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However, there is a lack of comprehensive comparisons and consensus in the literature on the optimal use of gaze-based menu navigation. This paper presents a comparative analysis of gaze-based menu navigation in virtual environments, focusing on two common menu layouts: pie and list menus, with three interaction methods: gaze-based dwell, controller-based, and a multimodal approach combining gaze and controller inputs. We conducted a 19-participant within-subject study, measuring task completion time, error rate, usability, and user preference for each condition. The results indicate that while the pie layout was statistically faster and less erroneous than the list layout, novice users tend to favour list layouts. Furthermore, we found that users preferred the multimodal interaction method, despite its lower task completion times and higher error rates compared to controller-based navigation. Based on our findings, we offer design guidelines and recommendations for implementing gaze-based menu systems.<\/jats:p>","DOI":"10.1007\/978-3-032-04999-5_31","type":"book-chapter","created":{"date-parts":[[2025,9,15]],"date-time":"2025-09-15T21:22:37Z","timestamp":1757971357000},"page":"520-543","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":3,"title":["Gaze-Based Menu Navigation in\u00a0Virtual Reality: A Comparative Study of\u00a0Layouts and\u00a0Interaction Techniques"],"prefix":"10.1007","author":[{"ORCID":"https:\/\/orcid.org\/0000-0003-2387-2015","authenticated-orcid":false,"given":"L\u00e1szl\u00f3","family":"Kop\u00e1csi","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0009-0006-8152-9046","authenticated-orcid":false,"given":"Albert","family":"Klimenko","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-4984-6686","authenticated-orcid":false,"given":"Abdulrahman Mohamed","family":"Selim","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0001-6730-2466","authenticated-orcid":false,"given":"Michael","family":"Barz","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-8857-8709","authenticated-orcid":false,"given":"Daniel","family":"Sonntag","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"297","published-online":{"date-parts":[[2025,9,16]]},"reference":[{"key":"31_CR1","doi-asserted-by":"publisher","unstructured":"Ahlstr\u00f6m, D., Cockburn, A., Gutwin, C., Irani, P.: Why it\u2019s quick to be square: modelling new and existing hierarchical menu designs. 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