{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,9,17]],"date-time":"2025-09-17T07:56:20Z","timestamp":1758095780193,"version":"3.44.0"},"publisher-location":"Cham","reference-count":35,"publisher":"Springer Nature Switzerland","isbn-type":[{"type":"print","value":"9783032025548"},{"type":"electronic","value":"9783032025555"}],"license":[{"start":{"date-parts":[[2025,1,1]],"date-time":"2025-01-01T00:00:00Z","timestamp":1735689600000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"},{"start":{"date-parts":[[2025,1,1]],"date-time":"2025-01-01T00:00:00Z","timestamp":1735689600000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2025]]},"DOI":"10.1007\/978-3-032-02555-5_14","type":"book-chapter","created":{"date-parts":[[2025,8,21]],"date-time":"2025-08-21T05:30:14Z","timestamp":1755754214000},"page":"193-206","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":0,"title":["Automated Planning of\u00a0Entertainment Content for\u00a0Digital Health Interventions: A Technical Feasibility Study on\u00a0Balance VS Fun"],"prefix":"10.1007","author":[{"ORCID":"https:\/\/orcid.org\/0009-0003-2505-8057","authenticated-orcid":false,"given":"L. J.","family":"James","sequence":"first","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0000-0002-5979-6547","authenticated-orcid":false,"given":"Emanuele","family":"De Pellegrin","sequence":"additional","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0000-0001-8746-8826","authenticated-orcid":false,"given":"Laura","family":"Genga","sequence":"additional","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0009-0006-8435-1407","authenticated-orcid":false,"given":"Barbara","family":"Montagne","sequence":"additional","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0000-0001-5197-3986","authenticated-orcid":false,"given":"Pieter","family":"Van Gorp","sequence":"additional","affiliation":[]}],"member":"297","published-online":{"date-parts":[[2025,8,22]]},"reference":[{"issue":"1","key":"14_CR1","doi-asserted-by":"publisher","first-page":"53","DOI":"10.1016\/j.entcom.2012.09.001","volume":"4","author":"JT Alexander","year":"2013","unstructured":"Alexander, J.T., Sear, J., Oikonomou, A.: An investigation of the effects of game difficulty on player enjoyment. Entertain. Comput. 4(1), 53\u201362 (2013)","journal-title":"Entertain. Comput."},{"issue":"4","key":"14_CR2","doi-asserted-by":"publisher","DOI":"10.2196\/35120","volume":"24","author":"S Amagai","year":"2022","unstructured":"Amagai, S., Pila, S., Kaat, A.J., Nowinski, C.J., Gershon, R.C.: Challenges in participant engagement and retention using mobile health apps: literature review. J. Med. Internet Res. 24(4), e35120 (2022)","journal-title":"J. Med. Internet Res."},{"issue":"5","key":"14_CR3","doi-asserted-by":"publisher","first-page":"573","DOI":"10.1016\/j.ergon.2011.05.001","volume":"41","author":"MJ Anzanello","year":"2011","unstructured":"Anzanello, M.J., Fogliatto, F.S.: Learning curve models and applications: literature review and research directions. Int. J. Ind. Ergon. 41(5), 573\u2013583 (2011)","journal-title":"Int. J. Ind. Ergon."},{"key":"14_CR4","doi-asserted-by":"crossref","unstructured":"Apt, K.: Principles of Constraint Programming. Cambridge university press, Cambridge (2003)","DOI":"10.1017\/CBO9780511615320"},{"key":"14_CR5","doi-asserted-by":"publisher","first-page":"507","DOI":"10.1007\/s11031-016-9549-7","volume":"40","author":"N Baumann","year":"2016","unstructured":"Baumann, N., L\u00fcrig, C., Engeser, S.: Flow and enjoyment beyond skill-demand balance: the role of game pacing curves and personality. Motiv. Emot. 40, 507\u2013519 (2016)","journal-title":"Motiv. Emot."},{"key":"14_CR6","unstructured":"Booth, V.M.: The ai systems of left 4 dead. Online (2009)"},{"issue":"4","key":"14_CR7","doi-asserted-by":"publisher","first-page":"31","DOI":"10.1145\/1232743.1232769","volume":"50","author":"J Chen","year":"2007","unstructured":"Chen, J.: Flow in games (and everything else). Commun. ACM 50(4), 31\u201334 (2007)","journal-title":"Commun. ACM"},{"key":"14_CR8","doi-asserted-by":"publisher","first-page":"841","DOI":"10.1016\/S1574-6526(07)03022-2","volume":"3","author":"A Cimatti","year":"2008","unstructured":"Cimatti, A., Pistore, M., Traverso, P.: Automated planning. Found. Artif. Intell. 3, 841\u2013867 (2008)","journal-title":"Found. Artif. Intell."},{"key":"14_CR9","unstructured":"Csikszentmihalyi, M., Csikzentmihaly, M.: Flow: The Psychology of Optimal Experience, vol.