{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,3,27]],"date-time":"2026-03-27T17:13:50Z","timestamp":1774631630946,"version":"3.50.1"},"publisher-location":"Cham","reference-count":67,"publisher":"Springer Nature Switzerland","isbn-type":[{"value":"9783031915710","type":"print"},{"value":"9783031915727","type":"electronic"}],"license":[{"start":{"date-parts":[[2025,1,1]],"date-time":"2025-01-01T00:00:00Z","timestamp":1735689600000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"},{"start":{"date-parts":[[2025,1,1]],"date-time":"2025-01-01T00:00:00Z","timestamp":1735689600000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2025]]},"DOI":"10.1007\/978-3-031-91572-7_11","type":"book-chapter","created":{"date-parts":[[2025,5,23]],"date-time":"2025-05-23T08:14:57Z","timestamp":1747988097000},"page":"177-195","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":9,"title":["Evaluating Usability and\u00a0Engagement of\u00a0Large Language Models in\u00a0Virtual Reality for\u00a0Traditional Scottish Curling"],"prefix":"10.1007","author":[{"ORCID":"https:\/\/orcid.org\/0009-0005-8838-3230","authenticated-orcid":false,"given":"Ka Hei Carrie","family":"Lau","sequence":"first","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0000-0002-4594-4318","authenticated-orcid":false,"given":"Efe","family":"Bozkir","sequence":"additional","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0000-0003-3934-433X","authenticated-orcid":false,"given":"Hong","family":"Gao","sequence":"additional","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0000-0003-3146-4484","authenticated-orcid":false,"given":"Enkelejda","family":"Kasneci","sequence":"additional","affiliation":[]}],"member":"297","published-online":{"date-parts":[[2025,5,12]]},"reference":[{"key":"11_CR1","doi-asserted-by":"publisher","unstructured":"Addis, M.: New technologies and cultural consumption. Edutainment is born. Eur. J. Market. 39, 729\u2013736 (2005). https:\/\/doi.org\/10.1108\/03090560510601734","DOI":"10.1108\/03090560510601734"},{"key":"11_CR2","doi-asserted-by":"publisher","unstructured":"Anderson, E., McLoughlin, L., Liarokapis, F., Peters, C., Petridis, P., de\u00a0Freitas, S.: Developing serious games for cultural heritage: a state-of-the-art review. Virtual Reality 14, 255\u2013275 (2010). https:\/\/doi.org\/10.1007\/s10055-010-0177-3","DOI":"10.1007\/s10055-010-0177-3"},{"key":"11_CR3","doi-asserted-by":"publisher","unstructured":"Aristidou, A., Andreou, N., Charalambous, L., Yiannakidis, A., Chrysanthou, Y.: Virtual dance museum: the case of Greek\/Cypriot folk dancing. In: Hulusic, V., Chalmers, A. (eds.) Eurographics Workshop on Graphics and Cultural Heritage. The Eurographics Association, VIENNA, Austria (2021). https:\/\/doi.org\/10.2312\/gch.20211405","DOI":"10.2312\/gch.20211405"},{"key":"11_CR4","doi-asserted-by":"publisher","unstructured":"Augenstein, I., et al.: Factuality challenges in the era of large language models (2023). https:\/\/doi.org\/10.48550\/arXiv.2310.05189","DOI":"10.48550\/arXiv.2310.05189"},{"key":"11_CR5","doi-asserted-by":"publisher","unstructured":"Bansal, G., Chamola, V., Hussain, A., Guizani, M., Niyato, D.: Transforming conversations with AI-a comprehensive study of ChatGPT. Cogn. Comput., 1\u201324 (2024). https:\/\/doi.org\/10.1007\/s12559-023-10236-2","DOI":"10.1007\/s12559-023-10236-2"},{"key":"11_CR6","doi-asserted-by":"publisher","unstructured":"Bekele, M.K., Pierdicca, R., Frontoni, E., Malinverni, E.S., Gain, J.: A survey of augmented, virtual, and mixed reality for cultural heritage. J. Comput. Cult. Herit. 