given":"Niklas Lee Skjold","family":"Hansen","sequence":"additional","affiliation":[]},{"given":"Gustav","family":"Jakobsen","sequence":"additional","affiliation":[]},{"given":"Daniel","family":"Henriksen","sequence":"additional","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0000-0001-9071-7168","authenticated-orcid":false,"given":"Thomas","family":"Bj\u00f8rner","sequence":"additional","affiliation":[]}],"member":"297","published-online":{"date-parts":[[2023,4,30]]},"reference":[{"key":"12_CR1","unstructured":"PISA 2018 Results Volume III: What School Life Means for Students\u2019 Lives, PISA, OECD Publishing, Paris (2019)"},{"key":"12_CR2","unstructured":"Statistics Denmark. Average marks for all groups. Updated. https:\/\/www.dst.dk\/da\/Statistik\/nyheder-analyser-publ\/bagtal\/2018\/2018-06-26-karaktergennemsnittet-stiger-for-alle-grupper-af-studenter. Accessed 07 July 2022"},{"key":"12_CR3","doi-asserted-by":"crossref","unstructured":"Verhoeven, L., Snow, C.E. (Eds.): Literacy and Motivation: Reading Engagement in Individuals and Groups. Routledge, Abingdon (2001)","DOI":"10.4324\/9781410601735"},{"key":"12_CR4","first-page":"403","volume":"3","author":"A Wigfield","year":"2000","unstructured":"Wigfield, A., Guthrie, J.T.: Engagement and motivation in reading. Handb. Read. Res. 3, 403\u2013422 (2000)","journal-title":"Handb. Read. Res."},{"issue":"12","key":"12_CR5","first-page":"139","volume":"4","author":"T Anastasiadis","year":"2018","unstructured":"Anastasiadis, T., Lampropoulos, G., Siakas, K.: Digital game-based learning and serious games in education. Int. J. Adv. Sci. Res. Eng. 4(12), 139\u2013144 (2018)","journal-title":"Int. J. Adv. Sci. Res. Eng."},{"key":"12_CR6","doi-asserted-by":"publisher","first-page":"101","DOI":"10.1016\/j.procs.2016.09.104","volume":"99","author":"B Taspinar","year":"2016","unstructured":"Taspinar, B., Schmidt, W., Schuhbauer, H.: Gamification in education: a board game approach to knowledge acquisition. Procedia Comput. Sci. 99, 101\u2013116 (2016)","journal-title":"Procedia Comput. Sci."},{"key":"12_CR7","doi-asserted-by":"publisher","unstructured":"Petersen, M.S., Hansen, N.L.S., Jakobsen, G., Bj\u00f8rner, T.: Increasing reading engagement for danish gymnasium students: the hosier and his daughter as a serious game. In: Brooks, E.I., Brooks, A., Sylla, C., M\u00f8ller, A.K. (eds.) Design, Learning, and Innovation. DLI 2020. LNICS, Social Informatics and Telecommunications Engineering, vol. 366, pp. 187\u2013197. Springer, Cham (2021). https:\/\/doi.org\/10.1007\/978-3-030-78448-5_13","DOI":"10.1007\/978-3-030-78448-5_13"},{"key":"12_CR8","doi-asserted-by":"crossref","unstructured":"Bj\u00f8rner, T.: How can a serious game be designed to provide engagement with and awareness of the plastic crisis as part of UN\u2019s SDGs. In: Proceedings of the Conference on Information Technology for Social Good, pp. 157\u2013162, September 2021","DOI":"10.1145\/3462203.3475887"},{"key":"12_CR9","doi-asserted-by":"publisher","first-page":"207","DOI":"10.1007\/s10758-020-09471-5","volume":"27","author":"B Karako\u00e7","year":"2022","unstructured":"Karako\u00e7, B., Ery\u0131lmaz, K., Turan \u00d6zpolat, E., Y\u0131ld\u0131r\u0131m, \u0130: The effect of game-based learning on student achievement: a meta-analysis study. Technol. Knowl. Learn. 27, 207\u2013222 (2022)","journal-title":"Technol. Knowl. Learn."},{"issue":"4","key":"12_CR10","doi-asserted-by":"publisher","first-page":"740","DOI":"10.3102\/0034654315577210","volume":"85","author":"AI Jabbar","year":"2015","unstructured":"Jabbar, A.I., Felicia, P.: Gameplay engagement and learning in game-based learning: a systematic review. Rev. Educ. Res. 85(4), 740\u2013779 (2015)","journal-title":"Rev. Educ. Res."