{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,10,7]],"date-time":"2025-10-07T11:58:57Z","timestamp":1759838337782,"version":"3.40.3"},"publisher-location":"Cham","reference-count":31,"publisher":"Springer Nature Switzerland","isbn-type":[{"type":"print","value":"9783031578663"},{"type":"electronic","value":"9783031578670"}],"license":[{"start":{"date-parts":[[2024,1,1]],"date-time":"2024-01-01T00:00:00Z","timestamp":1704067200000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"},{"start":{"date-parts":[[2024,1,1]],"date-time":"2024-01-01T00:00:00Z","timestamp":1704067200000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2024]]},"DOI":"10.1007\/978-3-031-57867-0_5","type":"book-chapter","created":{"date-parts":[[2024,4,9]],"date-time":"2024-04-09T13:03:03Z","timestamp":1712667783000},"page":"65-76","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":1,"title":["Promoting Academic Integrity Through Gamification: Testing the Effectiveness of a 3D Immersive Video Game"],"prefix":"10.1007","author":[{"ORCID":"https:\/\/orcid.org\/0000-0002-8968-6912","authenticated-orcid":false,"given":"Xin","family":"Zhao","sequence":"first","affiliation":[],"role":[{"role":"author","vocab":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0001-9967-0626","authenticated-orcid":false,"given":"Haoyu","family":"Xie","sequence":"additional","affiliation":[],"role":[{"role":"author","vocab":"crossref"}]},{"given":"Alec","family":"Roberts","sequence":"additional","affiliation":[],"role":[{"role":"author","vocab":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0003-4920-893X","authenticated-orcid":false,"given":"Laura","family":"Sbaffi","sequence":"additional","affiliation":[],"role":[{"role":"author","vocab":"crossref"}]}],"member":"297","published-online":{"date-parts":[[2024,4,10]]},"reference":[{"key":"5_CR1","doi-asserted-by":"publisher","first-page":"88","DOI":"10.1080\/00405841.2017.1308173","volume":"56","author":"TB Gallant","year":"2017","unstructured":"Gallant, T.B.: Academic integrity as a teaching & learning issue: from theory to practice. Theory Into Practice. 56, 88\u201394 (2017)","journal-title":"Theory Into Practice."},{"key":"5_CR2","first-page":"72","volume":"16","author":"S Greenberger","year":"2016","unstructured":"Greenberger, S., Holbeck, R., Steele, J., Dyer, T.: Plagiarism due to misunderstanding: online instructor perceptions. J. Sch. Teach. Learn. 16, 72\u201384 (2016)","journal-title":"J. Sch. Teach. Learn."},{"key":"5_CR3","doi-asserted-by":"publisher","first-page":"23","DOI":"10.1080\/10508422.2018.1466301","volume":"29","author":"A Palmer","year":"2019","unstructured":"Palmer, A., Pegrum, M., Oakley, G.: A wake-up call? Issues with plagiarism in transnational higher education. Ethics Behav. 29, 23\u201350 (2019)","journal-title":"Ethics Behav."},{"key":"5_CR4","first-page":"265","volume":"10","author":"T Burbidge","year":"2020","unstructured":"Burbidge, T., Hamer, R.: Academic honesty in the international baccalaureate diploma programme: student, teacher, and school perspectives. J. Int. Stud. 10, 265\u2013285 (2020)","journal-title":"J. Int. Stud."},{"key":"5_CR5","doi-asserted-by":"publisher","first-page":"1150","DOI":"10.1080\/03075079.2013.777406","volume":"39","author":"T Bretag","year":"2014","unstructured":"Bretag, T., et al.: \u2018Teach us how to do it properly!\u2019 An Australian academic integrity student survey. Stud. High. Educ. 39, 1150\u20131169 (2014)","journal-title":"Stud. High. Educ."