11(2) (2018). https:\/\/doi.org\/10.1145\/3145534","DOI":"10.1145\/3145534"},{"key":"11_CR7","doi-asserted-by":"publisher","unstructured":"Boiano, S., Borda, A., Gaia, G., Rossi, S., Cuomo, P.: Chatbots and new audience opportunities for museums and heritage organisations. Springer Series on Cultural Computing, pp. 164\u2013171 (2018). https:\/\/doi.org\/10.14236\/ewic\/EVA2018.33","DOI":"10.14236\/ewic\/EVA2018.33"},{"key":"11_CR8","doi-asserted-by":"publisher","unstructured":"Boiano, S., Gaia, G.: Real-time messaging platforms for storytelling and gamification in museums: a case history in Milan, pp. 291\u2013293 (2016). https:\/\/doi.org\/10.14236\/ewic\/EVA2016.60","DOI":"10.14236\/ewic\/EVA2016.60"},{"key":"11_CR9","doi-asserted-by":"publisher","unstructured":"Bozkir, E., \u00d6zdel, S., Lau, K.H.C., Wang, M., Gao, H., Kasneci, E.: Embedding large language models into extended reality: opportunities and challenges for inclusion, engagement, and privacy. In: Proceedings of the 6th ACM Conference on Conversational User Interfaces. ACM (2024). https:\/\/doi.org\/10.1145\/3640794.3665563","DOI":"10.1145\/3640794.3665563"},{"key":"11_CR10","doi-asserted-by":"publisher","unstructured":"Casillo, M., De\u00a0Santo, M., Mosca, R., Santaniello, D.: An ontology-based chatbot to enhance experiential learning in a cultural heritage scenario. Front. Artif. Intell. 5 (2022). https:\/\/doi.org\/10.3389\/frai.2022.808281","DOI":"10.3389\/frai.2022.808281"},{"key":"11_CR11","doi-asserted-by":"publisher","unstructured":"Chalmers, A., Parkins, J., Webb, M., Debattista, K.: Realistic humans in virtual cultural heritage, pp. 156\u2013165 (2021). https:\/\/doi.org\/10.1007\/978-3-030-83647-4_11","DOI":"10.1007\/978-3-030-83647-4_11"},{"key":"11_CR12","doi-asserted-by":"publisher","unstructured":"Chen, C., Shu, K.: Can LLM-generated misinformation be detected? (2023). https:\/\/doi.org\/10.48550\/arXiv.2309.13788","DOI":"10.48550\/arXiv.2309.13788"},{"key":"11_CR13","doi-asserted-by":"publisher","unstructured":"Ch\u2019ng, E., Li, Y., Cai, S., Leow, F.T.: The effects of VR environments on the acceptance, experience, and expectations of cultural heritage learning. J. Comput. Cult. Herit. 13(1) (2020). https:\/\/doi.org\/10.1145\/3352933","DOI":"10.1145\/3352933"},{"key":"11_CR14","doi-asserted-by":"publisher","unstructured":"Colace, F., Lombardi, M., Santaniello, D.: A chatbot for supporting users in cultural heritage contexts (s), pp. 22\u201327 (2020). https:\/\/doi.org\/10.18293\/DMSVIVA20-009","DOI":"10.18293\/DMSVIVA20-009"},{"key":"11_CR15","doi-asserted-by":"publisher","unstructured":"Damala, A., Ruthven, I., Hornecker, E.: The MUSETECH model: a comprehensive evaluation framework for museum technology. J. Comput. Cult. Herit. 12(1) (2019). https:\/\/doi.org\/10.1145\/3297717","DOI":"10.1145\/3297717"},{"key":"11_CR16","doi-asserted-by":"publisher","DOI":"10.1016\/j.daach.2022.e00238","volume":"27","author":"LT De Paolis","year":"2022","unstructured":"De Paolis, L.T., Chiarello, S., Gatto, C., Liaci, S., De Luca, V.: Virtual reality for the enhancement of cultural tangible and intangible heritage: the case study of the Castle of Corsano. Digit. Appl. Archaeol. Cultural Heritage 27, e00238 (2022). https:\/\/doi.org\/10.1016\/j.daach.2022.e00238","journal-title":"Digit. Appl. Archaeol. Cultural Heritage"},{"key":"11_CR17","doi-asserted-by":"publisher","unstructured":"Duranti, D., Spallazzo, D., Petrelli, D.: Smart objects and replicas: a survey of tangible and embodied interactions in museums and cultural heritage sites. J. Comput. Cultural Herit. (2024). https:\/\/doi.org\/10.1145\/3631132","DOI":"10.1145\/3631132"},{"key":"11_CR18","doi-asserted-by":"publisher","unstructured":"Gaia, G., Boiano, S., Borda, A.: Engaging museum visitors with AI: the case of chatbots (2019). https:\/\/doi.org\/10.1007\/978-3-319-97457-6_15","DOI":"10.1007\/978-3-319-97457-6_15"},{"key":"11_CR19","doi-asserted-by":"publisher","unstructured":"Gibbons, J.D., Chakraborti, S.: Comparisons of the Mann-Whitney, student\u2019s t, and alternate t tests for means of normal distributions. J. Exp. Educ. 59(3), 258\u2013267 (1991). https:\/\/doi.org\/10.1080\/00220973.1991.10806565","DOI":"10.1080\/00220973.1991.10806565"},{"key":"11_CR20","unstructured":"Giuliano, G., Stefania, B.: Make your museum talk: natural language interfaces for cultural institutions. In: Museums and the Web 2003: Proceedings, Archives & Museum Informatics, Charlotte, North Carolina, USA (2003). http:\/\/www.archimuse.com\/mw2003\/papers\/gaia\/gaia.html"},{"key":"11_CR21","unstructured":"Glass, M.: Processing language input in the CIRCSIM-Tutor intelligent tutoring system (2000). https:\/\/api.semanticscholar.org\/CorpusID:14522149"},{"key":"11_CR22","doi-asserted-by":"publisher","first-page":"275","DOI":"10.1016\/j.susoc.2022.05.004","volume":"3","author":"A Haleem","year":"2022","unstructured":"Haleem, A., Javaid, M., Qadri, M.A., Suman, R.: Understanding the role of digital technologies in education: a review. Sustain. Oper. Comput. 3, 275\u2013285 (2022). https:\/\/doi.org\/10.1016\/j.susoc.2022.05.004","journal-title":"Sustain. Oper. Comput."},{"key":"11_CR23","doi-asserted-by":"publisher","unstructured":"Hassenzahl, M., Burmester, M., Koller, F.: AttrakDiff: Ein Fragebogen zur Messung wahrgenommener hedonischer und pragmatischer Qualit\u00e4t, pp. 187\u2013196. Vieweg+Teubner Verlag, Wiesbaden (2003). https:\/\/doi.org\/10.1007\/978-3-322-80058-9_19","DOI":"10.1007\/978-3-322-80058-9_19"},{"key":"11_CR24","unstructured":"Herald and Times Archive: Bonspiel curling \u2018grand match\u2019 scrapped as lake of Menteith ice melts, January 2010. https:\/\/www.heraldscotland.com\/default_content\/12604107.bonspiel-curling-grand-match-scrapped-lake-menteith-ice-melts\/"},{"key":"11_CR25","doi-asserted-by":"publisher","unstructured":"Higgins, N.: Changing climate; changing life\u2013climate change and indigenous intangible cultural heritage. Laws 11 (2022). https:\/\/doi.org\/10.3390\/laws11030047","DOI":"10.3390\/laws11030047"},{"key":"11_CR26","unstructured":"Honey, P., Mumford, A.: The Manual of Learning Styles. Peter Honey (1986)"},{"key":"11_CR27","doi-asserted-by":"publisher","unstructured":"Hornecker, E.: \u201cI don\u2019t understand it either, but it is cool\u201d - visitor interactions with a multi-touch table in a museum, pp. 113\u2013120 (2008). https:\/\/doi.org\/10.1109\/TABLETOP.2008.4660193","DOI":"10.1109\/TABLETOP.2008.4660193"},{"key":"11_CR28","doi-asserted-by":"publisher","unstructured":"Hou, Y., Kenderdine, S., Picca, D., Egloff, M., Adamou, A.: Digitizing intangible cultural heritage embodied: state of the art. J. Comput. Cult. Herit. 15(3) (2022). https:\/\/doi.org\/10.1145\/3494837","DOI":"10.1145\/3494837"},{"key":"11_CR29","doi-asserted-by":"publisher","unstructured":"Hudson, S., Matson-Barkat, S., Nico, P., Jegou, G.: With or without You? Interaction and immersion in a virtual reality experience. J. Bus. Res. 100 (2018). https:\/\/doi.org\/10.1016\/j.jbusres.2018.10.062","DOI":"10.1016\/j.jbusres.2018.10.062"},{"key":"11_CR30","doi-asserted-by":"publisher","unstructured":"Hupperetz, W., Carlani, R., Pletinckx, D., Pietroni, E.: Etruscanning 3D project. The 3D reconstruction of the Regolini Galassi Tomb as a research tool and a new approach in storytelling. Virtual Archaeol. Rev. 3 (2012). https:\/\/doi.org\/10.4995\/var.2012.4395","DOI":"10.4995\/var.2012.4395"},{"key":"11_CR31","doi-asserted-by":"publisher","unstructured":"Huschens, M., Briesch, M., Sobania, D., Rothlauf, F.: Do You trust ChatGPT? \u2013 Perceived credibility of human and AI-generated content (2023). https:\/\/doi.org\/10.48550\/arXiv.2309.02524","DOI":"10.48550\/arXiv.2309.02524"},{"key":"11_CR32","doi-asserted-by":"publisher","unstructured":"Hutson, J., Olsen, T.: Virtual reality and art history: a case study of digital humanities and immersive learning environments. J. High. Educ. Theory Pract. 22(2) (2022). https:\/\/doi.org\/10.33423\/jhetp.v22i2.5036","DOI":"10.33423\/jhetp.v22i2.5036"},{"key":"11_CR33","doi-asserted-by":"publisher","unstructured":"Idris, M.Z., Mustaffa, N., Yusoff, S.: Preservation of intangible cultural heritage using advance digital technology: issues and challenges. Harmonia J. Arts Res. Educ. 16, 1 (2016). https:\/\/doi.org\/10.15294\/harmonia.v16i1.6353","DOI":"10.15294\/harmonia.v16i1.6353"},{"key":"11_CR34","doi-asserted-by":"publisher","first-page":"268","DOI":"10.1016\/j.culher.2023.06.001","volume":"62","author":"C Innocente","year":"2023","unstructured":"Innocente, C., Ulrich, L., Moos, S., Vezzetti, E.: A framework study on the use of immersive XR technologies in the cultural heritage domain. J. Cult. Herit. 62, 268\u2013283 (2023). https:\/\/doi.org\/10.1016\/j.culher.2023.06.001","journal-title":"J. Cult. Herit."},{"key":"11_CR35","doi-asserted-by":"publisher","unstructured":"Izumi, K., et al.: Response generation for cognitive behavioral therapy with large language models: comparative study with Socratic questioning (2024). https:\/\/doi.org\/10.48550\/arXiv.2401.15966","DOI":"10.48550\/arXiv.2401.15966"},{"key":"11_CR36","doi-asserted-by":"publisher","DOI":"10.1016\/j.compedu.2023.104898","volume":"206","author":"J Jeon","year":"2023","unstructured":"Jeon, J., Lee, S., Choe, H.: Beyond ChatGPT: a conceptual framework and systematic review of speech-recognition chatbots for language learning. Comput. Educ. 206, 104898 (2023). https:\/\/doi.org\/10.1016\/j.compedu.2023.104898","journal-title":"Comput. Educ."},{"key":"11_CR37","doi-asserted-by":"publisher","unstructured":"Liest\u00f8l, G.: Along the Appian way. Storytelling and memory across time and space in mobile augmented reality (2014). https:\/\/doi.org\/10.1007\/978-3-319-13695-0_24","DOI":"10.1007\/978-3-319-13695-0_24"},{"key":"11_CR38","doi-asserted-by":"publisher","unstructured":"Lugmayr, A., Teras, M.: Immersive interactive technologies in digital humanities: a review and basic concepts. In: Proceedings of the 3rd International Workshop on Immersive Media Experiences, ImmersiveME 2015, pp. 31\u201336. Association for Computing Machinery, New York, NY, USA (2015). https:\/\/doi.org\/10.1145\/2814347.2814354","DOI":"10.1145\/2814347.2814354"},{"key":"11_CR39","doi-asserted-by":"publisher","first-page":"202","DOI":"10.1016\/j.culher.2019.04.004","volume":"39","author":"O Mah","year":"2019","unstructured":"Mah, O., et al.: Generating a virtual tour for the preservation of the (in)tangible cultural heritage of Tampines Chinese temple in Singapore. J. Cult. Herit. 39, 202\u2013211 (2019). https:\/\/doi.org\/10.1016\/j.culher.2019.04.004","journal-title":"J. Cult. Herit."