{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,2,28]],"date-time":"2026-02-28T04:32:45Z","timestamp":1772253165097,"version":"3.50.1"},"publisher-location":"Cham","reference-count":40,"publisher":"Springer Nature Switzerland","isbn-type":[{"value":"9783031768118","type":"print"},{"value":"9783031768125","type":"electronic"}],"license":[{"start":{"date-parts":[[2024,12,15]],"date-time":"2024-12-15T00:00:00Z","timestamp":1734220800000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"},{"start":{"date-parts":[[2024,12,15]],"date-time":"2024-12-15T00:00:00Z","timestamp":1734220800000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2025]]},"DOI":"10.1007\/978-3-031-76812-5_25","type":"book-chapter","created":{"date-parts":[[2024,12,14]],"date-time":"2024-12-14T17:23:55Z","timestamp":1734197035000},"page":"373-392","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":4,"title":["SDG Quest: Leveraging Mobile Game-Based Learning to\u00a0Foster Environmental, Social, and\u00a0Economic Sustainable Development Goals"],"prefix":"10.1007","author":[{"given":"Andriani","family":"Piki","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Iraklis","family":"Tchanturia","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Nicos","family":"Kasenides","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Nearchos","family":"Paspallis","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Susana","family":"Leal","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"297","published-online":{"date-parts":[[2024,12,15]]},"reference":[{"key":"25_CR1","unstructured":"Barros, L., Medeiros, F., Moraes, E., J\u00fanior, A.F.: Analyzing the performance of apps developed by using cross-platform and native technologies. In: International Conference on Software Engineering and Knowledge Engineering (SEKE 2020), pp. 186\u2013191 (2020)"},{"key":"25_CR2","doi-asserted-by":"publisher","unstructured":"Bilancini, E., Bconcinelli, L., Di\u00a0Paolo, R.: Game-based education promotes sustainable water use. Research Square (2021). https:\/\/doi.org\/10.21203\/rs.3.rs-490913\/v1","DOI":"10.21203\/rs.3.rs-490913\/v1"},{"key":"25_CR3","doi-asserted-by":"crossref","unstructured":"Ceccarini, C., Prandi, C.: EscapeCampus: exploiting a game-based learning tool to increase the sustainability knowledge of students. In: Proceedings of the 2022 ACM Conference on Information Technology for Social Good, pp. 390\u2013396 (2022)","DOI":"10.1145\/3524458.3547123"},{"key":"25_CR4","doi-asserted-by":"publisher","first-page":"556","DOI":"10.1016\/j.jclepro.2017.04.069","volume":"156","author":"EJ Chappin","year":"2017","unstructured":"Chappin, E.J., Bijvoet, X., Oei, A.: Teaching sustainability to a broad audience through an entertainment game the effect of Catan: oil springs. J. Clean. Prod. 156, 556\u2013568 (2017). https:\/\/doi.org\/10.1016\/j.jclepro.2017.04.069","journal-title":"J. Clean. Prod."},{"issue":"18","key":"25_CR5","doi-asserted-by":"publisher","first-page":"11197","DOI":"10.3390\/su141811197","volume":"14","author":"FH Chen","year":"2022","unstructured":"Chen, F.H., Ho, S.J.: Designing a board game about the united nations sustainable development goals. Sustainability 14(18), 11197 (2022). https:\/\/doi.org\/10.3390\/su141811197","journal-title":"Sustainability"},{"issue":"1","key":"25_CR6","doi-asserted-by":"publisher","DOI":"10.1088\/1757-899X\/1169\/1\/012025","volume":"1169","author":"C Fagarasan","year":"2021","unstructured":"Fagarasan, C., Popa, O., Pisla, A., Cristea, C.: Agile, waterfall and iterative approach in information technology projects. IOP Conf. Ser. Mater. Sci. Eng. 1169(1), 012025 (2021). https:\/\/doi.org\/10.1088\/1757-899X\/1169\/1\/012025","journal-title":"IOP Conf. Ser. Mater. Sci. Eng."},{"issue":"2","key":"25_CR7","first-page":"125","volume":"8","author":"S Floricel","year":"2020","unstructured":"Floricel, S.: Understanding the nature and effects of digital games in promoting sustainability. Glob. Econ. Observer 8(2), 125\u2013134 (2020)","journal-title":"Glob. Econ. Observer"},{"key":"25_CR8","unstructured":"Flutter: flutter documentation: FAQ (2024). https:\/\/docs.flutter.dev\/resources\/faq"},{"key":"25_CR9","doi-asserted-by":"publisher","DOI":"10.1016\/j.jclepro.2020.120358","volume":"256","author":"P Hallinger","year":"2020","unstructured":"Hallinger, P., Wang, R., Chatpinyakoop, C., Nguyen, V.T., Nguyen, U.P.: A bibliometric review of research on simulations and serious games used in educating for sustainability. J. Clean. Prod. 256, 120358 (2020)","journal-title":"J. Clean. Prod."