{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,7,5]],"date-time":"2025-07-05T19:40:05Z","timestamp":1751744405987,"version":"3.41.0"},"publisher-location":"Cham","reference-count":48,"publisher":"Springer Nature Switzerland","isbn-type":[{"type":"print","value":"9783031937453"},{"type":"electronic","value":"9783031937460"}],"license":[{"start":{"date-parts":[[2025,1,1]],"date-time":"2025-01-01T00:00:00Z","timestamp":1735689600000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"},{"start":{"date-parts":[[2025,1,1]],"date-time":"2025-01-01T00:00:00Z","timestamp":1735689600000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2025]]},"DOI":"10.1007\/978-3-031-93746-0_7","type":"book-chapter","created":{"date-parts":[[2025,5,30]],"date-time":"2025-05-30T18:00:00Z","timestamp":1748628000000},"page":"80-93","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":0,"title":["An Analysis of the Fun Elements in Gamification Design for Mobile Learning Applications"],"prefix":"10.1007","author":[{"given":"Qiuyue","family":"Zhao","sequence":"first","affiliation":[]},{"given":"Yang","family":"Liu","sequence":"additional","affiliation":[]},{"given":"Xinying","family":"Wang","sequence":"additional","affiliation":[]}],"member":"297","published-online":{"date-parts":[[2025,5,25]]},"reference":[{"issue":"2","key":"7_CR1","doi-asserted-by":"publisher","first-page":"1","DOI":"10.1145\/2543581.2543594","volume":"46","author":"OR Pereira","year":"2013","unstructured":"Pereira, O.R., Rodrigues, J.J.: Survey and analysis of current mobile learning applications and technologies. ACM Comput. Surv. (CSUR) 46(2), 1\u201335 (2013)","journal-title":"ACM Comput. Surv. (CSUR)"},{"issue":"3","key":"7_CR2","doi-asserted-by":"publisher","first-page":"581","DOI":"10.1016\/j.compedu.2005.10.011","volume":"49","author":"LF Motiwalla","year":"2007","unstructured":"Motiwalla, L.F.: Mobile learning: A framework and evaluation. Comput. Educ. 49(3), 581\u2013596 (2007)","journal-title":"Comput. Educ."},{"unstructured":"https:\/\/www.cnnic.com.cn\/IDR\/ReportDownloads\/202212\/P020221209344717199824.pdf","key":"7_CR3"},{"unstructured":"Senaratne, S.I., Samarasinghe, S.M.: Factors affecting the intention to adopt m-learning","key":"7_CR4"},{"issue":"3\u20134","key":"7_CR5","doi-asserted-by":"publisher","first-page":"299","DOI":"10.1080\/00461520.1991.9653136","volume":"26","author":"U Schiefele","year":"1991","unstructured":"Schiefele, U.: Interest, learning, and motivation. Educ. Psychol. 26(3\u20134), 299\u2013323 (1991)","journal-title":"Educ. Psychol."},{"issue":"4","key":"7_CR6","doi-asserted-by":"publisher","first-page":"499","DOI":"10.1007\/s40692-018-0127-8","volume":"5","author":"K Nikolopoulou","year":"2018","unstructured":"Nikolopoulou, K.: Mobile learning usage and acceptance: perceptions of secondary school students. J. Comput. Educ. 5(4), 499\u2013519 (2018)","journal-title":"J. Comput. Educ."},{"key":"7_CR7","doi-asserted-by":"publisher","DOI":"10.1016\/j.techsoc.2022.101929","volume":"68","author":"Y Singh","year":"2022","unstructured":"Singh, Y., Suri, P.K.: An empirical analysis of mobile learning app usage experience. Technol. Soc. 68, 101929 (2022)","journal-title":"Technol. Soc."},{"doi-asserted-by":"crossref","unstructured":"Deterding, S., Dixon, D., Khaled, R., Nacke, L.: From game design elements to gamefulness: defining \u201cgamification\u201d. In: Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, pp. 9\u201315 (September 2011)","key":"7_CR8","DOI":"10.1145\/2181037.2181040"},{"issue":"4","key":"7_CR9","first-page":"419","volume":"35","author":"J Hamari","year":"2015","unstructured":"Hamari, J., Koivisto, J.: Why do people use gamification services? Int. J. Inf. Manage. 