{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,2,15]],"date-time":"2026-02-15T21:25:38Z","timestamp":1771190738986,"version":"3.50.1"},"publisher-location":"Cham","reference-count":36,"publisher":"Springer Nature Switzerland","isbn-type":[{"value":"9783031447501","type":"print"},{"value":"9783031447518","type":"electronic"}],"license":[{"start":{"date-parts":[[2023,1,1]],"date-time":"2023-01-01T00:00:00Z","timestamp":1672531200000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"},{"start":{"date-parts":[[2023,1,1]],"date-time":"2023-01-01T00:00:00Z","timestamp":1672531200000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2023]]},"DOI":"10.1007\/978-3-031-44751-8_23","type":"book-chapter","created":{"date-parts":[[2023,10,13]],"date-time":"2023-10-13T04:01:58Z","timestamp":1697169718000},"page":"301-313","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":1,"title":["How a Serious Game Supports Elementary School History Classes in Teaching About the Bombardment of Copenhagen in 1807"],"prefix":"10.1007","author":[{"ORCID":"https:\/\/orcid.org\/0000-0001-8093-5815","authenticated-orcid":false,"given":"Mads Str\u00f8mberg","family":"Petersen","sequence":"first","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0000-0001-9071-7168","authenticated-orcid":false,"given":"Thomas","family":"Bj\u00f8rner","sequence":"additional","affiliation":[]},{"given":"Christian Tobias","family":"Arndt","sequence":"additional","affiliation":[]},{"given":"Omar","family":"Safi","sequence":"additional","affiliation":[]}],"member":"297","published-online":{"date-parts":[[2023,10,14]]},"reference":[{"key":"23_CR1","doi-asserted-by":"crossref","unstructured":"Mz, N.A., Sy, W.: Game based learning model for history courseware: a preliminary analysis. In: 2008 International Symposium on Information Technology. vol. 1, pp. 1\u20138. IEEE (2008)","DOI":"10.1109\/ITSIM.2008.4631565"},{"key":"23_CR2","doi-asserted-by":"crossref","unstructured":"Oceja, J., Abi\u00e1n-Cubillo, D., Torres-Trimallez, M.: Games for teaching and learning history: a systematic literature review. In: European Conference on Games Based Learning, vol. 16, no. 1, pp. 419\u2013430 (2022).","DOI":"10.34190\/ecgbl.16.1.558"},{"key":"23_CR3","unstructured":"Baxter, G., Hainey, T., Savorelli, A., Akhtar, U., Ivanova, R.R.: Teaching history and bringing the past back to life with serious games. In: Proceedings of the 15th European Conference on Game Based Learning (ECGBL), pp. 99\u2013107 (2021)"},{"issue":"2","key":"23_CR4","doi-asserted-by":"publisher","first-page":"449","DOI":"10.1016\/j.compedu.2008.09.014","volume":"52","author":"S Akkerman","year":"2009","unstructured":"Akkerman, S., Admiraal, W., Huizenga, J.: Storification in history education: a mobile game in and about medieval Amsterdam. Comput. Educ. 52(2), 449\u2013459 (2009)","journal-title":"Comput. Educ."},{"issue":"4","key":"23_CR5","doi-asserted-by":"publisher","first-page":"96","DOI":"10.4018\/jdet.2012100108","volume":"10","author":"KC Lin","year":"2012","unstructured":"Lin, K.C., Wei, Y.C., Hung, J.C.: The effects of online interactive games on high school students\u2019 achievement and motivation in history learning. Int. J. Dist. Educ. Technol. 10(4), 96\u2013105 (2012)","journal-title":"Int. J. Dist. Educ. Technol."},{"key":"23_CR6","doi-asserted-by":"crossref","unstructured":"Hookham, G., Nesbitt, K.: A systematic review of the definition and measurement of engagement in serious games. In: Proceedings of the Australasian Computer Science Week Multiconference, pp. 1\u201310 (2019)","DOI":"10.1145\/3290688.3290747"},{"issue":"6","key":"23_CR7","doi-asserted-by":"publisher","first-page":"1703","DOI":"10.1007\/s11036-018-1066-3","volume":"23","author":"M Ciman","year":"2018","unstructured":"Ciman, M., Gaggi, O., Sgaramella, T.M., Nota, L., Bortoluzzi, M., Pinello, L.: Serious games to support cognitive development in children with cerebral visual impairment. Mobile Netw. Appl. 23(6), 1703\u20131714 (2018). https:\/\/doi.org\/10.1007\/s11036-018-1066-3","journal-title":"Mobile Netw. Appl."},{"key":"23_CR8","volume-title":"Serious Games: Mechanics and Effects","year":"2009","unstructured":"Ritterfeld, U., Cody, M., Vorderer, P. (eds.): Serious Games: Mechanics and Effects. Routledge, New York (2009)"},{"key":"23_CR9","doi-asserted-by":"publisher","first-page":"249","DOI":"10.1037\/a0031311","volume":"105","author":"P Wouters","year":"2013","unstructured":"Wouters, P., van Nimwegen, C., van Oostendorp, H., van der Spek, E.D.: A meta-analysis of the cognitive and motivational effects of serious games. J. Educ. Psychol. 