{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,7,15]],"date-time":"2026-07-15T17:51:35Z","timestamp":1784137895285,"version":"3.55.0"},"publisher-location":"Cham","reference-count":50,"publisher":"Springer Nature Switzerland","isbn-type":[{"value":"9783031616778","type":"print"},{"value":"9783031616785","type":"electronic"}],"license":[{"start":{"date-parts":[[2024,1,1]],"date-time":"2024-01-01T00:00:00Z","timestamp":1704067200000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"},{"start":{"date-parts":[[2024,1,1]],"date-time":"2024-01-01T00:00:00Z","timestamp":1704067200000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2024]]},"DOI":"10.1007\/978-3-031-61678-5_1","type":"book-chapter","created":{"date-parts":[[2024,5,21]],"date-time":"2024-05-21T14:01:44Z","timestamp":1716300104000},"page":"3-17","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":2,"title":["The Effects of Gamification on Learning Outcomes in a Web Programming Course"],"prefix":"10.1007","author":[{"ORCID":"https:\/\/orcid.org\/0000-0002-4370-3342","authenticated-orcid":false,"given":"Mohamad Firdaus","family":"Che Abdul Rani","sequence":"first","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]},{"ORCID":"https:\/\/orcid.org\/0000-0001-7504-7143","authenticated-orcid":false,"given":"Melor Md.","family":"Yunus","sequence":"additional","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Ahmad Zamri","family":"Mansor","sequence":"additional","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"297","published-online":{"date-parts":[[2024,5,22]]},"reference":[{"key":"1_CR1","doi-asserted-by":"publisher","unstructured":"Ahmad, A., Zeshan, F., Khan, M.S., Marriam, R., Ali, A., Samreen, A.: The impact of gamification on learning outcomes of computer science majors. ACM Trans. Comput. Educ. 20(2) (2020). https:\/\/doi.org\/10.1145\/3383456","DOI":"10.1145\/3383456"},{"key":"1_CR2","doi-asserted-by":"publisher","unstructured":"Alsawaier, R.S.: The effect of gamification on motivation and engagement. Int. J. Inf. Learn. Technol. 35(1) (2018). https:\/\/doi.org\/10.1108\/IJILT-02-2017-0009","DOI":"10.1108\/IJILT-02-2017-0009"},{"key":"1_CR3","doi-asserted-by":"publisher","unstructured":"Altrichter, H., Kemmis, S., Mctaggart, R., Zuber-Skerritt, O.: The concept of action research. Learn. Organ. 9(3) (2002). https:\/\/doi.org\/10.1108\/09696470210428840","DOI":"10.1108\/09696470210428840"},{"key":"1_CR4","series-title":"Lecture Notes in Networks and Systems","doi-asserted-by":"publisher","first-page":"161","DOI":"10.1007\/978-981-19-2940-3_11","volume-title":"Emerging IT\/ICT and AI Technologies Affecting Society","author":"M Ansar","year":"2023","unstructured":"Ansar, M., George, G.: Gamification in education and its impact on student motivation\u2014a critical review. In: Chaurasia, M.A., Juang, C.F. (eds.) Emerging IT\/ICT and AI Technologies Affecting Society. Lecture Notes in Networks and Systems, vol. 478, pp. 161\u2013170. Springer, Singapore (2023). https:\/\/doi.org\/10.1007\/978-981-19-2940-3_11"},{"key":"1_CR5","doi-asserted-by":"publisher","unstructured":"Arif, F.K.M., Zubir, N.Z., Mohamad, M., Yunus, M.M.: Benefits and challenges of using game-based formative assessment among undergraduate students. Humanit. Soc. Sci. Rev. 