{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,9,17]],"date-time":"2025-09-17T07:53:27Z","timestamp":1758095607576,"version":"3.44.0"},"publisher-location":"Cham","reference-count":50,"publisher":"Springer Nature Switzerland","isbn-type":[{"type":"print","value":"9783032025548"},{"type":"electronic","value":"9783032025555"}],"license":[{"start":{"date-parts":[[2025,1,1]],"date-time":"2025-01-01T00:00:00Z","timestamp":1735689600000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"},{"start":{"date-parts":[[2025,1,1]],"date-time":"2025-01-01T00:00:00Z","timestamp":1735689600000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2025]]},"DOI":"10.1007\/978-3-032-02555-5_29","type":"book-chapter","created":{"date-parts":[[2025,8,21]],"date-time":"2025-08-21T05:29:52Z","timestamp":1755754192000},"page":"411-422","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":0,"title":["How Does Entertainment Computing Contribute to the Sustainable Development Goals? A Rapid Literature Review"],"prefix":"10.1007","author":[{"ORCID":"https:\/\/orcid.org\/0000-0002-3747-0845","authenticated-orcid":false,"given":"Jannicke","family":"Baalsrud Hauge","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-3252-4533","authenticated-orcid":false,"given":"Polona","family":"Caserman","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-0105-3126","authenticated-orcid":false,"given":"Heinrich","family":"S\u00f6bke","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"297","published-online":{"date-parts":[[2025,8,22]]},"reference":[{"key":"29_CR1","unstructured":"United Nations. Transforming our world: the 2030 Agenda for Sustainable Development (2015). https:\/\/sdgs.un.org\/2030agenda. Accessed 2 Mar 2025"},{"key":"29_CR2","unstructured":"United Nations. The 17 Goals | Sustainable Development (2015). https:\/\/sdgs.un.org\/goals. Accessed 2 Mar 2025"},{"key":"29_CR3","doi-asserted-by":"crossref","unstructured":"Senaratne, M.: The transition from MDGs to SDGs: rethinking buzzwords. Sustain Dev Goals Asian Context, pp. 23\u201340 (2017)","DOI":"10.1007\/978-981-10-2815-1_2"},{"key":"29_CR4","doi-asserted-by":"publisher","first-page":"1145","DOI":"10.1080\/13504509.2024.2412821","volume":"31","author":"G Shao","year":"2024","unstructured":"Shao, G.: Aligning buzzword trends of sustainability with true sustainable development. Int J Sustain Dev World Ecol 31, 1145\u20131146 (2024). https:\/\/doi.org\/10.1080\/13504509.2024.2412821","journal-title":"Int J Sustain Dev World Ecol"},{"key":"29_CR5","doi-asserted-by":"publisher","unstructured":"Urberg, L., \u00d6hman, J.: Resisting sustainable development: an analysis of young people\u2019s online discussions. J. Youth Stud., pp. 1\u201317 (2024). https:\/\/doi.org\/10.1080\/13676261.2024.2322607","DOI":"10.1080\/13676261.2024.2322607"},{"key":"29_CR6","doi-asserted-by":"publisher","first-page":"179","DOI":"10.1561\/101.00000077","volume":"9","author":"L Steg","year":"2016","unstructured":"Steg, L., Lindenberg, S., Keizer, K.: Intrinsic motivation, norms and environmental behaviour: the dynamics of overarching goals. Int. Rev. Environ. Resour. Econ. 9, 179\u2013207 (2016). https:\/\/doi.org\/10.1561\/101.00000077","journal-title":"Int. Rev. Environ. Resour. Econ."