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Many proposed solutions are based on moving tasks on physical or virtual boards. Some connect task realisation with the performance of simple, repetitive manual tasks. The approach described in this paper utilises the activity of drawing simple icons on post-its to mimic the active and creative aspect of e.g. software development. The described game allows for teaching multiple practices used in Scrum software development connected to software quality and requirements, including the importance of the Definition of Done, acceptance criteria and continuous improvement based on Sprint Review and Retrospective. Initial results are promising while working with students with no or almost no previous understanding of the software development process. Additionally, the game can be easily modified or extended to help with teaching other aspects of the Scrum software development process.<\/jats:p>","DOI":"10.1007\/978-3-031-72781-8_23","type":"book-chapter","created":{"date-parts":[[2025,1,10]],"date-time":"2025-01-10T18:05:47Z","timestamp":1736532347000},"page":"203-208","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":1,"title":["Drawing Based Game for\u00a0Teaching Scrum"],"prefix":"10.1007","author":[{"ORCID":"https:\/\/orcid.org\/0000-0003-0199-4839","authenticated-orcid":false,"given":"Krzysztof","family":"Marek","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-9531-2060","authenticated-orcid":false,"given":"Kamila","family":"Martyniuk-Sienkiewicz","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"297","published-online":{"date-parts":[[2025,1,11]]},"reference":[{"issue":"2","key":"23_CR1","first-page":"74","volume":"21","author":"S De Freitas","year":"2018","unstructured":"De Freitas, S.: Are games effective learning tools? 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