{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,3,27]],"date-time":"2025-03-27T08:00:43Z","timestamp":1743062443486,"version":"3.40.3"},"publisher-location":"Cham","reference-count":24,"publisher":"Springer Nature Switzerland","isbn-type":[{"type":"print","value":"9783031456442"},{"type":"electronic","value":"9783031456459"}],"license":[{"start":{"date-parts":[[2024,1,1]],"date-time":"2024-01-01T00:00:00Z","timestamp":1704067200000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"},{"start":{"date-parts":[[2024,1,1]],"date-time":"2024-01-01T00:00:00Z","timestamp":1704067200000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2024]]},"DOI":"10.1007\/978-3-031-45645-9_32","type":"book-chapter","created":{"date-parts":[[2024,2,13]],"date-time":"2024-02-13T04:30:12Z","timestamp":1707798612000},"page":"338-347","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":1,"title":["Considerations in the Design of Pervasive Game-Based Systems for the Older Adult Population"],"prefix":"10.1007","author":[{"given":"Johnny Salazar","family":"Cardona","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Jeferson","family":"Arango-Lopez","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Francisco Luis Guti\u00e9rrez","family":"Vela","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Fernando","family":"Moreira","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"297","published-online":{"date-parts":[[2024,2,14]]},"reference":[{"key":"32_CR1","first-page":"47","volume":"3082","author":"J Salazar Cardona","year":"2021","unstructured":"Salazar Cardona, J., Guti\u00e9rrez Vela, F.L., Lopez Arango, J., Gallardo, J.: Game-based systems: towards a new proposal for playability analysis. CEUR Workshop Proc. 3082, 47\u201356 (2021)","journal-title":"CEUR Workshop Proc."},{"key":"32_CR2","unstructured":"Gonz\u00e1lez, J.L., Gutierrez, F.L.: Caracterizaci\u00f3n de la experiencia del jugador en videojuegos (2010)"},{"key":"32_CR3","doi-asserted-by":"publisher","DOI":"10.1007\/s10209-020-00769-w","author":"J Arango-L\u00f3pez","year":"2020","unstructured":"Arango-L\u00f3pez, J., Guti\u00e9rrez Vela, F.L., Collazos, C.A., Gallardo, J., Moreira, F.: GeoPGD: methodology for the design and development of geolocated pervasive games. Univers. Access Inf. Soc. (2020). https:\/\/doi.org\/10.1007\/s10209-020-00769-w","journal-title":"Univers. Access Inf. Soc."},{"key":"32_CR4","doi-asserted-by":"publisher","unstructured":"Huizinga, J.: Homo Ludens: A Study of the Play-Element in Culture. Eur. Early Child. Educ. Res. J. 19, 1\u201324 (1938). https:\/\/doi.org\/10.1177\/0907568202009004005","DOI":"10.1177\/0907568202009004005"},{"key":"32_CR5","unstructured":"Lauze, M., et al.: Feasibility, Acceptability and Effects of a Home-Based Exercise Program (2018)"},{"key":"32_CR6","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"254","DOI":"10.1007\/978-3-319-58536-9_21","volume-title":"Human Aspects of IT for the Aged Population. Applications, Services and Contexts","author":"E Loos","year":"2017","unstructured":"Loos, E.: Exergaming: meaningful play for older adults? In: Zhou, J., Salvendy, G. (eds.) ITAP 2017. LNCS, vol. 10298, pp. 254\u2013265. Springer, Cham (2017). https:\/\/doi.org\/10.1007\/978-3-319-58536-9_21"},{"key":"32_CR7","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"330","DOI":"10.1007\/978-3-319-39949-2_32","volume-title":"Human Aspects of IT for the Aged Population. Healthy and Active Aging","author":"E Loos","year":"2016","unstructured":"Loos, E., Zonneveld, A.: Silver gaming: serious fun for seniors? In: Zhou, J., Salvendy, G. (eds.) ITAP 2016. LNCS, vol. 9755, pp. 330\u2013341. Springer, Cham (2016). https:\/\/doi.org\/10.1007\/978-3-319-39949-2_32"},{"key":"32_CR8","doi-asserted-by":"publisher","unstructured":"Guimar\u00e3es, V., Pereira, A., Oliveira, E., Carvalho, A., Peixoto, R.: Design and evaluation of an exergame for motor-cognitive training and fall prevention in older adults. ACM Int. Conf. Proc. Ser. 202\u2013207 (2018). https:\/\/doi.org\/10.1145\/3284869.3284918","DOI":"10.1145\/3284869.3284918"},{"key":"32_CR9","doi-asserted-by":"publisher","unstructured":"Pereira, F., Bermudez