},{"key":"29_CR7","first-page":"1","volume-title":"Handbook of Human Computer Interaction","author":"P Ciancarini","year":"2024","unstructured":"Ciancarini, P., Nakatsu, R., Rauterberg, M.: Entertainment computing: past, present, and future. In: Vanderdonckt, J., Palanque, P., Winckler, M. (eds.) Handbook of Human Computer Interaction, pp. 1\u201321. Springer International Publishing, Cham (2024)"},{"key":"29_CR8","doi-asserted-by":"publisher","unstructured":"Page, M.J., McKenzie, J.E., Bossuyt, P.M., et al.: The PRISMA 2020 statement: an updated guideline for reporting systematic reviews. BMJ n71 (2021). https:\/\/doi.org\/10.1136\/bmj.n71","DOI":"10.1136\/bmj.n71"},{"key":"29_CR9","doi-asserted-by":"crossref","unstructured":"Rayyan. Rayyan: AI-Powered Systematic Review Management Platform (2025). https:\/\/www.rayyan.ai\/. Accessed 2 Apr 2025","DOI":"10.5339\/jist.2025.15"},{"key":"29_CR10","first-page":"45","volume":"2020","author":"S Cravero","year":"2020","unstructured":"Cravero, S.: Methods, strategies and tools to improve citizens\u2019 engagement in the smart cities\u2019 context: a serious games classification. Valori E Valutazioni 2020, 45\u201360 (2020)","journal-title":"Valori E Valutazioni"},{"key":"29_CR11","doi-asserted-by":"publisher","unstructured":"Nisa, K., Suprapto, N., Hidaayatullaah, H.N., Mubarok, H.: Trend and research of lego and minecraft as learning media to realize 4thSDGs. E3S Web Conf 450 (2023). https:\/\/doi.org\/10.1051\/e3sconf\/202345001003","DOI":"10.1051\/e3sconf\/202345001003"},{"key":"29_CR12","doi-asserted-by":"publisher","unstructured":"Nisa, K., Suprapto, N., Safitri, A.I., Arymbekov, B.: Educational virtual games in supporting SDG 4: research trend in scopus, topic, and novelty explored. E3S Web Conf 513 (2024). https:\/\/doi.org\/10.1051\/e3sconf\/202451304002","DOI":"10.1051\/e3sconf\/202451304002"},{"key":"29_CR13","first-page":"159","volume":"2011","author":"C Fabricatore","year":"2011","unstructured":"Fabricatore, C., L\u00f3pez, X.: Gaming for sustainability: an overview. Proc Eur Conf Games-Based Learn 2011, 159\u2013167 (2011)","journal-title":"Proc Eur Conf Games-Based Learn"},{"key":"29_CR14","doi-asserted-by":"publisher","first-page":"1510","DOI":"10.1002\/bse.4021","volume":"34","author":"WM Lim","year":"2025","unstructured":"Lim, W.M., Das, M., Sharma, W., et al.: Gamification for sustainable consumption: a state-of-the-art overview and future agenda. Bus Strategy Environ 34, 1510\u20131549 (2025). https:\/\/doi.org\/10.1002\/bse.4021","journal-title":"Bus Strategy Environ"},{"key":"29_CR15","doi-asserted-by":"publisher","first-page":"511","DOI":"10.1007\/978-981-97-2671-4_39","volume":"977","author":"S Sharma","year":"2025","unstructured":"Sharma, S.: Gamification for achieving sustainability: trends and future scope. Lect Notes Netw Syst 977, 511\u2013521 (2025). https:\/\/doi.org\/10.1007\/978-981-97-2671-4_39","journal-title":"Lect Notes Netw Syst"},{"key":"29_CR16","doi-asserted-by":"publisher","unstructured":"Busch, T., Chee, F., Sihvonen, T.: Sustainability challenges in the games industry. IEEE Conf Comput Intell Games CIG (2024). https:\/\/doi.org\/10.1109\/CoG60054.2024.10645534","DOI":"10.1109\/CoG60054.2024.10645534"},{"key":"29_CR17","unstructured":"Duin, H., Thoben, K.-D.: Serious gaming for sustainable manufacturing: a requirements analysis. 