},{"key":"11_CR40","doi-asserted-by":"publisher","unstructured":"Marsili, G., Orlandi, L.: Digital humanities and cultural heritage preservation. Stud. Digit. Heritage 3, 144\u2013155 (2020). https:\/\/doi.org\/10.14434\/sdh.v3i2.27721","DOI":"10.14434\/sdh.v3i2.27721"},{"key":"11_CR41","doi-asserted-by":"publisher","unstructured":"Miguel-Alonso, I., Checa, D., Guillen-Sanz, H., Bustillo, A.: Evaluation of the novelty effect in immersive virtual reality learning experiences. Virtual Reality 28 (2024). https:\/\/doi.org\/10.1007\/s10055-023-00926-5","DOI":"10.1007\/s10055-023-00926-5"},{"key":"11_CR42","doi-asserted-by":"publisher","unstructured":"Mohseni, S., Zarei, N., Ragan, E.D.: A multidisciplinary survey and framework for design and evaluation of explainable AI systems. ACM Trans. Interact. Intell. Syst. 11(3\u20134) (2021). https:\/\/doi.org\/10.1145\/3387166","DOI":"10.1145\/3387166"},{"key":"11_CR43","unstructured":"OpenAI: GPT-4 technical report (2023)"},{"key":"11_CR44","doi-asserted-by":"publisher","unstructured":"Otero-Pailos, J.: Experimental preservation. Places J. (2016). https:\/\/doi.org\/10.22269\/160913","DOI":"10.22269\/160913"},{"key":"11_CR45","doi-asserted-by":"publisher","unstructured":"Paliokas, I., Sylaiou, S.: The use of serious games in museum visits and exhibitions: a systematic mapping study (2016). https:\/\/doi.org\/10.1109\/VS-GAMES.2016.7590371","DOI":"10.1109\/VS-GAMES.2016.7590371"},{"issue":"2","key":"11_CR46","doi-asserted-by":"publisher","first-page":"343","DOI":"10.1177\/20530196211005482","volume":"10","author":"J Pearson","year":"2023","unstructured":"Pearson, J., Jackson, G., McNamara, K.E.: Climate-driven losses to knowledge systems and cultural heritage: a literature review exploring the impacts on indigenous and local cultures. Anthropocene Rev. 10(2), 343\u2013366 (2023). https:\/\/doi.org\/10.1177\/20530196211005482","journal-title":"Anthropocene Rev."},{"key":"11_CR47","doi-asserted-by":"publisher","unstructured":"Pisoni, G., D\u00edaz-Rodr\u00edguez, N., Gijlers, H., Tonolli, L.: Human-centered artificial intelligence for designing accessible cultural heritage. Appl. Sci. 11(2) (2021). https:\/\/doi.org\/10.3390\/app11020870","DOI":"10.3390\/app11020870"},{"key":"11_CR48","unstructured":"Pujol, L., Roussou, M., Poulo, S., Balet, O., Vayanou, M., Ioannidis, Y.E.: Personalizing interactive digital storytelling in archaeological museums: the chess project (2011). https:\/\/api.semanticscholar.org\/CorpusID:27380602"},{"key":"11_CR49","doi-asserted-by":"publisher","unstructured":"P\u0103tru-Stupariu, I., Pascu, M., B\u00fcrgi, M.: Exploring tangible and intangible heritage and its resilience as a basis to understand the cultural landscapes of Saxon communities in southern Transylvania (Romania). Sustainability 11(11) (2019). https:\/\/doi.org\/10.3390\/su11113102","DOI":"10.3390\/su11113102"},{"key":"11_CR50","doi-asserted-by":"publisher","unstructured":"Qi, J., et al.: The art of SOCRATIC QUESTIONING: recursive thinking with large language models. In: Bouamor, H., Pino, J., Bali, K. (eds.) Proceedings of the 2023 Conference on Empirical Methods in Natural Language Processing, pp. 4177\u20134199. Association for Computational Linguistics, Singapore, December 2023. https:\/\/doi.org\/10.18653\/v1\/2023.emnlp-main.255","DOI":"10.18653\/v1\/2023.emnlp-main.255"},{"key":"11_CR51","doi-asserted-by":"publisher","unstructured":"Reunanen, M., Diaz, L., Horttana, T.: A holistic user-centered approach to immersive digital cultural heritage installations. J. Comput. Cult. Heritage 7, 1\u201316 (2015). https:\/\/doi.org\/10.1145\/2637485","DOI":"10.1145\/2637485"},{"key":"11_CR52","doi-asserted-by":"publisher","unstructured":"R\u00f6ll, V., Meyer, C.: Young people\u2019s perceptions of world cultural heritage: suggestions for a critical and reflexive world heritage education. Sustainability 12(20) (2020). https:\/\/doi.org\/10.3390\/su12208640","DOI":"10.3390\/su12208640"},{"key":"11_CR53","unstructured":"United