{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,3,28]],"date-time":"2025-03-28T04:11:48Z","timestamp":1743135108132,"version":"3.40.3"},"publisher-location":"Cham","reference-count":44,"publisher":"Springer Nature Switzerland","isbn-type":[{"value":"9783031845949","type":"print"},{"value":"9783031845956","type":"electronic"}],"license":[{"start":{"date-parts":[[2025,1,1]],"date-time":"2025-01-01T00:00:00Z","timestamp":1735689600000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"},{"start":{"date-parts":[[2025,1,1]],"date-time":"2025-01-01T00:00:00Z","timestamp":1735689600000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2025]]},"DOI":"10.1007\/978-3-031-84595-6_18","type":"book-chapter","created":{"date-parts":[[2025,3,27]],"date-time":"2025-03-27T21:53:09Z","timestamp":1743112389000},"page":"291-307","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":0,"title":["Enhancing Pharmacology Education: Investigating the Efficacy of Serious Game-Based Learning Through Virtual Simulation"],"prefix":"10.1007","author":[{"given":"Florian","family":"Laronze","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Sol\u00e8ne","family":"Delsuc","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Bernard","family":"N\u2019Kaoua","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"297","published-online":{"date-parts":[[2025,3,26]]},"reference":[{"key":"18_CR1","doi-asserted-by":"publisher","unstructured":"Abdel Haleem, S.E.A., Ahmed, A.A., El Bingawi, H., Elswhimy, A.: Medical students\u2019 perception of virtual simulation-based learning in pharmacology. Cureus 15(1), e33261 (n.d.). https:\/\/doi.org\/10.7759\/cureus.33261","DOI":"10.7759\/cureus.33261"},{"issue":"1","key":"18_CR2","doi-asserted-by":"publisher","first-page":"74","DOI":"10.1016\/j.compedu.2008.12.020","volume":"53","author":"LA Annetta","year":"2009","unstructured":"Annetta, L.A., Minogue, J., Holmes, S.Y., Cheng, M.-T.: Investigating the impact of video games on high school students\u2019 engagement and learning about genetics. Comput. Educ. 53(1), 74\u201385 (2009). https:\/\/doi.org\/10.1016\/j.compedu.2008.12.020","journal-title":"Comput. Educ."},{"key":"18_CR3","doi-asserted-by":"publisher","first-page":"100322","DOI":"10.1016\/j.edurev.2020.100322","volume":"30","author":"S Bai","year":"2020","unstructured":"Bai, S., Hew, K.F., Huang, B.: Does gamification improve student learning outcome? Evidence from a meta-analysis and synthesis of qualitative data in educational contexts. Educ. Res. Rev. 30, 100322 (2020). https:\/\/doi.org\/10.1016\/j.edurev.2020.100322","journal-title":"Educ. Res. Rev."},{"issue":"1","key":"18_CR4","doi-asserted-by":"publisher","first-page":"518","DOI":"10.1016\/j.compedu.2011.08.001","volume":"58","author":"S Barab","year":"2012","unstructured":"Barab, S., Pettyjohn, P., Gresalfi, M., Volk, C., Solomou, M.: Game-based curriculum and transformational play: designing to meaningfully positioning person, content, and context. Comput. Educ. 58(1), 518\u2013533 (2012). https:\/\/doi.org\/10.1016\/j.compedu.2011.08.001","journal-title":"Comput. Educ."},{"issue":"6","key":"18_CR5","doi-asserted-by":"publisher","first-page":"729","DOI":"10.1177\/1046878112439444","volume":"43","author":"WL Bedwell","year":"2012","unstructured":"Bedwell, W.L., Pavlas, D., Heyne, K., Lazzara, E.H., Salas, E.: Toward a taxonomy linking game attributes to learning: an empirical study. Simul. Gaming 43(6), 729\u2013760 (2012). https:\/\/doi.org\/10.1177\/1046878112439444","journal-title":"Simul. Gaming"},{"key":"18_CR6","doi-asserted-by":"publisher","first-page":"101940","DOI":"10.1016\/j.cedpsych.2020.101940","volume":"65","author":"M Bieleke","year":"2021","unstructured":"Bieleke, M., Gogol, K., Goetz, T., Daniels, L., Pekrun, R.: The AEQ-S: a short version of the achievement emotions questionnaire. Contemp. Educ. Psychol. 