{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,3,27]],"date-time":"2025-03-27T00:53:24Z","timestamp":1743036804101,"version":"3.40.3"},"publisher-location":"Cham","reference-count":24,"publisher":"Springer Nature Switzerland","isbn-type":[{"type":"print","value":"9783031834349"},{"type":"electronic","value":"9783031834356"}],"license":[{"start":{"date-parts":[[2025,1,1]],"date-time":"2025-01-01T00:00:00Z","timestamp":1735689600000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"},{"start":{"date-parts":[[2025,1,1]],"date-time":"2025-01-01T00:00:00Z","timestamp":1735689600000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2025]]},"DOI":"10.1007\/978-3-031-83435-6_25","type":"book-chapter","created":{"date-parts":[[2025,3,4]],"date-time":"2025-03-04T07:26:26Z","timestamp":1741073186000},"page":"333-349","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":0,"title":["Impact of Educational Video Games on the Development of Meaningful Learning in the Field of Mathematics"],"prefix":"10.1007","author":[{"ORCID":"https:\/\/orcid.org\/0000-0001-8845-4979","authenticated-orcid":false,"given":"Benjam\u00edn","family":"Maraza-Quispe","sequence":"first","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0009-0001-5169-3703","authenticated-orcid":false,"given":"Kevin Alexander","family":"Pastrana-Montesinos","sequence":"additional","affiliation":[]}],"member":"297","published-online":{"date-parts":[[2025,3,5]]},"reference":[{"key":"25_CR1","doi-asserted-by":"publisher","unstructured":"Maraza-Quispe, B., et al.: Towards the development of computational thinking and mathematical logic through scratch. Int. J. Adv. Comput. Sci. Appl. IJACSA 12(2) (2021). https:\/\/doi.org\/10.14569\/ijacsa.2021.0120242","DOI":"10.14569\/ijacsa.2021.0120242"},{"key":"25_CR2","unstructured":"Moreira, M.: Aprendizaje significativo: Un concepto subyacente (2017). https:\/\/www.if.ufrgs.br\/~moreira\/apsigsubesp.pdf"},{"key":"25_CR3","unstructured":"PISA. Resultados Clave (2015). https:\/\/www.oecd.org\/pisa\/pisa-2015-results-in-focus-ESP.pdf"},{"issue":"2","key":"25_CR4","doi-asserted-by":"publisher","first-page":"177","DOI":"10.1177\/15554120093547277","volume":"5","author":"D Charsky","year":"2020","unstructured":"Charsky, D.: From edutainment to serious games: a change in the use of game characteristics. Games Cult. 5(2), 177\u2013198 (2020). https:\/\/doi.org\/10.1177\/15554120093547277","journal-title":"Games Cult."},{"key":"25_CR5","doi-asserted-by":"publisher","unstructured":"Maraza-Quispe, B., Choquehuanca-Quispe, W., Caytuiro-Silva, N.E., Torres-Loayza, J.L.: Impact of gamification on collaborative learning development: a quantitative experimental approach. IEEE Revista Iberoamericana de Tecnologias Del Aprendizaje, 1 (2024). https:\/\/doi.org\/10.1109\/rita.2024.3368360","DOI":"10.1109\/rita.2024.3368360"},{"key":"25_CR6","unstructured":"Ausubel, D., Novak, J., Hanesian, H.: Psicolog\u00eda Educativa Un Punto de Vista Cognoscitivo. M\u00e9xico Trillas (1983). https:\/\/docs.google.com\/file\/d\/0B7leLBF7dL2vQUtlT3ZNWjdmTlk\/edit?resourcekey=0-7rZQYXlVeCQaBs1MHiCVCg"},{"key":"25_CR7","unstructured":"Ocampo-Pazos, W., Garcia-Abad, J., Macas-Macias, A., Carrasco-Ramirez, F., Centeno-Lara, J.L.: Videojuego Educativo para el pensamiento l\u00f3gico-matem\u00e1tico en educaci\u00f3n b\u00e1sica: Revisi\u00f3n sistem\u00e1tica de literatura. RISTI - Revista Ib\u00e9rica de Sistemas e Tecnologias de Informa\u00e7\u00e3o 31, 513\u2013531 (2020). https:\/\/bit.ly\/49b5n5Z"},{"issue":"22","key":"25_CR8","doi-asserted-by":"publisher","first-page":"244","DOI":"10.3991\/ijet.v15i22.15541","volume":"15","author":"AR Baig","year":"2020","unstructured":"Baig, A.R., Alotaibi, A.: Effect of curriculum-based video games on students\u2019 performance: an experimental study. Int. J. Emerg. Technol. Learn. (iJET) 15(22), 244 (2020). https:\/\/doi.org\/10.3991\/ijet.v15i22.15541","journal-title":"Int. J. Emerg. Technol. Learn. (iJET)"},{"key":"25_CR9","doi-asserted-by":"publisher","unstructured":"Van der Stappen, A.A., Liu, Y., Xu, J., Yu, X., Li, J., van der Spek, E.D.: MathBuilder: a collaborative AR math game for elementary school students. In: Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (2019). https:\/\/doi.org\/10.1145\/3341215.3356295","DOI":"10.1145\/3341215.3356295"},{"issue":"8","key":"25_CR10","doi-asserted-by":"publisher","first-page":"1361","DOI":"10.1177\/0735633117744346","volume":"56","author":"V Beserra","year":"2019","unstructured":"Beserra, V., Nussbaum, M., Oteo, M.: On-task and off-task behavior in the classroom: a study on mathematics learning with educational video games. J. Educ. Comput. Res. 56(8), 1361\u20131383 (2019). https:\/\/doi.org\/10.1177\/0735633117744346","journal-title":"J. Educ. Comput. Res."