35(4), 419\u2013431 (2015)","journal-title":"Int. J. Inf. Manage."},{"unstructured":"https:\/\/files.eric.ed.gov\/fulltext\/ED603277.pdf","key":"7_CR10"},{"issue":"4","key":"7_CR11","doi-asserted-by":"publisher","first-page":"411","DOI":"10.1016\/j.bushor.2015.03.006","volume":"58","author":"K Robson","year":"2015","unstructured":"Robson, K., Plangger, K., Kietzmann, J.H., McCarthy, I., Pitt, L.: Is it all a game? understanding the principles of gamification. Bus. Horiz. 58(4), 411\u2013420 (2015)","journal-title":"Bus. Horiz."},{"issue":"1","key":"7_CR12","doi-asserted-by":"publisher","first-page":"21","DOI":"10.1007\/s12525-015-0212-z","volume":"27","author":"K Huotari","year":"2017","unstructured":"Huotari, K., Hamari, J.: A definition for gamification: anchoring gamification in the service marketing literature. Electron. Mark. 27(1), 21\u201331 (2017)","journal-title":"Electron. Mark."},{"unstructured":"Dawud, Y., Nikolic, S.: Impact of gamification on social network platforms (2020)","key":"7_CR13"},{"doi-asserted-by":"crossref","unstructured":"Feng, L., Shen, X., Xie, Z., Yan, X.: How gamification-based course drives online learners\u2019 engagement: focusing on intrinsic motivation and effect mechanism. Educ. Inform. Technol., 1\u201335 (2024)","key":"7_CR14","DOI":"10.1007\/s10639-024-13242-5"},{"issue":"7","key":"7_CR15","doi-asserted-by":"publisher","first-page":"64","DOI":"10.3991\/ijet.v11i07.5455","volume":"11","author":"Z Turan","year":"2016","unstructured":"Turan, Z., Avinc, Z., Kara, K., G\u00f6ktas, Y.: Gamification and education: achievements, cognitive loads, and views of students. Int. J. Emerg. Technol. Learn. 11(7), 64\u201369 (2016)","journal-title":"Int. J. Emerg. Technol. Learn."},{"unstructured":"Phung, Q.D.: The negative effect of gamification in e-learning in the eyes of university students (2020)","key":"7_CR16"},{"doi-asserted-by":"crossref","unstructured":"Knaving, K., Bj\u00f6rk, S.: Designing for fun and play: exploring possibilities in design for gamification. In: Proceedings of the First International Conference on Gameful Design, Research, and Applications, pp. 131\u2013134 (October 2013)","key":"7_CR17","DOI":"10.1145\/2583008.2583032"},{"issue":"1","key":"7_CR18","doi-asserted-by":"publisher","first-page":"173","DOI":"10.21608\/idj.2015.101968","volume":"5","author":"GW Aziz","year":"2015","unstructured":"Aziz, G.W.: Impact of gamification in human behavior modification through fun design. Inter. Design J. 5(1), 173\u2013180 (2015)","journal-title":"Inter. Design J."},{"key":"7_CR19","doi-asserted-by":"publisher","first-page":"118","DOI":"10.1016\/j.techfore.2018.01.023","volume":"132","author":"CL Hsu","year":"2018","unstructured":"Hsu, C.L., Chen, M.C.: How does gamification improve user experience? An empirical investigation on the antecedents and consequences of user experience and its mediating role. Technol. Forecast. Soc. Chang. 132, 118\u2013129 (2018)","journal-title":"Technol. Forecast. Soc. Chang."},{"key":"7_CR20","doi-asserted-by":"publisher","first-page":"365","DOI":"10.1016\/j.jbusres.2019.01.031","volume":"106","author":"J Hwang","year":"2020","unstructured":"Hwang, J., Choi, L.: Having fun while receiving rewards\u202f?\u202f: exploration of gamification in loyalty programs for consumer loyalty. J. Bus. Res. 106, 365\u2013376 (2020)","journal-title":"J. Bus. Res."