{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,1,8]],"date-time":"2026-01-08T20:21:24Z","timestamp":1767903684595,"version":"3.49.0"},"publisher-location":"Cham","reference-count":59,"publisher":"Springer Nature Switzerland","isbn-type":[{"value":"9783032050014","type":"print"},{"value":"9783032050021","type":"electronic"}],"license":[{"start":{"date-parts":[[2025,9,9]],"date-time":"2025-09-09T00:00:00Z","timestamp":1757376000000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"},{"start":{"date-parts":[[2025,9,9]],"date-time":"2025-09-09T00:00:00Z","timestamp":1757376000000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2026]]},"DOI":"10.1007\/978-3-032-05002-1_24","type":"book-chapter","created":{"date-parts":[[2025,9,8]],"date-time":"2025-09-08T15:06:50Z","timestamp":1757344010000},"page":"452-474","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":0,"title":["Serious Games Development by\u00a0Educators: Opportunities and\u00a0Challenges"],"prefix":"10.1007","author":[{"ORCID":"https:\/\/orcid.org\/0000-0003-1760-1868","authenticated-orcid":false,"given":"Joana Gabriela Ribeiro","family":"de Souza","sequence":"first","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0000-0001-8603-3118","authenticated-orcid":false,"given":"Let\u00edcia da Silva Macedo","family":"Alves","sequence":"additional","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0009-0003-4857-7116","authenticated-orcid":false,"given":"Marcos Vin\u00edcius Caldeira","family":"Pacheco","sequence":"additional","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0009-0006-0672-4175","authenticated-orcid":false,"given":"Lucas Xavier","family":"Veneroso","sequence":"additional","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0000-0002-7128-4974","authenticated-orcid":false,"given":"Raquel O.","family":"Prates","sequence":"additional","affiliation":[]}],"member":"297","published-online":{"date-parts":[[2025,9,9]]},"reference":[{"key":"24_CR1","doi-asserted-by":"publisher","unstructured":"Ahmad, A., Elaklouk, A.M.S., Edris, I., Salleh, D.: Educator-oriented authoring tools to develop rich educational media: a systematic review. In: 2023 6th ACIIS, pp.\u00a01\u20136 (2023). https:\/\/doi.org\/10.1109\/ACIIS59385.2023.10367320","DOI":"10.1109\/ACIIS59385.2023.10367320"},{"key":"24_CR2","doi-asserted-by":"crossref","unstructured":"Ahmad, A., Law, E.L., Moseley, A.: Integrating instructional design principles in serious games authoring tools: insights from systematic literature review. In: Proceedings of the 11th NordiCHI, pp. 1\u201312 (2020)","DOI":"10.1145\/3419249.3420133"},{"key":"24_CR3","unstructured":"Aloisio, A., Marzano, G., Bonanni, R., Ricci, M.: Serious games for ADHD: a narrative review. In: Proceedings of DILeND 2024, Rome, Italy, pp. 24\u201325 (2023)"},{"key":"24_CR4","doi-asserted-by":"crossref","unstructured":"Anyango, J.T., Suleman, H.: Supporting cs1 instructors: design and evaluation of a game generator. In: Proceedings of the 26th ACM ITiCSE, pp. 115\u2013121 (2021)","DOI":"10.1145\/3430665.3456306"},{"issue":"3","key":"24_CR5","doi-asserted-by":"publisher","first-page":"191","DOI":"10.3390\/educsci12030191","volume":"12","author":"I Ara\u00fajo","year":"2022","unstructured":"Ara\u00fajo, I., Carvalho, A.A.: Enablers and difficulties in the implementation of gamification: a case study with teachers. Educ. Sci. 12(3), 191 (2022)","journal-title":"Educ. Sci."},{"key":"24_CR6","unstructured":"Barianos, K.A.: Thimel-content: an inclusive content creation, game customization and gameplay personalization tool (2021)"},{"key":"24_CR7","doi-asserted-by":"crossref","unstructured":"Barney, D.C., Leavitt, T.: A qualitative investigation of PE teachers perceptions of introductory\/warm-up activities in K-12 PE. Phys. Educ. 76(1) (2019)","DOI":"10.18666\/TPE-2019-V76-I1-8445"},{"key":"24_CR8","doi-asserted-by":"publisher","first-page":"101","DOI":"10.1016\/j.jss.2018.11.041","volume":"149","author":"BR Barricelli","year":"2019","unstructured":"Barricelli, B.R., Cassano, F., Fogli, D., Piccinno, A.: End-user development, end-user programming and end-user software engineering: a systematic mapping study. J. Syst. Softw. 