7(4) (2019). https:\/\/doi.org\/10.18510\/hssr.2019.7426","DOI":"10.18510\/hssr.2019.7426"},{"key":"1_CR6","doi-asserted-by":"publisher","unstructured":"Blondeel, E., Everaert, P., Opdecam, E.: Stimulating higher education students to use online formative assessments: the case of two mid-term take-home tests. Assess. Eval. High. Educ. 47(2) (2022). https:\/\/doi.org\/10.1080\/02602938.2021.1908516","DOI":"10.1080\/02602938.2021.1908516"},{"key":"1_CR7","doi-asserted-by":"publisher","unstructured":"Boud, D.: Challenges in reforming higher education assessment: A perspective from afar. RELIEVE \u2013 Rev. Electron. Invest. Eval. Educ. 26(1) (2020). https:\/\/doi.org\/10.7203\/relieve.26.1.17088","DOI":"10.7203\/relieve.26.1.17088"},{"key":"1_CR8","doi-asserted-by":"publisher","unstructured":"Bouhnik, D., Marcus, T.: Interaction in distance-learning courses. J. Am. Soc. Inf. Sci. Technol. 57(3) (2006). https:\/\/doi.org\/10.1002\/asi.20277","DOI":"10.1002\/asi.20277"},{"key":"1_CR9","doi-asserted-by":"publisher","unstructured":"Brydon-Miller, M., Greenwood, D., Maguire, P.: Why action research? Action Res. 1(1) (2003). https:\/\/doi.org\/10.1177\/14767503030011002","DOI":"10.1177\/14767503030011002"},{"key":"1_CR10","series-title":"CCIS","doi-asserted-by":"publisher","first-page":"17","DOI":"10.1007\/978-3-031-34754-2_2","volume-title":"LTEC 2023","author":"MF Che Abdul Rani","year":"2023","unstructured":"Che Abdul Rani, M.F., Md Yunus, M., Kasinathan, V.: QRdice: QR-based gamification tool to gamify formative assessment in higher education. In: Uden, L., Liberona, D. (eds.) LTEC 2023. CCIS, vol. 1830, pp. 17\u201329. Springer, Cham (2023). https:\/\/doi.org\/10.1007\/978-3-031-34754-2_2"},{"key":"1_CR11","doi-asserted-by":"publisher","unstructured":"Cother, G.: Writing and doing action research. Action Learn.: Res. Pract. 14(1) (2017). https:\/\/doi.org\/10.1080\/14767333.2017.1282638","DOI":"10.1080\/14767333.2017.1282638"},{"key":"1_CR12","doi-asserted-by":"publisher","unstructured":"Daniel, B.K., Harland, T.: Higher education research methodology. In: Higher Education Research Methodology (2017). https:\/\/doi.org\/10.4324\/9781315149783","DOI":"10.4324\/9781315149783"},{"key":"1_CR13","doi-asserted-by":"publisher","unstructured":"Darabi Bazvand, A., Rasooli, A.: Students\u2019 experiences of fairness in summative assessment: a study in a higher education context. Stud. Educ. Eval. 72 (2022). https:\/\/doi.org\/10.1016\/j.stueduc.2021.101118","DOI":"10.1016\/j.stueduc.2021.101118"},{"issue":"3","key":"1_CR14","doi-asserted-by":"publisher","first-page":"319","DOI":"10.2307\/249008","volume":"13","author":"FD Davis","year":"1989","unstructured":"Davis, F.D.: Perceived usefulness, perceived ease of use, and user acceptance of information technology. MIS Q.: Manage. Inf. Syst. 13(3), 319\u2013339 (1989). https:\/\/doi.org\/10.2307\/249008","journal-title":"MIS Q.: Manage. Inf. Syst."},{"key":"1_CR15","doi-asserted-by":"publisher","unstructured":"Deterding, S., Dixon, D., Khaled, R., Nacke, L.: From game design elements to gamefulness: defining \u201cgamification\u201d. In: Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, MindTrek 2011 (2011). https:\/\/doi.org\/10.1145\/2181037.2181040","DOI":"10.1145\/2181037.2181040"},{"issue":"1","key":"1_CR16","doi-asserted-by":"publisher","first-page":"9","DOI":"10.1186\/s41239-017-0042-5","volume":"14","author":"C Dichev","year":"2017","unstructured":"Dichev, C., Dicheva, D.: Gamifying education: what is known, what is believed and what remains uncertain: a critical review. Int. J. Educ. Technol. High. Educ. 14(1), 9 (2017). https:\/\/doi.org\/10.1186\/s41239-017-0042-5","journal-title":"Int. J. Educ. Technol. High. Educ."