65, 101940 (2021). https:\/\/doi.org\/10.1016\/j.cedpsych.2020.101940","journal-title":"Contemp. Educ. Psychol."},{"key":"18_CR7","unstructured":"Bloom, B.S.: Taxonomy of Educational Objectives, Handbook: The Cognitive Domain. (David McKay) (1956)"},{"issue":"1","key":"18_CR8","doi-asserted-by":"publisher","first-page":"e2","DOI":"10.2196\/mededu.3754","volume":"1","author":"HY Chang","year":"2015","unstructured":"Chang, H.Y., Poh, D.Y.H., Wong, L.L., Yap, J.Y.G., Yap, K.Y.-L.: Student preferences on gaming aspects for a serious game in pharmacy practice education: a cross-sectional study. JMIR Med. Educ. 1(1), e2 (2015). https:\/\/doi.org\/10.2196\/mededu.3754","journal-title":"JMIR Med. Educ."},{"issue":"9","key":"18_CR9","doi-asserted-by":"publisher","first-page":"5501","DOI":"10.1007\/s11042-019-08348-9","volume":"79","author":"D Checa","year":"2020","unstructured":"Checa, D., Bustillo, A.: A review of immersive virtual reality serious games to enhance learning and training. Multimed. Tools Appl. 79(9), 5501\u20135527 (2020). https:\/\/doi.org\/10.1007\/s11042-019-08348-9","journal-title":"Multimed. Tools Appl."},{"issue":"1","key":"18_CR10","doi-asserted-by":"publisher","first-page":"2","DOI":"10.5530\/pc.2014.1.2","volume":"4","author":"MJ Cheesman","year":"2014","unstructured":"Cheesman, M.J., Chen, S., Manchadi, M.-L., Jacob, T., Minchin, R.F., Tregloan, P.A.: Implementation of a Virtual Laboratory Practical Class (VLPC) module in pharmacology education. Pharmacogn. Commun. 4(1), 2 (2014). https:\/\/doi.org\/10.5530\/pc.2014.1.2","journal-title":"Pharmacogn. Commun."},{"issue":"3","key":"18_CR11","doi-asserted-by":"publisher","first-page":"353","DOI":"10.1007\/s40692-015-0039-9","volume":"2","author":"M-T Cheng","year":"2015","unstructured":"Cheng, M.-T., Chen, J.-H., Chu, S.-J., Chen, S.-Y.: The use of serious games in science education: a review of selected empirical research from 2002 to 2013. J. Comput. Educ. 2(3), 353\u2013375 (2015). https:\/\/doi.org\/10.1007\/s40692-015-0039-9","journal-title":"J. Comput. Educ."},{"issue":"4","key":"18_CR12","doi-asserted-by":"publisher","first-page":"219","DOI":"10.1080\/00461520.2014.965823","volume":"49","author":"MTH Chi","year":"2014","unstructured":"Chi, M.T.H., Wylie, R.: The ICAP framework: linking cognitive engagement to active learning outcomes. Educ. Psychol. 49(4), 219\u2013243 (2014). https:\/\/doi.org\/10.1080\/00461520.2014.965823","journal-title":"Educ. Psychol."},{"issue":"2","key":"18_CR13","doi-asserted-by":"publisher","first-page":"661","DOI":"10.1016\/j.compedu.2012.03.004","volume":"59","author":"TM Connolly","year":"2012","unstructured":"Connolly, T.M., Boyle, E.A., MacArthur, E., Hainey, T., Boyle, J.M.: A systematic literature review of empirical evidence on computer games and serious games. Comput. Educ. 59(2), 661\u2013686 (2012). https:\/\/doi.org\/10.1016\/j.compedu.2012.03.004","journal-title":"Comput. Educ."