},{"key":"5_CR6","doi-asserted-by":"publisher","first-page":"526","DOI":"10.1080\/03075079.2020.1767051","volume":"47","author":"D Gottardello","year":"2022","unstructured":"Gottardello, D., Karabag, S.F.: Ideal and actual roles of university professors in academic integrity management: a comparative study. Stud. High. Educ. 47, 526\u2013544 (2022)","journal-title":"Stud. High. Educ."},{"key":"5_CR7","doi-asserted-by":"publisher","first-page":"1","DOI":"10.1007\/s40979-020-00068-0","volume":"17","author":"ZR Khan","year":"2021","unstructured":"Khan, Z.R., et al.: Initiating count down-gamification of academic integrity. Int. J. Educ. Integr. 17, 1\u201315 (2021)","journal-title":"Int. J. Educ. Integr."},{"key":"5_CR8","doi-asserted-by":"publisher","DOI":"10.4337\/9781789903775.00013","volume-title":"A Research Agenda for Academic Integrity","author":"A White","year":"2020","unstructured":"White, A.: Interactive approaches to learning about academic integrity: the role of fun and games. In: Bretag, T. (ed.) A Research Agenda for Academic Integrity. Edward Elgar Publishing (2020). https:\/\/doi.org\/10.4337\/9781789903775.00013"},{"key":"5_CR9","doi-asserted-by":"publisher","first-page":"482","DOI":"10.1080\/02602938.2015.1024199","volume":"41","author":"P Newton","year":"2016","unstructured":"Newton, P.: Academic integrity: a quantitative study of confidence and understanding in students at the start of their higher education. Assess. Eval. High. Educ. 41, 482\u2013497 (2016)","journal-title":"Assess. Eval. High. Educ."},{"key":"5_CR10","first-page":"1","volume":"209","author":"K Becker","year":"2021","unstructured":"Becker, K.: What\u2019s the difference between gamification, serious games, educational games, and game-based learning. Acad. Lett. 209, 1\u20134 (2021)","journal-title":"Acad. Lett."},{"key":"5_CR11","unstructured":"Furdu, I., Tomozei, C., Kose, U.: Pros and cons gamification and gaming in classroom. arXiv preprint arXiv:1708.09337 (2017)"},{"key":"5_CR12","doi-asserted-by":"publisher","first-page":"1009305","DOI":"10.3389\/fpsyg.2022.1009305","volume":"13","author":"L Sbaffi","year":"2022","unstructured":"Sbaffi, L., Zhao, X.: Evaluating a pedagogical approach to promoting academic integrity in higher education: an online induction program. Front. Psychol. 13, 1009305 (2022)","journal-title":"Front. Psychol."},{"key":"5_CR13","doi-asserted-by":"publisher","first-page":"1232","DOI":"10.1016\/j.sbspro.2015.04.081","volume":"186","author":"N Aksakal","year":"2015","unstructured":"Aksakal, N.: Theoretical view to the approach of the edutainment. Procedia Soc. Behav. Sci. 186, 1232\u20131239 (2015)","journal-title":"Procedia Soc. Behav. Sci."},{"key":"5_CR14","doi-asserted-by":"publisher","DOI":"10.1515\/9781400840694","volume-title":"The Game of Life: College Sports and Educational Values","author":"JL Shulman","year":"2011","unstructured":"Shulman, J.L., Bowen, W.G.: The Game of Life: College Sports and Educational Values. Princeton University Press (2011). https:\/\/doi.org\/10.1515\/9781400840694"},{"key":"5_CR15","doi-asserted-by":"publisher","first-page":"2530","DOI":"10.1016\/j.chb.2008.03.012","volume":"24","author":"P Moreno-Ger","year":"2008","unstructured":"Moreno-Ger, P., Burgos, D., Mart\u00ednez-Ortiz, I., Sierra, J.L., Fern\u00e1ndez-Manj\u00f3n, B.: Educational game design for online education. Comput. Hum. Behav. 24, 2530\u20132540 (2008)","journal-title":"Comput. Hum. Behav."},{"key":"5_CR16","doi-asserted-by":"publisher","first-page":"21","DOI":"10.1145\/950566.950596","volume":"1","author":"M Prensky","year":"2003","unstructured":"Prensky, M.: Digital game-based learning. Comput. Entertainment (CIE). 1, 21\u201321 (2003)","journal-title":"Comput. Entertainment (CIE)."