{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,1,15]],"date-time":"2026-01-15T02:16:03Z","timestamp":1768443363104,"version":"3.49.0"},"publisher-location":"Cham","reference-count":25,"publisher":"Springer Nature Switzerland","isbn-type":[{"value":"9783031490644","type":"print"},{"value":"9783031490651","type":"electronic"}],"license":[{"start":{"date-parts":[[2023,11,29]],"date-time":"2023-11-29T00:00:00Z","timestamp":1701216000000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"},{"start":{"date-parts":[[2023,11,29]],"date-time":"2023-11-29T00:00:00Z","timestamp":1701216000000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2024]]},"DOI":"10.1007\/978-3-031-49065-1_23","type":"book-chapter","created":{"date-parts":[[2023,11,28]],"date-time":"2023-11-28T15:02:52Z","timestamp":1701183772000},"page":"234-243","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":1,"title":["Are Game Elements Fueling Learners\u2019 Motivation via Positive Affect?"],"prefix":"10.1007","author":[{"ORCID":"https:\/\/orcid.org\/0000-0001-5057-0376","authenticated-orcid":false,"given":"Stefan E.","family":"Huber","sequence":"first","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0000-0001-5906-7654","authenticated-orcid":false,"given":"Antero","family":"Lindstedt","sequence":"additional","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0000-0003-2838-6892","authenticated-orcid":false,"given":"Kristian","family":"Kiili","sequence":"additional","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0000-0002-4664-8430","authenticated-orcid":false,"given":"Manuel","family":"Ninaus","sequence":"additional","affiliation":[]}],"member":"297","published-online":{"date-parts":[[2023,11,29]]},"reference":[{"key":"23_CR1","first-page":"153","volume-title":"Handbook of Game-Based Learning","author":"RM Ryan","year":"2020","unstructured":"Ryan, R.M., Rigby, C.S.: Motivational foundations of game-based learning. In: Plass, J.L., Mayer, R.E., Homer, B.D. (eds.) Handbook of Game-Based Learning, pp. 153\u2013176. MIT Press, London (2020)"},{"key":"23_CR2","doi-asserted-by":"crossref","unstructured":"Barz, N., Benick, M., D\u00f6rrenb\u00e4cher-Ulrich, L., Perels, F.: The effect of digital game-based learning interventions on cognitive, metacognitive, and affective-motivational learning outcomes in school: a meta-analysis. Rev. Educ. Res., 003465432311677 (2023)","DOI":"10.3102\/00346543231167795"},{"key":"23_CR3","doi-asserted-by":"publisher","first-page":"1499","DOI":"10.1002\/tea.21765","volume":"59","author":"Y Hu","year":"2022","unstructured":"Hu, Y., Gallagher, T., Wouters, P., Van Der Schaaf, M., Kester, L.: Game-based learning has good chemistry with chemistry education: a three-level meta-analysis. J. Res. Sci. Teach. 59, 1499\u20131543 (2022)","journal-title":"J. Res. Sci. Teach."},{"issue":"3","key":"23_CR4","doi-asserted-by":"publisher","DOI":"10.1371\/journal.pone.0173403","volume":"12","author":"J Looyestyn","year":"2017","unstructured":"Looyestyn, J., Kernot, J., Boshoff, K., Ryan, J., Edney, S., Maher, C.: Does gamification increase engagement with online programs? A Syst. Rev. PLOS ONE 12(3), e0173403 (2017)","journal-title":"A Syst. Rev. PLOS ONE"},{"issue":"1","key":"23_CR5","doi-asserted-by":"publisher","first-page":"77","DOI":"10.1007\/s10648-019-09498-w","volume":"32","author":"M Sailer","year":"2020","unstructured":"Sailer, M., Homner, L.: The gamification of learning: a meta-analysis. Educ. Psychol. Rev. 32(1), 77\u2013112 (2020)","journal-title":"Educ. Psychol. Rev."},{"key":"23_CR6","doi-asserted-by":"crossref","unstructured":"Zhang, Q., Yu, Z.: Meta-analysis on investigating and comparing the effects on learning achievement and motivation for gamification and game-based learning. Educ. Res. Int., 1519880 (2022)","DOI":"10.1155\/2022\/1519880"},{"key":"23_CR7","first-page":"111","volume-title":"Handbook of Game-Based Learning","author":"K Loderer","year":"2020","unstructured":"Loderer, K., Pekrun, R., Plass, J.L.: Emotional foundations of game-based learning. In: Plass, J.L., Mayer, R.E., Homer, B.D. (eds.) Handbook of Game-Based Learning, pp. 111\u2013151. MIT Press, London (2020)"},{"key":"23_CR8","doi-asserted-by":"publisher","first-page":"131","DOI":"10.1016\/B978-0-12-801856-9.00007-4","volume-title":"Emotions, Technology, Design, and Learning","author":"JL Plass","year":"2016","unstructured":"Plass, J.L., Kaplan, U.: Emotional design in digital media for learning. In: Tettegah, S.Y., Gartmeier, M. (eds.) Emotions, Technology, Design, and Learning, pp. 131\u2013161. Academic Press, Cambridge (2016)"},{"key":"23_CR9","doi-asserted-by":"publisher","first-page":"267","DOI":"10.1016\/j.chb.2014.10.061","volume":"44","author":"B Park","year":"2015","unstructured":"Park, B., Flowerday, T., Br\u00fcnken, R.: Cognitive and affective effects of seductive details in multimedia learning. Comput. Hum. Behav. 44, 267\u2013278 (2015)","journal-title":"Comput. Hum. Behav."},{"key":"23_CR10","doi-asserted-by":"publisher","first-page":"107948","DOI":"10.1016\/j.chb.2023.107948","volume":"149","author":"SE Huber","year":"2023","unstructured":"Huber, S.E., Cortez, R., Lindstedt, A., Kiili, K., Ninaus, M.: Game elements enhance engagement and mitigate attrition in online learning tasks. Comput. Hum. Behav. 149, 107948 (2023)","journal-title":"Comput. Hum. Behav."},{"key":"23_CR11","doi-asserted-by":"publisher","DOI":"10.1016\/j.chb.2020.106542","volume":"114","author":"K Bernecker","year":"2021","unstructured":"Bernecker, K., Ninaus, M.: No pain, no gain? Investigating motivational mechanisms of game elements in cognitive tasks. Comput. Hum. Behav. 114, 106542 (2021)","journal-title":"Comput. Hum. Behav."},{"key":"23_CR12","doi-asserted-by":"crossref","unstructured":"Ninaus, M., et al.: The added value of game elements: better training performance but comparable learning gains. Educ. Technol. Res. Dev. (2023)","DOI":"10.1007\/s11423-023-10263-8"},{"key":"23_CR13","first-page":"83","volume-title":"Handbook of Game-Based Learning","author":"RE Mayer","year":"2020","unstructured":"Mayer, R.E.: Cognitive foundations of game-based learning. In: Plass, J.L., Mayer, R.E., Homer, B.D. (eds.) Handbook of Game-Based Learning, pp. 83\u2013110. MIT Press, London (2020)"},{"key":"23_CR14","doi-asserted-by":"publisher","first-page":"338","DOI":"10.1016\/j.jmp.2010.01.006","volume":"54","author":"N Leibowitz","year":"2013","unstructured":"Leibowitz, N., Baum, B., Enden, G., Karniel, A.: The exponential learning equation as a function of successful trials results in sigmoid performance. J. Math. Psychol. 54, 338\u2013340 (2013)","journal-title":"J. Math. Psychol."},{"key":"23_CR15","unstructured":"Breyer, B., Bluemke, M.: Deutsche Version der Positive and Negative Affect Schedule PANAS (GESIS Panel). Leibniz-Institut f\u00fcr Sozialwissenschaften, Mannheim (2016)"},{"key":"23_CR16","first-page":"31","volume":"15","author":"M Wilde","year":"2009","unstructured":"Wilde, M., B\u00e4tz, K., Kovaleva, A., Urhahne, D.: \u00dcberpr\u00fcfung einer Kurzskala intrinsicher Motivation (KIM). Zeitschrift Didaktik Naturwissenschaften 15, 31\u201345 (2009)","journal-title":"Zeitschrift Didaktik Naturwissenschaften"},{"key":"23_CR17","unstructured":"Schrepp, M., Hinderks, A., Thomaschewski, J.: Die UX KPI - Wunsch und Wirklichkeit. In: Hess, S., Fischer, H. (eds.) Mensch und Computer 2017 - Usability Professionals, pp. 117\u2013125. Gesellschaft f\u00fcr Informatik e.V., Regensburg (2017)"},{"key":"23_CR18","doi-asserted-by":"publisher","first-page":"464","DOI":"10.3758\/s13428-019-01246-w","volume":"52","author":"P Mair","year":"2020","unstructured":"Mair, P., Wilcox, R.R.: Robust statistical methods in R using the WRS2 package. Behav. Res. Methods 52, 464\u2013488 (2020)","journal-title":"Behav. Res. Methods"},{"issue":"3","key":"23_CR19","doi-asserted-by":"publisher","first-page":"317","DOI":"10.1037\/1082-989X.10.3.317","volume":"10","author":"J Algina","year":"2005","unstructured":"Algina, J., Keselman, H.J., Penfield, R.D.: An alternative to Cohen\u2019s standardized mean difference effect size: a robust parameter and confidence interval in the two independent groups case. Psychol. Methods 10(3), 317\u2013328 (2005)","journal-title":"Psychol. Methods"},{"key":"23_CR20","doi-asserted-by":"publisher","DOI":"10.1007\/978-0-387-21706-2","volume-title":"Modern Applied Statistics with S","author":"WN Venables","year":"2002","unstructured":"Venables, W.N., Ripley, B.D.: Modern Applied Statistics with S, 4th edn. Springer, New York (2002). https:\/\/doi.org\/10.1007\/978-0-387-21706-2","edition":"4"},{"issue":"1","key":"23_CR21","doi-asserted-by":"publisher","first-page":"1","DOI":"10.1080\/00273170903504695","volume":"45","author":"J Zu","year":"2010","unstructured":"Zu, J., Yuan, K.: Local influence and robust procedures for mediation analysis. Multivar. Behav. Res. 45(1), 1\u201344 (2010)","journal-title":"Multivar. Behav. Res."