105, 249\u2013265 (2013)","journal-title":"J. Educ. Psychol."},{"key":"23_CR10","unstructured":"De Freitas, S.: Learning in immersive worlds: a review of game-based learning. Prepared for the JISC e-Learning Programme, JISC eLearning Innovation, 3(3) (2006)"},{"issue":"4","key":"23_CR11","doi-asserted-by":"publisher","first-page":"258","DOI":"10.1080\/00461520.2015.1122533","volume":"50","author":"JL Plass","year":"2015","unstructured":"Plass, J.L., Homer, B.D., Kinzer, C.K.: Foundations of game-based learning. Educ. Psychol. 50(4), 258\u2013283 (2015)","journal-title":"Educ. Psychol."},{"issue":"8","key":"23_CR12","doi-asserted-by":"publisher","first-page":"142","DOI":"10.1108\/ITP-08-2019-0435","volume":"35","author":"A Alexiou","year":"2022","unstructured":"Alexiou, A., Schippers, M.C., Oshri, I., Angelopoulos, S.: Narrative and aesthetics as antecedents of perceived learning in serious games. Inf. Technol. People 35(8), 142\u2013161 (2022)","journal-title":"Inf. Technol. People"},{"issue":"5","key":"23_CR13","doi-asserted-by":"publisher","first-page":"405","DOI":"10.1177\/0270467612469068","volume":"32","author":"H Sch\u00f8nau-Fog","year":"2012","unstructured":"Sch\u00f8nau-Fog, H., Bj\u00f8rner, T.: \u201cSure, I would like to continue\u201d a method for mapping the experience of engagement in video games. Bull. Sci. Technol. Soc. 32(5), 405\u2013412 (2012)","journal-title":"Bull. Sci. Technol. Soc."},{"key":"23_CR14","unstructured":"Ermi, L., M\u00e4yr\u00e4, F.: Fundamental components of the gameplay experience: analysing immersion. In\u2019: de Castell, S., Jenson, J. (eds.) Changing views: Worlds in play. Selected papers of the 2005 Digital Games Research Association\u2019s Second International Conference, pp. 15\u201327. DiGRA, Vancouver (2005)"},{"key":"23_CR15","doi-asserted-by":"publisher","DOI":"10.7551\/mitpress\/8429.001.0001","volume-title":"In-Game: From Immersion to Incorporation","author":"G Calleja","year":"2011","unstructured":"Calleja, G.: In-Game: From Immersion to Incorporation. MIT Press, Cambridge (2011)"},{"key":"23_CR16","volume-title":"Fundamentals of Game Design","author":"E Adams","year":"2007","unstructured":"Adams, E., Rollings, A.: Fundamentals of Game Design. Prentice Hall, Upper Saddle River (2007)"},{"issue":"1","key":"23_CR17","doi-asserted-by":"publisher","first-page":"83","DOI":"10.1111\/bjet.12342","volume":"48","author":"M Bakhuys Roozeboom","year":"2017","unstructured":"Bakhuys Roozeboom, M., Visschedijk, G., Oprins, E.: The effectiveness of three serious games measuring generic learning features. Br. J. Edu. Technol. 48(1), 83\u2013100 (2017)","journal-title":"Br. J. Edu. Technol."},{"issue":"8","key":"23_CR18","doi-asserted-by":"publisher","first-page":"1682","DOI":"10.1177\/07356331211007098","volume":"59","author":"W Mao","year":"2022","unstructured":"Mao, W., Cui, Y., Chiu, M.M., Lei, H.: Effects of game-based learning on students\u2019 critical thinking: a meta-analysis. J. Educ. Comput. Res. 59(8), 1682\u20131708 (2022)","journal-title":"J. Educ. Comput. Res."},{"key":"23_CR19","series-title":"Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering","doi-asserted-by":"publisher","first-page":"187","DOI":"10.1007\/978-3-030-78448-5_13","volume-title":"Design, Learning, and Innovation","author":"MS Petersen","year":"2021","unstructured":"Petersen, M.S., Hansen, N.L.S., Jakobsen, G., Bj\u00f8rner, T.: Increasing Reading Engagement for Danish Gymnasium Students: The Hosier and His Daughter as a Serious Game. In: Brooks, E.I., Brooks, A., Sylla, C., M\u00f8ller, A.K. (eds.) Design, Learning, and Innovation. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol. 366, pp. 187\u2013197. Springer, Heidelberg (2021). https:\/\/doi.org\/10.1007\/978-3-030-78448-5_13"},{"issue":"1","key":"23_CR20","doi-asserted-by":"publisher","first-page":"81","DOI":"10.17083\/ijsg.v10i1.578","volume":"10","author":"T Bj\u00f8rner","year":"2023","unstructured":"Bj\u00f8rner, T., Petersen, M.S., Hansen, N.L.S., Jakobsen, G., Hendriksen, D.: How can a foundation be outlined for a successful serious game to increase reading engagement. Int. J. Serious Games 10(1), 81\u201395 (2023)","journal-title":"Int. J. Serious Games"},{"key":"23_CR21","doi-asserted-by":"publisher","first-page":"601","DOI":"10.1007\/978-1-4614-2018-7_29","volume-title":"Handbook