{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,3,26]],"date-time":"2025-03-26T14:04:45Z","timestamp":1742997885601,"version":"3.40.3"},"publisher-location":"Cham","reference-count":38,"publisher":"Springer Nature Switzerland","isbn-type":[{"type":"print","value":"9783031476549"},{"type":"electronic","value":"9783031476556"}],"license":[{"start":{"date-parts":[[2023,1,1]],"date-time":"2023-01-01T00:00:00Z","timestamp":1672531200000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"},{"start":{"date-parts":[[2023,1,1]],"date-time":"2023-01-01T00:00:00Z","timestamp":1672531200000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2023]]},"DOI":"10.1007\/978-3-031-47655-6_16","type":"book-chapter","created":{"date-parts":[[2023,10,30]],"date-time":"2023-10-30T21:30:04Z","timestamp":1698701404000},"page":"259-275","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":1,"title":["On the\u00a0Interactions Between Narrative Puzzles and\u00a0Navigation Aids in\u00a0Open World Games"],"prefix":"10.1007","author":[{"ORCID":"https:\/\/orcid.org\/0000-0002-2655-1658","authenticated-orcid":false,"given":"Sam","family":"Davern","sequence":"first","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0000-0002-9273-6458","authenticated-orcid":false,"given":"Mads","family":"Haahr","sequence":"additional","affiliation":[]}],"member":"297","published-online":{"date-parts":[[2023,10,31]]},"reference":[{"issue":"1","key":"16_CR1","doi-asserted-by":"publisher","first-page":"1","DOI":"10.4236\/cus.2019.71001","volume":"7","author":"N Ahmadpoor","year":"2019","unstructured":"Ahmadpoor, N., Shahab, S.: Spatial knowledge acquisition in the process of navigation: a review. Curr. Urban Stud. 7(1), 1\u201319 (2019)","journal-title":"Curr. Urban Stud."},{"key":"16_CR2","doi-asserted-by":"crossref","unstructured":"Aung, M., et al.: The trails of just cause 2: spatio-temporal player profiling in open-world games. In: Proceedings of the 14th International Conference on the Foundations of Digital Games, pp. 1\u201311 (2019)","DOI":"10.1145\/3337722.3337765"},{"key":"16_CR3","volume-title":"Persuasive Games: The Expressive Power of Videogames","author":"I Bogost","year":"2010","unstructured":"Bogost, I.: Persuasive Games: The Expressive Power of Videogames. MIT Press, Cambridge (2010)"},{"key":"16_CR4","unstructured":"Capcom Production Studio 4: Resident Evil 4 (2005)"},{"key":"16_CR5","unstructured":"CD Projekt Red: The Witcher 3: Wild Hunt (2015)"},{"key":"16_CR6","doi-asserted-by":"crossref","unstructured":"Chittaro, L., Burigat, S.: 3D location-pointing as a navigation aid in virtual environments. In: Proceedings of the Working Conference on Advanced Visual Interfaces, pp. 267\u2013274 (2004)","DOI":"10.1145\/989863.989910"},{"key":"16_CR7","unstructured":"Color Gray Games: The Case of the Golden Idol (2022)"},{"key":"16_CR8","unstructured":"Cosmos Computer: Courageous Perseus (1984)"},{"key":"16_CR9","unstructured":"Crowther, W.: Colossal Cave Adventure (1976)"},{"key":"16_CR10","unstructured":"Crowther, W., Woods, D.: Colossal Cave Adventure (1977)"},{"key":"16_CR11","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"241","DOI":"10.1007\/978-3-030-33894-7_25","volume-title":"Interactive Storytelling","author":"B De Kegel","year":"2019","unstructured":"De Kegel, B., Haahr, M.: Towards procedural generation of narrative puzzles for adventure games. In: Cardona-Rivera, R.E., Sullivan, A., Young, R.M. (eds.) ICIDS 2019. LNCS, vol. 11869, pp. 241\u2013249. Springer, Cham (2019). https:\/\/doi.org\/10.1007\/978-3-030-33894-7_25"},{"key":"16_CR12","unstructured":"Donnelly, J.: GTA 5 estimated to be the most profitable entertainment product of all time (2018). https:\/\/www.pcgamer.com\/gta-5-estimated-to-be-the-most-profitable-entertainment-product-of-all-time\/"},{"key":"16_CR13","doi-asserted-by":"publisher","DOI":"10.4324\/9781351140089","volume-title":"Introduction