},{"key":"12_CR11","doi-asserted-by":"publisher","first-page":"1","DOI":"10.1016\/j.entcom.2016.05.004","volume":"16","author":"J Derboven","year":"2016","unstructured":"Derboven, J., Zaman, B., Geerts, D., De Grooff, D.: Playing educational math games at home: the monkey tales case. Entertain. Comput. 16, 1\u201314 (2016)","journal-title":"Entertain. Comput."},{"issue":"1","key":"12_CR12","doi-asserted-by":"publisher","first-page":"79","DOI":"10.3102\/0034654315582065","volume":"86","author":"DB Clark","year":"2016","unstructured":"Clark, D.B., Tanner-Smith, E.E., Killingsworth, S.S.: Digital games, design, and learning: a systematic review and meta-analysis. Rev. Educ. Res. 86(1), 79\u2013122 (2016)","journal-title":"Rev. Educ. Res."},{"key":"12_CR13","doi-asserted-by":"publisher","DOI":"10.1016\/j.entcom.2020.100369","volume":"35","author":"O Noroozi","year":"2020","unstructured":"Noroozi, O., Dehghanzadeh, H., Talaee, E.: A systematic review on the impacts of game-based learning on argumentation skills. Entertain. Comput. 35, 100369 (2020)","journal-title":"Entertain. Comput."},{"key":"12_CR14","doi-asserted-by":"crossref","unstructured":"Ritterfeld, U., Cody, M., Vorderer, P. (Eds.): Serious Games: Mechanics and Effects. Routledge, New York (2009)","DOI":"10.4324\/9780203891650"},{"key":"12_CR15","doi-asserted-by":"publisher","first-page":"25","DOI":"10.1007\/978-1-4471-2161-9_3","volume-title":"Serious Games and Edutainment Applications","author":"D Djaouti","year":"2011","unstructured":"Djaouti, D., Alvarez, J., Jessel, J.-P., Rampnoux, O.: Origins of serious games. In: Ma, M., Oikonomou, A., Jain, L.C. (eds.) Serious Games and Edutainment Applications, pp. 25\u201343. Springer, London (2011). https:\/\/doi.org\/10.1007\/978-1-4471-2161-9_3"},{"key":"12_CR16","unstructured":"Freitas De, S.: Learning in Immersive worlds A review of gamebased learning Prepared for the JISC e-Learning Programme, JISC eLearning Innov, vol. 3 (2006)"},{"issue":"4","key":"12_CR17","doi-asserted-by":"publisher","first-page":"258","DOI":"10.1080\/00461520.2015.1122533","volume":"50","author":"JL Plass","year":"2015","unstructured":"Plass, J.L., Homer, B.D., Kinzer, C.K.: Foundations of game based learning. Educ. Psychol. 50(4), 258\u2013283 (2015)","journal-title":"Educ. Psychol."},{"key":"12_CR18","doi-asserted-by":"publisher","first-page":"1","DOI":"10.1155\/2019\/4797032","volume":"2019","author":"Y Zhonggen","year":"2019","unstructured":"Zhonggen, Y.: A meta-analysis of use of serious games in education over a decade. Int. J. Comput. Games Technol. 2019, 1\u20138 (2019)","journal-title":"Int. J. Comput. Games Technol."},{"issue":"2","key":"12_CR19","doi-asserted-by":"publisher","first-page":"391","DOI":"10.1111\/bjet.12113","volume":"46","author":"S Arnab","year":"2015","unstructured":"Arnab, S., et al.: Mapping learning and game mechanics for serious games analysis. Br. J. Edu. Technol. 46(2), 391\u2013411 (2015)","journal-title":"Br. J. Edu. Technol."},{"key":"12_CR20","doi-asserted-by":"publisher","first-page":"263","DOI":"10.1016\/j.chb.2015.06.051","volume":"53","author":"J Naumann","year":"2015","unstructured":"Naumann, J.: A model of online reading engagement: linking engagement, navigation, and performance in digital reading. Comput. Hum. Behav. 53, 263\u2013277 (2015)","journal-title":"Comput. Hum. Behav."},{"issue":"2","key":"12_CR21","doi-asserted-by":"publisher","first-page":"193","DOI":"10.1080\/19404151003796516","volume":"15","author":"AG Cassar","year":"2010","unstructured":"Cassar, A.G., Jang, E.E.: Investigating the effects of a game-based approach in teaching word recognition and spelling to students with reading disabilities and attention deficits. Aust. J. Learn. Difficulties 15(2), 193\u2013211 (2010)","journal-title":"Aust. J. Learn. Difficulties"},{"key":"12_CR22","doi-asserted-by":"crossref","unstructured":"Rueda, R., O\u2019Neil, H.F., Son, E.: The role of motivation, affect, and engagement in simulation\/game environments: a proposed model. In: O\u2019Neil, H.F., Baker, E.L., Perez, R. (eds.)