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However, there are multiple technical, pedagogical, and institutional challenges on the way of technology adoption in the education sector. In this group-concept-mapping study within the CloudClass project we aim at identifying the requirements for implementing a desktop VR tool (CloudClass) for education in the university context. Teachers, multimedia experts and managers from a Spanish and a Dutch university (a face-to-face and a distance learning one) were asked to complete the focus prompt \u201c\n                    <jats:italic>To use\/implement CloudClass in education it is required\/ needed that.\u2026<\/jats:italic>\n                    \u201d. The generated statements were classified thematically and rated for importance and feasibility. 95 unique statements were generated and sorted statistically into 5 clusters:\n                    <jats:italic>Evaluation, Institutional Requirements, Maintenance and Training, Student Requirements, Affordances and infrastructure.<\/jats:italic>\n                    A strong correlation was identified between the importance and feasibility of the identified clusters. To ensure a sustainable implementation of a desktop VR tool like CloudClass in a university setting a holistic approach considering all identified clusters is needed. Clusters\n                    <jats:italic>Maintenance and Training<\/jats:italic>\n                    and\n                    <jats:italic>Institutional requirements<\/jats:italic>\n                    are the low-hanging fruits to invest in, as both clusters scored highest on importance and feasibility.\n                  <\/jats:p>","DOI":"10.1007\/978-3-031-42682-7_8","type":"book-chapter","created":{"date-parts":[[2023,8,29]],"date-time":"2023-08-29T15:01:46Z","timestamp":1693321306000},"page":"104-117","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":0,"title":["Implementing a Desktop VR Tool in a European University: Priorities and Challenges"],"prefix":"10.1007","author":[{"ORCID":"https:\/\/orcid.org\/0009-0007-2651-0446","authenticated-orcid":false,"given":"Kateryna","family":"Holubinka","sequence":"first","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0000-0002-4597-2490","authenticated-orcid":false,"given":"Corrie","family":"Urlings","sequence":"additional","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0000-0002-1190-5871","authenticated-orcid":false,"given":"Slavi","family":"Stoyanov","sequence":"additional","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0000-0002-3704-7297","authenticated-orcid":false,"given":"Roc\u00edo","family":"del Pilar Sosa-Fern\u00e1ndez","sequence":"additional","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0000-0003-2405-6538","authenticated-orcid":false,"given":"Roi","family":"M\u00e9ndez-Fern\u00e1ndez","sequence":"additional","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0000-0003-1915-3990","authenticated-orcid":false,"given":"Enrique","family":"Castell\u00f3-Mayo","sequence":"additional","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0000-0002-9268-3229","authenticated-orcid":false,"given":"Roland","family":"Klemke","sequence":"additional","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0000-0002-3734-2560","authenticated-orcid":false,"given":"Renate","family":"de Groot","sequence":"additional","affiliation":[]}],"member":"297","published-online":{"date-parts":[[2023,8,28]]},"reference":[{"key":"8_CR1","unstructured":"Annex. https:\/\/tinyurl.com\/GCM4AA"},{"key":"8_CR2","doi-asserted-by":"publisher","DOI":"10.1016\/j.compedu.2019.103778","volume":"147","author":"J Radianti","year":"2020","unstructured":"Radianti, J., Majchrzak, T.A., Fromm, J., Wohlgenannt, I.: A systematic review of immersive virtual reality applications for higher education: design elements, lessons learned, and research agenda. 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