2011 17th Int Conf Concurr Enterprising ICE 2011 \u2013 Conf Proc (2011)"},{"key":"29_CR18","doi-asserted-by":"crossref","unstructured":"G\u00f6bl, B., Baalsrud Hauge, J., Stefan, I.A., S\u00f6bke, H.: Towards sustainable serious games. In: Ciancarini, P., Di Iorio, A., Hlavacs, H., Poggi, F. (eds.) Entertainment Computing \u2013 ICEC 2023. Springer Nature Singapore, Singapore, pp 389\u2013396 (2023)","DOI":"10.1007\/978-981-99-8248-6_36"},{"key":"29_CR19","doi-asserted-by":"publisher","first-page":"241","DOI":"10.3390\/educsci15020241","volume":"15","author":"P Spangenberger","year":"2025","unstructured":"Spangenberger, P., S\u00f6bke, H.: Bridging the gap: a debate on sustainability aspects of digital media in education. Educ. Sci. 15, 241 (2025). https:\/\/doi.org\/10.3390\/educsci15020241","journal-title":"Educ. Sci."},{"key":"29_CR20","doi-asserted-by":"publisher","unstructured":"Nisiotis, L., Piki, A., Theodorou, P., et al.: Evaluation of a serious VR game designed to promote the sustainable development goals. 2024 IEEE Gaming Entertain Media Conf GEM 2024 (2024). https:\/\/doi.org\/10.1109\/GEM61861.2024.10585543","DOI":"10.1109\/GEM61861.2024.10585543"},{"key":"29_CR21","doi-asserted-by":"publisher","unstructured":"Vasey, K., Bos, O., Nasser, F., et al.: Water bodies: VR interactive narrative and gameplay for social impact. Proc - VRCAI 2019 17th ACM SIGGRAPH Int Conf Virtual-Real Contin Its Appl Ind. (2019). https:\/\/doi.org\/10.1145\/3359997.3365746","DOI":"10.1145\/3359997.3365746"},{"key":"29_CR22","doi-asserted-by":"publisher","unstructured":"Kers\u00e1nszki, T., M\u00e1rton, Z., Fenyvesi, K., et al.: Minecraft in STEAM education - applying game-based learning to renewable energy. Interact Des Archit, pp. 194\u2013213 (2024). https:\/\/doi.org\/10.55612\/s-5002-060-008","DOI":"10.55612\/s-5002-060-008"},{"key":"29_CR23","doi-asserted-by":"publisher","unstructured":"Senka, G., Tramonti, M., Dochshanov, A.M., et al.: Using a game to educate about sustainable development. Multimodal Technol Interact 8 (2024). https:\/\/doi.org\/10.3390\/mti8110096","DOI":"10.3390\/mti8110096"},{"key":"29_CR24","doi-asserted-by":"publisher","unstructured":"Gonz\u00e1lez-Mu\u00f1oz, E., Gallardo-Vigil, M.\u00c1., Guti\u00e9rrez-P\u00e9rez, J.: \u201cThe Mysterious Disappearance\u201d: assessment of a sustainability-themed virtual educational escape room in higher education. J. Appl. Res. High Educ. (2024). https:\/\/doi.org\/10.1108\/JARHE-09-2023-0430","DOI":"10.1108\/JARHE-09-2023-0430"},{"key":"29_CR25","doi-asserted-by":"publisher","unstructured":"Garc\u00eda-Gil, M.\u00c1., Revuelta-Dom\u00ednguez, F.-I., Pedrera-Rodr\u00edguez, M.-I., Guerra-Antequera, J.: Exploring video game engagement, social\u2013emotional development, and adolescent well-being for sustainable health and quality education. Sustain Switz 16 (2024). https:\/\/doi.org\/10.3390\/su16010099","DOI":"10.3390\/su16010099"},{"key":"29_CR26","doi-asserted-by":"publisher","unstructured":"Haddick, S., Puntha, H., Harris, M., Brown, D.J.: Integration and promotion: integrating sustainability research into computer science teaching through serious games assignments. Proc Eur Conf Games-Based Learn 18, 329\u2013336 (2024). https:\/\/doi.org\/10.34190\/ecgbl.18.1.2626","DOI":"10.34190\/ecgbl.18.1.2626"},{"key":"29_CR27","doi-asserted-by":"publisher","unstructured":"Escudeiro, P., Gouveia, M.C., Escudeiro, N.: Eco tetris: a serious game on sustainability. Proc