},{"issue":"1","key":"18_CR14","doi-asserted-by":"publisher","first-page":"753","DOI":"10.1186\/s12909-023-04742-y","volume":"23","author":"M Dabbous","year":"2023","unstructured":"Dabbous, M., et al.: Instructional educational games in pharmacy experiential education: a quasi-experimental assessment of learning outcomes, students\u2019 engagement and motivation. BMC Med. Educ. 23(1), 753 (2023). https:\/\/doi.org\/10.1186\/s12909-023-04742-y","journal-title":"BMC Med. Educ."},{"key":"18_CR15","unstructured":"D\u00e9cret N\u00b0 2013-118 Du 1er F\u00e9vrier 2013 Relatif \u00e0 La Protection Des Animaux Utilis\u00e9s \u00e0 Des Fins Scientifiques"},{"issue":"1","key":"18_CR16","doi-asserted-by":"publisher","first-page":"P4","DOI":"10.1177\/026119291404200115","volume":"42","author":"D Dewhurst","year":"2014","unstructured":"Dewhurst, D., Ward, R.: The virtual pharmacology lab\u2014a repository of free educational resources to support animal-free pharmacology teaching. Altern. Lab. Anim. ATLA 42(1), P4-8 (2014). https:\/\/doi.org\/10.1177\/026119291404200115","journal-title":"Altern. Lab. Anim. ATLA"},{"key":"18_CR17","unstructured":"Elangovan, T., Ismail, Z.: The effects of 3D computer simulation on biology students\u2019 achievement and memory retention. Asia-Pac. Forum Sci. Learn. Teach. 15(2) (2014)"},{"key":"18_CR18","doi-asserted-by":"publisher","unstructured":"Fontaine, G., et al.: Traduction, adaptation et \u00e9valuation psychom\u00e9trique pr\u00e9liminaire d\u2019une mesure d\u2019engagement et d\u2019une mesure de charge cognitive en contexte d\u2019apprentissage num\u00e9rique. P\u00e9dagogie M\u00e9dicale 20(2), Article 2 (2019). https:\/\/doi.org\/10.1051\/pmed\/2020009","DOI":"10.1051\/pmed\/2020009"},{"key":"18_CR19","doi-asserted-by":"publisher","first-page":"175","DOI":"10.1023\/A:1005614228250","volume":"24","author":"F Guay","year":"2000","unstructured":"Guay, F., Vallerand, R., Blanchard, C.: On the assessment of situational intrinsic and extrinsic motivation: the situational motivation scale (SIMS). Motiv. Emot. 24, 175\u2013213 (2000). https:\/\/doi.org\/10.1023\/A:1005614228250","journal-title":"Motiv. Emot."},{"issue":"1","key":"18_CR20","doi-asserted-by":"publisher","first-page":"151","DOI":"10.1111\/bjet.12226","volume":"47","author":"N Iten","year":"2016","unstructured":"Iten, N., Petko, D.: Learning with serious games: is fun playing the game a predictor of learning success? Br. J. Edu. Technol. 47(1), 151\u2013163 (2016). https:\/\/doi.org\/10.1111\/bjet.12226","journal-title":"Br. J. Edu. Technol."},{"key":"18_CR21","unstructured":"Journal officiel de la R\u00e9publique fran\u00e7aise. (n.d.). Article 515\u201314\u2014Code civil\u2014L\u00e9gifrance. Accessed 26 May 2024. https:\/\/www.legifrance.gouv.fr\/codes\/article_lc\/LEGIARTI000030250342"},{"key":"18_CR22","doi-asserted-by":"publisher","first-page":"106963","DOI":"10.1016\/j.chb.2021.106963","volume":"125","author":"J Krath","year":"2021","unstructured":"Krath, J., Sch\u00fcrmann, L., von Korflesch, H.F.O.: Revealing the theoretical basis of gamification: a systematic review and analysis of theory in research on gamification, serious games and game-based learning. Comput. Hum. Behav. 125, 106963 (2021). https:\/\/doi.org\/10.1016\/j.chb.2021.106963","journal-title":"Comput. Hum. Behav."},{"key":"18_CR23","doi-asserted-by":"publisher","first-page":"158","DOI":"10.1016\/j.chb.2017.10.040","volume":"80","author":"RL Lamb","year":"2018","unstructured":"Lamb, R.L., Annetta, L., Firestone, J., Etopio, E.: A meta-analysis with examination of moderators of student cognition, affect, and learning outcomes while using serious educational games, serious games, and simulations. Comput. Hum. Behav. 