},{"key":"25_CR11","unstructured":"Versoza, D.M.B., et al.: ICCE 2022 - 30th International Conference on Computers in Education, Proceedings 2, pp. 336\u2013344. Asia-Pacific Society for Computers in Education (2022). https:\/\/archium.ateneo.edu\/mathematics-faculty-pubs\/225\/"},{"issue":"8","key":"25_CR12","doi-asserted-by":"publisher","DOI":"10.1016\/j.heliyon.2022.e10316","volume":"8","author":"J Guerra-Antequera","year":"2022","unstructured":"Guerra-Antequera, J., Antequera-Barroso, J.A., Revuelta-Dom\u00ednguez, F.I.: Degree of motivation and acquisition of visuospatial perception after the incorporation a video game in the learning of mathematical knowledge. Heliyon 8(8), e10316 (2022). https:\/\/doi.org\/10.1016\/j.heliyon.2022.e10316","journal-title":"Heliyon"},{"key":"25_CR13","doi-asserted-by":"publisher","unstructured":"Antonova, A., Bontchev, B., Dankov, Y.: How university students in informatics and computer sciences would like to use video games for learning. In: International Conference on Computer Systems and Technologies (2022). https:\/\/doi.org\/10.1145\/3546118.3546124","DOI":"10.1145\/3546118.3546124"},{"key":"25_CR14","doi-asserted-by":"publisher","unstructured":"Karamert, O., Kuyumcu Vardar, A.: The effect of gamification on young mathematics learners\u2019 achievements and attitudes. J. Educ. Technol. Online Learn. 4(2), 96\u2013114 (2021). https:\/\/doi.org\/10.31681\/jetol.904704","DOI":"10.31681\/jetol.904704"},{"issue":"3","key":"25_CR15","doi-asserted-by":"publisher","first-page":"637","DOI":"10.1007\/s10758-020-09450-w","volume":"26","author":"DL Hoffman","year":"2021","unstructured":"Hoffman, D.L., Paek, S., Zhou, Z., T\u00fcrkay, S.: Motivation outcomes in math-related videogames. Technol. Knowl. Learn. 26(3), 637\u2013659 (2021). https:\/\/doi.org\/10.1007\/s10758-020-09450-w","journal-title":"Technol. Knowl. Learn."},{"key":"25_CR16","doi-asserted-by":"publisher","unstructured":"Rojas-Salazar, A., Haahr, M.: Educational video game for learning binary search tree. In: Haahr, M., Rojas-Salazar, A., G\u00f6bel, S. (eds.) JCSG 2023. LNCS, vol. 14309, pp. 426\u2013432. Springer, Cham (2023). https:\/\/doi.org\/10.1007\/978-3-031-44751-8_38","DOI":"10.1007\/978-3-031-44751-8_38"},{"key":"25_CR17","unstructured":"Rosas, R., et al.: M\u00e1s All\u00e1 de Mortal Kombat: Dise\u00f1o y Evaluaci\u00f3n de Videojuegos Educativos para Lenguaje y Matem\u00e1ticas del Nivel B\u00e1sico 1. Psykhe 9(2) (2000). https:\/\/revistaaisthesis.uc.cl\/index.php\/psykhe\/article\/view\/20499"},{"key":"25_CR18","doi-asserted-by":"publisher","unstructured":"Shaffer, D.W., Squire, K.R., Halverson, R., Gee, J.P.: Video games and the future of learning. Phi Delta Kappan 87(2), 105\u2013111 (2022). https:\/\/doi.org\/10.1177\/003172170508700205","DOI":"10.1177\/003172170508700205"},{"key":"25_CR19","doi-asserted-by":"publisher","unstructured":"Merino-Campos, C., del-Castillo, H., Medina-Merodio, J.A.: Factors affecting the acceptance of video games as a tool to improve students\u2019 academic performance in physical education. Educ. Inf. Technol. 28(5), 5717\u20135737 (2023). https:\/\/doi.org\/10.1007\/s10639-022-11295-y","DOI":"10.1007\/s10639-022-11295-y"},{"issue":"4","key":"25_CR20","doi-asserted-by":"publisher","first-page":"524","DOI":"10.1109\/te.2022.3142688","volume":"65","author":"A Gordillo","year":"2022","unstructured":"Gordillo, A., Lopez-Fernandez, D., Tovar, E.: Comparing the effectiveness of video-based learning and game-based learning using teacher-authored video games for online software engineering education. IEEE Trans. Educ. 65(4), 524\u2013532 (2022). https:\/\/doi.org\/10.1109\/te.2022.3142688","journal-title":"IEEE Trans. Educ."