\u00a01990. Harper & Row, New York (1990)"},{"issue":"2","key":"14_CR10","doi-asserted-by":"publisher","first-page":"105","DOI":"10.3390\/info14020105","volume":"14","author":"R Dama\u0161evi\u010dius","year":"2023","unstructured":"Dama\u0161evi\u010dius, R., Maskeli\u016bnas, R., Bla\u017eauskas, T.: Serious games and gamification in healthcare: a meta-review. Information 14(2), 105 (2023)","journal-title":"Information"},{"issue":"2","key":"14_CR11","doi-asserted-by":"publisher","first-page":"182","DOI":"10.1109\/4235.996017","volume":"6","author":"K Deb","year":"2002","unstructured":"Deb, K., Pratap, A., Agarwal, S., Meyarivan, T.: A fast and elitist multiobjective genetic algorithm: nsga-ii. IEEE Trans. Evol. Comput. 6(2), 182\u2013197 (2002)","journal-title":"IEEE Trans. Evol. Comput."},{"key":"14_CR12","doi-asserted-by":"crossref","unstructured":"DeKeyser, R.: Skill acquisition theory. In: Theories in Second Language Acquisition, pp. 83\u2013104. Routledge (2020)","DOI":"10.4324\/9780429503986-5"},{"key":"14_CR13","doi-asserted-by":"crossref","unstructured":"Deterding, S., Dixon, D., Khaled, R., Nacke, L.: From game design elements to gamefulness: defining gamification. In: Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, pp. 9\u201315 (2011)","DOI":"10.1145\/2181037.2181040"},{"key":"14_CR14","unstructured":"Erol, K., Hendler, J., Nau, D.S.: HTN planning: complexity and expressivity. In: AAAI, vol.\u00a094, pp. 1123\u20131128 (1994)"},{"issue":"1","key":"14_CR15","doi-asserted-by":"publisher","first-page":"20","DOI":"10.1145\/950566.950595","volume":"1","author":"JP Gee","year":"2003","unstructured":"Gee, J.P.: What video games have to teach us about learning and literacy. Comput. Entertain. (CIE) 1(1), 20\u201320 (2003)","journal-title":"Comput. Entertain. (CIE)"},{"key":"14_CR16","doi-asserted-by":"crossref","unstructured":"Geheeb, J., Dyrda, D., Geheeb, S.: Pacemaker: a practical tool for pacing video games. In: 2024 IEEE Conference on Games (CoG), pp.\u00a01\u20138. IEEE (2024)","DOI":"10.1109\/CoG60054.2024.10645629"},{"key":"14_CR17","doi-asserted-by":"crossref","unstructured":"Ghallab, M., Nau, D., Traverso, P.: Automated Planning: Theory and Practice. Elsevier, Amsterdam (2004)","DOI":"10.1016\/B978-155860856-6\/50021-1"},{"key":"14_CR18","doi-asserted-by":"publisher","first-page":"253","DOI":"10.1613\/jair.855","volume":"14","author":"J Hoffmann","year":"2001","unstructured":"Hoffmann, J., Nebel, B.: The ff planning system: fast plan generation through heuristic search. J. Artif. Intell. Res. 14, 253\u2013302 (2001)","journal-title":"J. Artif. Intell. Res."},{"key":"14_CR19","unstructured":"Hunicke, R., LeBlanc, M., Zubek, R., et\u00a0al.: MDA: a formal approach to game design and game research. In: Proceedings of the AAAI Workshop on Challenges in Game AI, vol.\u00a04, p.\u00a01722. San Jose, CA (2004)"},{"issue":"5","key":"14_CR20","doi-asserted-by":"publisher","DOI":"10.2196\/35371","volume":"24","author":"R Jakob","year":"2022","unstructured":"Jakob, R., et al.: Factors influencing adherence to mhealth apps for prevention or management of noncommunicable diseases: systematic review. J. Med. Internet Res. 24(5), e35371 (2022)","journal-title":"J. Med. Internet Res."},{"key":"14_CR21","unstructured":"James, L.J., De\u00a0Pellegrin, E., Genga, L., Montagne, B., Van\u00a0Gorp, P., Petrick, R.P.: Towards automated planning of level structures for digital interventions. In: 12th Italian Workshop on Planning and Scheduling, IPS 2024, pp. 74\u201388. CEUR-WS. org (2024)"},{"issue":"1","key":"14_CR22","doi-asserted-by":"publisher","first-page":"1","DOI":"10.1145\/3422158","volume":"2","author":"D Kumar","year":"2020","unstructured":"Kumar, D., Jeuris, S., Bardram, J.E., Dragoni, N.: Mobile and wearable sensing frameworks for mhealth studies and applications: a systematic review. ACM Trans. Comput. Healthc. 2(1), 1\u201328 (2020)","journal-title":"ACM Trans. Comput. Healthc."},{"key":"14_CR23","doi-asserted-by":"publisher","first-page":"293","DOI":"10.1023\/A:1022628806385","volume":"8","author":"LJ Lin","year":"1992","unstructured":"Lin, L.J.: Self-improving reactive agents based on reinforcement learning, planning and teaching. Mach. Learn. 8, 293\u2013321 (1992)","journal-title":"Mach. Learn."},{"key":"14_CR24","unstructured":"McDermott, D., et al.: Pddl-the planning domain definition language (1998)"},{"key":"14_CR25","doi-asserted-by":"crossref","unstructured":"Mustafa, A.S., Ali, N., Dhillon, J.S., Alkawsi, G., Baashar, Y.: User engagement and abandonment of mhealth: a cross-sectional survey. In: Healthcare, vol.\u00a010, p.