{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,3,27]],"date-time":"2025-03-27T21:29:20Z","timestamp":1743110960459,"version":"3.40.3"},"publisher-location":"Cham","reference-count":31,"publisher":"Springer Nature Switzerland","isbn-type":[{"type":"print","value":"9783031768118"},{"type":"electronic","value":"9783031768125"}],"license":[{"start":{"date-parts":[[2024,12,15]],"date-time":"2024-12-15T00:00:00Z","timestamp":1734220800000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"},{"start":{"date-parts":[[2024,12,15]],"date-time":"2024-12-15T00:00:00Z","timestamp":1734220800000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2025]]},"DOI":"10.1007\/978-3-031-76812-5_14","type":"book-chapter","created":{"date-parts":[[2024,12,14]],"date-time":"2024-12-14T18:01:27Z","timestamp":1734199287000},"page":"193-203","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":0,"title":["Interactive Visual Narrative (IVN) Model: Understanding Discourse Production in IVNs"],"prefix":"10.1007","author":[{"given":"Krishna Kumar","family":"Radhakrishnan","sequence":"first","affiliation":[]},{"given":"Ravi","family":"Poovaiah","sequence":"additional","affiliation":[]}],"member":"297","published-online":{"date-parts":[[2024,12,15]]},"reference":[{"issue":"3","key":"14_CR1","doi-asserted-by":"publisher","first-page":"374","DOI":"10.2307\/3045747","volume":"72","author":"V Dehejia","year":"1990","unstructured":"Dehejia, V.: On modes of visual narrtion in early buddhist art. Art Bullet. 72(3), 374\u2013392 (1990)","journal-title":"Art Bullet."},{"key":"14_CR2","doi-asserted-by":"publisher","unstructured":"Radhakrishnan, K.K., Poovaiah, R.: On defining interactive visual narratives (IVNs). In: Chakrabarti, A., Singh, V. (eds.) Design in the Era of Industry 4.0, Volume 1. ICORD 2023. Smart Innovation, Systems and Technologies, vol. 343. Springer, Singapore (2023). https:\/\/doi.org\/10.1007\/978-981-99-0293-4_44","DOI":"10.1007\/978-981-99-0293-4_44"},{"key":"14_CR3","unstructured":"Bates, J.: The Nature of Character in Interactive Worlds and The Oz Project. (Technical Report CMU-CS-92\u2013200) School of Computer Science, Carnegie Mellon University (1992)"},{"key":"14_CR4","doi-asserted-by":"publisher","unstructured":"Cavazza, M., Charles, F., Mead, S.J.: Characters in search of an author: Al-based virtual storytelling. In: Proceedings of the First International Conference on Virtual Storytelling. ICVS 2001. Lecture Notes in Computer Science, vol. 2197, pp. 145\u2013154 (2001). https:\/\/doi.org\/10.1007\/3-540-45420-9_16","DOI":"10.1007\/3-540-45420-9_16"},{"key":"14_CR5","first-page":"164","volume-title":"Narrative Intelligence: Papers from the AAAI Fall Symposium (Technical Report FS-99-01)","author":"RM Young","year":"1999","unstructured":"Young, R.M.: Notes on the use of plan structure in the creation of interactive plot. In: Mateas, M., Sengers, P. (eds.) Narrative Intelligence: Papers from the AAAI Fall Symposium (Technical Report FS-99-01), pp. 164\u2013167. AAAI Press, Menlo Park (1999)"},{"key":"14_CR6","doi-asserted-by":"publisher","unstructured":"Aarseth, E.J.: A narrative theory of games. In: FDG 2012: Proceedings of the International Conference on the Foundations of Digital Games, pp. 129\u2013133 (2012). https:\/\/doi.org\/10.1145\/2282338.2282365","DOI":"10.1145\/2282338.2282365"},{"key":"14_CR7","unstructured":"Crawford, C.: Chris Crawford on Interactive Storytelling. New Riders Games (2005)"},{"key":"14_CR8","unstructured":"Juul, J.: A Clash between Game and Narrative. [Master\u2019s Thesis. University of Copenhagen] Available from Jesperjuul.net (1999)"},{"key":"14_CR9","unstructured":"Frasca, G.: Ludology meets Narratology: Similitude and differences between (video) games and narrative. Ludology (1999). https:\/\/ludology.typepad.com\/weblog\/articles\/ludology"},{"issue":"1","key":"14_CR10","doi-asserted-by":"publisher","first-page":"10","DOI":"10.1109\/MMUL.1996.486700","volume":"3","author":"G