of Research on Student Engagement","author":"JT Guthrie","year":"2012","unstructured":"Guthrie, J.T., Wigfield, A., You, W.: Instructional contexts for engagement and achievement in reading. In: Christenson, S., Reschly, A., Wylie, C. (eds.) Handbook of Research on Student Engagement, pp. 601\u2013634. Springer, Boston (2012). https:\/\/doi.org\/10.1007\/978-1-4614-2018-7_29"},{"key":"23_CR22","doi-asserted-by":"publisher","first-page":"263","DOI":"10.1016\/j.chb.2015.06.051","volume":"53","author":"J Naumann","year":"2015","unstructured":"Naumann, J.: A model of online reading engagement: linking engagement, navigation, and performance in digital reading. Comput. Hum. Behav. 53, 263\u2013277 (2015)","journal-title":"Comput. Hum. Behav."},{"key":"23_CR23","doi-asserted-by":"publisher","first-page":"101972","DOI":"10.1016\/j.cedpsych.2021.101972","volume":"65","author":"E Mulder","year":"2021","unstructured":"Mulder, E., et al.: Serious game-based word-to-text integration intervention effects in English as a second language. Contemp. Educ. Psychol. 65, 101972 (2021)","journal-title":"Contemp. Educ. Psychol."},{"key":"23_CR24","volume-title":"Flow: The Psychology of Optimal Experience","author":"M Csikszentmihalyi","year":"1990","unstructured":"Csikszentmihalyi, M.: Flow: The Psychology of Optimal Experience. Harper Perennial, New York (1990)"},{"issue":"3","key":"23_CR25","doi-asserted-by":"publisher","first-page":"1","DOI":"10.1145\/1077246.1077253","volume":"3","author":"P Sweetser","year":"2005","unstructured":"Sweetser, P., Wyeth, P.: GameFlow: a model for evaluating player enjoyment in games. Comput. Entertain. 3(3), 1\u201324 (2005)","journal-title":"Comput. Entertain."},{"issue":"1","key":"23_CR26","doi-asserted-by":"publisher","first-page":"23","DOI":"10.1080\/15391523.2007.10782494","volume":"40","author":"B Gros","year":"2007","unstructured":"Gros, B.: Digital games in education: the design of games-based learning environments. J. Res. Technol. Educ. 40(1), 23\u201338 (2007)","journal-title":"J. Res. Technol. Educ."},{"key":"23_CR27","doi-asserted-by":"publisher","first-page":"649","DOI":"10.1007\/978-3-319-51645-5_28","volume":"II","author":"G Molin","year":"2017","unstructured":"Molin, G.: The role of the teacher in game-based learning: a review and outlook. Serious Games Edutainment Appl. II, 649\u2013674 (2017). https:\/\/doi.org\/10.1007\/978-3-319-51645-5_28","journal-title":"Serious Games Edutainment Appl."},{"issue":"10","key":"23_CR28","first-page":"279","volume":"17","author":"CBS Hansen","year":"2011","unstructured":"Hansen, C.B.S., Bj\u00f8rner, T.: Designing an educational game: design principles from a holistic perspective. Int. J. Learn. 17(10), 279\u2013290 (2011)","journal-title":"Int. J. Learn."},{"key":"23_CR29","doi-asserted-by":"crossref","unstructured":"O\u2019Brien, H.L., Cairns, P., Hall. M.: A practical approach to measuring user engagement with the refined user engagement scale (UES) and new UES short form. Int. J. Human-Comput. Stud. 112, 28\u201339 (2018)","DOI":"10.1016\/j.ijhcs.2018.01.004"},{"key":"23_CR30","unstructured":"Bj\u00f8rner, T.: Data collection. In: Bj\u00f8rner, T. (ed.) Qualitative Methods for Consumer Research: The Value of the Qualitative Approach in Theory and Practice. Hans Reitzel, Copenhagen (2015)"},{"key":"23_CR31","unstructured":"Bj\u00f8rner, T.: Data analysis and findings. In: Bj\u00f8rner, T. (ed.) Qualitative Methods for Consumer Research: The Value of the Qualitative Approach in Theory and Practice. Hans Reitzel, Copenhagen (2015)"},{"issue":"1","key":"23_CR32","doi-asserted-by":"publisher","first-page":"14","DOI":"10.3390\/info11010014","volume":"11","author":"FG Silva","year":"2019","unstructured":"Silva, F.G.: Practical methodology for the design of educational serious games. Information 11(1), 14 (2019)","journal-title":"Information"},{"key":"23_CR33","doi-asserted-by":"crossref","unstructured":"Bellotti, F., Kapralos, B., Lee, K., Moreno-Ger, P., Berta, R.: Assessment in and of serious games: an overview. Adv. Human-Comput. Interact. 