\u00a0221. MDPI (2022)","DOI":"10.3390\/healthcare10020221"},{"key":"14_CR26","unstructured":"Organization, W.H.: Noncommunicable diseases (September 2023). https:\/\/www.who.int\/news-room\/fact-sheets\/detail\/noncommunicable-diseases. Accessed 3 Sep 2024"},{"key":"14_CR27","unstructured":"Organization, W.H., et\u00a0al.: New horizons for health through mobile technologies: second global survey on ehealth. geneva, switzerland: World health organization; 2011 (2015)"},{"key":"14_CR28","doi-asserted-by":"crossref","unstructured":"Orji, R., Tondello, G.F., Nacke, L.E.: Personalizing persuasive strategies in gameful systems to gamification user types. In: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, pp. 1\u201314 (2018)","DOI":"10.1145\/3173574.3174009"},{"issue":"1","key":"14_CR29","doi-asserted-by":"publisher","first-page":"4","DOI":"10.1038\/s41746-019-0206-x","volume":"3","author":"SP Rowland","year":"2020","unstructured":"Rowland, S.P., Fitzgerald, J.E., Holme, T., Powell, J., McGregor, A.: What is the clinical value of mhealth for patients? NPJ Digit. Med. 3(1), 4 (2020)","journal-title":"NPJ Digit. Med."},{"key":"14_CR30","unstructured":"Russell, S.J., Norvig, P.: Artificial Intelligence: A Modern Approach. Pearson, Chennai (2016)"},{"key":"14_CR31","unstructured":"Schell, J.: The Art of Game Design: A Book of Lenses. CRC press, Boca Raton (2008)"},{"issue":"3","key":"14_CR32","doi-asserted-by":"publisher","first-page":"3","DOI":"10.1145\/1077246.1077253","volume":"3","author":"P Sweetser","year":"2005","unstructured":"Sweetser, P., Wyeth, P.: Gameflow: a model for evaluating player enjoyment in games. Comput. Entertain. (CIE) 3(3), 3\u20133 (2005)","journal-title":"Comput. Entertain. (CIE)"},{"key":"14_CR33","doi-asserted-by":"crossref","unstructured":"Van\u00a0Gorp, P., Nuijten, R.: 8-year evaluation of gamebus: status quo in aiming for an open access platform to prototype and test digital health apps. In: Proceedings of the ACM on Human-Computer Interaction, vol. 7(EICS), pp. 1\u201324 (2023)","DOI":"10.1145\/3593223"},{"issue":"3","key":"14_CR34","first-page":"729","volume":"12","author":"MA Wiering","year":"2012","unstructured":"Wiering, M.A., Van Otterlo, M.: Reinforcement learning. Adapt. Learn. Optim. 12(3), 729 (2012)","journal-title":"Adapt. Learn. Optim."},{"key":"14_CR35","doi-asserted-by":"publisher","unstructured":"Zhang, W.: State-space Search: Algorithms, Complexity, Extensions, and Applications. Springer, New York (1999). https:\/\/doi.org\/10.1007\/978-1-4612-1538-7","DOI":"10.1007\/978-1-4612-1538-7"}],"container-title":["Lecture Notes in Computer Science","Entertainment Computing \u2013 ICEC 2025"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-032-02555-5_14","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,9,16]],"date-time":"2025-09-16T08:54:43Z","timestamp":1758012883000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1007\/978-3-032-02555-5_14"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2025]]},"ISBN":["9783032025548","9783032025555"],"references-count":35,"URL":"https:\/\/doi.org\/10.1007\/978-3-032-02555-5_14","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2025]]},"assertion":[{"value":"22 August 2025","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}},{"value":"The authors declare that there are no competing interests.","order":1,"name":"Ethics","group":{"name":"EthicsHeading","label":"Disclosure of Interests"}},{"value":"ICEC","order":1,"name":"conference_acronym","label":"Conference Acronym","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"International Conference on Entertainment Computing","order":2,"name":"conference_name","label":"Conference Name","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Tokyo","order":3,"name":"conference_city","label":"Conference City","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Japan","order":4,"name":"conference_country","label":"Conference Country","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2025","order":5,"name":"conference_year","label":"Conference Year","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"27 August 2025","order":7,"name":"conference_start_date","label":"Conference Start Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"30 August 2025","order":8,"name":"conference_end_date","label":"Conference End Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"24","order":9,"name":"conference_number","label":"Conference Number","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"iwec2025","order":10,"name":"conference_id","label":"Conference ID","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"https:\/\/icec2025.entcomp.org","order":11,"name":"conference_url","label":"Conference URL","group":{"name":"ConferenceInfo","label":"Conference Information"}}]}}