},{"doi-asserted-by":"crossref","unstructured":"Buxbaum, O., Buxbaum, O.: The SOR-model. Key insights into basic mechanisms of mental activity, pp. 7\u20139 (2016)","key":"7_CR21","DOI":"10.1007\/978-3-319-29467-4_2"},{"unstructured":"Bunchball, I.: Gamification 101: An introduction to the use of game dynamics to influence behavior. White Paper, p. 9 (2010)","key":"7_CR22"},{"key":"7_CR23","first-page":"22","volume":"8","author":"K Werbach","year":"2014","unstructured":"Werbach, K., Mehta, A.: The spectrum opportunity: Sharing as the solution to the wireless crunch. Int. J. Commun. 8, 22 (2014)","journal-title":"Int. J. Commun."},{"unstructured":"Caillois, R.: The classification of games. In: The Game Design Reader: A Rules of Play Anthology, MIT Press, Cambridge, Massachusetts, pp. 129\u2013155 (2006)","key":"7_CR24"},{"key":"7_CR25","doi-asserted-by":"publisher","first-page":"35","DOI":"10.1016\/j.compedu.2015.04.001","volume":"87","author":"NE Cagiltay","year":"2015","unstructured":"Cagiltay, N.E., Ozcelik, E., Ozcelik, N.S.: The effect of competition on learning in games. Comput. Educ. 87, 35\u201341 (2015)","journal-title":"Comput. Educ."},{"issue":"3","key":"7_CR26","doi-asserted-by":"publisher","first-page":"161","DOI":"10.1002\/(SICI)1099-0771(199809)11:3<161::AID-BDM296>3.0.CO;2-S","volume":"11","author":"N Friedland","year":"1998","unstructured":"Friedland, N.: Games of luck and games of chance: the effect of luck-versus chance-orientation on gambling decisions. J. Behav. Decis. Mak. 11(3), 161\u2013179 (1998)","journal-title":"J. Behav. Decis. Mak."},{"doi-asserted-by":"crossref","unstructured":"Marshall, J., Benford, S., Byrne, R., Tennent, P.: Sensory alignment in immersive entertainment. In: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, pp. 1\u201313 (May 2019)","key":"7_CR27","DOI":"10.1145\/3290605.3300930"},{"issue":"2","key":"7_CR28","doi-asserted-by":"publisher","first-page":"220","DOI":"10.1177\/2372732216655542","volume":"3","author":"JM Harackiewicz","year":"2016","unstructured":"Harackiewicz, J.M., Smith, J.L., Priniski, S.J.: Interest matters: the importance of promoting interest in education. Policy Insights Behav. Brain Sci. 3(2), 220\u2013227 (2016)","journal-title":"Policy Insights Behav. Brain Sci."},{"issue":"4","key":"7_CR29","doi-asserted-by":"publisher","first-page":"1","DOI":"10.1037\/h0093666","volume":"68","author":"JP Guilford","year":"1954","unstructured":"Guilford, J.P., Christensen, P.R., Bond, N.A., Jr., Sutton, M.A.: A factor analysis study of human interests. Psychol. Monogr. Gen. Appl. 68(4), 1 (1954)","journal-title":"Psychol. Monogr. Gen. Appl."},{"issue":"3","key":"7_CR30","doi-asserted-by":"publisher","first-page":"257","DOI":"10.1207\/s1532799xssr0303_4","volume":"3","author":"U Schiefele","year":"1999","unstructured":"Schiefele, U.: Interest and learning from text. Sci. Stud. Read. 3(3), 257\u2013279 (1999)","journal-title":"Sci. Stud. Read."},{"issue":"1","key":"7_CR31","doi-asserted-by":"publisher","first-page":"14","DOI":"10.2307\/1412821","volume":"19","author":"WH Burnham","year":"1908","unstructured":"Burnham, W.H.: Attention and interest. Am. J. Psychol. 19(1), 14\u201318 (1908)","journal-title":"Am. J. Psychol."},{"key":"7_CR32","doi-asserted-by":"publisher","first-page":"1187","DOI":"10.1016\/j.sbspro.2012.05.272","volume":"46","author":"N Daskalovska","year":"2012","unstructured":"Daskalovska, N., Gudeva, L.K., Ivanovska, B.: Learner motivation and interest. Procedia Soc. Behav. Sci. 46, 1187\u20131191 (2012)","journal-title":"Procedia Soc. Behav. Sci."},{"key":"7_CR33","doi-asserted-by":"publisher","first-page":"37","DOI":"10.1016\/j.learninstruc.2014.01.002","volume":"32","author":"JI Rotgans","year":"2014","unstructured":"Rotgans, J.I., Schmidt, H.G.: Situational interest and learning: thirst for knowledge. Learn. Instr. 