{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,11,18]],"date-time":"2025-11-18T06:01:45Z","timestamp":1763445705805,"version":"3.40.3"},"publisher-location":"Cham","reference-count":30,"publisher":"Springer Nature Switzerland","isbn-type":[{"type":"print","value":"9783031594649"},{"type":"electronic","value":"9783031594656"}],"license":[{"start":{"date-parts":[[2024,1,1]],"date-time":"2024-01-01T00:00:00Z","timestamp":1704067200000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"},{"start":{"date-parts":[[2024,1,1]],"date-time":"2024-01-01T00:00:00Z","timestamp":1704067200000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2024]]},"DOI":"10.1007\/978-3-031-59465-6_24","type":"book-chapter","created":{"date-parts":[[2024,5,1]],"date-time":"2024-05-01T19:01:16Z","timestamp":1714590076000},"page":"393-409","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":2,"title":["An Industrial Experience Leveraging the\u00a0iv4XR Framework for\u00a0BDD Testing of\u00a0a\u00a03D Sandbox Game"],"prefix":"10.1007","author":[{"ORCID":"https:\/\/orcid.org\/0000-0002-5790-193X","authenticated-orcid":false,"given":"Fernando","family":"Pastor Ric\u00f3s","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0001-8025-0023","authenticated-orcid":false,"given":"Beatriz","family":"Mar\u00edn","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-3421-4635","authenticated-orcid":false,"given":"I. S. W. B.","family":"Prasetya","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-6003-9113","authenticated-orcid":false,"given":"Tanja E. J.","family":"Vos","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Joseph","family":"Davidson","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Karel","family":"Hovorka","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"297","published-online":{"date-parts":[[2024,5,2]]},"reference":[{"issue":"8","key":"24_CR1","volume":"33","author":"SA de Andrade","year":"2023","unstructured":"de Andrade, S.A., Nunes, F.L., Delamaro, M.E.: Exploiting deep reinforcement learning and metamorphic testing to automatically test virtual reality applications. STVR 33(8), e1863 (2023)","journal-title":"STVR"},{"key":"24_CR2","doi-asserted-by":"crossref","unstructured":"Ariyurek, S., Surer, E., Betin-Can, A.: Playtesting: what is beyond personas. IEEE Trans. Games (2022)","DOI":"10.1109\/TG.2022.3165882"},{"key":"24_CR3","doi-asserted-by":"crossref","unstructured":"Bahaweres, R.B., et al.: Behavior-driven development (BDD) cucumber katalon for automation GUI testing case CURA and swag labs. In: ICIMCIS, pp. 87\u201392 (2020)","DOI":"10.1109\/ICIMCIS51567.2020.9354325"},{"key":"24_CR4","doi-asserted-by":"crossref","unstructured":"Binamungu, L.P., Maro, S.: Behaviour driven development: a systematic mapping study. J. Syst. Softw. 111749 (2023)","DOI":"10.1016\/j.jss.2023.111749"},{"issue":"1","key":"24_CR5","doi-asserted-by":"publisher","first-page":"85","DOI":"10.1145\/3573074.3573096","volume":"48","author":"A Bucchiarone","year":"2023","unstructured":"Bucchiarone, A., Cooper, K.M., Lin, D., Melcer, E.F., Sung, K.: Games and software engineering: engineering fun, inspiration, and motivation. ACM SIGSOFT Softw. Eng. Notes 48(1), 85\u201389 (2023)","journal-title":"ACM SIGSOFT Softw. Eng. Notes"},{"issue":"1","key":"24_CR6","doi-asserted-by":"publisher","first-page":"67","DOI":"10.1109\/TR.2018.2869227","volume":"68","author":"R Coppola","year":"2018","unstructured":"Coppola, R., Morisio, M., Torchiano, M.: Mobile GUI testing fragility: a study on open-source android applications. Trans. Reliab. 68(1), 67\u201390 (2018)","journal-title":"Trans. Reliab."},{"key":"24_CR7","unstructured":"Dees, I., Wynne, M., Hellesoy, A.: Cucumber Recipes: Automate Anything with BDD Tools and Techniques. Pragmatic Bookshelf (2013)"},{"issue":"7","key":"24_CR8","doi-asserted-by":"publisher","first-page":"1067","DOI":"10.3390\/electronics9071067","volume":"9","author":"B Garc\u00eda","year":"2020","unstructured":"Garc\u00eda, B., Gallego, M., Gort\u00e1zar, F., Munoz-Organero, M.: A survey of the selenium ecosystem. Electronics 9(7), 1067 (2020)","journal-title":"Electronics"},{"key":"24_CR9","doi-asserted-by":"crossref","unstructured":"Gordillo, C., Bergdahl, J., Tollmar, K., Gissl\u00e9n, L.: Improving playtesting coverage via curiosity driven reinforcement learning agents. In: 2021 IEEE Conference on Games (CoG), pp.