},{"key":"5_CR17","doi-asserted-by":"publisher","unstructured":"Sunhem, W., Pasupa, K.: A scenario-based analysis of front-facing camera eye tracker for UX-UI survey on mobile banking app. In: 2020 12th International Conference on Knowledge and Smart Technology (KST), pp. 80\u201385 (2020). https:\/\/doi.org\/10.1109\/KST48564.2020.9059376","DOI":"10.1109\/KST48564.2020.9059376"},{"key":"5_CR18","doi-asserted-by":"publisher","first-page":"1258","DOI":"10.1016\/j.compedu.2006.12.006","volume":"50","author":"MJ Taylor","year":"2008","unstructured":"Taylor, M.J., Pountney, D.C., Baskett, M.: Using animation to support the teaching of computer game development techniques. Comput. Educ. 50, 1258\u20131268 (2008)","journal-title":"Comput. Educ."},{"key":"5_CR19","doi-asserted-by":"publisher","first-page":"435","DOI":"10.1002\/cav.376","volume":"22","author":"ESL Ho","year":"2011","unstructured":"Ho, E.S.L., Komura, T.: A finite state machine based on topology coordinates for wrestling games. Comput. Animation Virtual Worlds 22, 435\u2013443 (2011). https:\/\/doi.org\/10.1002\/cav.376","journal-title":"Comput. Animation Virtual Worlds"},{"key":"5_CR20","unstructured":"Thorn, A.: Unity Animation Essentials. Packt Publishing Ltd (2015)"},{"key":"5_CR21","first-page":"171","volume":"4","author":"RKL Nielsen","year":"2019","unstructured":"Nielsen, R.K.L., Grabarczyk, P.: Are loot boxes gambling? Random reward mechanisms in video games. Trans. Digit. Games Res. Assoc. 4, 171\u2013207 (2019)","journal-title":"Trans. Digit. Games Res. Assoc."},{"key":"5_CR22","doi-asserted-by":"publisher","first-page":"21473","DOI":"10.1109\/ACCESS.2020.2966179","volume":"8","author":"VZ Vanduhe","year":"2020","unstructured":"Vanduhe, V.Z., Nat, M., Hasan, H.F.: Continuance intentions to use gamification for training in higher education: integrating the technology acceptance model (TAM), social motivation, and task technology fit (TTF). IEEE Access. 8, 21473\u201321484 (2020). https:\/\/doi.org\/10.1109\/ACCESS.2020.2966179","journal-title":"IEEE Access."},{"key":"5_CR23","doi-asserted-by":"publisher","first-page":"1","DOI":"10.1007\/s40979-022-00108-x","volume":"18","author":"M Davis","year":"2022","unstructured":"Davis, M.: Examining and improving inclusive practice in institutional academic integrity policies, procedures, teaching, and support. Int. J. Educ. Integr. 18, 1\u201320 (2022)","journal-title":"Int. J. Educ. Integr."},{"key":"5_CR24","first-page":"4965","volume":"10","author":"FL Khaleel","year":"2020","unstructured":"Khaleel, F.L., Ashaari, N.S., Wook, T.: The impact of gamification on students learning engagement. Int. J. Electr. Comput. Eng. 10, 4965 (2020)","journal-title":"Int. J. Electr. Comput. Eng."},{"key":"5_CR25","doi-asserted-by":"publisher","first-page":"150","DOI":"10.1089\/g4h.2019.0058","volume":"9","author":"AF Schwarz","year":"2020","unstructured":"Schwarz, A.F., Huertas-Delgado, F.J., Cardon, G., DeSmet, A.: Design features associated with user engagement in digital games for healthy lifestyle promotion in youth: a systematic review of qualitative and quantitative studies. Games Health J. 9, 150\u2013163 (2020)","journal-title":"Games Health J."},{"key":"5_CR26","doi-asserted-by":"crossref","unstructured":"Hernik, J., Jaworska, E.: The effect of enjoyment on learning. In: INTED2018 Proceedings, pp. 508\u2013514. IATED (2018)","DOI":"10.21125\/inted.2018.1087"},{"key":"5_CR27","doi-asserted-by":"crossref","unstructured":"Birk, M.V., Atkins, C., Bowey, J.T., Mandryk, R.L.: Fostering intrinsic motivation through avatar identification in digital games. In: Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, pp. 2982\u20132995 (2016)","DOI":"10.1145\/2858036.2858062"},{"key":"5_CR28","doi-asserted-by":"publisher","unstructured":"Smiderle, R., Rigo, S.J., Marques, L.B., Pe\u00e7anha de Miranda Coelho, J.A., Jaques, P.A.: The impact of gamification on students\u2019 learning, engagement and behavior based on their personality traits. Smart Learn. Environ. 