2013, Article ID 136864 (2013)","DOI":"10.1155\/2013\/136864"},{"key":"23_CR34","doi-asserted-by":"crossref","unstructured":"Bj\u00f8rner, T., Sum, A.J., Ludvigsen, R.K., Bouquin, N.L., Larsen, F.D., Kampel, U.: Making homework fun: the effect of game-based learning on reading engagement. In: Conference on Information Technology for Social Good, pp. 353\u2013359 (2022)","DOI":"10.1145\/3524458.3547263"},{"key":"23_CR35","doi-asserted-by":"crossref","unstructured":"Mayer, R.E.: Cognitive theory of multimedia learning. In: Mayer, R.E. (ed.) The Cambridge Handbook of Multimedia Learning, pp. 31\u201348. Cambridge University Press, Cambridge (2005)","DOI":"10.1017\/CBO9780511816819.004"},{"key":"23_CR36","doi-asserted-by":"publisher","first-page":"79","DOI":"10.1016\/j.dr.2014.12.004","volume":"35","author":"AG Bus","year":"2015","unstructured":"Bus, A.G., Takacs, Z.K., Kegel, C.A.: Affordances and limitations of electronic storybooks for young children\u2019s emergent literacy. Dev. Rev. 35, 79\u201397 (2015)","journal-title":"Dev. Rev."}],"container-title":["Lecture Notes in Computer Science","Serious Games"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-031-44751-8_23","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2023,10,13]],"date-time":"2023-10-13T04:04:51Z","timestamp":1697169891000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1007\/978-3-031-44751-8_23"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2023]]},"ISBN":["9783031447501","9783031447518"],"references-count":36,"URL":"https:\/\/doi.org\/10.1007\/978-3-031-44751-8_23","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"value":"0302-9743","type":"print"},{"value":"1611-3349","type":"electronic"}],"subject":[],"published":{"date-parts":[[2023]]},"assertion":[{"value":"14 October 2023","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}},{"value":"JCSG","order":1,"name":"conference_acronym","label":"Conference Acronym","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Joint International Conference on Serious Games","order":2,"name":"conference_name","label":"Conference Name","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Dublin","order":3,"name":"conference_city","label":"Conference City","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Ireland","order":4,"name":"conference_country","label":"Conference Country","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2023","order":5,"name":"conference_year","label":"Conference Year","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"26 October 2023","order":7,"name":"conference_start_date","label":"Conference Start Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"27 October 2023","order":8,"name":"conference_end_date","label":"Conference End Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"9","order":9,"name":"conference_number","label":"Conference Number","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"jcsg2023","order":10,"name":"conference_id","label":"Conference ID","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"https:\/\/jointconference-on-seriousgames.org\/","order":11,"name":"conference_url","label":"Conference URL","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Single-blind","order":1,"name":"type","label":"Type","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"easychair","order":2,"name":"conference_management_system","label":"Conference Management System","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"53","order":3,"name":"number_of_submissions_sent_for_review","label":"Number of Submissions Sent for Review","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"18","order":4,"name":"number_of_full_papers_accepted","label":"Number of Full Papers Accepted","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"9","order":5,"name":"number_of_short_papers_accepted","label":"Number of Short Papers Accepted","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"34% - The value is computed by the equation \"Number of Full Papers Accepted \/ Number of Submissions Sent for Review * 100\" and then rounded to a whole number.","order":6,"name":"acceptance_rate_of_full_papers","label":"Acceptance Rate of Full Papers","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"2,6","order":7,"name":"average_number_of_reviews_per_paper","label":"Average Number of Reviews per Paper","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"3,6","order":8,"name":"average_number_of_papers_per_reviewer","label":"Average Number of Papers per Reviewer","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"Yes","order":9,"name":"external_reviewers_involved","label":"External Reviewers Involved","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"14 poster papers","order":10,"name":"additional_info_on_review_process","label":"Additional Info on Review Process","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}}]}}