},{"key":"25_CR10","doi-asserted-by":"crossref","unstructured":"Ho, S.J., Hsu, Y.S., Lai, C.H., Chen, F.H., Yang, M.H.: Applying game-based experiential learning to comprehensive sustainable development-based education. Sustainability 14(3), 1172 (2022)","DOI":"10.3390\/su14031172"},{"key":"25_CR11","doi-asserted-by":"publisher","unstructured":"Kisielnicki, J., Misiak, A.M.: Effectiveness of agile compared to waterfall implementation methods in it projects: analysis based on business intelligence projects. Found. Manage. 9(1), 273\u2013286 (2017). https:\/\/doi.org\/10.1515\/fman-2017-0021","DOI":"10.1515\/fman-2017-0021"},{"issue":"2","key":"25_CR12","doi-asserted-by":"publisher","first-page":"176","DOI":"10.1177\/097340821878328","volume":"12","author":"S Janakiraman","year":"2018","unstructured":"Janakiraman, S., Watson, S.L., Watson, W.R.: Using game-based learning to facilitate attitude change for environmental sustainability. J. Educ. Sustain. Dev. 12(2), 176\u2013185 (2018). https:\/\/doi.org\/10.1177\/097340821878328","journal-title":"J. Educ. Sustain. Dev."},{"issue":"11","key":"25_CR13","doi-asserted-by":"publisher","first-page":"4351","DOI":"10.3390\/su12114351","volume":"12","author":"J Jouan","year":"2020","unstructured":"Jouan, J., De Graeuwe, M., Carof, M., Baccar, R., Bareille, N., Bastian, S., et al.: Learning interdisciplinarity and systems approaches in agroecology: experience with the serious game SEGAE. Sustainability. 12(11), 4351 (2020). https:\/\/doi.org\/10.3390\/su12114351","journal-title":"Sustainability."},{"key":"25_CR14","doi-asserted-by":"publisher","unstructured":"Kasenides, N., Piki, A., Paspallis, N.: Exploring the user experience and effectiveness of mobile game-based learning in higher education. In: Coman, A., Vasilache, S. (eds.) 15th International Conference on Social Computing and Social Media (SCSM 2023) help at 25th International Conference on Human-Computer Interaction (HCII 2023), vol. 14026, pp. 72\u201391. Springer Nature Switzerland, Cham (2023). https:\/\/doi.org\/10.1007\/978-3-031-35927-9_6","DOI":"10.1007\/978-3-031-35927-9_6"},{"issue":"6","key":"25_CR15","doi-asserted-by":"publisher","first-page":"647","DOI":"10.1177\/1046878114552166","volume":"46","author":"K Katsaliaki","year":"2014","unstructured":"Katsaliaki, K., Mustafee, N.: Edutainment for sustainable development. Simul. Gaming 46(6), 647\u2013672 (2014). https:\/\/doi.org\/10.1177\/1046878114552166","journal-title":"Simul. Gaming"},{"issue":"14","key":"25_CR16","doi-asserted-by":"publisher","first-page":"2243","DOI":"10.4236\/ce.2017.814154","volume":"8","author":"PA Langendahl","year":"2017","unstructured":"Langendahl, P.A., Cook, M., Mark-Herbert, C.: Exploring gamification in management education for sustainable development. Creat. Educ. 8(14), 2243\u20132257 (2017). https:\/\/doi.org\/10.4236\/ce.2017.814154","journal-title":"Creat. Educ."},{"issue":"65","key":"25_CR17","doi-asserted-by":"publisher","first-page":"1","DOI":"10.1186\/s12992-022-00861-1","volume":"18","author":"A Lekagul","year":"2022","unstructured":"Lekagul, A., Chattong, A., Rueangsom, P., Waleewong, O., Tangcharoensathien, V.: Multi-dimensional impacts of coronavirus disease 2019 pandemic on sustainable development goal achievement. Glob. Health 18(65), 1\u201310 (2022). https:\/\/doi.org\/10.1186\/s12992-022-00861-1","journal-title":"Glob. Health"},{"key":"25_CR18","unstructured":"Nielsen, J.: 10 usability heuristics for user interface design, Nielsen Norman Group (2014-2024). https:\/\/www.nngroup.com\/articles\/ten-usability-heuristics\/"},{"key":"25_CR19","doi-asserted-by":"crossref","unstructured":"Nistiotis, N., Piki, A., Theodorou, P., Leal, S., Barradas, L.C., Nascimento, J.A.: Evaluation of a serious VR game designed to promote the sustainable development goals. In: IEEE CTSoc Gaming, Entertainment and Media conference (IEEE GEM 2024). IEEE (2024)","DOI":"10.1109\/GEM61861.2024.10585543"},{"key":"25_CR20","unstructured":"NNG: User experience for mobile applications and websites, Nielsen Norman Group. https:\/\/www.nngroup.com\/reports\/mobile-website-and-application-usability\/"},{"issue":"21","key":"25_CR21","doi-asserted-by":"publisher","first-page":"11945","DOI":"10.3390\/su132111945","volume":"13","author":"RP Oliveira","year":"2021","unstructured":"Oliveira, R.P., de Souza, C.G., da Cunha Reis, A., de Souza, W.M.: Gamification in e-learning and sustainability: a theoretical framework. Sustainability 13(21), 11945 (2021). https:\/\/doi.org\/10.3390\/su132111945","journal-title":"Sustainability"},{"key":"25_CR22","doi-asserted-by":"publisher","unstructured":"Ouariachi, T., Olvera-Lobo, M.D., Guti\u00e9rrez-P\u00e9rez, J.: Serious games and sustainability. In: Leal Filho, W. (eds.) Encyclopedia of Sustain. Higher Education, pp. 1450\u20131458 (2019). https:\/\/doi.org\/10.1007\/978-3-030-11352-0_326","DOI":"10.1007\/978-3-030-11352-0_326"},{"key":"25_CR23","unstructured":"Pho, A., Dinscore, A.: Game-based learning (2015). https:\/\/acrl.ala.org\/IS\/wp-content\/uploads\/2014\/05\/spring2015.pdf"},{"key":"25_CR24","unstructured":"Piki, A.: Learner engagement in computer-supported collaborative learning environments: a mixed-methods study in postgraduate education. Ph.D. thesis, Royal Holloway University of London, UK (2012)"},{"key":"25_CR25","unstructured":"Piki, A., \u015etefan, I.A., Stefan, A., Gheorghe, A.F.: Mitigating the challenges of mobile games-based learning through gamified lesson paths. In: World Conference on Mobile and Contextual Learning, pp. 73\u201380 (2020)"},{"issue":"17","key":"25_CR26","doi-asserted-by":"publisher","first-page":"13032","DOI":"10.3390\/su151713032","volume":"15","author":"M Pineda-Mart\u00ednez","year":"2023","unstructured":"Pineda-Mart\u00ednez, M., Llanos-Ruiz, D., Puente-Torre, P., Garc\u00eda-Delgado, M.: Impact of video games, gamification, and game-based learning on sustainability education in higher education. Sustainability 15(17), 13032 (2023). https:\/\/doi.org\/10.3390\/su151713032","journal-title":"Sustainability"},{"key":"25_CR27","doi-asserted-by":"publisher","unstructured":"Pombo, L.: Exploring the role of mobile game-based apps towards a smart learning city environment-the innovation of EduCITY. Education + Training 65(2), 253\u2013264 (2023). https:\/\/doi.org\/10.1108\/ET-06-2022-0238","DOI":"10.1108\/ET-06-2022-0238"},{"key":"25_CR28","doi-asserted-by":"publisher","first-page":"58","DOI":"10.1016\/j.envsoft.2014.11.029","volume":"65","author":"J Schulze","year":"2015","unstructured":"Schulze, J., Martin, R., Finger, A., Henzen, C., Lindner, M., Pietzsch, K., et al.: Design, implementation and test of a serious online game for exploring complex relationships of sustainable land management and human well-being. Environ. Modell. Softw. 65, 58\u201366 (2015). https:\/\/doi.org\/10.1016\/j.envsoft.2014.11.029","journal-title":"Environ. Modell. Softw."},{"key":"25_CR29","unstructured":"SDSN: Accelerating education for the SDGs in universities: a guide for universities, colleges, and tertiary and higher education institutions. Sustainable Development Solutions Network (2020). https:\/\/irp-cdn.multiscreensite.com\/be6d1d56\/files\/uploaded\/accelerating-education-for-the-sdgs-in-unis-web_zZuYLaoZRHK1L77zAd4n.pdf"},{"key":"25_CR30","doi-asserted-by":"crossref","unstructured":"Sophonhiranrak, S.: Features, barriers, and influencing factors of mobile learning in higher education: a systematic review. Heliyon 7(4), e06696 (2021)","DOI":"10.1016\/j.heliyon.2021.e06696"},{"key":"25_CR31","doi-asserted-by":"publisher","first-page":"924","DOI":"10.1016\/j.jclepro.2018.10.157","volume":"208","author":"M Stanitsas","year":"2019","unstructured":"Stanitsas, M., Kirytopoulos, K., Vareilles, E.: Facilitating sustainability transition through serious games: a systematic literature review. J. Clean. Prod. 208, 924\u2013936 (2019). https:\/\/doi.org\/10.1016\/j.jclepro.2018.10.157","journal-title":"J. Clean. Prod."