Davenport","year":"1996","unstructured":"Davenport, G.: Smarter tools for storytelling: are they just around the corner? IEEE Multimedia 3(1), 10\u201314 (1996). https:\/\/doi.org\/10.1109\/MMUL.1996.486700","journal-title":"IEEE Multimedia"},{"key":"14_CR11","volume-title":"Computers as Theatre","author":"B Laurel","year":"1993","unstructured":"Laurel, B.: Computers as Theatre. Addison-Wesley Publishing Company, Reading (1993)"},{"key":"14_CR12","volume-title":"Hamlet on the Holodeck: The Future of Narrative in Cyberspace","author":"JH Murray","year":"1997","unstructured":"Murray, J.H.: Hamlet on the Holodeck: The Future of Narrative in Cyberspace. Free Press, New York (1997)"},{"key":"14_CR13","volume-title":"Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media","author":"M Ryan","year":"2001","unstructured":"Ryan, M.: Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media. Johns Hopkins University Press (2001)"},{"key":"14_CR14","unstructured":"Langer, S.K.: Philosophy in a New Key: A Study in the Symbolism of Reason, Rite and Art (6th Printing). The New American Library (1954)"},{"key":"14_CR15","volume-title":"Story and Discourse - Narrative Structure in Fiction and Film","author":"S Chatman","year":"1978","unstructured":"Chatman, S.: Story and Discourse - Narrative Structure in Fiction and Film. Cornell University Press (1978)"},{"key":"14_CR16","doi-asserted-by":"crossref","unstructured":"Hanfmann, G.: Narration in Greek Art. Am. J. Archeol. 61(1), 71\u201378 JSTOR. IIT Bombay Lib., Mumbai, Maharashtra (1957). <http:\/\/www.jstor.org>","DOI":"10.2307\/501083"},{"key":"14_CR17","unstructured":"Bal, M.: Narratology: Introduction to the Theory of Narrative (2nd ed.). University of Toronto Press (1999)"},{"key":"14_CR18","doi-asserted-by":"publisher","unstructured":"Chen, F.: Toward a hermeneutic narratology of interactive digital storytelling. In: Mitchell, A., Fernandez-Vara, C., Thue, D. (eds.) Interactive Storytelling. ICIDS 2014. Lecture Notes in Computer Science, vol. 8832. Springer, Cham (2014). https:\/\/doi.org\/10.1007\/978-3-319-12337-0_12","DOI":"10.1007\/978-3-319-12337-0_12"},{"key":"14_CR19","first-page":"118","volume-title":"New Media as Story, Performance, and Game","author":"H Jenkins","year":"2004","unstructured":"Jenkins, H.: Game design as narrative architecture. In: Wardrip-Fruin, N., Harrigan, P. (eds.) New Media as Story, Performance, and Game, pp. 118\u2013130. First Person (2004)"},{"key":"14_CR20","volume-title":"Visual Thinking","author":"R Arheim","year":"1969","unstructured":"Arheim, R.: Visual Thinking. University of California Press, Berkeley (1969)"},{"key":"14_CR21","volume-title":"Computer Games: Text","author":"D Carr","year":"2006","unstructured":"Carr, D., Buckingham, D., Burn, A., Schott, G.: Computer Games: Text. Polity Press, Narrative and Play (2006)"},{"key":"14_CR22","unstructured":"Bizzocchi, J.: Games and narrative: an analytical framework. Loading J. Can. Games Stud. Assoc. 1(1) (2007)"},{"key":"14_CR23","first-page":"262","volume":"3","author":"J Bizzocchi","year":"2011","unstructured":"Bizzocchi, J., Tanenbaum, T.J.: Well read: applying close reading techniques to gameplay experiences. in well played 3.0: video games. Value Meaning 3, 262\u2013290 (2011)","journal-title":"Value Meaning"},{"issue":"1\u20132","key":"14_CR24","doi-asserted-by":"publisher","first-page":"59","DOI":"10.1007\/s40869-015-0005-9","volume":"4","author":"J Tanenbaum","year":"2015","unstructured":"Tanenbaum, J.: Hermeneutic inquiry for digital games research. Comput. Games J. 4(1\u20132), 59\u201380 (2015)","journal-title":"Comput. Games J."