{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,3,13]],"date-time":"2026-03-13T15:58:31Z","timestamp":1773417511119,"version":"3.50.1"},"publisher-location":"Cham","reference-count":14,"publisher":"Springer Nature Switzerland","isbn-type":[{"value":"9783031610462","type":"print"},{"value":"9783031610479","type":"electronic"}],"license":[{"start":{"date-parts":[[2024,1,1]],"date-time":"2024-01-01T00:00:00Z","timestamp":1704067200000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"},{"start":{"date-parts":[[2024,1,1]],"date-time":"2024-01-01T00:00:00Z","timestamp":1704067200000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2024]]},"DOI":"10.1007\/978-3-031-61047-9_13","type":"book-chapter","created":{"date-parts":[[2024,6,1]],"date-time":"2024-06-01T01:06:11Z","timestamp":1717203971000},"page":"204-213","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":1,"title":["Thirteen Hongs of Canton: An Immersive Virtual Reality Game for Exploration of Cultural Heritage"],"prefix":"10.1007","author":[{"ORCID":"https:\/\/orcid.org\/0000-0002-2690-3596","authenticated-orcid":false,"given":"Guangdai","family":"Chen","sequence":"first","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0009-0005-0040-6099","authenticated-orcid":false,"given":"Xintong","family":"Xie","sequence":"additional","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0009-0001-8035-4807","authenticated-orcid":false,"given":"Zhimin","family":"Chen","sequence":"additional","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0000-0002-1156-2637","authenticated-orcid":false,"given":"Chaoguang","family":"Wang","sequence":"additional","affiliation":[]}],"member":"297","published-online":{"date-parts":[[2024,6,1]]},"reference":[{"key":"13_CR1","doi-asserted-by":"crossref","unstructured":"Ch\u2019Ng, E., Li, Y., Cai, S., Leow, F.T.: The effects of VR environments on the acceptance, experience, and expectations of cultural heritage learning. J. Comput. Cult. Heritage 13(1), 1\u201321 (2020)","DOI":"10.1145\/3352933"},{"key":"13_CR2","series-title":"Lecture Notes in Educational Technology","doi-asserted-by":"publisher","first-page":"37","DOI":"10.1007\/978-981-13-7361-9_3","volume-title":"Digital Turn in Schools\u2014Research, Policy, Practice","author":"L Fang","year":"2019","unstructured":"Fang, L., Chen, S.-C.: Enhancing the learning of history through VR: the thirteen factories icube experience. In: V\u00e4ljataga, T., Laanpere, M. (eds.) Digital Turn in Schools\u2014Research, Policy, Practice. LNET, pp. 37\u201350. Springer, Singapore (2019). https:\/\/doi.org\/10.1007\/978-981-13-7361-9_3"},{"key":"13_CR3","doi-asserted-by":"publisher","first-page":"129","DOI":"10.1016\/j.culher.2019.12.004","volume":"43","author":"D Ferdani","year":"2020","unstructured":"Ferdani, D., Fanini, B., Piccioli, M.C., Carboni, F., Vigliarolo, P.: 3D reconstruction and validation of historical background for immersive VR applications and games: the case study of the Forum of Augustus in Rome. J. Cult. Herit. 43, 129\u2013143 (2020)","journal-title":"J. Cult. Herit."},{"key":"13_CR4","unstructured":"Hunicke, R., LeBlanc, M., Zubek, R.: MDA: a formal approach to game design and game research. In: Proceedings of Nineteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 4, p. 1722. The AAAI Press, Washington, DC, USA (2004)"},{"key":"13_CR5","doi-asserted-by":"publisher","first-page":"385","DOI":"10.1016\/j.procs.2018.08.187","volume":"135","author":"GP Kusuma","year":"2018","unstructured":"Kusuma, G.P., Wigati, E.K., Utomo, Y., Suryapranata, L.K.P.: Analysis of gamification models in education using MDA framework. Procedia Comput. Sci. 135, 385\u2013392 (2018)","journal-title":"Procedia Comput. Sci."},{"key":"13_CR6","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"178","DOI":"10.1007\/978-3-030-59990-4_15","volume-title":"HCI International 2020 \u2013 Late Breaking Papers: Virtual and Augmented Reality","author":"F Liarokapis","year":"2020","unstructured":"Liarokapis, F., Vidov\u00e1, I., Rizvi\u0107, S., Demesticha, S., Skarlatos, D.: Underwater search and discovery: From serious games to virtual reality. In: Stephanidis, C., Chen, J.Y.C., Fragomeni, G. (eds.) HCII 2020. LNCS, vol. 12428, pp. 178\u2013197. Springer, Cham (2020). https:\/\/doi.org\/10.1007\/978-3-030-59990-4_15"},{"key":"13_CR7","doi-asserted-by":"crossref","unstructured":"Liu, Y., Lin, Y., Shi, R., Luo, Y., Liang, H.N.: RelicVR: a virtual reality game for active exploration of archaeological relics. In: Proceedings of the Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play, Online, pp. 326\u2013332. ACM (2021)","DOI":"10.1145\/3450337.3483507"},{"issue":"12","key":"13_CR8","doi-asserted-by":"publisher","first-page":"3296","DOI":"10.1016\/j.jas.2011.07.015","volume":"38","author":"H Rua","year":"2011","unstructured":"Rua, H., Alvito, P.: Living the past: 3D models, virtual reality and game engines as tools for supporting archaeology and the reconstruction of cultural heritage\u2013the case-study of the Roman villa of Casal de Freiria. J. Archaeol. Sci. 38(12), 3296\u20133308 (2011)","journal-title":"J. Archaeol. Sci."