{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,3,27]],"date-time":"2025-03-27T06:58:14Z","timestamp":1743058694291,"version":"3.40.3"},"publisher-location":"Cham","reference-count":85,"publisher":"Springer Nature Switzerland","isbn-type":[{"type":"print","value":"9783031784521"},{"type":"electronic","value":"9783031784538"}],"license":[{"start":{"date-parts":[[2024,12,19]],"date-time":"2024-12-19T00:00:00Z","timestamp":1734566400000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"},{"start":{"date-parts":[[2024,12,19]],"date-time":"2024-12-19T00:00:00Z","timestamp":1734566400000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2025]]},"DOI":"10.1007\/978-3-031-78453-8_16","type":"book-chapter","created":{"date-parts":[[2024,12,18]],"date-time":"2024-12-18T17:14:46Z","timestamp":1734542086000},"page":"243-258","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":0,"title":["Overlapping Expectations: Studying the Genre Relationship of Open-World and Ecocritical Genres"],"prefix":"10.1007","author":[{"ORCID":"https:\/\/orcid.org\/0009-0007-4171-8018","authenticated-orcid":false,"given":"Ian","family":"Gonzales","sequence":"first","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0000-0001-5628-5138","authenticated-orcid":false,"given":"Joshua A.","family":"Fisher","sequence":"additional","affiliation":[]}],"member":"297","published-online":{"date-parts":[[2024,12,19]]},"reference":[{"key":"16_CR1","doi-asserted-by":"publisher","unstructured":"Saukkonen, P.: How to define and describe genres and styles. Folia Linguist. 37 (2003). https:\/\/doi.org\/10.1515\/flin.2003.37.3-4.399","DOI":"10.1515\/flin.2003.37.3-4.399"},{"key":"16_CR2","doi-asserted-by":"publisher","unstructured":"Haahr, M.: Playing with vision: sight and seeing as narrative and game mechanics in survival horror. In: Rouse, R., Koenitz, H., Haahr, M. (eds.) ICIDS 2018. LNCS, vol. 11318, pp. 193\u2013205. Springer, Cham (2018). https:\/\/doi.org\/10.1007\/978-3-030-04028-4_20","DOI":"10.1007\/978-3-030-04028-4_20"},{"key":"16_CR3","unstructured":"Bawarshi, A., Reiff, M.J.: Genre: an introduction to history, theory, research, and pedagogy. In: Presented at the (2010)"},{"key":"16_CR4","doi-asserted-by":"publisher","first-page":"45","DOI":"10.1093\/screen\/31.1.45","volume":"31","author":"S Neale","year":"1990","unstructured":"Neale, S.: Questions of genre. Screen 31, 45\u201366 (1990). https:\/\/doi.org\/10.1093\/screen\/31.1.45","journal-title":"Screen"},{"key":"16_CR5","doi-asserted-by":"publisher","first-page":"98","DOI":"10.1093\/elt\/54.1.98","volume":"54","author":"G Cook","year":"2000","unstructured":"Cook, G.: Key concepts in ELT. ELT J. 54, 98 (2000). https:\/\/doi.org\/10.1093\/elt\/54.1.98","journal-title":"ELT J."},{"key":"16_CR6","doi-asserted-by":"publisher","first-page":"149","DOI":"10.7557\/23.6003","volume":"3","author":"D Arsenault","year":"2009","unstructured":"Arsenault, D.: Video game genre, evolution and innovation. Eludamos J. Comput. Game Cult. 3, 149\u2013176 (2009). https:\/\/doi.org\/10.7557\/23.6003","journal-title":"Eludamos J. Comput. Game Cult."},{"key":"16_CR7","doi-asserted-by":"crossref","unstructured":"Hughes, N., Cairns, P.A.: Opening the world of contextualised player experiences. Entertain. Comput. (2021)","DOI":"10.1016\/j.entcom.2020.100401"},{"key":"16_CR8","doi-asserted-by":"publisher","unstructured":"Koenitz, H., Chen, K.