{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,1,2]],"date-time":"2026-01-02T07:44:11Z","timestamp":1767339851696,"version":"3.40.3"},"publisher-location":"Cham","reference-count":21,"publisher":"Springer Nature Switzerland","isbn-type":[{"type":"print","value":"9783031490644"},{"type":"electronic","value":"9783031490651"}],"license":[{"start":{"date-parts":[[2023,11,29]],"date-time":"2023-11-29T00:00:00Z","timestamp":1701216000000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"},{"start":{"date-parts":[[2023,11,29]],"date-time":"2023-11-29T00:00:00Z","timestamp":1701216000000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2024]]},"DOI":"10.1007\/978-3-031-49065-1_29","type":"book-chapter","created":{"date-parts":[[2023,11,28]],"date-time":"2023-11-28T15:02:52Z","timestamp":1701183772000},"page":"299-308","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":2,"title":["Assessing the Complexity of Gaming Mechanics During Science Learning"],"prefix":"10.1007","author":[{"ORCID":"https:\/\/orcid.org\/0000-0002-9150-1155","authenticated-orcid":false,"given":"Daryn A.","family":"Dever","sequence":"first","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0000-0002-4619-1709","authenticated-orcid":false,"given":"Megan","family":"Wiedbusch","sequence":"additional","affiliation":[]},{"given":"Saerok","family":"Park","sequence":"additional","affiliation":[]},{"given":"Andrea","family":"Llinas","sequence":"additional","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0000-0003-1481-6601","authenticated-orcid":false,"given":"James","family":"Lester","sequence":"additional","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0000-0002-5018-6232","authenticated-orcid":false,"given":"Roger","family":"Azevedo","sequence":"additional","affiliation":[]}],"member":"297","published-online":{"date-parts":[[2023,11,29]]},"reference":[{"key":"29_CR1","unstructured":"National Center for Education Statistics (NCES): Science Performance. Condition of Education, U.S. Department of Education, Institute of Education Sciences (2022). https:\/\/nces.ed.gov\/programs\/coe\/indicator\/cne\/science-performance"},{"key":"29_CR2","first-page":"1813577","volume":"13","author":"DA Dever","year":"2022","unstructured":"Dever, D.A., Amon, M.J., Vrzakova, H., Wiedbusch, M.D., Cloude, E.B., Azevedo, R.: Capturing sequences of learners\u2019 self-regulatory interactions with instructional material during game-based learning using auto-recurrence quantification analysis. Frontiers 13, 1813577 (2022)","journal-title":"Frontiers"},{"key":"29_CR3","doi-asserted-by":"publisher","first-page":"4","DOI":"10.1016\/j.ins.2013.09.005","volume":"264","author":"JC Lester","year":"2014","unstructured":"Lester, J.C., Spires, H.A., Nietfeld, J.L., Minogue, J., Mott, B.W., Lobene, E.V.: Designing game-based learning environments for elementary science education: a narrative-centered learning perspective. Inf. Sci. 264, 4\u201318 (2014)","journal-title":"Inf. Sci."},{"issue":"1","key":"29_CR4","doi-asserted-by":"publisher","first-page":"127","DOI":"10.1111\/jcal.12473","volume":"37","author":"VJ Shute","year":"2021","unstructured":"Shute, V.J., et al.: Maximizing learning without sacrificing the fun: Stealth assessment, adaptivity and learning supports in educational games. J. Comput. Assist. Learn. 37(1), 127\u2013141 (2021)","journal-title":"J. Comput. Assist. Learn."},{"issue":"2","key":"29_CR5","doi-asserted-by":"publisher","first-page":"14","DOI":"10.4018\/IJGBL.2018040102","volume":"8","author":"K Kiili","year":"2018","unstructured":"Kiili, K., Ojansuu, K., Lindstedt, A., Ninaus, M.: Exploring the educational potential of a game-based math competition. Int. J. Game-Based Learn. 8(2), 14\u201328 (2018)","journal-title":"Int. J. Game-Based Learn."