{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,3,26]],"date-time":"2025-03-26T07:41:49Z","timestamp":1742974909773,"version":"3.40.3"},"publisher-location":"Cham","reference-count":36,"publisher":"Springer Nature Switzerland","isbn-type":[{"type":"print","value":"9783031782688"},{"type":"electronic","value":"9783031782695"}],"license":[{"start":{"date-parts":[[2024,12,18]],"date-time":"2024-12-18T00:00:00Z","timestamp":1734480000000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"},{"start":{"date-parts":[[2024,12,18]],"date-time":"2024-12-18T00:00:00Z","timestamp":1734480000000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2025]]},"DOI":"10.1007\/978-3-031-78269-5_11","type":"book-chapter","created":{"date-parts":[[2024,12,17]],"date-time":"2024-12-17T09:53:40Z","timestamp":1734429220000},"page":"112-122","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":0,"title":["On the Design of Gamified Learning Analytics for Immersive Virtual Reality Games"],"prefix":"10.1007","author":[{"ORCID":"https:\/\/orcid.org\/0000-0002-0982-3623","authenticated-orcid":false,"given":"Zacharoula","family":"Papamitsiou","sequence":"first","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0000-0001-6055-9285","authenticated-orcid":false,"given":"Sobah Abbas","family":"Petersen","sequence":"additional","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0009-0006-4194-2223","authenticated-orcid":false,"given":"Chrysoula","family":"Psyllaki","sequence":"additional","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0009-0003-9898-6815","authenticated-orcid":false,"given":"Gunnar","family":"Lamvik","sequence":"additional","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0000-0002-0996-4805","authenticated-orcid":false,"given":"Hans","family":"Torvatn","sequence":"additional","affiliation":[]}],"member":"297","published-online":{"date-parts":[[2024,12,18]]},"reference":[{"key":"11_CR1","doi-asserted-by":"crossref","unstructured":"Alvarez, C.P., Martinez-Maldonado, R., Buckingham Shum, S.: LA-DECK: a card-based learning analytics co-design tool. In: Proceedings of the 10th International Conference on Learning Analytics & Knowledge, pp. 63\u201372. ACM, New York, NY, USA (2020)","DOI":"10.1145\/3375462.3375476"},{"issue":"2","key":"11_CR2","doi-asserted-by":"publisher","first-page":"391","DOI":"10.1111\/bjet.12113","volume":"46","author":"S Arnab","year":"2015","unstructured":"Arnab, S., et al.: Mapping learning and game mechanics for serious games analysis. Br. J. Edu. Technol. 46(2), 391\u2013411 (2015)","journal-title":"Br. J. Edu. Technol."},{"key":"11_CR3","doi-asserted-by":"publisher","first-page":"8609","DOI":"10.1007\/s10639-023-12126-4","volume":"29","author":"C Boel","year":"2024","unstructured":"Boel, C., et al.: Applying educational design research to develop a low-cost, mobile immersive virtual reality serious game teaching safety in secondary vocational education. Educ. Inf. Technol. 29, 8609\u20138646 (2024)","journal-title":"Educ. Inf. Technol."},{"issue":"2","key":"11_CR4","first-page":"1","volume":"6","author":"S Buckingham Shum","year":"2019","unstructured":"Buckingham Shum, S., Ferguson, R., Martinez-Maldonado, R.: Human-centred learning analytics. J. Learn. Anal. 6(2), 1\u20139 (2019)","journal-title":"J. Learn. Anal."},{"issue":"2","key":"11_CR5","doi-asserted-by":"publisher","first-page":"1063","DOI":"10.1109\/TVCG.2017.2653117","volume":"24","author":"F Buttussi","year":"2017","unstructured":"Buttussi, F., Chittaro, L.: Effects of different types of virtual reality display on presence and learning in a safety training scenario. IEEE Trans. Visual Comput. Graphics 24(2), 1063\u20131076 (2017)","journal-title":"IEEE Trans. Visual Comput. Graphics"},{"key":"11_CR6","doi-asserted-by":"crossref","unstructured":"Chatti, M.A., et al..: How to design effective learning analytics indicators? A human-centered design approach. In: 15th European Conference on Technology Enhanced Learning, pp. 303\u2013317. Springer (2020)","DOI":"10.1007\/978-3-030-57717-9_22"},{"issue":"9","key":"11_CR7","doi-asserted-by":"publisher","first-page":"5501","DOI":"10.1007\/s11042-019-08348-9","volume":"79","author":"D Checa","year":"2020","unstructured":"Checa, D., Bustillo, A.: A review of immersive virtual reality serious games to enhance learning and training. Multi. Tools Appl. 79(9), 5501\u20135527 (2020)","journal-title":"Multi. Tools Appl."