},{"key":"14_CR25","doi-asserted-by":"publisher","unstructured":"M\u00e4yr\u00e4, F.: An Introduction to Game Studies. Games in Culture. SAGE Publications Ltd (2008). https:\/\/doi.org\/10.4135\/9781446214572","DOI":"10.4135\/9781446214572"},{"key":"14_CR26","doi-asserted-by":"publisher","unstructured":"Abbott, H.P.: The Cambridge Introduction to Narrative (2nd ed.). Cambridge University Press (2008). https:\/\/doi.org\/10.1017\/CBO9780511816932","DOI":"10.1017\/CBO9780511816932"},{"key":"14_CR27","doi-asserted-by":"publisher","unstructured":"Krainert, T.: Storytelling artifacts. In: Mitchell, A., Fern\u00e1ndez-Vara, C., Thue, D. (eds.). Interactive Storytelling. ICIDS 2014. Lecture Notes in Computer Science, vol. 8832, pp. 113\u2013124. Springer, Cham (2014). https:\/\/doi.org\/10.1007\/978-3-319-12337-0_11","DOI":"10.1007\/978-3-319-12337-0_11"},{"key":"14_CR28","unstructured":"Krishna Kumar, S.: Moment and Moments: Discourse in Static Visual Narratives. [Unpublished doctoral dissertation]. Indian Institute of Technology Bombay (2011)"},{"key":"14_CR29","doi-asserted-by":"publisher","unstructured":"Koenitz, H., Haahr, M., Ferri, G., Sezen, T.I., Sezen, D.: Mapping the evolving space of interactive digital narrative - from artifacts to categorizations. In: Koenitz, H., Sezen, T.I., Ferri, G., Haahr, M., Sezen, D., \n\n\n                  \n                atak, G., (eds.). Interactive Storytelling. ICIDS 2013. Lecture Notes in Computer Science, vol. 8230, pp. 55\u201360. Springer, Cham (2013). https:\/\/doi.org\/10.1007\/978-3-319-02756-2_6","DOI":"10.1007\/978-3-319-02756-2_6"},{"key":"14_CR30","doi-asserted-by":"publisher","unstructured":"Radhakrishnan, K.K., Poovaiah, R.: Audience, participant and agency: need for role definition in interactive visual narratives. In: Chakrabarti, A., Chakrabarti, D. (eds.) Research into Design for Communities, Volume 1. ICoRD 2017. Smart Innovation, Systems and Technologies, vol. 65. Springer, Singapore (2017). https:\/\/doi.org\/10.1007\/978-981-10-3518-0_9","DOI":"10.1007\/978-981-10-3518-0_9"},{"key":"14_CR31","unstructured":"Lindley, C.A.: Story and narrative structures in computer games. In: Brunhild, B., (ed.). Developing Interactive Narrative Content. Sagas-sagasnet reader (2005)"}],"container-title":["Lecture Notes in Computer Science","HCI International 2024 \u2013 Late Breaking Papers"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-031-76812-5_14","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,2,18]],"date-time":"2025-02-18T20:24:19Z","timestamp":1739910259000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1007\/978-3-031-76812-5_14"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2024,12,15]]},"ISBN":["9783031768118","9783031768125"],"references-count":31,"URL":"https:\/\/doi.org\/10.1007\/978-3-031-76812-5_14","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2024,12,15]]},"assertion":[{"value":"15 December 2024","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}},{"value":"HCII","order":1,"name":"conference_acronym","label":"Conference Acronym","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"International Conference on Human-Computer Interaction","order":2,"name":"conference_name","label":"Conference Name","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Washington DC","order":3,"name":"conference_city","label":"Conference City","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"USA","order":4,"name":"conference_country","label":"Conference Country","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2024","order":5,"name":"conference_year","label":"Conference Year","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"29 June 2024","order":7,"name":"conference_start_date","label":"Conference Start Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"4 July 2024","order":8,"name":"conference_end_date","label":"Conference End Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"26","order":9,"name":"conference_number","label":"Conference Number","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"hcii2024","order":10,"name":"conference_id","label":"Conference ID","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"https:\/\/2024.hci.international\/","order":11,"name":"conference_url","label":"Conference URL","group":{"name":"ConferenceInfo","label":"Conference Information"}}]}}