-J.: Genres, structures and strategies in interactive digital narratives \u2013 analyzing a body of works created in ASAPS. In: Oyarzun, D., Peinado, F., Young, R.M., Elizalde, A., M\u00e9ndez, G. (eds.) ICIDS 2012. LNCS, vol. 7648, pp. 84\u201395. Springer, Heidelberg (2012). https:\/\/doi.org\/10.1007\/978-3-642-34851-8_8","DOI":"10.1007\/978-3-642-34851-8_8"},{"key":"16_CR9","doi-asserted-by":"publisher","first-page":"6","DOI":"10.1177\/1046878105282278","volume":"37","author":"TH Apperley","year":"2006","unstructured":"Apperley, T.H.: Genre and game studies: Toward a critical approach to video game genres. Simul. Gaming 37, 6\u201323 (2006). https:\/\/doi.org\/10.1177\/1046878105282278","journal-title":"Simul. Gaming"},{"key":"16_CR10","unstructured":"Bethesda Game Studios: The Elder Scrolls III: Morrowind (2002)"},{"key":"16_CR11","unstructured":"Klevjer, R.: hc11: Rune Klevjer Genre Blindness. https:\/\/digra.org\/hc11-rune-klevjer-genre-blindness\/. Accessed 21 May 2024"},{"key":"16_CR12","doi-asserted-by":"crossref","unstructured":"Altman, R.: Film\/Genre. London, BFI (1999)","DOI":"10.5040\/9781838710491"},{"key":"16_CR13","unstructured":"Piccolo, W.: Story knots: a collaborative framework the narrative design of interactive digital narratives (2021). https:\/\/www.politesi.polimi.it\/bitstream\/10589\/176233\/5\/2021_06_Piccolo.pdf"},{"key":"16_CR14","unstructured":"Bogost, I.: Videogames are a Mess. DiGRA. , Uxbridge, UK (2009)"},{"key":"16_CR15","unstructured":"Murray, J.: The Last Word on Ludology v Narratology in Game Studies. Presented at the June (2005)"},{"key":"16_CR16","unstructured":"Clearwater, D.A.: What defines video game genre? Thinking about genre study after the great divide. Loading\u2026 5, 29\u201349 (2011)"},{"key":"16_CR17","doi-asserted-by":"crossref","unstructured":"Hales, C.: Interactive cinema in the digital age. In: Koenitz, H., Ferri, G., Haahr, M., Sezen, D., Sezen, T.I. (eds.) Interactive digital narrative: history, theory and practice. Routledge, Taylor & Francis Group, New York (2015)","DOI":"10.4324\/9781315769189-4"},{"key":"16_CR18","unstructured":"Rettberg, S.: The American hypertext novel, and whatever became of it? In: Koenitz, H., Ferri, G., Haahr, M., Sezen, D., and Sezen, T.I. (eds.) Interactive digital narrative: history, theory and practice. Routledge, Taylor & Francis Group, New York (2015)"},{"key":"16_CR19","doi-asserted-by":"crossref","unstructured":"Knoller, N., Ben-Arie, U.: The holodeck is all around us\u2014interface dispositifs in interactive digital storytelling. In: Interactive Digital Narrative, pp. 51\u201366. Routledge (2015)","DOI":"10.4324\/9781315769189-5"},{"key":"16_CR20","unstructured":"The Great Train Robbery (1903)"},{"key":"16_CR21","doi-asserted-by":"publisher","unstructured":"Murray, J.H.: Research into interactive digital narrative\u202f: a kaleidoscopic view through the kaleidoscope, and across the decades. In: Rouse, R., Koenitz, H., Haahr, M. (eds.) ICIDS 2018. LNCS, vol. 11318. Springer, Cham (2018). https:\/\/doi.org\/10.1007\/978-3-030-04028-4_1","DOI":"10.1007\/978-3-030-04028-4_1"},{"key":"16_CR22","unstructured":"Koenitz, H., Barbara, J., Holloway-Attaway, L., Nack, F., Eladhari, M.P., Bakk, A.: INDCOR White Paper 0 Interactive Digital Narratives (IDNs) \u2013 A Solution to the Challenge of Representing Complex Issues. INDCOR (2023)"},{"key":"16_CR23","unstructured":"Koenitz, H., Eladhari, M.P., Louchart, S., Nack, F.: INDCOR white paper 1: A shared vocabulary for IDN (Interactive Digital Narratives) (2020)"},{"key":"16_CR24","unstructured":"Cook, D.: My Name is Daniel and I am a Genre