},{"key":"29_CR6","unstructured":"Gray, L., Lewis, L.: Use of educational technology for instruction in public schools: 2019\u201320 (NCES 2021\u2013017). US Department of Education. National Center for Education Statistics, Washington, DC (2021). https:\/\/nces.ed.gov\/pubsearch\/pubsinfo.asp?pubid=2021017"},{"key":"29_CR7","first-page":"3","volume-title":"Handbook of Game-based Learning","author":"JL Plass","year":"2020","unstructured":"Plass, J.L., Homer, B.D., Mayer, R.E., Kinzer, C.K.: Theoretical foundations of game-based and playful learning. In: Plass, J.L., Mayer, R.E., Homer, B.D. (eds.) Handbook of Game-based Learning, pp. 3\u201324. The MIT Press, Cambridge (2020)"},{"key":"29_CR8","first-page":"347","volume-title":"Handbook of Game-based Learning","author":"S Pawar","year":"2020","unstructured":"Pawar, S., Tam, F., Plass, J.L.: Emerging design factors in game-based learning: Emotional design, musical score, and game mechanics design. In: Plass, J.L., Mayer, R.E., Homer, B.D. (eds.) Handbook of Game-based Learning, pp. 347\u2013365. The MIT Press, Cambridge (2020)"},{"key":"29_CR9","doi-asserted-by":"publisher","first-page":"31","DOI":"10.1007\/s10055-016-0298-4","volume":"21","author":"WS Ravyse","year":"2017","unstructured":"Ravyse, W.S., Blignaut, S., Leendertz, V., Woolner, A.: Success factors for serious games to enhance learning: a systematic review. Virtual Reality 21, 31\u201358 (2017)","journal-title":"Virtual Reality"},{"key":"29_CR10","first-page":"36","volume-title":"Educational Psychology Handbook Series, Handbook of Self-Regulation of Learning and Performance","author":"PH Winne","year":"2018","unstructured":"Winne, P.H.: Cognition and metacognition within self-regulated learning. In: Schunk, D.H., Greene, J.A. (eds.) Educational Psychology Handbook Series, Handbook of Self-Regulation of Learning and Performance, pp. 36\u201348. Routledge\/Taylor & Francis Group, London (2018)"},{"key":"29_CR11","doi-asserted-by":"publisher","first-page":"129","DOI":"10.1007\/978-3-030-78270-2_23","volume-title":"Artificial Intelligence in Education","author":"DA Dever","year":"2021","unstructured":"Dever, D.A., Cloude, E.B., Azevedo, R.: Examining learners\u2019 reflections over time during game-based learning. In: Roll, I., McNamara, D., Sosnovsky, S., Luckin, R., Dimitrova, V. (eds.) Artificial Intelligence in Education. LNCS (LNAI), vol. 12749, pp. 129\u2013133. Springer, Cham (2021). https:\/\/doi.org\/10.1007\/978-3-030-78270-2_23"},{"key":"29_CR12","doi-asserted-by":"crossref","unstructured":"Zhao, J., Peng, H.: How to support and evaluate self-regulation in a game-based learning environment: A review. In: Chang, M., Chen, N.-S., Dascalu, M., Sampson, D. G., Tlili, A., Trausan-Matu, S. (eds.) International Conference on Advanced Learning Technologies, pp. 112\u2013116. IEEE, Bucharest, Romania (2022)","DOI":"10.1109\/ICALT55010.2022.00042"},{"key":"29_CR13","doi-asserted-by":"crossref","unstructured":"Rahimi, S., Shute, V.J.: Stealth assessment: a theoretically grounded and psychometrically sound method to assess, support, and investigate learning in technology-rich environments. Educational Technology Research and Development (2023)","DOI":"10.1007\/s11423-023-10232-1"},{"issue":"1","key":"29_CR14","doi-asserted-by":"publisher","first-page":"3","DOI":"10.17083\/ijsg.v8i1.383","volume":"8","author":"G Gris","year":"2021","unstructured":"Gris, G., Bengtson, C.: Assessment measures in game-based learning research: a systematic review. Int. J. Serious Games 8(1), 3\u201326 (2021)","journal-title":"Int. J. Serious Games"},{"issue":"2","key":"29_CR15","doi-asserted-by":"publisher","first-page":"213","DOI":"10.1109\/TLT.2019.2922356","volume":"13","author":"W Min","year":"2020","unstructured":"Min, W., et al.: DeepStealth: game-based learning stealth assessment with deep neural networks. IEEE Trans. Learn. Technol. 13(2), 213\u2013325 (2020)","journal-title":"IEEE Trans. Learn. Technol."