},{"issue":"11","key":"11_CR8","doi-asserted-by":"publisher","first-page":"317","DOI":"10.3390\/educsci10110317","volume":"10","author":"A Christopoulos","year":"2020","unstructured":"Christopoulos, A., Pellas, N., Laakso, M.J.: A learning analytics theoretical framework for stem education virtual reality applications. Edu. Sci. 10(11), 317 (2020)","journal-title":"Edu. Sci."},{"issue":"6","key":"11_CR9","doi-asserted-by":"publisher","first-page":"1175","DOI":"10.1111\/bjet.12212","volume":"46","author":"S De Freitas","year":"2015","unstructured":"De Freitas, S., et al.: Foundations of dynamic learning analytics: using university student data to increase retention. Br. J. Edu. Technol. 46(6), 1175\u20131188 (2015)","journal-title":"Br. J. Edu. Technol."},{"key":"11_CR10","doi-asserted-by":"crossref","unstructured":"De Freitas, S., Veletsianos, G.: Crossing boundaries: Learning and teaching in virtual worlds. British J. Edu. Technol. 41(1) (2010)","DOI":"10.1111\/j.1467-8535.2009.01045.x"},{"key":"11_CR11","doi-asserted-by":"crossref","unstructured":"Dimitriadis, Y., Mart\u00ednez-Maldonado, R., Wiley, K.: Human-centered design principles for actionable learning analytics. In: Research on E-learning and ICT in education: Technological, pedagogical and instructional perspectives, pp. 277\u2013296 (2021)","DOI":"10.1007\/978-3-030-64363-8_15"},{"issue":"2","key":"11_CR12","first-page":"10","volume":"6","author":"M Dollinger","year":"2019","unstructured":"Dollinger, M., Liu, D., Arthars, N., Lodge, J.M.: Working together in learning analytics towards the co-creation of value. J. Learn. Anal. 6(2), 10\u201326 (2019)","journal-title":"J. Learn. Anal."},{"key":"11_CR13","doi-asserted-by":"publisher","DOI":"10.1016\/j.compedu.2019.103671","volume":"143","author":"C Ferguson","year":"2020","unstructured":"Ferguson, C., Van den Broek, L., Van Oostendorp, H.: On the role of interaction mode and story structure in virtual reality serious games. Comput. Educ. 143, 103671 (2020)","journal-title":"Comput. Educ."},{"key":"11_CR14","doi-asserted-by":"crossref","unstructured":"Freire, M., et al..: Game learning analytics: learning analytics for serious games. In: Learning, design, and technology: An international compendium of theory, research, practice, and policy, pp. 3475\u20133502. Springer (2023)","DOI":"10.1007\/978-3-319-17461-7_21"},{"key":"11_CR15","unstructured":"Heinemann, B., et al.: A learning analytics dashboard to investigate the influence of interaction in a VR learning application. In: LAK Workshops, pp. 251\u2013259 (2024)"},{"issue":"3","key":"11_CR16","doi-asserted-by":"publisher","first-page":"619","DOI":"10.1007\/s11257-019-09223-w","volume":"29","author":"J H\u00f6gberg","year":"2019","unstructured":"H\u00f6gberg, J., Hamari, J., W\u00e4stlund, E.: Gameful experience questionnaire (GAMEFULQUEST): an instrument for measuring the perceived gamefulness of system use. User Model. User-Adap. Inter. 29(3), 619\u2013660 (2019)","journal-title":"User Model. User-Adap. Inter."},{"key":"11_CR17","doi-asserted-by":"publisher","DOI":"10.1016\/j.compedu.2022.104593","volume":"189","author":"H Huang","year":"2022","unstructured":"Huang, H., Hwang, G.J., Jong, M.S.Y.: Technological solutions for promoting employees\u2019 knowledge levels and practical skills: an SVVR-based blended learning approach for professional training. Comput. Educ. 189, 104593 (2022)","journal-title":"Comput. Educ."},{"issue":"3","key":"11_CR18","doi-asserted-by":"publisher","first-page":"291","DOI":"10.1007\/s10339-018-0897-y","volume":"20","author":"T Iachini","year":"2019","unstructured":"Iachini, T., et al.: The experience of virtual reality: are individual differences in mental imagery associated with sense of presence? Cogn. Process. 20(3), 291\u2013298 (2019)","journal-title":"Cogn. Process."