},{"issue":"3","key":"25_CR21","doi-asserted-by":"publisher","first-page":"229","DOI":"10.1080\/00405840802153940","volume":"47","author":"LA Annetta","year":"2018","unstructured":"Annetta, L.A.: Video games in education: why they should be used and how they are being used. Theory Pract. 47(3), 229\u2013239 (2018). https:\/\/doi.org\/10.1080\/00405840802153940","journal-title":"Theory Pract."},{"issue":"4","key":"25_CR22","doi-asserted-by":"publisher","first-page":"411","DOI":"10.1109\/rita.2023.3327066","volume":"18","author":"B Maraza-Quispe","year":"2023","unstructured":"Maraza-Quispe, B., Torres-Loayza, L.L., Reymer-Morales, G.T., Sol\u00f3rzano-Bernuy, R.M., Choquehuayta-Palomino, S.A., Pacori-Aviles, F.M.: Impact of the use of the video game SimCity on the development of critical thinking in students: a quantitative experimental approach. IEEE Revista Iberoamericana de Tecnologias Del Aprendizaje. 18(4), 411\u2013418 (2023). https:\/\/doi.org\/10.1109\/rita.2023.3327066","journal-title":"IEEE Revista Iberoamericana de Tecnologias Del Aprendizaje."},{"key":"25_CR23","unstructured":"Revuelta Dom\u00ednguez, F.I., Guerra Antequera, J.:\u00bfQu\u00e9 aprendo con videojuegos? Una perspectiva de meta- aprendizaje del videojugador. Revista de Educaci\u00f3n a Distancia (RED) (33) (2015). https:\/\/revistas.um.es\/red\/article\/view\/233161"},{"key":"25_CR24","doi-asserted-by":"publisher","unstructured":"Maraza-Quispe, B., Carpio-Ventura, J.R.: Impact of the use of gamified online tools: a study with Kahoot and Quizizz in the educational context. Int. J. Inf. Educ. Technol. (IJIET) 14(1), 132\u2013140 (2024). https:\/\/doi.org\/10.18178\/ijiet.2024.14.1.2033","DOI":"10.18178\/ijiet.2024.14.1.2033"}],"container-title":["Communications in Computer and Information Science","Advanced Research in Technologies, Information, Innovation and Sustainability"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-031-83435-6_25","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,3,4]],"date-time":"2025-03-04T07:26:33Z","timestamp":1741073193000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1007\/978-3-031-83435-6_25"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2025]]},"ISBN":["9783031834349","9783031834356"],"references-count":24,"URL":"https:\/\/doi.org\/10.1007\/978-3-031-83435-6_25","relation":{},"ISSN":["1865-0929","1865-0937"],"issn-type":[{"type":"print","value":"1865-0929"},{"type":"electronic","value":"1865-0937"}],"subject":[],"published":{"date-parts":[[2025]]},"assertion":[{"value":"5 March 2025","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}},{"value":"ARTIIS","order":1,"name":"conference_acronym","label":"Conference Acronym","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"International Conference on Advanced Research in Technologies, Information, Innovation and Sustainability","order":2,"name":"conference_name","label":"Conference Name","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Santiago de Chile","order":3,"name":"conference_city","label":"Conference City","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Chile","order":4,"name":"conference_country","label":"Conference Country","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2024","order":5,"name":"conference_year","label":"Conference Year","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"20 October 2024","order":7,"name":"conference_start_date","label":"Conference Start Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"22 October 2024","order":8,"name":"conference_end_date","label":"Conference End Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"4","order":9,"name":"conference_number","label":"Conference Number","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"artiis2024","order":10,"name":"conference_id","label":"Conference ID","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"https:\/\/www.artiis.org\/","order":11,"name":"conference_url","label":"Conference URL","group":{"name":"ConferenceInfo","label":"Conference Information"}}]}}