},{"issue":"1","key":"1_CR17","doi-asserted-by":"publisher","first-page":"54","DOI":"10.1186\/s41239-020-00231-0","volume":"17","author":"C Dichev","year":"2020","unstructured":"Dichev, C., Dicheva, D., Irwin, K.: Gamifying learning for learners. Int. J. Educ. Technol. High. Educ. 17(1), 54 (2020). https:\/\/doi.org\/10.1186\/s41239-020-00231-0","journal-title":"Int. J. Educ. Technol. High. Educ."},{"key":"1_CR18","doi-asserted-by":"publisher","unstructured":"Erylmaz, Y., Boicu, M.: The impact of gamification on motivation and engagement in game-based learning environments - a literature review. J. Student-Sci. Res. 5 (2023). https:\/\/doi.org\/10.13021\/JSSR2023.3861","DOI":"10.13021\/JSSR2023.3861"},{"key":"1_CR19","doi-asserted-by":"publisher","unstructured":"Gamage, S.H.P.W., Ayres, J.R., Behrend, M.B., Smith, E.J.: Optimising Moodle quizzes for online assessments. Int. J. STEM Educ. 6(1) (2019). https:\/\/doi.org\/10.1186\/s40594-019-0181-4","DOI":"10.1186\/s40594-019-0181-4"},{"key":"1_CR20","doi-asserted-by":"publisher","unstructured":"Gordillo-Tenorio, W., Mel\u00e9ndez-Flores, C., Sierra-Li\u00f1an, F., Cabanillas-Carbonell, M.: Information technologies that help improve academic performance, a review of the literature. Int. J. Emerg. Technol. Learn. 18(4) (2023). https:\/\/doi.org\/10.3991\/ijet.v18i04.34821","DOI":"10.3991\/ijet.v18i04.34821"},{"issue":"4","key":"1_CR21","doi-asserted-by":"publisher","first-page":"1875","DOI":"10.1007\/S11423-020-09807-Z\/METRICS","volume":"68","author":"R Huang","year":"2020","unstructured":"Huang, R., et al.: The impact of gamification in educational settings on student learning outcomes: a meta-analysis. Educ. Tech. Res. Dev. 68(4), 1875\u20131901 (2020). https:\/\/doi.org\/10.1007\/S11423-020-09807-Z\/METRICS","journal-title":"Educ. Tech. Res. Dev."},{"key":"1_CR22","doi-asserted-by":"publisher","unstructured":"Iannone, P., Simpson, A.: University students\u2019 perceptions of summative assessment: the role of context. J. Further High. Educ. 41(6) (2017). https:\/\/doi.org\/10.1080\/0309877X.2016.1177172","DOI":"10.1080\/0309877X.2016.1177172"},{"key":"1_CR23","doi-asserted-by":"publisher","unstructured":"Kar, S., Islam, M. M., Rahaman, M.: State-of-the-art reformation of web programming course curriculum in digital Bangladesh. Int. J. Adv. Comput. Sci. Appl. 11(3) (2020). https:\/\/doi.org\/10.14569\/ijacsa.2020.0110323","DOI":"10.14569\/ijacsa.2020.0110323"},{"key":"1_CR24","unstructured":"Kemmis, S., McTaggart, R.: The Action research planner. In: Action Research (1988)"},{"key":"1_CR25","unstructured":"Kholmatov, A.: Pedagogical technologies in teaching students about web programming. J. Pedag. Invent. Pract. 