to Game Analysis","author":"C Fern\u00e1ndez-Vara","year":"2019","unstructured":"Fern\u00e1ndez-Vara, C.: Introduction to Game Analysis. Routledge, Milton Park (2019)"},{"key":"16_CR14","doi-asserted-by":"crossref","unstructured":"Fern\u00e1ndez-Vara, C., Thomson, A.: Procedural generation of narrative puzzles in adventure games: the puzzle-dice system. In: Proceedings of the The Third Workshop on Procedural Content Generation in Games, pp. 1\u20136 (2012)","DOI":"10.1145\/2538528.2538538"},{"key":"16_CR15","unstructured":"FromSoftware Inc.: Sekiro: Shadows Die Twice (2019)"},{"key":"16_CR16","unstructured":"FromSoftware Inc.: Elden Ring (2022)"},{"key":"16_CR17","unstructured":"Garriot, R. and Origin Systems: Ultima 1 (1981)"},{"key":"16_CR18","doi-asserted-by":"publisher","DOI":"10.4324\/9781003106425","volume-title":"Understanding Interactive Digital Narrative: Immersive Expressions for a Complex Time","author":"H Koenitz","year":"2023","unstructured":"Koenitz, H.: Understanding Interactive Digital Narrative: Immersive Expressions for a Complex Time. Taylor & Francis, Milton Park (2023)"},{"key":"16_CR19","doi-asserted-by":"crossref","unstructured":"MacCallum-Stewart, E., Stenros, J., Bj\u00f6rk, S.: The impact of role-playing games on culture. In: Role-Playing Game Studies, pp. 172\u2013187. Routledge (2018)","DOI":"10.4324\/9781315637532-9"},{"key":"16_CR20","unstructured":"Min, W., Mott, B.W., Rowe, J.P., Liu, B., Lester, J.C.: Player goal recognition in open-world digital games with long short-term memory networks. In: IJCAI, pp. 2590\u20132596 (2016)"},{"key":"16_CR21","unstructured":"Mobius Digital: Outer Wilds (2019)"},{"key":"16_CR22","unstructured":"Motive: Dead Space (2023)"},{"issue":"2","key":"16_CR23","first-page":"1","volume":"12","author":"D Moura","year":"2015","unstructured":"Moura, D., El-Nasr, M.S.: Design techniques for planning navigational systems in 3-D video games. Comput. Entertain. (CIE) 12(2), 1\u201325 (2015)","journal-title":"Comput. Entertain. (CIE)"},{"key":"16_CR24","unstructured":"Murray, J.H.: Hamlet on the Holodeck, updated edition: The Future of Narrative in Cyberspace. MIT Press, Cambridge (2017)"},{"key":"16_CR25","unstructured":"Nintendo EAD: The Legend of Zelda: Link\u2019s Awakening (1993)"},{"key":"16_CR26","unstructured":"Nintendo EAD: The Legend of Zelda: Breath of the Wild (2017)"},{"key":"16_CR27","unstructured":"Nintendo EPD: Bowser\u2019s Fury (2021)"},{"key":"16_CR28","unstructured":"Norman, D.: The Design of Everyday Things: Revised and expanded edition. Basic Books, New York (2013)"},{"key":"16_CR29","unstructured":"Playground Games: Forza Horizon 5 (2021)"},{"key":"16_CR30","unstructured":"Rockstar Games: Grand Theft Auto V (2013)"},{"key":"16_CR31","unstructured":"Rockstar Games: Red Dead Redemption 2 (2018)"},{"key":"16_CR32","volume-title":"Andrew Rollings and Ernest Adams on game design","author":"A Rollings","year":"2003","unstructured":"Rollings, A., Adams, E.: Andrew Rollings and Ernest Adams on game design. New Riders, Berkeley (2003)"},{"key":"16_CR33","doi-asserted-by":"crossref","unstructured":"Ryan, M.L.: Emotional and strategic conceptions of space in digital narratives. In: Interactive Digital Narrative, pp. 106\u2013120. Routledge (2015)","DOI":"10.4324\/9781315769189-9"},{"key":"16_CR34","doi-asserted-by":"crossref","unstructured":"Spierling, U.: Interaction design principles as narrative techniques for interactive digital storytelling. In: Interactive Digital Narrative: History, Theory, and Practice, pp. 159\u2013173 (2015)","DOI":"10.4324\/9781315769189-13"},{"key":"16_CR35","unstructured":"Squire, K.: Open-ended video games: A model for developing learning for the interactive age. MacArthur Foundation Digital