80, 158\u2013167 (2018). https:\/\/doi.org\/10.1016\/j.chb.2017.10.040","journal-title":"Comput. Hum. Behav."},{"issue":"3","key":"18_CR24","doi-asserted-by":"publisher","first-page":"e129","DOI":"10.1016\/j.ecns.2013.10.005","volume":"10","author":"RJ Lancaster","year":"2014","unstructured":"Lancaster, R.J.: Serious game simulation as a teaching strategy in pharmacology. Clin. Simul. Nurs. 10(3), e129\u2013e137 (2014). https:\/\/doi.org\/10.1016\/j.ecns.2013.10.005","journal-title":"Clin. Simul. Nurs."},{"issue":"4","key":"18_CR25","doi-asserted-by":"publisher","first-page":"1058","DOI":"10.3758\/s13428-013-0334-1","volume":"45","author":"J Leppink","year":"2013","unstructured":"Leppink, J., Paas, F., Van der Vleuten, C.P.M., Van Gog, T., Van Merri\u00ebnboer, J.J.G.: Development of an instrument for measuring different types of cognitive load. Behav. Res. Methods 45(4), 1058\u20131072 (2013). https:\/\/doi.org\/10.3758\/s13428-013-0334-1","journal-title":"Behav. Res. Methods"},{"key":"18_CR26","doi-asserted-by":"crossref","unstructured":"Mayer, R.E.: The Cambridge Handbook of Multimedia Learning. Cambridge University Press, Cambridge (2014)","DOI":"10.1017\/CBO9781139547369"},{"key":"18_CR27","unstructured":"Michael, D., Sande, C.: Serious games: games that educate, train and inform. Thomson Course Technology (2006)"},{"key":"18_CR28","doi-asserted-by":"publisher","first-page":"104145","DOI":"10.1016\/j.compedu.2021.104145","volume":"166","author":"S Mor\u00e9lot","year":"2021","unstructured":"Mor\u00e9lot, S., Garrigou, A., Dedieu, J., N\u2019Kaoua, B.: Virtual reality for fire safety training: Influence of immersion and sense of presence on conceptual and procedural acquisition. Comput. Educ. 166, 104145 (2021). https:\/\/doi.org\/10.1016\/j.compedu.2021.104145","journal-title":"Comput. Educ."},{"issue":"2","key":"18_CR29","doi-asserted-by":"publisher","first-page":"177","DOI":"10.1207\/S1532690XCI1902_02","volume":"19","author":"R Moreno","year":"2001","unstructured":"Moreno, R., Mayer, R.E., Spires, H.A., Lester, J.C.: The case for social agency in computer-based teaching: do students learn more deeply when they interact with animated pedagogical agents? Cogn. Instr. 19(2), 177\u2013213 (2001). https:\/\/doi.org\/10.1207\/S1532690XCI1902_02","journal-title":"Cogn. Instr."},{"issue":"1","key":"18_CR30","doi-asserted-by":"publisher","first-page":"50","DOI":"10.1002\/asi.21229","volume":"61","author":"HL O\u2019Brien","year":"2010","unstructured":"O\u2019Brien, H.L., Toms, E.G.: The development and evaluation of a survey to measure user engagement. J. Am. Soc. Inform. Sci. Technol. 61(1), 50\u201369 (2010). https:\/\/doi.org\/10.1002\/asi.21229","journal-title":"J. Am. Soc. Inform. Sci. Technol."},{"issue":"1","key":"18_CR31","doi-asserted-by":"publisher","first-page":"1","DOI":"10.1016\/j.compedu.2008.06.004","volume":"52","author":"M Papastergiou","year":"2009","unstructured":"Papastergiou, M.: Digital game-based learning in high school computer science education: impact on educational effectiveness and student motivation. Comput. Educ. 52(1), 1\u201312 (2009). https:\/\/doi.org\/10.1016\/j.compedu.2008.06.004","journal-title":"Comput. Educ."},{"issue":"6","key":"18_CR32","doi-asserted-by":"publisher","first-page":"785","DOI":"10.1037\/edu0000241","volume":"110","author":"J Parong","year":"2018","unstructured":"Parong, J., Mayer, R.E.: Learning science in immersive virtual reality. J. Educ. Psychol. 110(6), 785\u2013797 (2018). https:\/\/doi.org\/10.1037\/edu0000241","journal-title":"J. Educ. Psychol."