},{"key":"29_CR16","unstructured":"Smith, G., Shute, V.J., Rahimi, S., Kuba, R., Dai, C.P.: Stealth assessment and digital learning game design. In: McCreery, M.P., Kach, K. (eds.) Games as Stealth Assessments. IGI Global (in press)"},{"key":"29_CR17","doi-asserted-by":"publisher","first-page":"581","DOI":"10.1007\/s40593-020-00215-1","volume":"30","author":"DA Dever","year":"2020","unstructured":"Dever, D.A., Azevedo, R., Cloude, E.B., Wiedbusch, M.: The impact of autonomy and types of informational text presentations in game-based environments on learning: converging multi-channel processes data and learning outcomes. Int. J. Artif. Intell. Educ. 30, 581\u2013615 (2020)","journal-title":"Int. J. Artif. Intell. Educ."},{"key":"29_CR18","unstructured":"Park, S., Wiedbusch, M., Azevedo, R.: What do log-files and learning outcomes reveal about developmental differences in self-regulated learning with serious games? In: Slotta, J., Charles, L., Breuleux, A., Laferriere, T., Cassidy, R., Beck, S. (eds.) Proceedings of the 3rd Annual Meeting of the International Society of the Learning Sciences. ISLS (in press)"},{"key":"29_CR19","doi-asserted-by":"publisher","first-page":"641","DOI":"10.1016\/j.chb.2017.01.038","volume":"76","author":"M Taub","year":"2017","unstructured":"Taub, M., Mudrick, N.V., Azevedo, R., Millar, G.C., Rowe, J., Lester, J.: Using multi-channel data with multi-level modeling to assess in-game performance during gameplay with crystal Island. Comput. Hum. Behav. 76, 641\u2013655 (2017)","journal-title":"Comput. Hum. Behav."},{"key":"29_CR20","first-page":"115","volume":"21","author":"J Rowe","year":"2011","unstructured":"Rowe, J., Shores, L., Mott, B., Lester, J.: Integrating learning, problem solving, and engagement in narrative-centered learning environments. Int. J. Artif. Intell. Educ. 21, 115\u2013133 (2011)","journal-title":"Int. J. Artif. Intell. Educ."},{"key":"29_CR21","doi-asserted-by":"publisher","first-page":"87","DOI":"10.1119\/1.2372468","volume":"75","author":"JD Marx","year":"2007","unstructured":"Marx, J.D., Cummings, K.: Normalized change. Am. J. Phys. 75, 87\u201391 (2007)","journal-title":"Am. J. Phys."}],"container-title":["Lecture Notes in Computer Science","Games and Learning Alliance"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-031-49065-1_29","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2023,11,28]],"date-time":"2023-11-28T15:06:19Z","timestamp":1701183979000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1007\/978-3-031-49065-1_29"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2023,11,29]]},"ISBN":["9783031490644","9783031490651"],"references-count":21,"URL":"https:\/\/doi.org\/10.1007\/978-3-031-49065-1_29","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2023,11,29]]},"assertion":[{"value":"29 November 2023","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}},{"value":"GALA","order":1,"name":"conference_acronym","label":"Conference Acronym","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"International Conference on Games and Learning Alliance","order":2,"name":"conference_name","label":"Conference Name","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Dublin","order":3,"name":"conference_city","label":"Conference City","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Ireland","order":4,"name":"conference_country","label":"Conference Country","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2023","order":5,"name":"conference_year","label":"Conference Year","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"29 November 2023","order":7,"name":"conference_start_date","label":"Conference Start Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"1 December 2023","order":8,"name":"conference_end_date","label":"Conference End Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"12","order":9,"name":"conference_number","label":"Conference Number","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"gala2023","order":10,"name":"conference_id","label":"Conference ID","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"https:\/\/conf.seriousgamessociety.org\/","order":11,"name":"conference_url","label":"Conference URL","group":{"name":"ConferenceInfo","label":"Conference Information"}}]}}