I Badia, S., Jorge, C., Da Silva Cameirao, M.: Impact of game mode on engagement and social involvement in multi-user serious games with stroke patients. In: International Conference on Virtual Rehabilitation, ICVR, July 2019, pp. 1\u201314 (2019). https:\/\/doi.org\/10.1109\/ICVR46560.2019.8994505","DOI":"10.1109\/ICVR46560.2019.8994505"},{"key":"32_CR10","unstructured":"Salazar, J., L\u00f3pez, J., Guti\u00e9rrez, F., Trillo, J.: Design of technology-based pervasive gaming experiences: properties and degrees of pervasiveness. Congr. Espa\u00f1ol Videojuegos (2022)"},{"key":"32_CR11","doi-asserted-by":"publisher","unstructured":"Salazar, J., Arango, J., Gutierrez, F.: Pervasiveness for learning in serious games applied to older adults. In: Garc\u00eda-Pe\u00f1alvo, F.J., Garc\u00eda-Holgado, A. (eds.) Proceedings TEEM 2022: Tenth International Conference on Technological Ecosystems for Enhancing Multiculturality. TEEM 2022. LNET. Springer, Cham (2022). https:\/\/doi.org\/10.1007\/978-981-99-0942-1_65","DOI":"10.1007\/978-981-99-0942-1_65"},{"key":"32_CR12","doi-asserted-by":"publisher","first-page":"464","DOI":"10.1007\/978-3-319-63184-4_24","volume":"739","author":"F Zhang","year":"2017","unstructured":"Zhang, F., Hausknecht, S., Schell, R., Kaufman, D.: Factors affecting the gaming experience of older adults in community and senior centres. Commun. Comput. Inf. Sci. 739, 464\u2013475 (2017). https:\/\/doi.org\/10.1007\/978-3-319-63184-4_24","journal-title":"Commun. Comput. Inf. Sci."},{"key":"32_CR13","doi-asserted-by":"publisher","unstructured":"L\u00f3pez-Mart\u00ednez, \u00c1., Santiago-Ramajo, S., Caracuel, A., Valls-Serrano, C., Hornos, M.J., Rodr\u00edguez-F\u00f3rtiz, M.J.: Game of gifts purchase: computer-based training of executive functions for the elderly. In: 2011 IEEE 1st International Conference on Serious Games and Applications for Health, SeGAH 2011 (2011). https:\/\/doi.org\/10.1109\/SeGAH.2011.6165448","DOI":"10.1109\/SeGAH.2011.6165448"},{"key":"32_CR14","first-page":"31","volume":"F1483","author":"YC Yang","year":"2019","unstructured":"Yang, Y.C.: Role-play in virtual reality game for the senior. ACM Int. Conf. Proceeding Ser. Part F1483, 31\u201335 (2019)","journal-title":"ACM Int. Conf. Proceeding Ser. Part"},{"key":"32_CR15","doi-asserted-by":"publisher","unstructured":"Xu, W., Liang, H.N., Yu, K., Baghaei, N.: Effect of gameplay uncertainty, display type, and age on virtual reality Exergames. In: CHI: Conference on Human Factors in Computing Systems (2021). https:\/\/doi.org\/10.1145\/3411764.3445801","DOI":"10.1145\/3411764.3445801"},{"key":"32_CR16","doi-asserted-by":"publisher","DOI":"10.1007\/s10209-020-00742-7","author":"CO Acosta","year":"2020","unstructured":"Acosta, C.O., Palacio, R.R., Cortez, J., Echeverr\u00eda, S.B., Rodr\u00edguez-F\u00f3rtiz, M.J.: Effects of a cognitive stimulation software on attention, memory, and activities of daily living in Mexican older adults. Univers. Access Inf. Soc. (2020). https:\/\/doi.org\/10.1007\/s10209-020-00742-7","journal-title":"Univers. Access Inf. Soc."},{"key":"32_CR17","doi-asserted-by":"publisher","unstructured":"Tahmosybayat, R., Baker, K., Godfrey, A., Caplan, N., Barry, G.: Move well: design deficits in postural based Exergames. What are we missing? In: 2018 IEEE Games, Entertainment & Media Conference, GEM 2018, pp. 24\u201327 (2018). https:\/\/doi.org\/10.1109\/GEM.2018.8516516","DOI":"10.1109\/GEM.2018.8516516"},{"key":"32_CR18","doi-asserted-by":"publisher","DOI":"10.1007\/s10209-020-00746-3","author":"G Borrego","year":"2020","unstructured":"Borrego, G., Mor\u00e1n, A.L., Meza, V., Orihuela-Espina, F., Sucar, L.E.: Key factors that influence the UX of a dual-player game for the cognitive stimulation and motor rehabilitation of older adults. Univers. Access Inf. Soc. (2020). https:\/\/doi.org\/10.1007\/s10209-020-00746-3","journal-title":"Univers. Access Inf. Soc."