},{"key":"18_CR33","doi-asserted-by":"publisher","first-page":"115","DOI":"10.1037\/a0013383","volume":"101","author":"R Pekrun","year":"2009","unstructured":"Pekrun, R., Elliot, A.J., Maier, M.A.: Achievement goals and achievement emotions: testing a model of their joint relations with academic performance. J. Educ. Psychol. 101, 115\u2013135 (2009). https:\/\/doi.org\/10.1037\/a0013383","journal-title":"J. Educ. Psychol."},{"key":"18_CR34","doi-asserted-by":"publisher","first-page":"50","DOI":"10.1016\/j.chb.2016.05.023","volume":"63","author":"M Qian","year":"2016","unstructured":"Qian, M., Clark, K.R.: Game-based learning and 21st century skills: a review of recent research. Comput. Hum. Behav. 63, 50\u201358 (2016). https:\/\/doi.org\/10.1016\/j.chb.2016.05.023","journal-title":"Comput. Hum. Behav."},{"issue":"6","key":"18_CR35","doi-asserted-by":"publisher","first-page":"691","DOI":"10.1089\/cpb.2009.0099","volume":"12","author":"U Ritterfeld","year":"2009","unstructured":"Ritterfeld, U., Shen, C., Wang, H., Nocera, L., Wong, W.L.: Multimodality and interactivity: connecting properties of serious games with educational outcomes. Cycberpsychol. Behav. 12(6), 691\u2013697 (2009). https:\/\/doi.org\/10.1089\/cpb.2009.0099","journal-title":"Cycberpsychol. Behav."},{"key":"18_CR36","doi-asserted-by":"publisher","first-page":"68","DOI":"10.1037\/0003-066X.55.1.68","volume":"55","author":"RM Ryan","year":"2000","unstructured":"Ryan, R.M., Deci, E.L.: Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. Am. Psychol. 55, 68\u201378 (2000). https:\/\/doi.org\/10.1037\/0003-066X.55.1.68","journal-title":"Am. Psychol."},{"key":"18_CR37","doi-asserted-by":"publisher","unstructured":"Saredakis, D., Szpak, A., Birckhead, B., Keage, H.A. D., Rizzo, A., Loetscher, T.: Factors associated with virtual reality sickness in head-mounted displays: a systematic review and meta-analysis. Front. Hum. Neurosci. 14 (2020). https:\/\/doi.org\/10.3389\/fnhum.2020.00096","DOI":"10.3389\/fnhum.2020.00096"},{"key":"18_CR38","doi-asserted-by":"publisher","unstructured":"Suh, S., Kim, S.W., Kim, N.J.: Effectiveness of MMORPG-based instruction in elementary English education in Korea. J. Comput. Assisted Learn. 26(5), 370\u2013378 (2010). https:\/\/doi.org\/10.1111\/j.1365-2729.2010.00353.x","DOI":"10.1111\/j.1365-2729.2010.00353.x"},{"issue":"4","key":"18_CR39","doi-asserted-by":"publisher","first-page":"295","DOI":"10.1016\/0959-4752(94)90003-5","volume":"4","author":"J Sweller","year":"1994","unstructured":"Sweller, J.: Cognitive load theory, learning difficulty, and instructional design. Learn. Instr. 4(4), 295\u2013312 (1994). https:\/\/doi.org\/10.1016\/0959-4752(94)90003-5","journal-title":"Learn. Instr."},{"key":"18_CR40","doi-asserted-by":"publisher","unstructured":"Sweller, J., Ayres, P., Kalyuga, S.: Measuring Cognitive Load. In: Sweller, J., Ayres, P., Kalyuga, S. (eds.), Cognitive Load Theory, pp. 71\u201385. Springer, Cham (2011). https:\/\/doi.org\/10.1007\/978-1-4419-8126-4_6","DOI":"10.1007\/978-1-4419-8126-4_6"},{"issue":"1","key":"18_CR41","doi-asserted-by":"publisher","first-page":"22","DOI":"10.1186\/s41239-017-0062-1","volume":"14","author":"D Vlachopoulos","year":"2017","unstructured":"Vlachopoulos, D., Makri, A.: The effect of games and simulations on higher education: a systematic literature review. Int. J. Educ. Technol. High. Educ. 14(1), 22 (2017). https:\/\/doi.org\/10.1186\/s41239-017-0062-1","journal-title":"Int. J. Educ. Technol. High. Educ."