Eur Conf Games-Based Learn, pp. 684\u2013692 (2022). https:\/\/doi.org\/10.34190\/ecgbl.16.1.836","DOI":"10.34190\/ecgbl.16.1.836"},{"key":"29_CR28","doi-asserted-by":"publisher","first-page":"2057","DOI":"10.1016\/j.procs.2023.10.196","volume":"225","author":"K Biercewicz","year":"2023","unstructured":"Biercewicz, K., Borawska, A., Borawski, M., Duda, J.: VR educational game in public awareness campaign preventing the spread of COVID-19 - a pilot study. Procedia Comput Sci 225, 2057\u20132066 (2023). https:\/\/doi.org\/10.1016\/j.procs.2023.10.196","journal-title":"Procedia Comput Sci"},{"key":"29_CR29","doi-asserted-by":"publisher","unstructured":"Ai-Jou, P., Cheng, B.-Y., Chou, P.-N., Geng, Y.: Using augmented reality games to support sustainable development goal learning among young students: a true-experimental study. Libr Hi Tech. (2024). https:\/\/doi.org\/10.1108\/LHT-10-2023-0511","DOI":"10.1108\/LHT-10-2023-0511"},{"key":"29_CR30","doi-asserted-by":"publisher","first-page":"10","DOI":"10.1016\/j.jhtm.2024.06.005","volume":"60","author":"JJ Yu","year":"2024","unstructured":"Yu, J.J., Hu, J.J., Liu, G.G., et al.: Not just a game: understanding eco-gamification in sustainable destination development. J. Hosp. Tour. Manag. 60, 10\u201321 (2024). https:\/\/doi.org\/10.1016\/j.jhtm.2024.06.005","journal-title":"J. Hosp. Tour. Manag."},{"key":"29_CR31","doi-asserted-by":"publisher","unstructured":"Ouariachi, T., Elving, W.: Understanding the urgency and complexities of the energy transition through serious gaming. Proc Eur Conf E-Learn ECEL, pp. 461\u2013466 (2019). https:\/\/doi.org\/10.34190\/EEL.19.002","DOI":"10.34190\/EEL.19.002"},{"key":"29_CR32","doi-asserted-by":"publisher","unstructured":"Jain, R., Joshi, R., Dwivedi, V., et al.: Gamification for teaching sustainability to engineering students. Proc - Front Educ Conf FIE (2022). https:\/\/doi.org\/10.1109\/FIE56618.2022.9962626","DOI":"10.1109\/FIE56618.2022.9962626"},{"key":"29_CR33","doi-asserted-by":"publisher","first-page":"347","DOI":"10.5220\/0010473703470351","volume":"1","author":"K Yago","year":"2021","unstructured":"Yago, K., Shingai, Y., Kobayashi, W., et al.: Satoyama forest management learning game for SDGs education: comparing the effect of providing additional information in the first half and latter half of the game. Int Conf Comput Support Educ CSEDU - Proc 1, 347\u2013351 (2021)","journal-title":"Int Conf Comput Support Educ CSEDU - Proc"},{"key":"29_CR34","doi-asserted-by":"publisher","unstructured":"Soma, T., Li, B., Maclaren, V.: Food waste reduction: a test of three consumer awareness interventions. Sustain Switz 12 (2020). https:\/\/doi.org\/10.3390\/su12030907","DOI":"10.3390\/su12030907"},{"key":"29_CR35","doi-asserted-by":"publisher","first-page":"1","DOI":"10.3390\/su12051789","volume":"12","author":"T-S Neset","year":"2020","unstructured":"Neset, T.-S., Andersson, L., Uhrqvist, O., Navarra, C.: Serious gaming for climate adaptation\u2014assessing the potential and challenges of a digital serious game for urban climate adaptation. Sustain Switz 12, 1\u201318 (2020). https:\/\/doi.org\/10.3390\/su12051789","journal-title":"Sustain Switz"},{"key":"29_CR36","doi-asserted-by":"crossref","unstructured":"Gizzi, V., Di Dio, S., Schillaci, D.: Junkbox, a waste management educational game for preschool kids. Interact Des Archit, pp. 46\u201356 (2019)","DOI":"10.55612\/s-5002-040-003"},{"key":"29_CR37","unstructured":"Tilvawala, K., Sundaram, D., Myers, M.: Serious games for sustainable development: a decision-driven transformative approach. 