149, 101\u2013137 (2019)","journal-title":"J. Syst. Softw."},{"key":"24_CR9","doi-asserted-by":"crossref","unstructured":"Borror, K., Rapos, E.J.: MOLEGA: modeling language for educational card games. In: Proceedings of the 18th ACM SIGPLAN, pp. 1\u201310 (2021)","DOI":"10.1145\/3486603.3486777"},{"key":"24_CR10","unstructured":"Cabitza, F., Gesso, I., et\u00a0al.: Rule-based programming as easy as a child\u2019s play. A user study on active documents. In: IHCI 2012: IADIS 2012 Lisbon, Portugal, vol. 21, pp. 73\u201380 (2012)"},{"key":"24_CR11","unstructured":"Cao, Y., et al.: A comprehensive survey of AI-generated content (AIGC): a history of generative AI from GAN to ChatGPT. arXiv preprint arXiv:2303.04226 (2023)"},{"key":"24_CR12","first-page":"214","volume":"34","author":"I Chaidi","year":"2022","unstructured":"Chaidi, I., Drigas, A.: Digital games & special education. Technium Soc. Sci. J. 34, 214 (2022)","journal-title":"Technium Soc. Sci. J."},{"issue":"17","key":"24_CR13","doi-asserted-by":"publisher","first-page":"12307","DOI":"10.1007\/s11042-019-08433-z","volume":"79","author":"M Chover","year":"2020","unstructured":"Chover, M., Mar\u00edn, C., Rebollo, C., Remolar, I.: A game engine designed to simplify 2D video game development. Multimedia Tools Appl. 79(17), 12307\u201312328 (2020)","journal-title":"Multimedia Tools Appl."},{"key":"24_CR14","unstructured":"Dahleen, J., Hunsberger, A., Weber, R., Brylow, D., Longstreet, C.S., Cooper, K.M.: Towards a lightweight approach for modding serious educational games: assisting novice designers. In: Proceedings of the 20th DMS. Knowledge Systems Institute (2014)"},{"issue":"2","key":"24_CR15","first-page":"74","volume":"21","author":"S De Freitas","year":"2018","unstructured":"De Freitas, S.: Are games effective learning tools? A review of educational games. ET &S 21(2), 74\u201384 (2018)","journal-title":"ET &S"},{"key":"24_CR16","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"3","DOI":"10.1007\/978-3-030-79840-6_1","volume-title":"End-User Development","author":"G Fischer","year":"2021","unstructured":"Fischer, G.: End-user development: empowering stakeholders with artificial intelligence, meta-design, and cultures of participation. In: Fogli, D., Tetteroo, D., Barricelli, B.R., Borsci, S., Markopoulos, P., Papadopoulos, G.A. (eds.) IS-EUD 2021. LNCS, vol. 12724, pp. 3\u201316. Springer, Cham (2021). https:\/\/doi.org\/10.1007\/978-3-030-79840-6_1"},{"key":"24_CR17","doi-asserted-by":"publisher","unstructured":"Gajewski, S., El\u00a0Mawas, N., Heutte, J.: A systematic literature review of game design tools. In: Actes de la 14e Conf\u00e9rence internationale sur l\u2019\u00e9ducation assist\u00e9e par ordinateur, vol.\u00a02, pp. 404\u2013414. A Distance, France (2022). https:\/\/doi.org\/10.5220\/0011137800003182. https:\/\/hal.science\/hal-04056449","DOI":"10.5220\/0011137800003182"},{"key":"24_CR18","doi-asserted-by":"crossref","unstructured":"Gazis, A., Katsiri, E.: Serious games in digital gaming: a comprehensive review of applications, game engines and advancements. arXiv preprint arXiv:2311.03384 (2023)","DOI":"10.37394\/232018.2023.11.2"},{"issue":"4","key":"24_CR19","first-page":"1217","volume":"50","author":"K Gibbs","year":"2023","unstructured":"Gibbs, K.: Voices in practice: challenges to implementing differentiated instruction by teachers and school leaders in an Australian mainstream secondary school. AARE 50(4), 1217\u20131232 (2023)","journal-title":"AARE"},{"key":"24_CR20","doi-asserted-by":"publisher","first-page":"78","DOI":"10.1016\/j.jvlc.2016.10.008","volume":"39","author":"J Good","year":"2017","unstructured":"Good, J., Howland, K.: Programming language, natural language? Supporting the diverse computational activities of novice programmers. J. Vis. Lang. Comput. 