{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,11,12]],"date-time":"2025-11-12T06:31:18Z","timestamp":1762929078579,"version":"3.40.3"},"publisher-location":"Cham","reference-count":18,"publisher":"Springer Nature Switzerland","isbn-type":[{"type":"print","value":"9783031606915"},{"type":"electronic","value":"9783031606922"}],"license":[{"start":{"date-parts":[[2024,1,1]],"date-time":"2024-01-01T00:00:00Z","timestamp":1704067200000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"},{"start":{"date-parts":[[2024,1,1]],"date-time":"2024-01-01T00:00:00Z","timestamp":1704067200000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2024]]},"DOI":"10.1007\/978-3-031-60692-2_10","type":"book-chapter","created":{"date-parts":[[2024,5,31]],"date-time":"2024-05-31T06:02:11Z","timestamp":1717135331000},"page":"127-142","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":2,"title":["Digital Gamification Design of Chinese Landscape Painting Based on Gesture Interaction"],"prefix":"10.1007","author":[{"ORCID":"https:\/\/orcid.org\/0009-0008-7892-5720","authenticated-orcid":false,"given":"Jiaqi","family":"Xie","sequence":"first","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0009-0000-5523-1621","authenticated-orcid":false,"given":"Hao","family":"Zheng","sequence":"additional","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0009-0000-1608-5609","authenticated-orcid":false,"given":"Junxian","family":"Lin","sequence":"additional","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0009-0000-4271-8422","authenticated-orcid":false,"given":"Xiaoying","family":"Tang","sequence":"additional","affiliation":[]}],"member":"297","published-online":{"date-parts":[[2024,6,1]]},"reference":[{"issue":"1","key":"10_CR1","first-page":"286","volume":"41","author":"X Li","year":"2015","unstructured":"Li, X., Yue, Y.: Research on the landscape thought of traditional Chinese landscape painting. Sichuan Build. Sci. Res. 41(1), 286\u2013288 (2015)","journal-title":"Sichuan Build. Sci. Res."},{"key":"10_CR2","unstructured":"Feng, Q., Huang, T.: Digital design innovation of Cantonese opera based on touch designer visual programming technology. Packag. Eng. 44(6), Front insert 1-Front insert 2, 1\u201311 (2023)"},{"issue":"18","key":"10_CR3","first-page":"308","volume":"42","author":"X Tang","year":"2021","unstructured":"Tang, X., Deng, Y., Luo, L.: Research on digital innovation and design of ink art. Packag. Eng. 42(18), 308\u2013315 (2021)","journal-title":"Packag. Eng."},{"key":"10_CR4","unstructured":"Ding, X.: Research on immersive landscape painting design and aesthetic experience based on Kinect. Harbin Institute of Technology (2014)"},{"issue":"6","key":"10_CR5","first-page":"55","volume":"6","author":"X Liu","year":"2022","unstructured":"Liu, X., Li, Y., Liu, K.: Quantitative analysis of \u201cimage blankness\u201d in the humble administrator\u2019s garden. J. Southwest Forestry Univ. 6(6), 55\u201362 (2022)","journal-title":"J. Southwest Forestry Univ."},{"key":"10_CR6","unstructured":"Qiu, Z.: Research on the relationship between landscape painting and Chinese classical gardens. Central South University of Forestry and Technology (2006)"},{"key":"10_CR7","unstructured":"Jiang, S.: Research on traditional garden aesthetic perception based on visual cognition\u2014taking the art garden as an example. Huazhong Agricultural University (2022)"},{"key":"10_CR8","first-page":"128","volume":"9","author":"X Chen","year":"2016","unstructured":"Chen, X., Geng, Y.: Analysis of scene changes in video games based on traditional composition \u201cchanging scenes with each step.\u201d Art Grand View 9, 128\u2013129 (2016)","journal-title":"Art Grand View"},{"key":"10_CR9","doi-asserted-by":"crossref","unstructured":"Li, J., Zheng, Z., Chai, Y., Xu, S., Wei, X., Shi, H., et al.: DianTea: designing and evaluating an immersive virtual reality game to enhance youth tea culture learning. In: Proceedings of the 25th International Conference on Mobile Human-Computer Interaction (Mobile HCI 2023 Companion), pp. 1\u20138. Association for Computing Machinery, New York (2023)","DOI":"10.1145\/3565066.3608707"},{"key":"10_CR10","first-page":"58","volume":"1","author":"X Xin","year":"2015","unstructured":"Xin, X.: Interaction design: from physical logic to behavioral logic. Decoration 1, 58\u201362 (2015)","journal-title":"Decoration"},{"key":"10_CR11","doi-asserted-by":"crossref","unstructured":"Sorce, S., Gentile, V., Enea, C., Gentile, A., Malizia, A., Milazzo, F.: A touchless gestural system for extended information access within a campus. In: Proceedings of the 2017 ACM SIGUCCS Annual Conference (SIGUCCS 2017), pp.