25th Am Conf Inf Syst AMCIS 2019 (2019)"},{"key":"29_CR38","doi-asserted-by":"publisher","first-page":"373","DOI":"10.1007\/978-3-031-76812-5_25","volume":"15377","author":"A Piki","year":"2025","unstructured":"Piki, A., Tchanturia, I., Kasenides, N., et al.: SDG quest: leveraging mobile game-based learning to foster environmental, social, and economic sustainable development goals. Lect Notes Comput Sci Subser Lect Notes Artif Intell Lect Notes Bioinforma 15377, 373\u2013392 (2025). https:\/\/doi.org\/10.1007\/978-3-031-76812-5_25","journal-title":"Lect Notes Comput Sci Subser Lect Notes Artif Intell Lect Notes Bioinforma"},{"key":"29_CR39","unstructured":"Rodrigo, M.M.T., Diy, W.D.A., Favis, A.M.T., et al.: A RECIPE for Teaching the Sustainable Development Goals. 29th Int Conf Comput Educ Conf ICCE 2021 - Proc 1, pp. 451\u2013456 (2021)"},{"key":"29_CR40","doi-asserted-by":"crossref","unstructured":"Rodrigues, R., Pombo, L., Marques, M.M., et al.: Value of a Mobile Game-based App Towards Education for Sustainability. Proc Int Conf E-Soc 2023 ES 2023 Mob Learn 2023 ML, pp. 375\u2013382 (2023)","DOI":"10.33965\/ES_ML2023_202301L046"},{"key":"29_CR41","unstructured":"Rodrigues, R., Ferreira-Santos, J., Draghi, J., et al.: EduCity, a project for a sustainable smart learning city environment \u2013 preliminary results. Int Conf E-Soc 2024 Mob Learn, pp. 255\u2013262 (2024)"},{"key":"29_CR42","doi-asserted-by":"publisher","unstructured":"Feltrero, R., Junguitu-Angulo, L., Osuna-Acedo, S.: Deploying SDG knowledge to foster young people\u2019s critical values: a study on social trends about SDGs in an educational online activity. Sustain Switz 15 (2023). https:\/\/doi.org\/10.3390\/su15086681","DOI":"10.3390\/su15086681"},{"key":"29_CR43","doi-asserted-by":"publisher","unstructured":"S\u00e1, P., Silva, P.C., Peixinho, J., et al.: Sustainability at play: educational design research for the development of a digital educational resource for primary education. Soc Sci. 12 (2023). https:\/\/doi.org\/10.3390\/socsci12070407","DOI":"10.3390\/socsci12070407"},{"key":"29_CR44","doi-asserted-by":"publisher","unstructured":"Xu, N., Liang, J., Shuai, K., et al.: HeritageSite AR: an exploration game for quality education and sustainable cultural heritage. Conf. Hum Factors Comput Syst \u2013 Proc. (2023). https:\/\/doi.org\/10.1145\/3544549.3583837","DOI":"10.1145\/3544549.3583837"},{"key":"29_CR45","doi-asserted-by":"publisher","unstructured":"Ceccarini, C., Prandi, C.: EscapeCampus: Exploiting a game-based Learning tool to increase the sustainability knowledge of students. ACM Int Conf Proceeding Ser., pp. 390\u2013396 (2022). https:\/\/doi.org\/10.1145\/3524458.3547123","DOI":"10.1145\/3524458.3547123"},{"key":"29_CR46","doi-asserted-by":"publisher","unstructured":"Mahamarowi, N.H., Ja\u2019afar, M.R.B., Mustapha, S., Yusof, K.H.: 3D game-based approach to learning ancient malay heritage\u2019s history. 