},{"issue":"6","key":"25_CR32","doi-asserted-by":"publisher","first-page":"1584","DOI":"10.1002\/sd.2107","volume":"28","author":"D Tremblay","year":"2020","unstructured":"Tremblay, D., Fortier, F., Boucher, J.F., Riffon, O., Villeneuve, C.: Sustainable development goal interactions: an analysis based on the five pillars of the 2030 agenda. Sustain. Dev. 28(6), 1584\u20131596 (2020). https:\/\/doi.org\/10.1002\/sd.2107","journal-title":"Sustain. Dev."},{"key":"25_CR33","unstructured":"UN: The 17 goals | Sustainable Development. United Nations. https:\/\/sdgs.un.org\/goals"},{"key":"25_CR34","unstructured":"UN: transforming our world: the 2030 agenda for sustainable development. United Nations (2015). https:\/\/sdgs.un.org\/sites\/default\/files\/publications\/21252030%20Agenda%20for%20Sustainable%20Development%20web.pdf"},{"key":"25_CR35","unstructured":"UN: The Sustainable Development Goals Report 2023. United Nations (2023). https:\/\/unstats.un.org\/sdgs\/report\/2023\/The-Sustainable-Development-Goals-Report-2023.pdf"},{"key":"25_CR36","unstructured":"UN: Quality Education: Ensure inclusive and equitable quality education and promote lifelong learning opportunities for all. United Nations (2024). https:\/\/sdgs.un.org\/goals\/goal4#targets_and_indicators"},{"key":"25_CR37","unstructured":"UNESCO: Sustainable development goals - resources for educators (2021). https:\/\/en.unesco.org\/themes\/education\/sdgs\/material"},{"key":"25_CR38","unstructured":"UNESCO: Education for sustainable development (2023). https:\/\/www.unesco.org\/en\/education-sustainable-development"},{"key":"25_CR39","doi-asserted-by":"crossref","unstructured":"Xanthopoulos, S., Xinogalos, S.: A comparative analysis of cross-platform development approaches for mobile applications. In: Proceedings of the 6th Balkan Conference in Informatics, pp. 213\u2013220 (2013)","DOI":"10.1145\/2490257.2490292"},{"issue":"1","key":"25_CR40","doi-asserted-by":"publisher","first-page":"19","DOI":"10.1002\/inc3.18","volume":"2","author":"C Tan","year":"2023","unstructured":"Tan, C., Nurul-Asna, H.: Serious games for environmental education. Integr. Conserv. 2(1), 19\u201342 (2023)","journal-title":"Integr. Conserv."}],"container-title":["Lecture Notes in Computer Science","HCI International 2024 \u2013 Late Breaking Papers"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-031-76812-5_25","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,2,18]],"date-time":"2025-02-18T20:24:32Z","timestamp":1739910272000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1007\/978-3-031-76812-5_25"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2024,12,15]]},"ISBN":["9783031768118","9783031768125"],"references-count":40,"URL":"https:\/\/doi.org\/10.1007\/978-3-031-76812-5_25","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"value":"0302-9743","type":"print"},{"value":"1611-3349","type":"electronic"}],"subject":[],"published":{"date-parts":[[2024,12,15]]},"assertion":[{"value":"15 December 2024","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}},{"value":"HCII","order":1,"name":"conference_acronym","label":"Conference Acronym","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"International Conference on Human-Computer Interaction","order":2,"name":"conference_name","label":"Conference Name","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Washington DC","order":3,"name":"conference_city","label":"Conference City","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"USA","order":4,"name":"conference_country","label":"Conference Country","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2024","order":5,"name":"conference_year","label":"Conference Year","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"29 June 2024","order":7,"name":"conference_start_date","label":"Conference Start Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"4 July 2024","order":8,"name":"conference_end_date","label":"Conference End Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"26","order":9,"name":"conference_number","label":"Conference Number","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"hcii2024","order":10,"name":"conference_id","label":"Conference ID","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"https:\/\/2024.hci.international\/","order":11,"name":"conference_url","label":"Conference URL","group":{"name":"ConferenceInfo","label":"Conference Information"}}]}}