\u00a0Using games and simulations for teaching and assessment, pp. 230\u2013253. Routledge, New York and London (2016)","DOI":"10.4324\/9781315817767"},{"key":"12_CR23","doi-asserted-by":"publisher","unstructured":"Pasalic, A., Andersen, N.H., Carlsen, C.S., Karlsson, E.\u00c5., Berthold, M., Bj\u00f8rner, T.: How to increase boys\u2019 engagement in reading mandatory poems in the gymnasium: homer\u2019s the odyssey as transmedia storytelling with the cyclopeia narrative as a computer game. In: Guidi, B., Ricci, L., Calafate, C., Gaggi, O., Marquez-Barja, J. (eds.) Smart Objects and Technologies for Social Good. GOODTECHS 2017. LNICS, Social Informatics and Telecommunications Engineering, vol. 233, pp. 216\u2013225. Springer, Cham (2018). https:\/\/doi.org\/10.1007\/978-3-319-76111-4_22","DOI":"10.1007\/978-3-319-76111-4_22"},{"key":"12_CR24","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"57","DOI":"10.1007\/978-3-030-92182-8_6","volume-title":"Games and Learning Alliance","author":"MS Petersen","year":"2021","unstructured":"Petersen, M.S., Jakobsen, G.S., Hendriksen, D.B., Hansen, N.L.S., Bj\u00f8rner, T.: Can a serious game be designed to increase engagement in a mandatory postmodern novella at Danish gymnasiums? In: de Rosa, F., Marfisi Schottman, I., Baalsrud Hauge, J., Bellotti, F., Dondio, P., Romero, M. (eds.) GALA 2021. LNCS, vol. 13134, pp. 57\u201367. Springer, Cham (2021). https:\/\/doi.org\/10.1007\/978-3-030-92182-8_6"},{"key":"12_CR25","doi-asserted-by":"publisher","unstructured":"Guthrie, J.T., Wigfield, A., You, W.: Instructional contexts for engagement and achievement in reading. In: Christenson, S., Reschly, A., Wylie, C. (eds.) Handbook of Research on Student Engagement, pp. 601\u2013634. Springer, Boston, MA (2012). https:\/\/doi.org\/10.1007\/978-1-4614-2018-7_29","DOI":"10.1007\/978-1-4614-2018-7_29"},{"issue":"2","key":"12_CR26","doi-asserted-by":"publisher","first-page":"249","DOI":"10.1037\/a0031311","volume":"105","author":"P Wouters","year":"2013","unstructured":"Wouters, P., van Nimwegen, C., van Oostendorp, H., van der Spek, E.D.: A meta-analysis of the cognitive and motivational effects of serious games. J. Educ. Psychol. 105(2), 249\u2013265 (2013)","journal-title":"J. Educ. Psychol."},{"key":"12_CR27","doi-asserted-by":"crossref","unstructured":"Sch\u00f8nau-Fog, H., Bj\u00f8rner, T.: Sure, i would like to continue a method for mapping the experience of engagement in video games. Bull. Sci. Technol. Soc. 32(5), 405\u2013412 (2012)","DOI":"10.1177\/0270467612469068"},{"issue":"3","key":"12_CR28","doi-asserted-by":"publisher","first-page":"471","DOI":"10.1016\/j.jocs.2013.08.005","volume":"5","author":"EM Raybourn","year":"2014","unstructured":"Raybourn, E.M.: A new paradigm for serious games: transmedia learning for more effective training and education. J. Comput. Sci. 5(3), 471\u2013481 (2014)","journal-title":"J. Comput. Sci."},{"issue":"1","key":"12_CR29","doi-asserted-by":"publisher","first-page":"83","DOI":"10.1111\/bjet.12342","volume":"48","author":"MB Roozeboom","year":"2015","unstructured":"Roozeboom, M.B., Visschedijk, G., Oprins, E.: The effectiveness of three serious games measuring generic learning features. Br. J. Edu. Technol. 48(1), 83\u2013100 (2015)","journal-title":"Br. J. Edu. Technol."},{"issue":"5","key":"12_CR30","doi-asserted-by":"publisher","first-page":"1327","DOI":"10.1002\/cae.22304","volume":"28","author":"I Garcia","year":"2020","unstructured":"Garcia, I., Pacheco, C., M\u00e9ndez, F., Calvo-Manzano, J.A.: The effects of game-based learning in the acquisition of soft skills on undergraduate software engineering courses: a systematic literature review. Comput. Appl. Eng. Educ. 28(5), 1327\u20131354 (2020)","journal-title":"Comput. Appl. Eng. Educ."