Addict. https:\/\/gamedev.net\/tutorials\/game-design\/game-design-and-theory\/my-name-is-daniel-and-i-am-a-genre-addict-r2227. Accessed 21 May 2024"},{"key":"16_CR25","unstructured":"Cook, D.: The Circle of Life: An Analysis of the Game Product Lifecycle (2007)"},{"key":"16_CR26","unstructured":"Rettberg, S.: Posthyperfiction: practices in digital textuality. In: Koenitz, H., Ferri, G., Haahr, M., Sezen, D., and Sezen, T.I. (eds.) Interactive digital narrative: history, theory and practice. Routledge, Taylor & Francis Group, New York (2015)"},{"key":"16_CR27","doi-asserted-by":"publisher","unstructured":"C\u0103\u0219vean, T.-M.: An introduction to videogame genre theory. Understanding videogame genre framework. Athens J. Mass Media Commun. 2, 57\u201368 (2015). https:\/\/doi.org\/10.30958\/ajmmc.2.1.5","DOI":"10.30958\/ajmmc.2.1.5"},{"key":"16_CR28","unstructured":"Popov, A.: Interactivity and World in Digital Reading. Read. MODES Digit. AGE. 20 (2020)"},{"key":"16_CR29","doi-asserted-by":"publisher","DOI":"10.3389\/frvir.2022.854960","volume":"3","author":"M Bellini","year":"2022","unstructured":"Bellini, M.: Interactive digital narratives as complex expressive means. Front. Virtual Real. 3, 854960 (2022). https:\/\/doi.org\/10.3389\/frvir.2022.854960","journal-title":"Front. Virtual Real."},{"key":"16_CR30","doi-asserted-by":"publisher","first-page":"75","DOI":"10.1007\/s11059-021-00587-w","volume":"49","author":"M-L Ryan","year":"2022","unstructured":"Ryan, M.-L.: Media, genres, facts and truth: revisiting basic categories of narrative diversification. Neohelicon 49, 75\u201388 (2022). https:\/\/doi.org\/10.1007\/s11059-021-00587-w","journal-title":"Neohelicon"},{"key":"16_CR31","unstructured":"Naughty Dog: The Last of Us (2014)"},{"key":"16_CR32","doi-asserted-by":"crossref","unstructured":"Koenitz, H., Ferri, G., Haahr, M., Sezen, D., Sezen, T.I.: Introduction: a concise history of interactive digital narrative. In: Interactive digital narrative: history, theory and practice. Routledge, Taylor & Francis Group, New York (2015)","DOI":"10.4324\/9781315769189"},{"key":"16_CR33","unstructured":"FromSoftware: Demon\u2019s Souls (2009)"},{"key":"16_CR34","unstructured":"FromSoftware: Dark Souls (2011)"},{"key":"16_CR35","unstructured":"FromSoftware: Bloodborne (2015)"},{"key":"16_CR36","unstructured":"MacDonald, K.: Dark Souls Review. https:\/\/www.ign.com\/articles\/2011\/09\/30\/dark-souls-review. Accessed 19 Sept 2024"},{"key":"16_CR37","unstructured":"Team Ninja: Nioh (2017)"},{"key":"16_CR38","unstructured":"Respawn Entertainment: Star Wars Jedi: Fallen Order (2019)"},{"key":"16_CR39","unstructured":"Team Cherry: Hollow Knight (2017)"},{"key":"16_CR40","unstructured":"Studio MDHR: Cuphead (2020)"},{"key":"16_CR41","unstructured":"Brooks, N., Elder, N.: Cuphead vs. Dark Souls: Which Notoriously Difficult Game Is Harder? https:\/\/www.cbr.com\/cuphead-vs-dark-souls-which-harder\/. Accessed 19 Sept 2024"},{"key":"16_CR42","unstructured":"Hocking, C.: Ludonarrative Dissonance in Bioshock. https:\/\/clicknothing.typepad.com\/click_nothing\/2007\/10\/ludonarrative-d.html"},{"key":"16_CR43","unstructured":"2K Boston: BioShock (2007)"},{"key":"16_CR44","unstructured":"CD Projekt Red: Cyberpunk 2077 (2020)"},{"key":"16_CR45","unstructured":"Sicart, M.: Against procedurality. Game Stud. Int. J. Comput. Game Res. 11 (2011)"},{"key":"16_CR46","unstructured":"Big Blue Box Studios: Fable (2004)"},{"key":"16_CR47","unstructured":"BioWare: Mass Effect (2004)"},{"key":"16_CR48","unstructured":"BioWare: Mass Effect 