25, 40\u201344 (2023). https:\/\/www.zienjournals.com\/index.php\/jpip\/article\/view\/4541"},{"key":"1_CR26","doi-asserted-by":"publisher","unstructured":"Knight, P.T.: Summative assessment in higher education: Practices in disarray. Stud. High. Educ. 27(3) (2002). https:\/\/doi.org\/10.1080\/03075070220000662","DOI":"10.1080\/03075070220000662"},{"key":"1_CR27","doi-asserted-by":"publisher","unstructured":"Larrosa, M., Wives, L., Rod\u00e9s, V.: Gamification strategies as formative assessment methods. A systematic review. In: Berrezueta, S. (ed.) LACLO 2023. LNET, pp. 145\u2013156. Springer, Singapore (2023). https:\/\/doi.org\/10.1007\/978-981-99-7353-8_12","DOI":"10.1007\/978-981-99-7353-8_12"},{"key":"1_CR28","doi-asserted-by":"publisher","unstructured":"Lau, A.M.S.: \u2018Formative good, summative bad?\u2019 \u2013 a review of the dichotomy in assessment literature. J.Further High. Educ. 40(4) (2016). https:\/\/doi.org\/10.1080\/0309877X.2014.984600","DOI":"10.1080\/0309877X.2014.984600"},{"key":"1_CR29","doi-asserted-by":"publisher","first-page":"102496","DOI":"10.1016\/j.ijhcs.2020.102496","volume":"144","author":"N-Z Legaki","year":"2020","unstructured":"Legaki, N.-Z., Xi, N., Hamari, J., Karpouzis, K., Assimakopoulos, V.: The effect of challenge-based gamification on learning: an experiment in the context of statistics education. Int. J. Hum. Comput. Stud. 144, 102496 (2020). https:\/\/doi.org\/10.1016\/j.ijhcs.2020.102496","journal-title":"Int. J. Hum. Comput. Stud."},{"issue":"11","key":"1_CR30","doi-asserted-by":"publisher","first-page":"6436","DOI":"10.3390\/SU13116436","volume":"13","author":"TM Lim","year":"2021","unstructured":"Lim, T.M., Yunus, M.M.: Teachers\u2019 perception towards the use of Quizizz in the teaching and learning of English: a systematic review. Sustainability 13(11), 6436 (2021). https:\/\/doi.org\/10.3390\/SU13116436","journal-title":"Sustainability"},{"key":"1_CR31","doi-asserted-by":"publisher","unstructured":"Mahmood, K., Rasool, G., Sabir, F., Athar, A.: An empirical study of web services topics in web developer discussions on stack overflow. IEEE Access 11 (2023). https:\/\/doi.org\/10.1109\/ACCESS.2023.3238813","DOI":"10.1109\/ACCESS.2023.3238813"},{"key":"1_CR32","doi-asserted-by":"publisher","unstructured":"Mannion, J.: Beyond the grade: the planning, formative and summative (PFS) model of self-assessment for higher education. Assess. Eval. High. Educ. 47(3) (2022). https:\/\/doi.org\/10.1080\/02602938.2021.1922874","DOI":"10.1080\/02602938.2021.1922874"},{"key":"1_CR33","unstructured":"Md Noor, N., et al.: Gamification\u2019s effect on learning and engagement in programming course among non-major computer science students. Sains Humanika 2(14) (2022)"},{"key":"1_CR34","doi-asserted-by":"crossref","unstructured":"Mendon\u00e7a, E.T., Cotta, R.M.M., Lelis, V.P., Carvalho Junior, P.M.: Paradigms and trends in higher education: the action research methodology as a teacher education strategy. Interface: Commun. Health Educ. 19(53) (2015)","DOI":"10.1590\/1807-57622013.1024"},{"key":"1_CR35","doi-asserted-by":"publisher","unstructured":"Mishra, D.P., Rout, K.K., Salkuti, S.R.: Modern tools and current trends in web-development. Indon. J. Electr. Eng. Comput. Sci. 24(2) (2021). https:\/\/doi.org\/10.11591\/ijeecs.v24.i2.pp978-985","DOI":"10.11591\/ijeecs.v24.i2.pp978-985"},{"key":"1_CR36","doi-asserted-by":"publisher","unstructured":"Odeh, A.H.: Analytical and comparison study of main web programming languages-ASP and PHP. TEM J. 8(4) (2019). https:\/\/doi.org\/10.18421\/TEM84-58","DOI":"10.18421\/TEM84-58"},{"key":"1_CR37","unstructured":"Ortiz-Rojas, M., Chiluiza, K., Valcke, M.: Gamification in computer programming: effects on learning, engagement, self-efficacy and intrinsic motivation. In: Proceedings of the 11th European Conference on Games Based Learning, ECGBL 2017 (2017)"},{"key":"1_CR38","doi-asserted-by":"publisher","unstructured":"Park, Y., Nam, Y., Lee, J. Y., Jang, W., Song, Y., Kim, J.: Job analysis and training course development of web programmer for students at specialized vocational high schools. Korean Soc. Study Vocat. Educ. 42(4) (2023). https:\/\/doi.org\/10.37210\/jver.2023.42.4.73","DOI":"10.37210\/jver.2023.42.4.73"},{"key":"1_CR39","doi-asserted-by":"publisher","unstructured":"Putrady, E.: Practical web development with haskell. In: Practical Web Development with Haskell (2018). https:\/\/doi.org\/10.1007\/978-1-4842-3739-7","DOI":"10.1007\/978-1-4842-3739-7"},{"key":"1_CR40","doi-asserted-by":"publisher","unstructured":"Rahayu, F.S., Nugroho, L.E., Ferdiana, R., Setyohadi, D.B.: Motivation and engagement of final-year students when using e-learning: a qualitative study of gamification in pandemic situation. Sustain. (Switz.) 14(14) (2022). https:\/\/doi.org\/10.3390\/su14148906","DOI":"10.3390\/su14148906"},{"key":"1_CR41","doi-asserted-by":"publisher","unstructured":"Ranieri, M., Raffaghelli, J.E., Bruni, I.: Game-based student response system: Revisiting its potentials and criticalities in large-size classes. Act. Learn. High. Educ. 22(2) (2021). https:\/\/doi.org\/10.1177\/1469787418812667","DOI":"10.1177\/1469787418812667"},{"key":"1_CR42","doi-asserted-by":"publisher","unstructured":"Raza, B., Fatima, N., Nazir, S., Amin, B.: Skills set required for web developers in Pakistan. Pak. J. Eng. Technol. 6(1) (2023). https:\/\/doi.org\/10.51846\/vol6iss1pp86-91","DOI":"10.51846\/vol6iss1pp86-91"},{"key":"1_CR43","doi-asserted-by":"publisher","unstructured":"Saad Abdul Rahim, A., Abu Ziden, A., Keat Yap, B.: Gamified online quizzes: pharmacy student perceptions of learning in an undergraduate medicinal chemistry course. Malay. J. Pharm. 6(1) (2020). https:\/\/doi.org\/10.52494\/qawj8258","DOI":"10.52494\/qawj8258"},{"key":"1_CR44","doi-asserted-by":"publisher","unstructured":"\u015ead, S.N., \u00d6zer, N.: Using kahoot! As a gamified formative assessment tool: a case study. Int. J. Acad. Res. Educ. 5(1\u20132) (2019). https:\/\/doi.org\/10.17985\/ijare.645584","DOI":"10.17985\/ijare.645584"},{"key":"1_CR45","doi-asserted-by":"publisher","unstructured":"Skritsovali, K.: Learning through playing: appreciating the role of gamification in business management education during and after the COVID-19 pandemic. J. Manage. Dev. 42(5) (2023). https:\/\/doi.org\/10.1108\/JMD-04-2023-0124","DOI":"10.1108\/JMD-04-2023-0124"},{"issue":"1","key":"1_CR46","doi-asserted-by":"publisher","first-page":"3","DOI":"10.1186\/s40561-019-0098-x","volume":"7","author":"R Smiderle","year":"2020","unstructured":"Smiderle, R., Rigo, S.J., Marques, L.B., de Miranda, P., Coelho, J.A., Jaques, P.A.: The impact of gamification on students\u2019 learning, engagement and behavior based on their personality traits. Smart Learn. Environ. 7(1), 3 (2020). https:\/\/doi.org\/10.1186\/s40561-019-0098-x","journal-title":"Smart Learn. Environ."