},{"key":"11_CR19","doi-asserted-by":"crossref","unstructured":"Jivet, I., Scheffel, M., Specht, M., Drachsler, H.: License to evaluate: preparing learning analytics dashboards for educational practice. In: Proceedings of the 8th International Conference on Learning Analytics and Knowledge, pp. 31\u201340 (2018)","DOI":"10.1145\/3170358.3170421"},{"key":"11_CR20","doi-asserted-by":"crossref","unstructured":"Johnson-Glenberg, M.C.: The necessary nine: design principles for embodied VR and active stem education. Learning in a Digital World: Perspective on Interactive Technologies for Formal and Informal Education, pp. 83\u2013112 (2019)","DOI":"10.1007\/978-981-13-8265-9_5"},{"key":"11_CR21","doi-asserted-by":"crossref","unstructured":"Kilteni, K., Groten, R., Slater, M.: The sense of embodiment in virtual reality. Presence Teleoperators Virtual Environ. 21(4), 373\u2013387 (2012)","DOI":"10.1162\/PRES_a_00124"},{"key":"11_CR22","unstructured":"Lampropoulos, G.: Kinshuk: virtual reality and gamification in education: a systematic review. Edu. Technol. Res. Dev. 1\u201395 (2024)"},{"key":"11_CR23","doi-asserted-by":"publisher","DOI":"10.1016\/j.cexr.2024.100066","volume":"4","author":"A Lehikko","year":"2024","unstructured":"Lehikko, A., Nyk\u00e4nen, M., Lukander, K., Uusitalo, J., Ruokamo, H.: Exploring interactivity effects on learners\u2019 sense of agency, cognitive load, and learning outcomes in immersive virtual reality: a mixed methods study. Comput. Edu. X Reality 4, 100066 (2024)","journal-title":"Comput. Edu. X Reality"},{"key":"11_CR24","doi-asserted-by":"crossref","unstructured":"Lu, F., et al.: Evaluating engagement level and analytical support of interactive visualizations in virtual reality environments. In: 2018 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), pp. 143\u2013152. IEEE (2018)","DOI":"10.1109\/ISMAR.2018.00050"},{"issue":"4","key":"11_CR25","doi-asserted-by":"publisher","first-page":"719","DOI":"10.1037\/edu0000473","volume":"113","author":"G Makransky","year":"2021","unstructured":"Makransky, G., Andreasen, N., Baceviciute, S., Mayer, R.: Immersive virtual reality increases liking but not learning with a science simulation and generative learning strategies promote learning in immersive virtual reality. J. Educ. Psychol. 113(4), 719 (2021)","journal-title":"J. Educ. Psychol."},{"issue":"13","key":"11_CR26","doi-asserted-by":"publisher","first-page":"2832","DOI":"10.3390\/electronics12132832","volume":"12","author":"A Marougkas","year":"2023","unstructured":"Marougkas, A., Troussas, C., Krouska, A., Sgouropoulou, C.: Virtual reality in education: a review of learning theories, approaches and methodologies for the last decade. Electronics 12(13), 2832 (2023)","journal-title":"Electronics"},{"key":"11_CR27","doi-asserted-by":"publisher","first-page":"29","DOI":"10.1016\/j.compedu.2013.07.033","volume":"70","author":"Z Merchant","year":"2014","unstructured":"Merchant, Z., Goetz, E.T., Cifuentes, L., Keeney-Kennicutt, W., Davis, T.J.: Effectiveness of virtual reality-based instruction on students\u2019 learning outcomes in k-12 and higher education: a meta-analysis. Comput. Educ. 70, 29\u201340 (2014)","journal-title":"Comput. Educ."},{"issue":"2","key":"11_CR28","doi-asserted-by":"publisher","first-page":"711","DOI":"10.3390\/app12020711","volume":"12","author":"IF Mondrag\u00f3n Bernal","year":"2022","unstructured":"Mondrag\u00f3n Bernal, I.F., et al.: An immersive virtual reality training game for power substations evaluated in terms of usability and engagement. Appl. Sci. 12(2), 711 (2022)","journal-title":"Appl. Sci."},{"key":"11_CR29","doi-asserted-by":"crossref","unstructured":"Papamitsiou, Z., Giannakos, M.N., Ochoa, X.: From childhood to maturity: Are we there yet? Mapping the intellectual progress in learning analytics during the past decade. In: Proceedings of the 10th International Conference on Learning Analytics & Knowledge, pp. 559\u2013568 (2020)","DOI":"10.1145\/3375462.3375519"},{"issue":"3","key":"11_CR30","doi-asserted-by":"publisher","first-page":"835","DOI":"10.1007\/s10055-020-00489-9","volume":"25","author":"N Pellas","year":"2021","unstructured":"Pellas, N., Mystakidis, S., Kazanidis, I.: Immersive virtual reality in k-12 and higher education: a systematic review of the last decade scientific literature. Virtual Reality 25(3), 835\u2013861 (2021)","journal-title":"Virtual Reality"},{"issue":"12","key":"11_CR31","doi-asserted-by":"publisher","first-page":"1310","DOI":"10.1080\/0144929X.2021.1954693","volume":"40","author":"U Radhakrishnan","year":"2021","unstructured":"Radhakrishnan, U., Koumaditis, K., Chinello, F.: A systematic review of immersive virtual reality for industrial skills training. Behav. Inf. Technol. 