7, 1\u201311 (2020). https:\/\/doi.org\/10.1186\/s40561-019-0098-x","DOI":"10.1186\/s40561-019-0098-x"},{"key":"5_CR29","doi-asserted-by":"publisher","first-page":"457","DOI":"10.1007\/978-3-319-15425-1_25","volume-title":"Foundation of Digital Badges and Micro-Credentials","author":"EC Metzger","year":"2016","unstructured":"Metzger, E.C., Lubin, L., Patten, R.T., Whyte, J.: Applied gamification: Creating reward systems for organizational professional development. In: Ifenthaler, D., Bellin-Mularski, N., Mah, D.K. (eds.) Foundation of Digital Badges and Micro-Credentials, pp. 457\u2013466. Springer, Cham (2016). https:\/\/doi.org\/10.1007\/978-3-319-15425-1_25"},{"key":"5_CR30","doi-asserted-by":"publisher","first-page":"139","DOI":"10.1007\/s10758-020-09487-x","volume":"27","author":"AN Saleem","year":"2022","unstructured":"Saleem, A.N., Noori, N.M., Ozdamli, F.: Gamification applications in e-learning: a literature review. Technol. Knowl. Learn. 27, 139\u2013159 (2022)","journal-title":"Technol. Knowl. Learn."},{"key":"5_CR31","doi-asserted-by":"publisher","first-page":"426","DOI":"10.1108\/QMR-06-2016-0053","volume":"19","author":"CR Boddy","year":"2016","unstructured":"Boddy, C.R.: Sample size for qualitative research. Qual. Market Res. 19, 426\u2013432 (2016)","journal-title":"Qual. Market Res."}],"container-title":["Lecture Notes in Computer Science","Wisdom, Well-Being, Win-Win"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-031-57867-0_5","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2024,8,8]],"date-time":"2024-08-08T11:04:59Z","timestamp":1723115099000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1007\/978-3-031-57867-0_5"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2024]]},"ISBN":["9783031578663","9783031578670"],"references-count":31,"URL":"https:\/\/doi.org\/10.1007\/978-3-031-57867-0_5","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2024]]},"assertion":[{"value":"10 April 2024","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}},{"value":"iConference","order":1,"name":"conference_acronym","label":"Conference Acronym","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"International Conference on Information","order":2,"name":"conference_name","label":"Conference Name","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Changchun","order":3,"name":"conference_city","label":"Conference City","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"China","order":4,"name":"conference_country","label":"Conference Country","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2024","order":5,"name":"conference_year","label":"Conference Year","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"15 April 2024","order":7,"name":"conference_start_date","label":"Conference Start Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"26 April 2024","order":8,"name":"conference_end_date","label":"Conference End Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"19","order":9,"name":"conference_number","label":"Conference Number","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"iconference2024","order":10,"name":"conference_id","label":"Conference ID","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"https:\/\/ischools.org\/iConference","order":11,"name":"conference_url","label":"Conference URL","group":{"name":"ConferenceInfo","label":"Conference Information"}}]}}