{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,12,1]],"date-time":"2025-12-01T11:29:56Z","timestamp":1764588596575,"version":"3.40.3"},"publisher-location":"Cham","reference-count":32,"publisher":"Springer Nature Switzerland","isbn-type":[{"type":"print","value":"9783031741371"},{"type":"electronic","value":"9783031741388"}],"license":[{"start":{"date-parts":[[2024,10,31]],"date-time":"2024-10-31T00:00:00Z","timestamp":1730332800000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"},{"start":{"date-parts":[[2024,10,31]],"date-time":"2024-10-31T00:00:00Z","timestamp":1730332800000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2025]]},"DOI":"10.1007\/978-3-031-74138-8_5","type":"book-chapter","created":{"date-parts":[[2024,10,31]],"date-time":"2024-10-31T00:03:55Z","timestamp":1730333035000},"page":"56-69","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":1,"title":["Identifying When and Why Students Choose to Quit Jobs in a Science Exploration Game"],"prefix":"10.1007","author":[{"ORCID":"https:\/\/orcid.org\/0009-0004-3796-2251","authenticated-orcid":false,"given":"Xiner","family":"Liu","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-1016-1516","authenticated-orcid":false,"given":"Stefan","family":"Slater","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-8455-7441","authenticated-orcid":false,"given":"Luke","family":"Swanson","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-7374-3249","authenticated-orcid":false,"given":"Shari J.","family":"Metcalf","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0001-5126-0476","authenticated-orcid":false,"given":"David J.","family":"Gagnon","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-3051-3232","authenticated-orcid":false,"given":"Ryan S.","family":"Baker","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"297","published-online":{"date-parts":[[2024,10,31]]},"reference":[{"issue":"7","key":"5_CR1","doi-asserted-by":"publisher","first-page":"1041","DOI":"10.1007\/s10964-013-9913-9","volume":"42","author":"PJ Adachi","year":"2013","unstructured":"Adachi, P.J., Willoughby, T.: More than just fun and games: the longitudinal relationships between strategic video games, self-reported problem solving skills, and academic grades. J. Youth Adolesc. 42(7), 1041\u20131052 (2013)","journal-title":"J. Youth Adolesc."},{"key":"5_CR2","doi-asserted-by":"crossref","unstructured":"Agarwal, T., Burghardt, K., Lerman, K.: On quitting: performance and practice in online game play. In: Proceedings of the International AAAI Conference on Web and Social Media, vol. 11, no. 1, pp. 452\u2013455 (2017)","DOI":"10.1609\/icwsm.v11i1.14939"},{"key":"5_CR3","doi-asserted-by":"crossref","unstructured":"Backlund, P., Hendrix, M.: Educational games-are they worth the effort? A literature survey of the effectiveness of serious games. In: 2013 5th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES), pp. 1\u20138. IEEE (2013)","DOI":"10.1109\/VS-GAMES.2013.6624226"},{"key":"5_CR4","doi-asserted-by":"crossref","unstructured":"Barab, S., Gresalfi, M., Ingram-Goble, A.: Transformational play: using games to position person, content, and context. Educ. Res. 39, 525\u2013536 (2011)","DOI":"10.3102\/0013189X10386593"},{"key":"5_CR5","doi-asserted-by":"crossref","unstructured":"\u0106wil, M.: Leaderboards\u2014a motivational tool in the process of business education. In: Joint International Conference on Serious Games, JCSG 2020, pp. 193\u2013203 (2020)","DOI":"10.1007\/978-3-030-61814-8_15"},{"issue":"2","key":"5_CR6","first-page":"74","volume":"21","author":"S De Freitas","year":"2018","unstructured":"De Freitas, S.: Are games effective learning tools? A review of educational games. J. Educ. Technol. Soc. 21(2), 74\u201384 (2018)","journal-title":"J. Educ. Technol. Soc."},{"key":"5_CR7","unstructured":"Debeauvais, T., Lopes, C.V., Yee, N., Ducheneaut, N.: Retention and progression: seven months in World of Warcraft. In: Proceedings of the 2014 Foundations of Digital Games Conference (2014)"},{"key":"5_CR8","doi-asserted-by":"crossref","unstructured":"Frommel, J., Schrader, C., Weber, M.: Towards emotion-based adaptive games: emotion recognition via input and performance features. In: Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play, pp. 173\u2013185 (2018)","DOI":"10.1145\/3242671.3242672"},{"key":"5_CR9","unstructured":"Gagnon, D.J., Harpstead, E., Slater, S.: Comparison of off the shelf data mining methodologies in educational game analytics. In: The 12th International Conference on Educational Data Mining (Workshops), pp. 38\u201343 (2019)"},{"key":"5_CR10","doi-asserted-by":"crossref","unstructured":"Gagnon, D., Swanson, L.: Open game data: a technical infrastructure for open science with educational games. In: Joint International Conference on Serious Games, JCSG 2023. Lecture Notes in Computer Science, pp. 3\u201319 (2023)","DOI":"10.1007\/978-3-031-44751-8_1"},{"key":"5_CR11","doi-asserted-by":"crossref","unstructured":"Jansen, E., S\u00f6bke, H.: Communication skills in construction projects and promoting them through multiplayer online games. In: Joint International Conference on Serious Games, JCSG 2022, pp. 169\u2013181 (2022)","DOI":"10.1007\/978-3-031-15325-9_13"},{"key":"5_CR12","doi-asserted-by":"crossref","unstructured":"Jemmali, C., Bunian, S., Mambretti, A., El-Nasr, M.S.: Educational game design: an empirical study of the effects of narrative. In: Proceedings of the 13th International Conference on the Foundations of Digital Games, pp. 1\u201310 (2018)","DOI":"10.1145\/3235765.3235783"},{"key":"5_CR13","unstructured":"Karumbaiah, S., Baker, R.S., Shute, V.: Predicting quitting in students playing a learning game. In: Proceeding of the 11th International Educational Data Mining, pp. 167\u2013176 (2018)"},{"key":"5_CR14","unstructured":"Kickmeier-Rust, M.D., Marte, B., Linek, S.B., Lalonde, T., Albert, D.: The effects of individualized feedback in digital educational games. In: Proceedings of the 2nd European Conference on Games Based Learning, pp. 227\u2013236 (2008)"},{"issue":"1","key":"5_CR15","doi-asserted-by":"publisher","first-page":"355","DOI":"10.1111\/bjet.13286","volume":"54","author":"YJ Kim","year":"2023","unstructured":"Kim, Y.J., Knowles, M.A., Scianna, J., Lin, G., Ruip\u00e9rez-Valiente, J.A.: Learning analytics application to examine validity and generalizability of game-based assessment for spatial reasoning. Br. J. Educ. Technol. 54(1), 355\u2013372 (2023)","journal-title":"Br. J. Educ. Technol."},{"key":"5_CR16","doi-asserted-by":"crossref","unstructured":"Lester, J.C., Rowe, J.P., Mott, B.W.: Narrative-centered learning environments: a story-centric approach to educational games. In: Emerging Technologies for the Classroom: A Learning Sciences Perspective, pp. 223\u2013237 (2012)","DOI":"10.1007\/978-1-4614-4696-5_15"},{"key":"5_CR17","doi-asserted-by":"crossref","unstructured":"Liu, X., et al.: Struggling to detect struggle in students playing a science exploration game. In: Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, pp. 83\u201388 (2023)","DOI":"10.1145\/3573382.3616080"},{"key":"5_CR18","doi-asserted-by":"crossref","unstructured":"Lomas, D., Patel, K., Forlizzi, J.L., Koedinger, K.R.: Optimizing challenge in an educational game using large-scale design experiments. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 89\u201398 (2013)","DOI":"10.1145\/2470654.2470668"},{"key":"5_CR19","doi-asserted-by":"crossref","unstructured":"Metcalf, S.J., Sommi, A., Haddadin, S., Scianna, J., Gagnon, D.: Work-in-progress\u2014game design informed by learning progressions for science practices. In: Proceeding of the 7th International Conference of the Immersive Learning Research Network (iLRN), pp. 1\u20133 (2021)","DOI":"10.23919\/iLRN52045.2021.9459406"},{"issue":"3","key":"5_CR20","doi-asserted-by":"publisher","first-page":"230","DOI":"10.13189\/ujer.2014.020305","volume":"2","author":"PM Noem\u00ed","year":"2014","unstructured":"Noem\u00ed, P.M., M\u00e1ximo, S.H.: Educational games for learning. Univers. J. Educ. Res. 2(3), 230\u2013238 (2014)","journal-title":"Univers. J. Educ. Res."},{"issue":"2","key":"5_CR21","doi-asserted-by":"publisher","first-page":"225","DOI":"10.1007\/s10758-018-9393-9","volume":"25","author":"VE Owen","year":"2020","unstructured":"Owen, V.E., Baker, R.S.: Fueling prediction of player decisions: foundations of feature engineering for optimized behavior modeling in serious games. Technol. Knowl. Learn. 25(2), 225\u2013250 (2020)","journal-title":"Technol. Knowl. Learn."},{"key":"5_CR22","unstructured":"Owen, V.E., et al.: Detecting wheel-spinning and productive persistence in educational games. In: Proceeding of the 12th International Educational Data Mining, pp. 378\u2013383 (2019)"},{"key":"5_CR23","doi-asserted-by":"crossref","unstructured":"Pagel, M., S\u00f6bke, H., Br\u00f6ker, T.: Using multiplayer online games for teaching soft skills in higher education. In: Joint International Conference on Serious Games, JCSG 2021, pp. 276\u2013290 (2021)","DOI":"10.1007\/978-3-030-88272-3_20"},{"key":"5_CR24","unstructured":"Pusey, M., Wong, K.W., Rappa, N.A.: The effect of a more knowledgeable other on resilience while playing single-player puzzle video games. In: 28th International Conference on Computers in Education (ICCE) (2020)"},{"issue":"3","key":"5_CR25","doi-asserted-by":"publisher","first-page":"230","DOI":"10.1016\/j.intcom.2009.12.004","volume":"22","author":"H Qin","year":"2010","unstructured":"Qin, H., Rau, P.L.P., Salvendy, G.: Effects of different scenarios of game difficulty on player immersion. Interact. Comput. 