39, 78\u201392 (2017)","journal-title":"J. Vis. Lang. Comput."},{"key":"24_CR21","doi-asserted-by":"publisher","first-page":"126414","DOI":"10.1109\/ACCESS.2021.3111513","volume":"9","author":"A Gordillo","year":"2021","unstructured":"Gordillo, A., Barra, E., Quemada, J.: SGAME: an authoring tool to easily create educational video games by integrating SCORM-compliant learning objects. IEEE Access 9, 126414\u2013126430 (2021)","journal-title":"IEEE Access"},{"key":"24_CR22","doi-asserted-by":"publisher","unstructured":"Hashim, S.H.M., Diah, N.M.: Game engine framework for non-programming background. In: 2015 IEEE ICOS, pp. 18\u201321 (2015). https:\/\/doi.org\/10.1109\/ICOS.2015.7377271","DOI":"10.1109\/ICOS.2015.7377271"},{"key":"24_CR23","doi-asserted-by":"publisher","unstructured":"da\u00a0Hora\u00a0Rodrigues, K.R., et al.: Design and evaluation of an authoring platform for therapeutic digital games. https:\/\/doi.org\/10.1093\/iwc\/iwac045","DOI":"10.1093\/iwc\/iwac045"},{"key":"24_CR24","doi-asserted-by":"publisher","DOI":"10.3389\/fped.2021.645776","volume":"9","author":"L Hu","year":"2021","unstructured":"Hu, L., et al.: NEOGAMES: a serious computer game that improves long-term knowledge retention of neonatal resuscitation in undergraduate medical students. Front. Pediatr. 9, 645776 (2021)","journal-title":"Front. Pediatr."},{"issue":"4","key":"24_CR25","doi-asserted-by":"publisher","first-page":"311","DOI":"10.1207\/s15327051hci0104_2","volume":"1","author":"EL Hutchins","year":"1985","unstructured":"Hutchins, E.L., Hollan, J.D., Norman, D.A.: Direct manipulation interfaces. Hum.-Comput. Interact. 1(4), 311\u2013338 (1985)","journal-title":"Hum.-Comput. Interact."},{"key":"24_CR26","doi-asserted-by":"crossref","unstructured":"Kanode, C.M., Haddad, H.M.: Software engineering challenges in game development. In: 2009 Sixth ITNG, pp. 260\u2013265. IEEE (2009)","DOI":"10.1109\/ITNG.2009.74"},{"key":"24_CR27","doi-asserted-by":"crossref","unstructured":"Karanasios, S., Papastergiou, M.: In-service school teachers\u2019 evaluation of youth go, a platform for easily creating educational location-based games that require players\u2019 physical activity. Educ. Inf. Technol., 1\u201332 (2024)","DOI":"10.1007\/s10639-024-12836-3"},{"issue":"10","key":"24_CR28","doi-asserted-by":"publisher","first-page":"1851","DOI":"10.1080\/10494820.2020.1753214","volume":"30","author":"A Karoui","year":"2022","unstructured":"Karoui, A., Marfisi-Schottman, I., George, S.: JEM inventor: a mobile learning game authoring tool based on a nested design approach. ILE 30(10), 1851\u20131878 (2022)","journal-title":"ILE"},{"key":"24_CR29","doi-asserted-by":"crossref","unstructured":"Ke, F.: A qualitative meta-analysis of computer games as learning tools. In: Gaming and Simulations: Concepts, Methodologies, Tools and Applications, pp. 1619\u20131665 (2011)","DOI":"10.4018\/978-1-60960-195-9.ch701"},{"key":"24_CR30","doi-asserted-by":"publisher","unstructured":"Kimani, S.: WIMP Interfaces, pp. 3529\u20133533. Springer US, Boston, MA (2009).https:\/\/doi.org\/10.1007\/978-0-387-39940-9_467","DOI":"10.1007\/978-0-387-39940-9_467"},{"issue":"2004","key":"24_CR31","first-page":"1","volume":"33","author":"B Kitchenham","year":"2004","unstructured":"Kitchenham, B.: Procedures for performing systematic reviews. Keele UK Keele Univ. 33(2004), 1\u201326 (2004)","journal-title":"Keele UK Keele Univ."