},{"key":"32_CR19","doi-asserted-by":"publisher","first-page":"1","DOI":"10.2196\/24449","volume":"9","author":"S Lee","year":"2021","unstructured":"Lee, S., Oh, H., Shi, C.K., Doh, Y.Y.: Mobile game design guide to improve gaming experience for the middle-aged and older adult population: User-centered design approach. JMIR Serious Games 9, 1\u201318 (2021)","journal-title":"JMIR Serious Games"},{"key":"32_CR20","doi-asserted-by":"publisher","unstructured":"Salazar, J., Guti\u00e8rrez, F., Arango, J., Paderewski, P.: Older adults and types of players in game-based systems: classification based on their motivations. In: ACM International Conference Proceeding Series. Association for Computing Machinery (2022). https:\/\/doi.org\/10.1145\/3549865.3549900","DOI":"10.1145\/3549865.3549900"},{"key":"32_CR21","doi-asserted-by":"publisher","first-page":"636","DOI":"10.2307\/258925","volume":"16","author":"M Csikszentmihalyi","year":"1991","unstructured":"Csikszentmihalyi, M.: Flow: the psychology of optimal experience. Acad. Manag. Rev. 16, 636 (1991). https:\/\/doi.org\/10.2307\/258925","journal-title":"Acad. Manag. Rev."},{"key":"32_CR22","doi-asserted-by":"publisher","unstructured":"Tabak, M., De Vette, F., Van DIjk, H., Vollenbroek-Hutten, M.: A game-based, physical activity coaching application for older adults: design approach and user experience in daily life. Games Health J. 9, 215\u2013226 (2020). https:\/\/doi.org\/10.1089\/g4h.2018.0163","DOI":"10.1089\/g4h.2018.0163"},{"key":"32_CR23","doi-asserted-by":"publisher","unstructured":"Doroudian, A., Loos, E., Ter Vrugt, A., Kaufman, D.: Designing an online escape game for older adults: the implications of playability testing sessions with a variety of Dutch players. In: Gao, Q., Zhou, J. (eds.) Human Aspects of IT for the Aged Population. Healthy and Active Aging. HCII 2020. LNCS, vol. 12208, pp. 589\u2013608. Springer, Cham (2020). https:\/\/doi.org\/10.1007\/978-3-030-50249-2_42","DOI":"10.1007\/978-3-030-50249-2_42"},{"key":"32_CR24","unstructured":"Arango L\u00f3pez, J.: GeoPGD: Metodolog\u00eda para la Implementaci\u00f3n de Juegos Pervasivos Georreferenciados Apoyados en Linked Open Data (2019). http:\/\/repositorio.unicauca.edu.co:8080\/xmlui\/handle\/123456789\/1784"}],"container-title":["Lecture Notes in Networks and Systems","Information Systems and Technologies"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-031-45645-9_32","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,3,10]],"date-time":"2025-03-10T03:25:58Z","timestamp":1741577158000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1007\/978-3-031-45645-9_32"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2024]]},"ISBN":["9783031456442","9783031456459"],"references-count":24,"URL":"https:\/\/doi.org\/10.1007\/978-3-031-45645-9_32","relation":{},"ISSN":["2367-3370","2367-3389"],"issn-type":[{"type":"print","value":"2367-3370"},{"type":"electronic","value":"2367-3389"}],"subject":[],"published":{"date-parts":[[2024]]},"assertion":[{"value":"14 February 2024","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}},{"value":"WorldCIST","order":1,"name":"conference_acronym","label":"Conference Acronym","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"World Conference on Information Systems and Technologies","order":2,"name":"conference_name","label":"Conference Name","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Pisa","order":3,"name":"conference_city","label":"Conference City","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Italy","order":4,"name":"conference_country","label":"Conference Country","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2023","order":5,"name":"conference_year","label":"Conference Year","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"4 April 2023","order":7,"name":"conference_start_date","label":"Conference Start Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"6 April 2023","order":8,"name":"conference_end_date","label":"Conference End Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"worldcist2023","order":10,"name":"conference_id","label":"Conference ID","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"http:\/\/worldcist.org\/","order":11,"name":"conference_url","label":"Conference URL","group":{"name":"ConferenceInfo","label":"Conference Information"}}]}}