3 (2012)"},{"key":"16_CR49","unstructured":"Mass Effect campaign demands new ending to series (2012). https:\/\/www.bbc.com\/news\/technology-17444719"},{"key":"16_CR50","unstructured":"Johnson, M.: Archaeological theory: an introduction. Wiley-Blackwell, Malden, Mass. (2011)"},{"key":"16_CR51","unstructured":"Next Games: DotA 2 (2013)"},{"key":"16_CR52","unstructured":"Riot Games: League of Legends (2009)"},{"key":"16_CR53","unstructured":"Titan Forge Games: Smite (2014)"},{"key":"16_CR54","unstructured":"Jackson, L.B.: Smite Review. https:\/\/www.ign.com\/articles\/2014\/04\/01\/smite-review. Accessed 10 July 2024"},{"key":"16_CR55","unstructured":"MOBA Games - Last 7 days. https:\/\/gamesight.io. Accessed 10 July 2024"},{"key":"16_CR56","unstructured":"Oliveira, B.P., Oliveria, A. de, Wellington, J., Ant\u00f5nio, F., Maia, J.G.R.: A framework for Metroidvania games. In: Presented at the Brazilian Symposium on Games and Digital Entertainment, Recife, Brazil November (2020)"},{"key":"16_CR57","unstructured":"The Impact of Dark Souls on Boss Design. https:\/\/www.gamedeveloper.com\/design\/the-impact-of-dark-souls-on-boss-design. Accessed 12 July 2024"},{"key":"16_CR58","unstructured":"Guerilla Games: Horizon Zero Dawn (2017)"},{"key":"16_CR59","unstructured":"Condis, M.: Sorry, wrong apocalypse: horizon zero dawn, heaven\u2019s vault, and the ecocritical videogame. Game Stud. 20 (2020)"},{"key":"16_CR60","doi-asserted-by":"publisher","unstructured":"Nae, A.: Beyond cultural identity. a critique of horizon zero dawn as an entrepreneurial ecosystem simulator. Postmod. Open. 11, 269\u2013277 (2020). https:\/\/doi.org\/10.18662\/po\/11.3\/213","DOI":"10.18662\/po\/11.3\/213"},{"key":"16_CR61","unstructured":"Santa Monica Studio: God of War (2018) (2018)"},{"key":"16_CR62","unstructured":"FromSoftware: Elden Ring (2022)"},{"key":"16_CR63","unstructured":"Nintendo EPD: The Legend of Zelda: Tears of the Kingdom (2023)"},{"key":"16_CR64","unstructured":"Sucker Punch Productions: Ghost of Tsushima (2020)"},{"key":"16_CR65","unstructured":"Index | RSF. https:\/\/rsf.org\/en\/index. Accessed 10 July 2024"},{"key":"16_CR66","doi-asserted-by":"publisher","first-page":"737","DOI":"10.1093\/bjc\/azy067","volume":"59","author":"J Denham","year":"2019","unstructured":"Denham, J., Spokes, M.: Thinking outside the \u2018murder box\u2019: virtual violence and pro-social action in video games. Br. J. Criminol. 59, 737\u2013755 (2019). https:\/\/doi.org\/10.1093\/bjc\/azy067","journal-title":"Br. J. Criminol."},{"key":"16_CR67","unstructured":"Glotfelty, C.: Literary studies in an age of environmental crisis. In: The ecocriticism reader: landmarks in literary ecology. University of Georgia Press, Athens, Ga. (2004)"},{"key":"16_CR68","unstructured":"Chang, A.Y.: Playing nature: ecology in video games (2013)"},{"key":"16_CR69","doi-asserted-by":"crossref","unstructured":"Germaine, C.: \u2018Nature\u2019 games in a time of climate crisis. Mater. Game Stud. (2022)","DOI":"10.5040\/9781350202757.0017"},{"key":"16_CR70","doi-asserted-by":"publisher","unstructured":"De Beke, L.O., Raessens, J., Werning, S., Farca, G.: Ecogames: playful perspectives on the climate crisis. Amsterdam University Press, Nieuwe Prinsengracht 89 1018 VR Amsterdam Nederland (2024). https:\/\/doi.org\/10.5117\/9789463721196","DOI":"10.5117\/9789463721196"},{"key":"16_CR71","unstructured":"Colossal Order: Cities: Skylines (2015)"},{"key":"16_CR72","unstructured":"Firaxis Games: Sid Meier\u2019s Civilization VI: Gathering