Media and Learning Initiative (2007)"},{"key":"16_CR36","unstructured":"T &E Soft: Hydlide (1984)"},{"key":"16_CR37","unstructured":"Ubisoft Montreal: Assassin\u2019s Creed: Valhalla (2020)"},{"key":"16_CR38","unstructured":"Unknown Worlds Entertainment: Subnautica (2018)"}],"container-title":["Lecture Notes in Computer Science","Interactive Storytelling"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-031-47655-6_16","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2023,10,30]],"date-time":"2023-10-30T21:35:31Z","timestamp":1698701731000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1007\/978-3-031-47655-6_16"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2023]]},"ISBN":["9783031476549","9783031476556"],"references-count":38,"URL":"https:\/\/doi.org\/10.1007\/978-3-031-47655-6_16","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2023]]},"assertion":[{"value":"31 October 2023","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}},{"value":"ICIDS","order":1,"name":"conference_acronym","label":"Conference Acronym","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"International Conference on Interactive Digital Storytelling","order":2,"name":"conference_name","label":"Conference Name","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Kobe","order":3,"name":"conference_city","label":"Conference City","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Japan","order":4,"name":"conference_country","label":"Conference Country","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2023","order":5,"name":"conference_year","label":"Conference Year","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"11 November 2023","order":7,"name":"conference_start_date","label":"Conference Start Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"15 November 2023","order":8,"name":"conference_end_date","label":"Conference End Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"16","order":9,"name":"conference_number","label":"Conference Number","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"icids2023","order":10,"name":"conference_id","label":"Conference ID","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"https:\/\/icids2023.ardin.online\/","order":11,"name":"conference_url","label":"Conference URL","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Double-blind","order":1,"name":"type","label":"Type","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"Easy Chair","order":2,"name":"conference_management_system","label":"Conference Management System","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"101","order":3,"name":"number_of_submissions_sent_for_review","label":"Number of Submissions Sent for Review","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"30","order":4,"name":"number_of_full_papers_accepted","label":"Number of Full Papers Accepted","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"11","order":5,"name":"number_of_short_papers_accepted","label":"Number of Short Papers Accepted","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"30% - The value is computed by the equation \"Number of Full Papers Accepted \/ Number of Submissions Sent for Review * 100\" and then rounded to a whole number.","order":6,"name":"acceptance_rate_of_full_papers","label":"Acceptance Rate of Full Papers","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"3","order":7,"name":"average_number_of_reviews_per_paper","label":"Average Number of Reviews per Paper","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"3","order":8,"name":"average_number_of_papers_per_reviewer","label":"Average Number of Papers per Reviewer","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"No","order":9,"name":"external_reviewers_involved","label":"External Reviewers Involved","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}}]}}