},{"key":"12_CR31","doi-asserted-by":"publisher","first-page":"28","DOI":"10.1016\/j.ijhcs.2018.01.004","volume":"112","author":"HL O\u2019Brien","year":"2018","unstructured":"O\u2019Brien, H.L., Cairns, P., Hall, M.: A practical approach to measuring user engagement with the refined user engagement scale (UES) and new UES short form. Int. J. Hum. Comput Stud. 112, 28\u201339 (2018)","journal-title":"Int. J. Hum. Comput Stud."},{"key":"12_CR32","unstructured":"Bj\u00f8rner, T.: Data collection. In: Bj\u00f8rner, T. (ed.) Qualitative Methods for Consumer Research: The Value of the Qualitative Approach in Theory and Practice. Hans Reitzel,Copenhagen (2015)"},{"key":"12_CR33","unstructured":"Bj\u00f8rner, T.: Data analysis and findings. In: Bj\u00f8rner, T. (ed.) Qualitative Methods for Consumer Research: The Value of the Qualitative Approach in Theory and Practice. Hans Reitzel, Copenhagen (2015)"},{"issue":"2","key":"12_CR34","doi-asserted-by":"publisher","first-page":"198","DOI":"10.1177\/1468794115577012","volume":"16","author":"C MacPhail","year":"2016","unstructured":"MacPhail, C., Khoza, N., Abler, L., Ranganathan, M.: Process guidelines for establishing intercoder reliability in qualitative studies. Qual. Res. 16(2), 198\u2013212 (2016)","journal-title":"Qual. Res."},{"key":"12_CR35","doi-asserted-by":"publisher","first-page":"218","DOI":"10.1016\/j.chb.2017.01.031","volume":"71","author":"CC Chang","year":"2017","unstructured":"Chang, C.C., Liang, C., Chou, P.N., Lin, G.Y.: Is game-based learning better in flow experience and various types of cognitive load than non-game-based learning? Perspective from multimedia and media richness. Comput. Hum. Behav. 71, 218\u2013227 (2017)","journal-title":"Comput. Hum. Behav."},{"issue":"2","key":"12_CR36","doi-asserted-by":"publisher","first-page":"129","DOI":"10.17083\/ijsg.v8i2.405","volume":"8","author":"M Sousa","year":"2021","unstructured":"Sousa, M.: Serious board games: modding existing games for collaborative ideation processes. Int. J. Serious Games 8(2), 129\u2013146 (2021)","journal-title":"Int. J. Serious Games"},{"key":"12_CR37","doi-asserted-by":"publisher","unstructured":"Bj\u00f8rner, T., Hansen, L.G., Valimaa, M., S\u00f8rensen, J.U., Dobre, M.: Design and evaluation of a serious game to supplement pupils\u2019 understanding of molecular structures in chemistry. In: Fletcher, B., Ma, M., G\u00f6bel, S., Baalsrud Hauge, J., Marsh, T. (eds.) Serious Games. JCSG 2021. LNCS, vol. 12945. Springer, Cham (2021). https:\/\/doi.org\/10.1007\/978-3-030-88272-3_19","DOI":"10.1007\/978-3-030-88272-3_19"},{"key":"12_CR38","doi-asserted-by":"publisher","first-page":"649","DOI":"10.1007\/978-3-319-51645-5_28","volume-title":"Serious Games and Edutainment Applications","author":"G Molin","year":"2017","unstructured":"Molin, G.: The role of the teacher in game-based learning: a review and outlook. In: Ma, M., Oikonomou, A. (eds.) Serious Games and Edutainment Applications, pp. 649\u2013674. Springer, Cham (2017). https:\/\/doi.org\/10.1007\/978-3-319-51645-5_28"},{"issue":"10","key":"12_CR39","first-page":"279","volume":"17","author":"T Bjoerner","year":"2011","unstructured":"Bjoerner, T., Hansen, C.B.S.: Designing an educational game: design principles from a holistic perspective. Int. J. Learn. 17(10), 279\u2013290 (2011)","journal-title":"Int. J. Learn."