Nations Educational, Scientific and Cultural Organization: Text of the convention for the safeguarding of the intangible cultural heritage (2003). https:\/\/ich.unesco.org\/en\/convention"},{"key":"11_CR54","doi-asserted-by":"publisher","unstructured":"Skovfoged, M.M., Viktor, M., Sokolov, M.K., Hansen, A., Nielsen, H.H., Rodil, K.: The tales of the Tokoloshe: safeguarding intangible cultural heritage using virtual reality. In: Proceedings of the Second African Conference for Human Computer Interaction: Thriving Communities, AfriCHI 2018. Association for Computing Machinery, New York, NY, USA (2018). https:\/\/doi.org\/10.1145\/3283458.3283484","DOI":"10.1145\/3283458.3283484"},{"key":"11_CR55","volume-title":"Curling: An Illustrated History","author":"DB Smith","year":"1981","unstructured":"Smith, D.B.: Curling: An Illustrated History. John Donald Publishers Ltd., Edinburgh, Scottland (1981)"},{"key":"11_CR56","doi-asserted-by":"publisher","unstructured":"Suhadi, S.M., Mohamed, H., Zaid, N.M., Abdullah, Z., Aris, B., Sanmugam, M.: Implementation of Socratic method in online learning to enhance creative thinking: analysis review. In: 2016 4th International Conference on Information and Communication Technology (ICoICT), pp.\u00a01\u20134 (2016). https:\/\/doi.org\/10.1109\/ICoICT.2016.7571875","DOI":"10.1109\/ICoICT.2016.7571875"},{"issue":"5","key":"11_CR57","doi-asserted-by":"publisher","first-page":"408","DOI":"10.1080\/13527258.2016.1171245","volume":"23","author":"J Taylor","year":"2017","unstructured":"Taylor, J., Gibson, L.K.: Digitisation, digital interaction and social media: embedded barriers to democratic heritage. Int. J. Herit. Stud. 23(5), 408\u2013420 (2017). https:\/\/doi.org\/10.1080\/13527258.2016.1171245","journal-title":"Int. J. Herit. Stud."},{"issue":"2","key":"11_CR58","doi-asserted-by":"publisher","first-page":"1227","DOI":"10.3390\/heritage6020068","volume":"6","author":"G Trichopoulos","year":"2023","unstructured":"Trichopoulos, G., Alexandridis, G., Caridakis, G.: A survey on computational and emergent digital storytelling. Heritage 6(2), 1227\u20131263 (2023). https:\/\/doi.org\/10.3390\/heritage6020068","journal-title":"Heritage"},{"key":"11_CR59","doi-asserted-by":"publisher","unstructured":"Trunfio, M., Lucia, M., Campana, S., Magnelli, A.: Innovating the cultural heritage museum service model through virtual reality and augmented reality: the effects on the overall visitor experience and satisfaction. J. Heritage Tourism 17 (2021). https:\/\/doi.org\/10.1080\/1743873X.2020.1850742","DOI":"10.1080\/1743873X.2020.1850742"},{"key":"11_CR60","doi-asserted-by":"publisher","unstructured":"Varitimiadis, S., Kotis, K., Skamagis, A., Tzortzakakis, A., Tsekouras, G., Spiliotopoulos, D.: Towards implementing an AI chatbot platform for museums. In: International Conference on Cultural Informatics, Communication & Media Studies, vol. 1 (2020). https:\/\/doi.org\/10.12681\/cicms.2732","DOI":"10.12681\/cicms.2732"},{"key":"11_CR61","doi-asserted-by":"publisher","unstructured":"Vasile, V., Surugiu, M.R., Login, I.A., Cristea, A.: Changes in cultural heritage consumption model: challenges and limits. Procedia - Soc. Behav. Sci. 188 (2015). https:\/\/doi.org\/10.1016\/j.sbspro.2015.03.337","DOI":"10.1016\/j.sbspro.2015.03.337"},{"key":"11_CR62","doi-asserted-by":"publisher","unstructured":"Webster, R., Dues, J.: System Usability Scale (SUS): Oculus Rift\u00ae DK2 and Samsung Gear VR\u00ae (2017). https:\/\/doi.org\/10.18260\/1-2-28899","DOI":"10.18260\/1-2-28899"},{"key":"11_CR63","doi-asserted-by":"publisher","DOI":"10.2139\/SSRN.3728670","author":"C Wulf","year":"2004","unstructured":"Wulf, C.: Crucial points in the transmission and learning of intangible heritage. Soc. Sci. Res. Netw. (2004). https:\/\/doi.org\/10.2139\/SSRN.3728670","journal-title":"Soc. Sci. Res. Netw."