},{"issue":"2","key":"13_CR9","doi-asserted-by":"publisher","first-page":"1","DOI":"10.1145\/3377143","volume":"13","author":"E Selmanovi\u0107","year":"2020","unstructured":"Selmanovi\u0107, E., et al.: Improving accessibility to intangible cultural heritage preservation using virtual reality. J. Comput. Cult. Herit. 13(2), 1\u201319 (2020)","journal-title":"J. Comput. Cult. Herit."},{"key":"13_CR10","doi-asserted-by":"crossref","unstructured":"Sherman, W.R., Craig, A.B.: Understanding Virtual Reality: Interface, Application, and design. Morgan Kaufmann, Burlington (2018)","DOI":"10.1016\/B978-0-12-800965-9.00010-6"},{"key":"13_CR11","doi-asserted-by":"publisher","first-page":"5851","DOI":"10.3390\/s20205851","volume":"20","author":"F \u0160kola","year":"2020","unstructured":"\u0160kola, F., et al.: Virtual reality with 360-video storytelling in cultural heritage: study of presence, engagement, and immersion. Sensors 20, 5851 (2020)","journal-title":"Sensors"},{"key":"13_CR12","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"439","DOI":"10.1007\/978-3-319-91125-0_35","volume-title":"Distributed, Ambient and Pervasive Interactions: Understanding Humans","author":"L Zhang","year":"2018","unstructured":"Zhang, L., Qi, W., Zhao, K., Wang, L., Tan, X., Jiao, L.: VR games and the dissemination of cultural heritage. In: Streitz, N., Konomi, S. (eds.) DAPI 2018. LNCS, vol. 10921, pp. 439\u2013451. Springer, Cham (2018). https:\/\/doi.org\/10.1007\/978-3-319-91125-0_35"},{"key":"13_CR13","volume-title":"Merchants of Canton and Macao: Success and Failure in Eighteenth-Century Chinese Trade","author":"PA Van Dyke","year":"2018","unstructured":"Van Dyke, P.A.: Merchants of Canton and Macao: Success and Failure in Eighteenth-Century Chinese Trade. Hong Kong University Press, Hong Kong (2018)"},{"key":"13_CR14","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"252","DOI":"10.1007\/978-3-030-92182-8_25","volume-title":"Games and Learning Alliance","author":"GV Vercelli","year":"2021","unstructured":"Vercelli, G.V., Iacono, S., Vallarino, M., Zolezzi, D.: Puzzle Battle 2.0: a revisited serious game in VR during pandemic\u2019s period. In: de Rosa, F., Schottman, I.M., Hauge, J.B., Bellotti, F., Dondio, P., Romero, M. (eds.) GALA 2021. LNCS, vol. 13134, pp. 252\u2013257. Springer, Cham (2021). https:\/\/doi.org\/10.1007\/978-3-030-92182-8_25"}],"container-title":["Lecture Notes in Computer Science","Virtual, Augmented and Mixed Reality"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-031-61047-9_13","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2024,6,1]],"date-time":"2024-06-01T01:15:27Z","timestamp":1717204527000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1007\/978-3-031-61047-9_13"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2024]]},"ISBN":["9783031610462","9783031610479"],"references-count":14,"URL":"https:\/\/doi.org\/10.1007\/978-3-031-61047-9_13","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"value":"0302-9743","type":"print"},{"value":"1611-3349","type":"electronic"}],"subject":[],"published":{"date-parts":[[2024]]},"assertion":[{"value":"1 June 2024","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}},{"value":"The authors have no competing interests to declare that are relevant to the content of this article.","order":1,"name":"Ethics","group":{"name":"EthicsHeading","label":"Disclosure of Interests"}},{"value":"HCII","order":1,"name":"conference_acronym","label":"Conference Acronym","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"International Conference on Human-Computer Interaction","order":2,"name":"conference_name","label":"Conference Name","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Washington DC","order":3,"name":"conference_city","label":"Conference City","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"USA","order":4,"name":"conference_country","label":"Conference Country","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2024","order":5,"name":"conference_year","label":"Conference Year","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"29 June 2024","order":7,"name":"conference_start_date","label":"Conference Start Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"4 July 2024","order":8,"name":"conference_end_date","label":"Conference End Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"26","order":9,"name":"conference_number","label":"Conference Number","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"hcii2024","order":10,"name":"conference_id","label":"Conference ID","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"https:\/\/2024.hci.international\/","order":11,"name":"conference_url","label":"Conference URL","group":{"name":"ConferenceInfo","label":"Conference Information"}}]}}