},{"key":"1_CR47","doi-asserted-by":"publisher","unstructured":"Surendeleg, G., Murwa, V., Yun, H.K., Kim, Y.S.: The role of gamification in education - a literature review. Contemp. Eng. Sci. 7(29\u201332) (2014). https:\/\/doi.org\/10.12988\/ces.2014.411217","DOI":"10.12988\/ces.2014.411217"},{"key":"1_CR48","doi-asserted-by":"publisher","unstructured":"Syafriafdi, N.: The role of Quizizz application in learning: a literature review. J. Pendidikan 14(1), 126\u2013138 (2023). https:\/\/doi.org\/10.31258\/JP.14.1.126-138","DOI":"10.31258\/JP.14.1.126-138"},{"key":"1_CR49","doi-asserted-by":"publisher","unstructured":"Widjaja, P.A., et al.: Web training by using HTML and CSS to attract interest in learning programming for high school students. J. Pengabdian Masyarakat Bestari 2(6) (2023). https:\/\/doi.org\/10.55927\/jpmb.v2i6.4476","DOI":"10.55927\/jpmb.v2i6.4476"},{"key":"1_CR50","doi-asserted-by":"publisher","unstructured":"Zhang, K., Yu, Z.: Effects of gamification on learning outcomes, satisfaction, engagement, and motivation in virtual learning environments between 2020 and 2022. Int. J. Online Pedag. Course Des. 12(1) (2022). https:\/\/doi.org\/10.4018\/IJOPCD.306684","DOI":"10.4018\/IJOPCD.306684"}],"container-title":["Communications in Computer and Information Science","Learning Technology for Education Challenges"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-031-61678-5_1","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2024,5,21]],"date-time":"2024-05-21T14:02:02Z","timestamp":1716300122000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1007\/978-3-031-61678-5_1"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2024]]},"ISBN":["9783031616778","9783031616785"],"references-count":50,"URL":"https:\/\/doi.org\/10.1007\/978-3-031-61678-5_1","relation":{},"ISSN":["1865-0929","1865-0937"],"issn-type":[{"value":"1865-0929","type":"print"},{"value":"1865-0937","type":"electronic"}],"subject":[],"published":{"date-parts":[[2024]]},"assertion":[{"value":"22 May 2024","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}},{"value":"LTEC","order":1,"name":"conference_acronym","label":"Conference Acronym","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"International Workshop on Learning Technology for Education Challenges","order":2,"name":"conference_name","label":"Conference Name","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Kaohsiung","order":3,"name":"conference_city","label":"Conference City","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Taiwan","order":4,"name":"conference_country","label":"Conference Country","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2024","order":5,"name":"conference_year","label":"Conference Year","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"29 July 2024","order":7,"name":"conference_start_date","label":"Conference Start Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"1 August 2024","order":8,"name":"conference_end_date","label":"Conference End Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"12","order":9,"name":"conference_number","label":"Conference Number","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"ltec2024","order":10,"name":"conference_id","label":"Conference ID","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"http:\/\/ltec2024.com\/","order":11,"name":"conference_url","label":"Conference URL","group":{"name":"ConferenceInfo","label":"Conference Information"}}]}}