{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,3,27]],"date-time":"2025-03-27T19:43:38Z","timestamp":1743104618836,"version":"3.40.3"},"publisher-location":"Cham","reference-count":29,"publisher":"Springer Nature Switzerland","isbn-type":[{"type":"print","value":"9783031492655"},{"type":"electronic","value":"9783031492662"}],"license":[{"start":{"date-parts":[[2023,12,2]],"date-time":"2023-12-02T00:00:00Z","timestamp":1701475200000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"},{"start":{"date-parts":[[2023,12,2]],"date-time":"2023-12-02T00:00:00Z","timestamp":1701475200000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2024]]},"DOI":"10.1007\/978-3-031-49266-2_1","type":"book-chapter","created":{"date-parts":[[2023,12,1]],"date-time":"2023-12-01T12:03:14Z","timestamp":1701432194000},"page":"3-19","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":1,"title":["Virtual Reality Collaboration Platform for\u00a0Agile Software Development"],"prefix":"10.1007","author":[{"given":"Enes","family":"Yigitbas","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Iwo","family":"Witalinski","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Sebastian","family":"Gottschalk","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Gregor","family":"Engels","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"297","published-online":{"date-parts":[[2023,12,2]]},"reference":[{"issue":"2","key":"1_CR1","first-page":"29","volume":"8","author":"J Brooke","year":"2013","unstructured":"Brooke, J.: SUS: a retrospective. J. Usability Stud. 8(2), 29\u201340 (2013)","journal-title":"J. Usability Stud."},{"issue":"194","key":"1_CR2","first-page":"4","volume":"189","author":"J Brooke","year":"1996","unstructured":"Brooke, J., et al.: SUS-A quick and dirty usability scale. Usability Eval. Ind. 189(194), 4\u20137 (1996)","journal-title":"Usability Eval. Ind."},{"key":"1_CR3","unstructured":"Casanueva, J., Blake, E.: Presence and co-presence in collaborative virtual environments (1999)"},{"key":"1_CR4","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"34","DOI":"10.1007\/978-3-030-61814-8_3","volume-title":"Serious Games","author":"P Caserman","year":"2020","unstructured":"Caserman, P., G\u00f6bel, S.: Become a scrum master: immersive virtual reality training to learn scrum framework. In: Ma, M., Fletcher, B., G\u00f6bel, S., Baalsrud Hauge, J., Marsh, T. (eds.) JCSG 2020. LNCS, vol. 12434, pp. 34\u201348. Springer, Cham (2020). https:\/\/doi.org\/10.1007\/978-3-030-61814-8_3"},{"key":"1_CR5","unstructured":"Dawood, A.A., Mohammed, H.D., et al.: Scrum development platform, Ph. D. thesis, Sudan University of Science & Technology (2015)"},{"key":"1_CR6","doi-asserted-by":"crossref","unstructured":"De Souza, A.D., Seabra, R.D., Ribeiro, J.M., Rodrigues, L.E.d.S.: SCRUMI: a board serious virtual game for teaching the scrum framework. In: 2017 IEEE\/ACM 39th International Conference on Software Engineering Companion (ICSE-C), pp. 319\u2013321. IEEE (2017)","DOI":"10.1109\/ICSE-C.2017.124"},{"key":"1_CR7","unstructured":"Deva, D., Lima, T., Werner, C., Rodrigues, C.: ARPostits: mobile application for agile software engineering using augmented reality. In: FEES 2014, p. 74 (2014)"},{"key":"1_CR8","doi-asserted-by":"crossref","unstructured":"Dominic, J., Tubre, B., Ritter, C., Houser, J., Smith, C., Rodeghero, P.: Remote pair programming in virtual reality. In: 2020 IEEE International Conference on Software Maintenance and Evolution (ICSME), pp. 406\u2013417 (2020)","DOI":"10.1109\/ICSME46990.2020.00046"},{"key":"1_CR9","doi-asserted-by":"crossref","unstructured":"Esbensen, M., Tell, P., Cholewa, J.B., Pedersen, M.K., Bardram, J.: The dBoard: a digital scrum board for distributed software development. In: Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, pp. 161\u2013170. ITS 2015, Association for Computing Machinery, New York, NY, USA (2015)","DOI":"10.1145\/2817721.2817746"},{"key":"1_CR10","unstructured":"Fl\u00fcter-Hoffmann, Christiane \/ Stettes, O.: Homeoffice nach fast zwei jahren pandemie (2022)"},{"key":"1_CR11","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"254","DOI":"10.1007\/978-3-030-87595-4_19","volume-title":"Augmented Reality, Virtual Reality, and Computer Graphics","author":"B Hensen","year":"2021","unstructured":"Hensen, B., Klamma, R.: VIAProMa: an agile project management framework for mixed reality. In: De Paolis, L.T., Arpaia, P., Bourdot, P. (eds.) AVR 2021. LNCS, vol. 12980, pp. 254\u2013272. Springer, Cham (2021). https:\/\/doi.org\/10.1007\/978-3-030-87595-4_19"},{"key":"1_CR12","unstructured":"Komus, A.e.a.: Status quo (scaled) agile 2020 (2020)"},{"issue":"4\u20135","key":"1_CR13","doi-asserted-by":"publisher","first-page":"246","DOI":"10.1080\/014492997119824","volume":"16","author":"D Lavery","year":"1997","unstructured":"Lavery, D., Cockton, G., Atkinson, M.P.: Comparison of evaluation methods using structured usability problem reports. Behav. Inf. Technol. 