Storm (2019)"},{"key":"16_CR73","unstructured":"Giant Squid: Abz\u00fb (2016)"},{"key":"16_CR74","unstructured":"Unknown Worlds Entertainment: Subnautica (2018)"},{"key":"16_CR75","unstructured":"Ustwo Games: Alba: A Wildlife Adventure (2021)"},{"key":"16_CR76","volume-title":"Slow Violence and the Environmentalism of the Poor","author":"R Nixon","year":"2013","unstructured":"Nixon, R.: Slow Violence and the Environmentalism of the Poor. Harvard University Press, Cambridge, Massachusetts London, England (2013)"},{"key":"16_CR77","unstructured":"11 bit studios: Frostpunk (2019)"},{"key":"16_CR78","unstructured":"Bethesda Game Studios: Fallout 4 (2015)"},{"key":"16_CR79","unstructured":"Bethesda Game Studios: The Elder Scrolls V: Skyrim (2011)"},{"key":"16_CR80","unstructured":"Firaxis Games: Sid Meier\u2019s Civilization VI (2016)"},{"key":"16_CR81","unstructured":"Bethesda Game Studios: The Elder Scrolls IV: Oblivion (2006)"},{"key":"16_CR82","unstructured":"Experiment 101: Biomutant (2022)"},{"key":"16_CR83","unstructured":"Antognoli, D., Fisher, J.A.: A proposed taxonomy for the design qualities of video game loading interfaces and processes. In: Limts and Margins of Games Settings (2023)"},{"key":"16_CR84","unstructured":"Kojima Productions: Death Stranding (2021)"},{"key":"16_CR85","unstructured":"May, M.: The environmentalist undertones of death stranding: amelie is basically amazon and higgs is not an eco-terrorist"}],"container-title":["Lecture Notes in Computer Science","Interactive Storytelling"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-031-78453-8_16","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2024,12,18]],"date-time":"2024-12-18T18:07:55Z","timestamp":1734545275000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1007\/978-3-031-78453-8_16"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2024,12,19]]},"ISBN":["9783031784521","9783031784538"],"references-count":85,"URL":"https:\/\/doi.org\/10.1007\/978-3-031-78453-8_16","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2024,12,19]]},"assertion":[{"value":"19 December 2024","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}},{"value":"ICIDS","order":1,"name":"conference_acronym","label":"Conference Acronym","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"International Conference on Interactive Digital Storytelling","order":2,"name":"conference_name","label":"Conference Name","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Barranquilla","order":3,"name":"conference_city","label":"Conference City","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Colombia","order":4,"name":"conference_country","label":"Conference Country","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2024","order":5,"name":"conference_year","label":"Conference Year","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2 December 2024","order":7,"name":"conference_start_date","label":"Conference Start Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"6 December 2024","order":8,"name":"conference_end_date","label":"Conference End Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"17","order":9,"name":"conference_number","label":"Conference Number","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"icids2024","order":10,"name":"conference_id","label":"Conference ID","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"https:\/\/icids2024.ardin.online\/","order":11,"name":"conference_url","label":"Conference URL","group":{"name":"ConferenceInfo","label":"Conference Information"}}]}}