32, 37\u201350 (2014)","journal-title":"Learn. Instr."},{"key":"7_CR34","doi-asserted-by":"publisher","first-page":"104","DOI":"10.1007\/s11031-014-9419-0","volume":"39","author":"AM Durik","year":"2015","unstructured":"Durik, A.M., Shechter, O.G., Noh, M., Rozek, C.S., Harackiewicz, J.M.: What if I can\u2019t? Success expectancies moderate the effects of utility value information on situational interest and performance. Motiv. Emot. 39, 104\u2013118 (2015)","journal-title":"Motiv. Emot."},{"issue":"4","key":"7_CR35","doi-asserted-by":"publisher","first-page":"549","DOI":"10.3102\/00346543060004549","volume":"60","author":"S Hidi","year":"1990","unstructured":"Hidi, S.: Interest and its contribution as a mental resource for learning. Rev. Educ. Res. 60(4), 549\u2013571 (1990)","journal-title":"Rev. Educ. Res."},{"key":"7_CR36","doi-asserted-by":"publisher","first-page":"23","DOI":"10.1023\/A:1009004801455","volume":"13","author":"G Schraw","year":"2001","unstructured":"Schraw, G., Lehman, S.: Situational interest: a review of the literature and directions for future research. Educ. Psychol. Rev. 13, 23\u201352 (2001)","journal-title":"Educ. Psychol. Rev."},{"unstructured":"Schiefele, U.: Situational and individual interest. In: Handbook of Motivation at School, pp. 211\u2013236. Routledge (2009)","key":"7_CR37"},{"issue":"1","key":"7_CR38","doi-asserted-by":"publisher","first-page":"60","DOI":"10.1057\/ejis.2009.50","volume":"19","author":"L Deng","year":"2010","unstructured":"Deng, L., Turner, D.E., Gehling, R., Prince, B.: User experience, satisfaction, and continual usage intention of IT. Eur. J. Inf. Syst. 19(1), 60\u201375 (2010)","journal-title":"Eur. J. Inf. Syst."},{"issue":"4","key":"7_CR39","first-page":"289","volume":"30","author":"Z Deng","year":"2010","unstructured":"Deng, Z., Lu, Y., Wei, K.K., Zhang, J.: Understanding customer satisfaction and loyalty: an empirical study of mobile instant messages in China. Int. J. Inf. Manage. 30(4), 289\u2013300 (2010)","journal-title":"Int. J. Inf. Manage."},{"issue":"3","key":"7_CR40","doi-asserted-by":"publisher","first-page":"298","DOI":"10.1080\/17538157.2018.1434179","volume":"44","author":"J Li","year":"2019","unstructured":"Li, J., Liu, X., Ma, L., Zhang, W.: Users\u2019 intention to continue using social fitness-tracking apps: expectation confirmation theory and social comparison theory perspective. Inform. Health Soc. Care 44(3), 298\u2013312 (2019)","journal-title":"Inform. Health Soc. Care"},{"issue":"3","key":"7_CR41","doi-asserted-by":"publisher","first-page":"271","DOI":"10.1016\/j.im.2005.08.001","volume":"43","author":"HH Lin","year":"2006","unstructured":"Lin, H.H., Wang, Y.S.: An examination of the determinants of customer loyalty in mobile commerce contexts. Inform. Manag. 43(3), 271\u2013282 (2006)","journal-title":"Inform. Manag."},{"unstructured":"Vorderer, P., Hartmann, T., Klimmt, C.: Explaining the enjoyment of playing video games: the role of competition. In: Proceedings of the Second International Conference on Entertainment Computing, pp. 1\u20139 (May 2003)","key":"7_CR42"},{"doi-asserted-by":"crossref","unstructured":"Balkaya, M., Catak, G.: Why games are fun? the reward system in the human brain. Gamer Psychol. Behav. 21\u201338 (2016)","key":"7_CR43","DOI":"10.1007\/978-3-319-29904-4_2"},{"issue":"2","key":"7_CR44","doi-asserted-by":"publisher","first-page":"55","DOI":"10.5204\/ssj.v8i2.379","volume":"8","author":"E Kahu","year":"2017","unstructured":"Kahu, E., Nelson, K., Picton, C.: Student interest as a key driver of engagement for first year students. Student Success 8(2), 55\u201366 (2017)","journal-title":"Student Success"},{"key":"7_CR45","doi-asserted-by":"publisher","first-page":"2899","DOI":"10.1007\/s10639-019-10094-2","volume":"25","author":"M Al-Emran","year":"2020","unstructured":"Al-Emran, M., Arpaci, I., Salloum, S.A.: An empirical examination of continuous intention to use m-learning: an integrated model. Educ. Inf. Technol. 