16(4\u20135), 246\u2013266 (1997). https:\/\/doi.org\/10.1080\/014492997119824","journal-title":"Behav. Inf. Technol."},{"key":"1_CR14","unstructured":"Lee, W.L.: SCRUM-X: an interactive and experiential learning platform for teaching scrum. In: The 7th International Conference on Education, Training and Informatics (ICETI 2016) (2016)"},{"key":"1_CR15","doi-asserted-by":"publisher","unstructured":"Manakhov, P., Ivanov, V.: Defining usability problems. In: The 2016 CHI Conference Extended Abstracts, pp. 3144\u20133151 (2016). https:\/\/doi.org\/10.1145\/2851581.2892387","DOI":"10.1145\/2851581.2892387"},{"key":"1_CR16","doi-asserted-by":"publisher","first-page":"9015","DOI":"10.3390\/app11199015","volume":"11","author":"J Mayor","year":"2021","unstructured":"Mayor, J., L\u00f3pez-Fern\u00e1ndez, D.: Scrum VR: virtual reality serious video game to learn scrum. Appl. Sci. 11, 9015 (2021)","journal-title":"Appl. Sci."},{"key":"1_CR17","doi-asserted-by":"crossref","unstructured":"Miller, C., Rodeghero, P., Storey, M.A., Ford, D., Zimmermann, T.: \u201chow was your weekend?\u201d software development teams working from home during COVID-19. In: 2021 IEEE\/ACM 43rd International Conference on Software Engineering (ICSE) (2021)","DOI":"10.1109\/ICSE43902.2021.00064"},{"key":"1_CR18","doi-asserted-by":"publisher","first-page":"481","DOI":"10.1162\/105474603322761289","volume":"12","author":"K Nowak","year":"2003","unstructured":"Nowak, K., Biocca, F.: The effect of the agency and anthropomorphism on users\u2019 sense of telepresence, copresence, and social presence in virtual environments. Presence Teleoperators Virtual Environ. 12, 481\u2013494 (2003)","journal-title":"Presence Teleoperators Virtual Environ."},{"key":"1_CR19","doi-asserted-by":"crossref","unstructured":"Radhakrishnan, U., Koumaditis, K.: Teaching scrum with a virtual sprint simulation: initial design and considerations. In: 26th ACM Symposium on Virtual Reality Software and Technology. VRST 2020, ACM, New York, NY, USA (2020)","DOI":"10.1145\/3385956.3422107"},{"key":"1_CR20","doi-asserted-by":"publisher","first-page":"279","DOI":"10.30534\/ijeter\/2021\/21932021","volume":"9","author":"Z Rebbani","year":"2021","unstructured":"Rebbani, Z., Azougagh, D., Bahatti, L., Bouattane, O.: Definitions and applications of augmented\/virtual reality: a survey. Int. J. Emerg. Trends Eng. Res. 9, 279\u2013285 (2021)","journal-title":"Int. J. Emerg. Trends Eng. Res."},{"key":"1_CR21","doi-asserted-by":"crossref","unstructured":"Reuter, R., et al.: Using augmented reality in software engineering education? first insights to a comparative study of 2D and AR UML modeling. In: Proceedings of the 52nd Hawaii International Conference on System Sciences (2019)","DOI":"10.24251\/HICSS.2019.938"},{"issue":"1","key":"1_CR22","doi-asserted-by":"publisher","first-page":"147","DOI":"10.1002\/cae.21588","volume":"23","author":"G Rodriguez","year":"2015","unstructured":"Rodriguez, G., Soria, A., Campo, M.: Virtual Scrum: a teaching aid to introduce undergraduate software engineering students to scrum. Comput. Appl. Eng. Educ. 23(1), 147\u2013156 (2015)","journal-title":"Comput. Appl. Eng. Educ."},{"key":"1_CR23","doi-asserted-by":"publisher","first-page":"266","DOI":"10.1162\/105474601300343603","volume":"10","author":"T Schubert","year":"2001","unstructured":"Schubert, T., Friedmann, F., Regenbrecht, H.: The experience of presence: factor analytic insights. Presence Teleoperators Virtual Environ. 10, 266\u2013281 (2001)","journal-title":"Presence Teleoperators Virtual Environ."},{"key":"1_CR24","doi-asserted-by":"crossref","unstructured":"Slater, M., Usoh, M.: Presence in immersive virtual environments. In: Proceedings of IEEE Virtual Reality Annual International Symposium, pp. 90\u201396 (1993)","DOI":"10.1109\/VRAIS.1993.380793"},{"key":"1_CR25","unstructured":"Wagner, S., Ruhe, M.: A systematic review of productivity factors in software development. In: Proceedings of the 2nd International Workshop on Software Productivity Analysis and Cost Estimation (SPACE 2008). Technical Report ISCAS-SKLCS-08-08, State Key Laboratory of Computer Science, Institute of Software, Chinese Academy of Sciences (2018)"},{"key":"1_CR26","doi-asserted-by":"crossref","unstructured":"Yilmaz, M.: Virtual reality-based daily scrum meetings. In: Encyclopedia of Computer Graphics and Games, pp. 1\u20136 (2017)","DOI":"10.1007\/978-3-319-08234-9_160-1"},{"key":"1_CR27","doi-asserted-by":"crossref","unstructured":"Yoon, B., Kim, H.i., Lee, G.A., Billinghurst, M., Woo, W.: The effect of avatar appearance on social presence in an augmented reality remote collaboration. In: 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pp. 547\u2013556 (2019)","DOI":"10.1109\/VR.2019.8797719"},{"key":"1_CR28","doi-asserted-by":"crossref","unstructured":"Zhang, Y., Li, Z., Liu, K.: Design and implementation of a scrum project training platform supporting virtual enterprise environment. In: 2020 IEEE 2nd International Conference on Computer Science and Educational Informatization (CSEI), pp. 130\u2013134. IEEE (2020)","DOI":"10.1109\/CSEI50228.2020.9142486"},{"issue":"4","key":"1_CR29","doi-asserted-by":"publisher","first-page":"1681","DOI":"10.1109\/TVCG.2018.2794638","volume":"24","author":"K Zibrek","year":"2018","unstructured":"Zibrek, K., Kokkinara, E., Mcdonnell, R.: The effect of realistic appearance of virtual characters in immersive environments - does the character\u2019s personality play a role? IEEE Trans. Visual Comput. Graphics 24(4), 1681\u20131690 (2018)","journal-title":"IEEE Trans. Visual Comput. Graphics"}],"container-title":["Lecture Notes in Computer Science","Product-Focused Software Process Improvement"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-031-49266-2_1","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2024,11,4]],"date-time":"2024-11-04T17:32:23Z","timestamp":1730741543000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1007\/978-3-031-49266-2_1"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2023,12,2]]},"ISBN":["9783031492655","9783031492662"],"references-count":29,"URL":"https:\/\/doi.org\/10.1007\/978-3-031-49266-2_1","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2023,12,2]]},"assertion":[{"value":"2 December 2023","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}},{"value":"PROFES","order":1,"name":"conference_acronym","label":"Conference Acronym","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"International Conference on Product-Focused Software Process Improvement","order":2,"name":"conference_name","label":"Conference Name","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Dornbirn","order":3,"name":"conference_city","label":"Conference City","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Austria","order":4,"name":"conference_country","label":"Conference Country","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2023","order":5,"name":"conference_year","label":"Conference Year","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"11 December 2023","order":7,"name":"conference_start_date","label":"Conference Start Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"13 December 2023","order":8,"name":"conference_end_date","label":"Conference End Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"24","order":9,"name":"conference_number","label":"Conference Number","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"profes2023","order":10,"name":"conference_id","label":"Conference ID","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"https:\/\/conf.researchr.org\/home\/profes-2023","order":11,"name":"conference_url","label":"Conference URL","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Single-blind","order":1,"name":"type","label":"Type","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"EasyChair","order":2,"name":"conference_management_system","label":"Conference Management System","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"82","order":3,"name":"number_of_submissions_sent_for_review","label":"Number of Submissions Sent for Review","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"27","order":4,"name":"number_of_full_papers_accepted","label":"Number of Full Papers Accepted","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"13","order":5,"name":"number_of_short_papers_accepted","label":"Number of Short Papers Accepted","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"33% - The value is computed by the equation \"Number of Full Papers Accepted \/ Number of Submissions Sent for Review * 100\" and then rounded to a whole number.","order":6,"name":"acceptance_rate_of_full_papers","label":"Acceptance Rate of Full Papers","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"3","order":7,"name":"average_number_of_reviews_per_paper","label":"Average Number of Reviews per Paper","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"2.8","order":8,"name":"average_number_of_papers_per_reviewer","label":"Average Number of Papers per Reviewer","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}},{"value":"Yes","order":9,"name":"external_reviewers_involved","label":"External Reviewers Involved","group":{"name":"ConfEventPeerReviewInformation","label":"Peer Review Information (provided by the conference organizers)"}}]}}