},{"key":"23_CR22","unstructured":"R Core Team: R: A language and environment for statistical computing. R Foundation for Statistical Computing, Vienna (2022). https:\/\/www.R-project.org"},{"key":"23_CR23","series-title":"GALA 2022, LNCS","doi-asserted-by":"publisher","first-page":"149","DOI":"10.1007\/978-3-031-22124-8_15","volume-title":"Games and Learning Alliance","author":"K Kiili","year":"2022","unstructured":"Kiili, K., Siuko, J., Cloude, E., Dindar, M.: Motivation and emotions in a health literacy game: insights from co-occurrence network analysis. In: Kiili, K., Antti, K., de Rosa, F., Dindar, M., Kickmeier-Rust, M., Bellotti, F. (eds.) Games and Learning Alliance. GALA 2022, LNCS, vol. 13647, pp. 149\u2013159. Springer, Cham (2022). https:\/\/doi.org\/10.1007\/978-3-031-22124-8_15"},{"key":"23_CR24","doi-asserted-by":"publisher","first-page":"13","DOI":"10.1016\/j.compedu.2018.01.012","volume":"120","author":"K Kiili","year":"2018","unstructured":"Kiili, K., Moeller, K., Ninaus, M.: Evaluating the effectiveness of a game-based rational number training\u2014In-game metrics as learning indicators. Comput. Educ. 120, 13\u201328 (2018)","journal-title":"Comput. Educ."},{"key":"23_CR25","volume-title":"The Cambridge Handbook of Multimedia Learning","year":"2005","unstructured":"Mayer, R.E. (ed.): The Cambridge Handbook of Multimedia Learning. Cambridge University Press, New York (2005)"}],"container-title":["Lecture Notes in Computer Science","Games and Learning Alliance"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-031-49065-1_23","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2023,11,28]],"date-time":"2023-11-28T15:05:30Z","timestamp":1701183930000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1007\/978-3-031-49065-1_23"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2023,11,29]]},"ISBN":["9783031490644","9783031490651"],"references-count":25,"URL":"https:\/\/doi.org\/10.1007\/978-3-031-49065-1_23","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"value":"0302-9743","type":"print"},{"value":"1611-3349","type":"electronic"}],"subject":[],"published":{"date-parts":[[2023,11,29]]},"assertion":[{"value":"29 November 2023","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}},{"value":"GALA","order":1,"name":"conference_acronym","label":"Conference Acronym","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"International Conference on Games and Learning Alliance","order":2,"name":"conference_name","label":"Conference Name","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Dublin","order":3,"name":"conference_city","label":"Conference City","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Ireland","order":4,"name":"conference_country","label":"Conference Country","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2023","order":5,"name":"conference_year","label":"Conference Year","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"29 November 2023","order":7,"name":"conference_start_date","label":"Conference Start Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"1 December 2023","order":8,"name":"conference_end_date","label":"Conference End Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"12","order":9,"name":"conference_number","label":"Conference Number","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"gala2023","order":10,"name":"conference_id","label":"Conference ID","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"https:\/\/conf.seriousgamessociety.org\/","order":11,"name":"conference_url","label":"Conference URL","group":{"name":"ConferenceInfo","label":"Conference Information"}}]}}