},{"issue":"2","key":"18_CR42","doi-asserted-by":"publisher","first-page":"249","DOI":"10.1037\/a0031311","volume":"105","author":"P Wouters","year":"2013","unstructured":"Wouters, P., van Nimwegen, C., van Oostendorp, H., van der Spek, E.D.: A meta-analysis of the cognitive and motivational effects of serious games. J. Educ. Psychol. 105(2), 249\u2013265 (2013). https:\/\/doi.org\/10.1037\/a0031311","journal-title":"J. Educ. Psychol."},{"issue":"1","key":"18_CR43","doi-asserted-by":"publisher","first-page":"178","DOI":"10.1016\/j.compedu.2010.01.003","volume":"55","author":"M Wrzesien","year":"2010","unstructured":"Wrzesien, M., Alca\u00f1iz Raya, M.: Learning in serious virtual worlds: evaluation of learning effectiveness and appeal to students in the E-Junior project. Comput. Educ. 55(1), 178\u2013187 (2010). https:\/\/doi.org\/10.1016\/j.compedu.2010.01.003","journal-title":"Comput. Educ."},{"key":"18_CR44","doi-asserted-by":"publisher","DOI":"10.1155\/2019\/4797032","volume":"2019","author":"Y Zhonggen","year":"2019","unstructured":"Zhonggen, Y.: A meta-analysis of use of serious games in education over a decade. Int. J. Comput. Games Technol. 2019, e4797032 (2019). https:\/\/doi.org\/10.1155\/2019\/4797032","journal-title":"Int. J. Comput. Games Technol."}],"container-title":["Lecture Notes in Computer Science","Human and Artificial Rationalities. Advances in Cognition, Computation, and Consciousness"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-031-84595-6_18","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,3,27]],"date-time":"2025-03-27T21:53:13Z","timestamp":1743112393000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1007\/978-3-031-84595-6_18"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2025]]},"ISBN":["9783031845949","9783031845956"],"references-count":44,"URL":"https:\/\/doi.org\/10.1007\/978-3-031-84595-6_18","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"value":"0302-9743","type":"print"},{"value":"1611-3349","type":"electronic"}],"subject":[],"published":{"date-parts":[[2025]]},"assertion":[{"value":"26 March 2025","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}},{"value":"HAR","order":1,"name":"conference_acronym","label":"Conference Acronym","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"International Conference on Human and Artificial Rationalities","order":2,"name":"conference_name","label":"Conference Name","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Paris","order":3,"name":"conference_city","label":"Conference City","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"France","order":4,"name":"conference_country","label":"Conference Country","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2024","order":5,"name":"conference_year","label":"Conference Year","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"17 September 2024","order":7,"name":"conference_start_date","label":"Conference Start Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"20 September 2024","order":8,"name":"conference_end_date","label":"Conference End Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"3","order":9,"name":"conference_number","label":"Conference Number","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"har2024","order":10,"name":"conference_id","label":"Conference ID","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"http:\/\/har-conf.eu\/","order":11,"name":"conference_url","label":"Conference URL","group":{"name":"ConferenceInfo","label":"Conference Information"}}]}}