},{"issue":"3","key":"24_CR32","doi-asserted-by":"publisher","first-page":"1","DOI":"10.1145\/1922649.1922658","volume":"43","author":"AJ Ko","year":"2011","unstructured":"Ko, A.J., et al.: The state of the art in end-user software engineering. ACM CSUR 43(3), 1\u201344 (2011)","journal-title":"ACM CSUR"},{"key":"24_CR33","doi-asserted-by":"crossref","unstructured":"Leclet-Groux, D., Caron, G.: Toward the adaptive and context-aware serious game design. In: 2014 IEEE 14th ICALT, pp. 242\u2013243. IEEE (2014)","DOI":"10.1109\/ICALT.2014.77"},{"key":"24_CR34","doi-asserted-by":"crossref","unstructured":"Leong, E.Y.X., Toh, T.L.: Game based assessment in the mathematics classroom. IJTLM (2021)","DOI":"10.18860\/ijtlm.v4i1.10251"},{"key":"24_CR35","doi-asserted-by":"publisher","unstructured":"Lieberman, H., Patern\u00f2, F., Klann, M., Wulf, V.: End-user development: an emerging paradigm. In: Lieberman, H., Patern\u00f2, F., Wulf, V. (eds.) End user Development, vol. 9, pp.\u00a01\u20138. Springer, Dordrecht (2006). https:\/\/doi.org\/10.1007\/1-4020-5386-X_1","DOI":"10.1007\/1-4020-5386-X_1"},{"key":"24_CR36","doi-asserted-by":"publisher","first-page":"38062","DOI":"10.1109\/ACCESS.2021.3063711","volume":"9","author":"S L\u00f3pez-Pernas","year":"2021","unstructured":"L\u00f3pez-Pernas, S., Gordillo, A., Barra, E., Quemada, J.: Escapp: a web platform for conducting educational escape rooms. IEEE Access 9, 38062\u201338077 (2021)","journal-title":"IEEE Access"},{"key":"24_CR37","unstructured":"Lotfi, E., Belahbib, A., Bouhorma, M.: Towards a new web-based serious games generator based on fuzzy expert system. JATIT 76(2) (2015)"},{"key":"24_CR38","doi-asserted-by":"crossref","unstructured":"Malone, T.W.: What makes things fun to learn? A study of intrinsically motivating computer games. Stanford University (1980)","DOI":"10.1145\/800088.802839"},{"key":"24_CR39","unstructured":"Manuel, P.C.V., Jos\u00e9, P.C.I., Manuel, F.M., Iv\u00e1n, M.O., Baltasar, F.M.: Simplifying the creation of adventure serious games with educational-oriented features. J. ET &S 22(3), 32\u201346 (2019). https:\/\/www.jstor.org\/stable\/26896708"},{"issue":"2","key":"24_CR40","doi-asserted-by":"publisher","first-page":"2901","DOI":"10.1007\/s11042-021-11695-1","volume":"81","author":"H Marin-Vega","year":"2022","unstructured":"Marin-Vega, H., Alor-Hernandez, G., Colombo-Mendoza, L.O., Bustos-Lopez, M., Zatarain-Cabada, R.: ZeusAR: a process and an architecture to automate the development of augmented reality serious games. Multimedia Tools Appl. 81(2), 2901\u20132935 (2022)","journal-title":"Multimedia Tools Appl."},{"key":"24_CR41","doi-asserted-by":"crossref","unstructured":"Molnar, A., Kostkova, P.: Interactive digital storytelling based educational games: formalise, author, play, educate and enjoy! - the edugames4all project framework. Trans. Edutainment 12, 1\u201320 (2016). https:\/\/api.semanticscholar.org\/CorpusID:13541566","DOI":"10.1007\/978-3-662-50544-1_1"},{"key":"24_CR42","first-page":"1","volume":"34","author":"S Moya","year":"2016","unstructured":"Moya, S., Tost, D., Grau, S., von Barnekow, A., Felix, E.: SKETCH\u2019NDO: a framework for the creation of task-based serious games. JVL &C 34, 1\u201310 (2016)","journal-title":"JVL &C"},{"issue":"4","key":"24_CR43","doi-asserted-by":"publisher","first-page":"59","DOI":"10.1145\/22339.22349","volume":"17","author":"BA Myers","year":"1986","unstructured":"Myers, B.A.: Visual programming, programming by example, and program visualization: a taxonomy. ACM SIGCHI Bull. 17(4), 59\u201366 (1986)","journal-title":"ACM SIGCHI Bull."