22(3), 230\u2013239 (2010)","journal-title":"Interact. Comput."},{"key":"5_CR26","doi-asserted-by":"crossref","unstructured":"Rahimi, S., Shute, V.J.: The effects of video games on creativity. In: The Cambridge Handbook of Lifespan Development of Creativity, p. 368 (2021)","DOI":"10.1017\/9781108755726.021"},{"key":"5_CR27","doi-asserted-by":"publisher","DOI":"10.1016\/j.chb.2021.106707","volume":"120","author":"E Rowe","year":"2021","unstructured":"Rowe, E., et al.: Assessing implicit computational thinking in Zoombinis puzzle gameplay. Comput. Hum. Behav. 120, 106707 (2021)","journal-title":"Comput. Hum. Behav."},{"key":"5_CR28","doi-asserted-by":"publisher","first-page":"617","DOI":"10.1016\/j.chb.2017.03.043","volume":"76","author":"E Rowe","year":"2017","unstructured":"Rowe, E., et al.: Assessing implicit science learning in digital games. Comput. Hum. Behav. 76, 617\u2013630 (2017)","journal-title":"Comput. Hum. Behav."},{"issue":"3","key":"5_CR29","doi-asserted-by":"publisher","first-page":"1943","DOI":"10.1016\/j.compedu.2011.04.012","volume":"57","author":"J S\u00e1nchez","year":"2011","unstructured":"S\u00e1nchez, J., Olivares, R.: Problem solving and collaboration using mobile serious games. Comput. Educ. 57(3), 1943\u20131952 (2011)","journal-title":"Comput. Educ."},{"key":"5_CR30","doi-asserted-by":"publisher","first-page":"224","DOI":"10.1016\/j.compedu.2015.08.001","volume":"86","author":"VJ Shute","year":"2015","unstructured":"Shute, V.J., et al.: Modeling how incoming knowledge, persistence, affective states, and in-game progress influence student learning from an educational game. Comput. Educ. 86, 224\u2013235 (2015)","journal-title":"Comput. Educ."},{"key":"5_CR31","doi-asserted-by":"crossref","unstructured":"ten Broeke, N., Hofman, A., Kruis, J., de Mooij, S., van der Maas, H.: Predicting and reducing quitting in online learning (2022)","DOI":"10.31219\/osf.io\/htzvm"},{"key":"5_CR32","doi-asserted-by":"crossref","unstructured":"Weber, B., John, M., Mateas, M., Jhala, A.: Modeling player retention in Madden NFL 11. In: Proceedings of the AAAI Conference on Artificial Intelligence, vol. 25, no. 2, pp. 1701\u20131706 (2011)","DOI":"10.1609\/aaai.v25i2.18864"}],"container-title":["Lecture Notes in Computer Science","Serious Games"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-031-74138-8_5","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2024,10,31]],"date-time":"2024-10-31T00:42:53Z","timestamp":1730335373000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1007\/978-3-031-74138-8_5"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2024,10,31]]},"ISBN":["9783031741371","9783031741388"],"references-count":32,"URL":"https:\/\/doi.org\/10.1007\/978-3-031-74138-8_5","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2024,10,31]]},"assertion":[{"value":"31 October 2024","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}},{"value":"JCSG","order":1,"name":"conference_acronym","label":"Conference Acronym","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Joint International Conference on Serious Games","order":2,"name":"conference_name","label":"Conference Name","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"New York City, NY","order":3,"name":"conference_city","label":"Conference City","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"USA","order":4,"name":"conference_country","label":"Conference Country","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2024","order":5,"name":"conference_year","label":"Conference Year","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"7 November 2024","order":7,"name":"conference_start_date","label":"Conference Start Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"8 November 2024","order":8,"name":"conference_end_date","label":"Conference End Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"10","order":9,"name":"conference_number","label":"Conference Number","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"jcsg2024","order":10,"name":"conference_id","label":"Conference ID","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"https:\/\/jointconference-on-seriousgames.org\/","order":11,"name":"conference_url","label":"Conference URL","group":{"name":"ConferenceInfo","label":"Conference Information"}}]}}