\u00a01\u20138. IEEE (2021)","DOI":"10.1109\/CoG52621.2021.9619048"},{"key":"24_CR10","doi-asserted-by":"crossref","unstructured":"Hammoudi, M., Rothermel, G., Tonella, P.: Why do record\/replay tests of web applications break? In: International Conference ICST, pp. 180\u2013190. IEEE (2016)","DOI":"10.1109\/ICST.2016.16"},{"issue":"3","key":"24_CR11","volume":"31","author":"V Nguyen","year":"2021","unstructured":"Nguyen, V., To, T., Diep, G.H.: Generating and selecting resilient and maintainable locators for web automated testing. STVR 31(3), e1760 (2021)","journal-title":"STVR"},{"issue":"3","key":"24_CR12","doi-asserted-by":"publisher","first-page":"249","DOI":"10.1049\/sfw2.12123","volume":"17","author":"L Nie","year":"2023","unstructured":"Nie, L., Said, K.S., Ma, L., Zheng, Y., Zhao, Y.: A systematic mapping study for graphical user interface testing on mobile apps. IET Software 17(3), 249\u2013267 (2023)","journal-title":"IET Software"},{"key":"24_CR13","first-page":"7","volume":"12","author":"D North","year":"2006","unstructured":"North, D., et al.: Introducing BDD. Better Softw. 12, 7 (2006)","journal-title":"Better Softw."},{"key":"24_CR14","doi-asserted-by":"crossref","unstructured":"Paduraru, C., Paduraru, M., Stefanescu, A.: Rivergame-a game testing tool using artificial intelligence. In: International Conference ICST, pp. 422\u2013432. IEEE (2022)","DOI":"10.1109\/ICST53961.2022.00048"},{"key":"24_CR15","doi-asserted-by":"crossref","unstructured":"Pereira, L., Sharp, H., de\u00a0Souza, C., Oliveira, G., Marczak, S., Bastos, R.: Behavior-driven development benefits and challenges: reports from an industrial study. In: ICASD Companion, pp. 1\u20134 (2018)","DOI":"10.1145\/3234152.3234167"},{"key":"24_CR16","doi-asserted-by":"crossref","unstructured":"Pezze, M., Rondena, P., Zuddas, D.: Automatic GUI testing of desktop applications: an empirical assessment of the state of the art. In: ISSTA, pp. 54\u201362 (2018)","DOI":"10.1145\/3236454.3236489"},{"key":"24_CR17","doi-asserted-by":"crossref","unstructured":"Pfau, J., Smeddinck, J.D., Malaka, R.: Automated game testing with ICARUS: intelligent completion of adventure riddles via unsupervised solving. In: CHI PLAY: Extended Abstracts, pp. 153\u2013164. ACM (2017)","DOI":"10.1145\/3130859.3131439"},{"key":"24_CR18","doi-asserted-by":"crossref","unstructured":"Politowski, C., Gu\u00e9h\u00e9neuc, Y.G., Petrillo, F.: Towards automated video game testing: still a long way to go. In: 2022 IEEE\/ACM 6th International Workshop on Games and Software Engineering (GAS), pp. 37\u201343. IEEE (2022)","DOI":"10.1145\/3524494.3527627"},{"key":"24_CR19","doi-asserted-by":"crossref","unstructured":"Politowski, C., Petrillo, F., Gu\u00e9h\u00e9neuc, Y.G.: A survey of video game testing. In: International Conference on Automation of Software Test (AST), pp. 90\u201399. IEEE (2021)","DOI":"10.1109\/AST52587.2021.00018"},{"key":"24_CR20","doi-asserted-by":"crossref","unstructured":"Prasetya, I., Dastani, M., Prada, R., Vos, T., Dignum, F., Kifetew, F.: Aplib: tactical agents for testing computer games. In: 8th EMAS Workshop (2020)","DOI":"10.1007\/978-3-030-66534-0_2"},{"key":"24_CR21","doi-asserted-by":"crossref","unstructured":"Prasetya, I., et al.: An agent-based approach to automated game testing: an experience report. In: A-TEST, pp.\u00a01\u20138 (2022)","DOI":"10.1145\/3548659.3561305"},{"key":"24_CR22","doi-asserted-by":"crossref","unstructured":"Ralph, P., Tempero, E.: Construct validity in software engineering research and software metrics. In: 22nd International Conference EASE, pp. 13\u201323 (2018)","DOI":"10.1145\/3210459.3210461"},{"key":"24_CR23","doi-asserted-by":"publisher","unstructured":"Rodr\u00edguez-Vald\u00e9s, O., Vos, T., Aho, P., Mar\u00edn, B.: 30 years of automated GUI testing: a bibliometric analysis. In: Paiva, A.C.R., Cavalli, A.R., Ventura Martins, P., P\u00e9rez-Castillo, R. (eds.) QUATIC 2021, pp. 473\u2013488. Springer, Cham (2021). https:\/\/doi.org\/10.1007\/978-3-030-85347-1_34","DOI":"10.1007\/978-3-030-85347-1_34"},{"issue":"1","key":"24_CR24","doi-asserted-by":"publisher","first-page":"113","DOI":"10.1109\/TG.2022.3226910","volume":"16","author":"A Sestini","year":"2022","unstructured":"Sestini, A., Gissl\u00e9n, L., Bergdahl, J., Tollmar, K., Bagdanov, A.D.: Automated gameplay testing and validation with curiosity-conditioned proximal trajectories. IEEE Trans. Games 16(1), 113\u2013126 (2022)","journal-title":"IEEE Trans. Games"},{"key":"24_CR25","unstructured":"Smart, J., Molak, J.: BDD in Action. Simon and Schuster (2023)"},{"issue":"4","key":"24_CR26","doi-asserted-by":"publisher","first-page":"261","DOI":"10.1007\/s10654-017-0256-9","volume":"32","author":"AM Walker","year":"2017","unstructured":"Walker, A.M.: Tacit knowledge. Eur. J. Epidemiol. 32(4), 261\u2013267 (2017)","journal-title":"Eur. J. Epidemiol."},{"key":"24_CR27","doi-asserted-by":"crossref","unstructured":"Wang, X.: Vrtest: an extensible framework for automatic testing of virtual reality scenes. In: 2022 IEEE\/ACM 44th ICSE-Companion, pp. 232\u2013236. IEEE (2022)","DOI":"10.1109\/ICSE-Companion55297.2022.9793753"},{"key":"24_CR28","doi-asserted-by":"publisher","unstructured":"Wohlin, C., Runeson, P., H\u00f6st, M., Ohlsson, M.C., Regnell, B., Wessl\u00e9n, A.: Experimentation in Software Engineering. Springer, Heidelberg (2012). https:\/\/doi.org\/10.1007\/978-3-642-29044-2","DOI":"10.1007\/978-3-642-29044-2"},{"key":"24_CR29","doi-asserted-by":"crossref","unstructured":"Wu, Y., Chen, Y., Xie, X., Yu, B., Fan, C., Ma, L.: Regression testing of massively multiplayer online role-playing games. In: 2020 IEEE ICSME, pp. 692\u2013696. IEEE (2020)","DOI":"10.1109\/ICSME46990.2020.00074"},{"key":"24_CR30","doi-asserted-by":"crossref","unstructured":"Zheng, Y., et al.: Wuji: automatic online combat game testing using evolutionary deep reinforcement learning. In: 34th International Conference ASE, pp. 772\u2013784. IEEE (2019)","DOI":"10.1109\/ASE.2019.00077"}],"container-title":["Lecture Notes in Business Information Processing","Research Challenges in Information Science"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-031-59465-6_24","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2024,11,17]],"date-time":"2024-11-17T21:49:20Z","timestamp":1731880160000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1007\/978-3-031-59465-6_24"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2024]]},"ISBN":["9783031594649","9783031594656"],"references-count":30,"URL":"https:\/\/doi.org\/10.1007\/978-3-031-59465-6_24","relation":{},"ISSN":["1865-1348","1865-1356"],"issn-type":[{"type":"print","value":"1865-1348"},{"type":"electronic","value":"1865-1356"}],"subject":[],"published":{"date-parts":[[2024]]},"assertion":[{"value":"2 May 2024","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}},{"value":"RCIS","order":1,"name":"conference_acronym","label":"Conference Acronym","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"International Conference on Research Challenges in Information Science","order":2,"name":"conference_name","label":"Conference Name","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Guimar\u00e3es","order":3,"name":"conference_city","label":"Conference City","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Portugal","order":4,"name":"conference_country","label":"Conference Country","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2024","order":5,"name":"conference_year","label":"Conference Year","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"14 May 2024","order":7,"name":"conference_start_date","label":"Conference Start Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"17 May 2024","order":8,"name":"conference_end_date","label":"Conference End Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"18","order":9,"name":"conference_number","label":"Conference Number","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"rcis2024","order":10,"name":"conference_id","label":"Conference ID","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"https:\/\/www.rcis-conf.com\/rcis2024\/","order":11,"name":"conference_url","label":"Conference URL","group":{"name":"ConferenceInfo","label":"Conference Information"}}]}}