},{"key":"11_CR64","doi-asserted-by":"publisher","unstructured":"Xu, C., et al.: Align on the fly: adapting chatbot behavior to established norms (2023). https:\/\/doi.org\/10.48550\/arXiv.2312.15907","DOI":"10.48550\/arXiv.2312.15907"},{"key":"11_CR65","doi-asserted-by":"publisher","unstructured":"Yenduri, G., et al.: GPT (generative pre-trained transformer)-a comprehensive review on enabling technologies, potential applications, emerging challenges, and future directions. IEEE Access 12, 54608\u201354649 (2023). https:\/\/doi.org\/10.1109\/ACCESS.2024.3389497","DOI":"10.1109\/ACCESS.2024.3389497"},{"key":"11_CR66","doi-asserted-by":"publisher","unstructured":"Yildirim, G., Elban, M., Yildirim, S.: Analysis of use of virtual reality technologies in history education: a case study. Asian J. Educ. Train. 4, 62\u201369 (2018). https:\/\/doi.org\/10.20448\/journal.522.2018.42.62.69","DOI":"10.20448\/journal.522.2018.42.62.69"},{"key":"11_CR67","doi-asserted-by":"publisher","unstructured":"Zhang, L., Wang, Y., Tang, Z., Liu, X., Zhang, M.: A virtual experience system of bamboo weaving for sustainable research on intangible cultural heritage based on VR technology. Sustainability 15(4) (2023). https:\/\/doi.org\/10.3390\/su15043134","DOI":"10.3390\/su15043134"}],"container-title":["Lecture Notes in Computer Science","Computer Vision \u2013 ECCV 2024 Workshops"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-031-91572-7_11","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,5,23]],"date-time":"2025-05-23T08:15:13Z","timestamp":1747988113000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1007\/978-3-031-91572-7_11"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2025]]},"ISBN":["9783031915710","9783031915727"],"references-count":67,"URL":"https:\/\/doi.org\/10.1007\/978-3-031-91572-7_11","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"value":"0302-9743","type":"print"},{"value":"1611-3349","type":"electronic"}],"subject":[],"published":{"date-parts":[[2025]]},"assertion":[{"value":"12 May 2025","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}},{"value":"ECCV","order":1,"name":"conference_acronym","label":"Conference Acronym","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"European Conference on Computer Vision","order":2,"name":"conference_name","label":"Conference Name","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Milan","order":3,"name":"conference_city","label":"Conference City","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Italy","order":4,"name":"conference_country","label":"Conference Country","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2024","order":5,"name":"conference_year","label":"Conference Year","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"29 September 2024","order":7,"name":"conference_start_date","label":"Conference Start Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"4 October 2024","order":8,"name":"conference_end_date","label":"Conference End Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"18","order":9,"name":"conference_number","label":"Conference Number","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"eccv2024","order":10,"name":"conference_id","label":"Conference ID","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"https:\/\/eccv2024.ecva.net\/","order":11,"name":"conference_url","label":"Conference URL","group":{"name":"ConferenceInfo","label":"Conference Information"}}]}}