25, 2899\u20132918 (2020)","journal-title":"Educ. Inf. Technol."},{"doi-asserted-by":"crossref","unstructured":"Chen, J. M., Shi, L. L., Liu, L., Ayorinde, A. O., Zhu, R. B., Panneerselvam, J.: User interest communities influence maximization in a competitive environment. In: 2020 16th International Conference on Mobility, Sensing and Networking (MSN), pp. 614\u2013621 (December 2020)","key":"7_CR46","DOI":"10.1109\/MSN50589.2020.00100"},{"key":"7_CR47","doi-asserted-by":"publisher","DOI":"10.1016\/j.entcom.2019.100305","volume":"31","author":"MM van Dooren","year":"2019","unstructured":"van Dooren, M.M., Siriaraya, P., Visch, V., Spijkerman, R., Bijkerk, L.: Reflections on the design, implementation, and adoption of a gamified eHealth application in youth mental healthcare. Entertainment Comput. 31, 100305 (2019)","journal-title":"Entertainment Comput."},{"issue":"11","key":"7_CR48","doi-asserted-by":"publisher","first-page":"630","DOI":"10.1089\/cyber.2011.0621","volume":"15","author":"C Roth","year":"2012","unstructured":"Roth, C., et al.: Playing in or out of character: user role differences in the experience of interactive storytelling. Cyberpsychol. Behav. Soc. Netw. 15(11), 630\u2013633 (2012)","journal-title":"Cyberpsychol. Behav. Soc. Netw."}],"container-title":["Lecture Notes in Computer Science","Learning and Collaboration Technologies"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-031-93746-0_7","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,7,5]],"date-time":"2025-07-05T19:13:42Z","timestamp":1751742822000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1007\/978-3-031-93746-0_7"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2025]]},"ISBN":["9783031937453","9783031937460"],"references-count":48,"URL":"https:\/\/doi.org\/10.1007\/978-3-031-93746-0_7","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2025]]},"assertion":[{"value":"25 May 2025","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}},{"value":"HCII","order":1,"name":"conference_acronym","label":"Conference Acronym","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"International Conference on Human-Computer Interaction","order":2,"name":"conference_name","label":"Conference Name","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Gothenburg","order":3,"name":"conference_city","label":"Conference City","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Sweden","order":4,"name":"conference_country","label":"Conference Country","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2025","order":5,"name":"conference_year","label":"Conference Year","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"22 June 2025","order":7,"name":"conference_start_date","label":"Conference Start Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"27 June 2025","order":8,"name":"conference_end_date","label":"Conference End Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"27","order":9,"name":"conference_number","label":"Conference Number","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"hcii2025","order":10,"name":"conference_id","label":"Conference ID","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"https:\/\/2025.hci.international\/","order":11,"name":"conference_url","label":"Conference URL","group":{"name":"ConferenceInfo","label":"Conference Information"}}]}}