},{"key":"12_CR40","doi-asserted-by":"crossref","unstructured":"Bj\u00f8rner, T., Sum, A.J., Ludvigsen, R.K., Bouquin, N.L., Larsen, F.D., Kampel, U.: Making homework fun: the effect of game-based learning on reading engagement. In: Proceedings of the 2022 ACM Conference on Information Technology for Social Good, pp. 353\u2013359 (2022)","DOI":"10.1145\/3524458.3547263"}],"container-title":["Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering","Design, Learning, and Innovation"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-031-31392-9_12","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2023,4,29]],"date-time":"2023-04-29T08:05:06Z","timestamp":1682755506000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1007\/978-3-031-31392-9_12"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2023]]},"ISBN":["9783031313912","9783031313929"],"references-count":40,"URL":"https:\/\/doi.org\/10.1007\/978-3-031-31392-9_12","relation":{},"ISSN":["1867-8211","1867-822X"],"issn-type":[{"type":"print","value":"1867-8211"},{"type":"electronic","value":"1867-822X"}],"subject":[],"published":{"date-parts":[[2023]]},"assertion":[{"value":"30 April 2023","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}},{"value":"DLI","order":1,"name":"conference_acronym","label":"Conference Acronym","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"International Conference on Design, Learning, and Innovation","order":2,"name":"conference_name","label":"Conference Name","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Faro","order":3,"name":"conference_city","label":"Conference City","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Portugal","order":4,"name":"conference_country","label":"Conference Country","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2022","order":5,"name":"conference_year","label":"Conference Year","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"21 November 2022","order":7,"name":"conference_start_date","label":"Conference Start Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"22 November 2022","order":8,"name":"conference_end_date","label":"Conference End Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"dli2022","order":10,"name":"conference_id","label":"Conference ID","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"https:\/\/designlearninginnovation.eai-conferences.org\/2022\/","order":11,"name":"conference_url","label":"Conference URL","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Double-blind","order":1,"name":"type","label":"Type","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"Confy Plus","order":2,"name":"conference_management_system","label":"Conference Management System","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"32","order":3,"name":"number_of_submissions_sent_for_review","label":"Number of Submissions Sent for Review","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"4","order":4,"name":"number_of_full_papers_accepted","label":"Number of Full Papers Accepted","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"2","order":5,"name":"number_of_short_papers_accepted","label":"Number of Short Papers Accepted","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"13% - The value is computed by the equation \"Number of Full Papers Accepted \/ Number of Submissions Sent for Review * 100\" and then rounded to a whole number.","order":6,"name":"acceptance_rate_of_full_papers","label":"Acceptance Rate of Full Papers","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"2.85","order":7,"name":"average_number_of_reviews_per_paper","label":"Average Number of Reviews per Paper","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"2","order":8,"name":"average_number_of_papers_per_reviewer","label":"Average Number of Papers per Reviewer","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"Yes","order":9,"name":"external_reviewers_involved","label":"External Reviewers Involved","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}}]}}