\u00a037\u201343. Association for Computing Machinery, New York (2017)","DOI":"10.1145\/3123458.3123459"},{"key":"10_CR12","doi-asserted-by":"crossref","unstructured":"Lim, B., Rogers, Y., Sebire, N.: Designing to distract: can interactive technologies reduce visitor anxiety in a children\u2019s hospital setting?. ACM Trans. Comput.-Hum. Interact. 26(2), 9 (2019)","DOI":"10.1145\/3301427"},{"key":"10_CR13","doi-asserted-by":"crossref","unstructured":"Dingler, T., Funk, M., Alt, F.: Interaction proxemics: combining physical spaces for seamless gesture interaction. In: Proceedings of the 4th International Symposium on Pervasive Displays (PerDis 2015), pp.107\u2013114. Association for Computing Machinery, New York (2015)","DOI":"10.1145\/2757710.2757722"},{"key":"10_CR14","first-page":"69","volume":"3","author":"C He","year":"2020","unstructured":"He, C., Lv, C.: Embodied cognition: cognitive exploration of unconscious behavior. J. Nanjing Univ. Arts (Art Des. Ed.) 3, 69\u201373 (2020)","journal-title":"J. Nanjing Univ. Arts (Art Des. Ed.)"},{"key":"10_CR15","doi-asserted-by":"crossref","unstructured":"Waugh, K., McGill, M., Freeman, E.: Push or pinch? Exploring slider control gestures for touchless user interfaces. In: Nordic Human-Computer Interaction Conference (Nordi CHI 2022), pp. 1\u201310. Association for Computing Machinery, New York (2022)","DOI":"10.1145\/3546155.3546702"},{"key":"10_CR16","doi-asserted-by":"crossref","unstructured":"Hardy, J., Rukzio, E., Davies, N.: Real world responses to interactive gesture based public displays. In: Proceedings of the 10th International Conference on Mobile and Ubiquitous Multimedia (MUM 2011), pp. 33\u201339. Association for Computing Machinery, New York (2011)","DOI":"10.1145\/2107596.2107600"},{"issue":"5","key":"10_CR17","first-page":"121","volume":"24","author":"Z Xu","year":"2022","unstructured":"Xu, Z.: The essence of \u201chidden\u201d cultural thinking in the artistic conception of traditional Chinese art. J. SE Univ. (Philos. Soc. Sci. Ed.) 24(5), 121\u2013128 (2022)","journal-title":"J. SE Univ. (Philos. Soc. Sci. Ed.)"},{"key":"10_CR18","first-page":"135","volume":"4","author":"Y Chen","year":"2019","unstructured":"Chen, Y.: The expression of \u201celephant\u201d in the frame of Chinese classical gardens - taking the humble administrator\u2019s garden in Suzhou as an example. Mod. Hortic. 4, 135\u2013136 (2019)","journal-title":"Mod. Hortic."}],"container-title":["Lecture Notes in Computer Science","HCI in Games"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-031-60692-2_10","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2024,5,31]],"date-time":"2024-05-31T06:03:47Z","timestamp":1717135427000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1007\/978-3-031-60692-2_10"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2024]]},"ISBN":["9783031606915","9783031606922"],"references-count":18,"URL":"https:\/\/doi.org\/10.1007\/978-3-031-60692-2_10","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2024]]},"assertion":[{"value":"1 June 2024","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}},{"value":"HCII","order":1,"name":"conference_acronym","label":"Conference Acronym","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"International Conference on Human-Computer Interaction","order":2,"name":"conference_name","label":"Conference Name","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Washington DC","order":3,"name":"conference_city","label":"Conference City","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"USA","order":4,"name":"conference_country","label":"Conference Country","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2024","order":5,"name":"conference_year","label":"Conference Year","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"29 June 2024","order":7,"name":"conference_start_date","label":"Conference Start Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"4 July 2024","order":8,"name":"conference_end_date","label":"Conference End Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"26","order":9,"name":"conference_number","label":"Conference Number","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"hcii2024","order":10,"name":"conference_id","label":"Conference ID","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"https:\/\/2024.hci.international\/","order":11,"name":"conference_url","label":"Conference URL","group":{"name":"ConferenceInfo","label":"Conference Information"}}]}}