2023 IEEE 14th Control Syst Grad Res Colloq ICSGRC 2023 - Conf Proceeding, pp. 133\u2013138 (2023). https:\/\/doi.org\/10.1109\/ICSGRC57744.2023.10215483","DOI":"10.1109\/ICSGRC57744.2023.10215483"},{"key":"29_CR47","doi-asserted-by":"publisher","unstructured":"Lami, I.M., Abastante, F., Gaballo, M., et al.: Learning urban sustainability by playing. Lect Notes Comput Sci Subser Lect Notes Artif Intell Lect Notes Bioinforma 14108, pp. 468\u2013482 (2023). https:\/\/doi.org\/10.1007\/978-3-031-37117-2_32","DOI":"10.1007\/978-3-031-37117-2_32"},{"key":"29_CR48","doi-asserted-by":"publisher","unstructured":"Miguel, N.P., Lage, J.C., Galindez, A.M.: Assessment of the development of professional skills in university students: sustainability and serious games. Sustain Switz 12 (2020). https:\/\/doi.org\/10.3390\/su12031014","DOI":"10.3390\/su12031014"},{"key":"29_CR49","doi-asserted-by":"publisher","unstructured":"Al-Hammadi, F.Y., Aldarwish, A.F., Alasmakh, A.H., Zemerly, M.J.: Augmented reality in educational games: city of Life (COL) emirati sustainability-edutainment interactive game. 2018 Adv Sci Eng Technol Int Conf ASET, pp. 1\u20137 (2018). https:\/\/doi.org\/10.1109\/ICASET.2018.8376921","DOI":"10.1109\/ICASET.2018.8376921"},{"key":"29_CR50","unstructured":"Rodrigo, M.M.T., Tulayba, L.M.C., Lim, M.U., et al.: For people and planet: a pilot study of an educational mobile game on the sustainable development goals. 30th Int Conf Comput Educ Conf ICCE 2022 - Proc 1, pp. 449\u2013454 (2022)"}],"container-title":["Lecture Notes in Computer Science","Entertainment Computing \u2013 ICEC 2025"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-032-02555-5_29","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,9,16]],"date-time":"2025-09-16T08:55:15Z","timestamp":1758012915000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1007\/978-3-032-02555-5_29"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2025]]},"ISBN":["9783032025548","9783032025555"],"references-count":50,"URL":"https:\/\/doi.org\/10.1007\/978-3-032-02555-5_29","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2025]]},"assertion":[{"value":"22 August 2025","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}},{"value":"ICEC","order":1,"name":"conference_acronym","label":"Conference Acronym","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"International Conference on Entertainment Computing","order":2,"name":"conference_name","label":"Conference Name","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Tokyo","order":3,"name":"conference_city","label":"Conference City","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Japan","order":4,"name":"conference_country","label":"Conference Country","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2025","order":5,"name":"conference_year","label":"Conference Year","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"27 August 2025","order":7,"name":"conference_start_date","label":"Conference Start Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"30 August 2025","order":8,"name":"conference_end_date","label":"Conference End Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"24","order":9,"name":"conference_number","label":"Conference Number","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"iwec2025","order":10,"name":"conference_id","label":"Conference ID","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"https:\/\/icec2025.entcomp.org","order":11,"name":"conference_url","label":"Conference URL","group":{"name":"ConferenceInfo","label":"Conference Information"}}]}}