},{"key":"24_CR44","doi-asserted-by":"publisher","unstructured":"Newell, K., Patel, K., Lind\u00e9n, M., Demetriou, M.K., Huk, M., Mahmoud, M.: Evolution of software development in the video game industry. In: 2021 CSCI, pp. 1989\u20131996 (2021). https:\/\/doi.org\/10.1109\/CSCI54926.2021.00367","DOI":"10.1109\/CSCI54926.2021.00367"},{"key":"24_CR45","doi-asserted-by":"publisher","unstructured":"Oubahssi, L., Piau-Toffolon, C., Loup, G., Sanchez, \u00c9.: From design to management of digital epistemic games. IJSG 7(1), 23\u201346 (2020). https:\/\/doi.org\/10.17083\/ijsg.v7i1.336. https:\/\/journal.seriousgamessociety.org\/index.php\/IJSG\/article\/view\/336","DOI":"10.17083\/ijsg.v7i1.336"},{"key":"24_CR46","doi-asserted-by":"crossref","unstructured":"Patern\u00f2, F.: End user development: survey of an emerging field for empowering people. ISRN Softw. Eng. 2013 (2013)","DOI":"10.1155\/2013\/532659"},{"key":"24_CR47","doi-asserted-by":"crossref","unstructured":"P\u00e9rez-Colado, V.M., P\u00e9rez-Colado, I.J., Freire-Mor\u00e1n, M., Martinez-Ortiz, I., Fernandez-Manj\u00f3n, B.: A tool supported approach for teaching serious game learning analytics. In: 2021 IEEE FIE, pp.\u00a01\u20138. IEEE (2021)","DOI":"10.1109\/FIE49875.2021.9637062"},{"key":"24_CR48","doi-asserted-by":"crossref","unstructured":"Pirker, J., G\u00fctl, C., Weiner, P., Garcia-Barrios, V.M., Tomintz, M.: Location-based mobile application creator creating educational mobile scavenger hunts. In: 2014 IMCL2014, pp. 160\u2013164. IEEE (2014)","DOI":"10.1109\/IMCTL.2014.7011124"},{"key":"24_CR49","doi-asserted-by":"crossref","unstructured":"Rouly, J.M., Orbeck, J.D., Syriani, E.: Usability and suitability survey of features in visual ides for non-programmers. In: Proceedings of the 5th Workshop on Evaluation and Usability of Programming Languages and Tools, pp. 31\u201342 (2014)","DOI":"10.1145\/2688204.2688207"},{"issue":"8","key":"24_CR50","doi-asserted-by":"publisher","first-page":"5158","DOI":"10.3390\/app13085158","volume":"13","author":"PO Silva-V\u00e1squez","year":"2023","unstructured":"Silva-V\u00e1squez, P.O., Rosales-Morales, V.Y., Ben\u00edtez-Guerrero, E., Alor-Hern\u00e1ndez, G., Mezura-Godoy, C., Montan\u00e9-Jim\u00e9nez, L.G.: Model for semi-automatic serious games generation. Appl. Sci. 13(8), 5158 (2023)","journal-title":"Appl. Sci."},{"key":"24_CR51","doi-asserted-by":"publisher","first-page":"362","DOI":"10.5753\/jis.2024.3951","volume":"15","author":"JGRD Souza","year":"2024","unstructured":"Souza, J.G.R.D., Prates, R.: Identifying challenges for elementary school teachers in building digital games through a workshop. JIS 15, 362\u2013374 (2024). https:\/\/doi.org\/10.5753\/jis.2024.3951","journal-title":"JIS"},{"key":"24_CR52","doi-asserted-by":"crossref","unstructured":"de\u00a0Souza, J.G.R., Prates, R.O.: Professores do ensino fundamental: contexto social em que estao inseridos e a rela\u00e7 ao com jogos educacionais. In: 2022 201h SBGames. IEEE (2022)","DOI":"10.5753\/sbgames_estendido.2022.226050"},{"key":"24_CR53","doi-asserted-by":"crossref","unstructured":"Sumner, M., Saini, V., Guzdial, M.J.: Mechanic maker: accessible game development via symbolic learning program synthesis (2024)","DOI":"10.1609\/aiide.v20i1.31884"},{"key":"24_CR54","doi-asserted-by":"publisher","first-page":"329","DOI":"10.1007\/s10209-014-0391-y","volume":"15","author":"B Tabuenca","year":"2016","unstructured":"Tabuenca, B., Kalz, M., Ternier, S., Specht, M.: Mobile authoring of open educational resources for authentic learning scenarios. Univ. Access Inf. Soc. 15, 329\u2013343 (2016)","journal-title":"Univ. Access Inf. Soc."},{"key":"24_CR55","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"58","DOI":"10.1007\/978-3-319-18425-8_5","volume-title":"End-User Development","author":"D Tetteroo","year":"2015","unstructured":"Tetteroo, D., Markopoulos, P.: A review of research methods in end user development. In: D\u00edaz, P., Pipek, V., Ardito, C., Jensen, C., Aedo, I., Boden, A. (eds.) IS-EUD 2015. LNCS, vol. 9083, pp. 58\u201375. Springer, Cham (2015). https:\/\/doi.org\/10.1007\/978-3-319-18425-8_5"},{"key":"24_CR56","doi-asserted-by":"crossref","unstructured":"Torres, A., Kapralos, B., Da\u00a0Silva, C., Peisachovich, E., Dubrowski, A.: Moirai: a no-code virtual serious game authoring platform. In: Virtual Worlds, vol.