40(12), 1310\u20131339 (2021)","journal-title":"Behav. Inf. Technol."},{"key":"11_CR32","doi-asserted-by":"publisher","DOI":"10.1016\/j.compedu.2019.103778","volume":"147","author":"J Radianti","year":"2020","unstructured":"Radianti, J., Majchrzak, T.A., Fromm, J., Wohlgenannt, I.: A systematic review of immersive virtual reality applications for higher education: design elements, lessons learned, and research agenda. Comput. Educ. 147, 103778 (2020)","journal-title":"Comput. Educ."},{"issue":"1","key":"11_CR33","doi-asserted-by":"publisher","first-page":"77","DOI":"10.1007\/s10648-019-09498-w","volume":"32","author":"M Sailer","year":"2020","unstructured":"Sailer, M., Homner, L.: The gamification of learning: a meta-analysis. Educ. Psychol. Rev. 32(1), 77\u2013112 (2020)","journal-title":"Educ. Psychol. Rev."},{"key":"11_CR34","doi-asserted-by":"crossref","unstructured":"Sun, W., Chen, Q.: The design, implementation and evaluation of gamified immersive virtual reality (IVR) for learning: a review of empirical studies. In: European Conference on Games Based Learning. vol. 17, pp. 789\u2013797 (2023)","DOI":"10.34190\/ecgbl.17.1.1619"},{"key":"11_CR35","doi-asserted-by":"crossref","unstructured":"Vezzoli, Y., Mavrikis, M., Vasalou, A.: Inspiration cards workshops with primary teachers in the early co-design stages of learning analytics. In: Proceedings of the 10th International Conference on Learning Analytics & Knowledge, pp. 73\u201382 (2020)","DOI":"10.1145\/3375462.3375537"},{"key":"11_CR36","volume-title":"Gamification by design: Implementing game mechanics in web and mobile apps","author":"G Zichermann","year":"2011","unstructured":"Zichermann, G., Cunningham, C.: Gamification by design: Implementing game mechanics in web and mobile apps. Inc, O\u2019Reilly Media (2011)"}],"container-title":["Lecture Notes in Computer Science","Games and Learning Alliance"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-031-78269-5_11","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2024,12,17]],"date-time":"2024-12-17T10:04:08Z","timestamp":1734429848000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1007\/978-3-031-78269-5_11"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2024,12,18]]},"ISBN":["9783031782688","9783031782695"],"references-count":36,"URL":"https:\/\/doi.org\/10.1007\/978-3-031-78269-5_11","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2024,12,18]]},"assertion":[{"value":"18 December 2024","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}},{"value":"The authors have no competing interests to declare.","order":1,"name":"Ethics","group":{"name":"EthicsHeading","label":"Disclosure of Interests"}},{"value":"GALA","order":1,"name":"conference_acronym","label":"Conference Acronym","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"International Conference on Games and Learning Alliance","order":2,"name":"conference_name","label":"Conference Name","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Berlin","order":3,"name":"conference_city","label":"Conference City","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Germany","order":4,"name":"conference_country","label":"Conference Country","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2024","order":5,"name":"conference_year","label":"Conference Year","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"20 November 2024","order":7,"name":"conference_start_date","label":"Conference Start Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"22 November 2024","order":8,"name":"conference_end_date","label":"Conference End Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"13","order":9,"name":"conference_number","label":"Conference Number","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"gala2024","order":10,"name":"conference_id","label":"Conference ID","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"https:\/\/conf.seriousgamessociety.org\/","order":11,"name":"conference_url","label":"Conference URL","group":{"name":"ConferenceInfo","label":"Conference Information"}}]}}