\u00a01, pp. 147\u2013171. MDPI (2022)","DOI":"10.3390\/virtualworlds1020009"},{"key":"24_CR57","doi-asserted-by":"crossref","unstructured":"Torres, A., Kapralos, B., Dubrowski, A.: Examining the usability of the Moirai serious game authoring platform. IEEE Trans. Games (2024)","DOI":"10.1109\/TG.2024.3360918"},{"key":"24_CR58","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"333","DOI":"10.1007\/978-3-030-50506-6_24","volume-title":"Learning and Collaboration Technologies. Human and Technology Ecosystems","author":"A Valente","year":"2020","unstructured":"Valente, A., Marchetti, E.: StickAndClick \u2013 sticking and composing simple games as a learning activity. In: Zaphiris, P., Ioannou, A. (eds.) HCII 2020. LNCS, vol. 12206, pp. 333\u2013352. Springer, Cham (2020). https:\/\/doi.org\/10.1007\/978-3-030-50506-6_24"},{"key":"24_CR59","doi-asserted-by":"publisher","unstructured":"Valtolina, S., Matamoros, R.A.: EUD strategy in the education field for supporting teachers in creating digital courses. In: Spano, L.D., Schmidt, A., Santoro, C., Stumpf, S. (eds.) IS-EUD 2023. LNCS, vol. 13917, pp. 250\u2013267. Springer, Cham (2023). https:\/\/doi.org\/10.1007\/978-3-031-34433-6_17","DOI":"10.1007\/978-3-031-34433-6_17"}],"container-title":["Lecture Notes in Computer Science","Human-Computer Interaction \u2013 INTERACT 2025"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-032-05002-1_24","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2026,1,8]],"date-time":"2026-01-08T16:07:00Z","timestamp":1767888420000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1007\/978-3-032-05002-1_24"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2025,9,9]]},"ISBN":["9783032050014","9783032050021"],"references-count":59,"URL":"https:\/\/doi.org\/10.1007\/978-3-032-05002-1_24","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"value":"0302-9743","type":"print"},{"value":"1611-3349","type":"electronic"}],"subject":[],"published":{"date-parts":[[2025,9,9]]},"assertion":[{"value":"9 September 2025","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}},{"value":"INTERACT","order":1,"name":"conference_acronym","label":"Conference Acronym","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"IFIP Conference on Human-Computer Interaction","order":2,"name":"conference_name","label":"Conference Name","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Belo Horizonte","order":3,"name":"conference_city","label":"Conference City","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Brazil","order":4,"name":"conference_country","label":"Conference Country","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2025","order":5,"name":"conference_year","label":"Conference Year","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"8 September 2025","order":7,"name":"conference_start_date","label":"Conference Start Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"12 September 2025","order":8,"name":"conference_end_date","label":"Conference End Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"20","order":9,"name":"conference_number","label":"Conference Number","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"interact2025","order":10,"name":"conference_id","label":"Conference ID","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"https:\/\/ifip-tc13.org\/interact2025\/","order":11,"name":"conference_url","label":"Conference URL","group":{"name":"ConferenceInfo","label":"Conference Information"}}]}}