{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,2,4]],"date-time":"2026-02-04T00:31:35Z","timestamp":1770165095160,"version":"3.49.0"},"publisher-location":"Cham","reference-count":15,"publisher":"Springer Nature Switzerland","isbn-type":[{"value":"9783032110428","type":"print"},{"value":"9783032110435","type":"electronic"}],"license":[{"start":{"date-parts":[[2026,1,1]],"date-time":"2026-01-01T00:00:00Z","timestamp":1767225600000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"},{"start":{"date-parts":[[2026,1,1]],"date-time":"2026-01-01T00:00:00Z","timestamp":1767225600000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2026]]},"DOI":"10.1007\/978-3-032-11043-5_10","type":"book-chapter","created":{"date-parts":[[2026,1,2]],"date-time":"2026-01-02T00:23:40Z","timestamp":1767313420000},"page":"96-105","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":0,"title":["Enhancing Student Engagement Through AI and Gamification: A Case Study of an Educational Platform"],"prefix":"10.1007","author":[{"ORCID":"https:\/\/orcid.org\/0000-0003-1154-1382","authenticated-orcid":false,"given":"Antonio","family":"Bucchiarone","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0001-6061-8169","authenticated-orcid":false,"given":"Simone","family":"Bassanelli","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0009-0003-4734-4388","authenticated-orcid":false,"given":"Tommaso","family":"Guidolin","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"297","published-online":{"date-parts":[[2026,1,2]]},"reference":[{"key":"10_CR1","doi-asserted-by":"publisher","first-page":"48392","DOI":"10.1109\/ACCESS.2023.3276439","volume":"11","author":"SG Essa","year":"2023","unstructured":"Essa, S.G., Celik, T., Human-Hendricks, N.E.: Personalized adaptive learning technologies based on machine learning techniques to identify learning styles: A systematic literature review. IEEE Access 11, 48392\u201348409 (2023)","journal-title":"IEEE Access"},{"issue":"12","key":"10_CR2","doi-asserted-by":"publisher","first-page":"1216","DOI":"10.3390\/educsci13121216","volume":"13","author":"I Gligorea","year":"2023","unstructured":"Gligorea, I., Cioca, M., Oancea, R., Gorski, A.T., Gorski, H., Tudorache, P.: Adaptive learning using artificial intelligence in e-learning: A literature review. Educ. Sci. 13(12), 1216 (2023)","journal-title":"Educ. Sci."},{"key":"10_CR3","doi-asserted-by":"crossref","unstructured":"Deterding, S., Dixon, D., Khaled, R., Nacke, L.: From game design elements to gamefulness: defining\" gamification\". In: Proceedings of the 15th international academic MindTrek conference: Envisioning future media environments. pp. 9\u201315 (2011)","DOI":"10.1145\/2181037.2181040"},{"key":"10_CR4","doi-asserted-by":"crossref","unstructured":"Bucchiarone, A., Cicchetti, A., Bassanelli, S., Marconi, A.: How to merge gamification efforts for programming and modelling: a tool implementation perspective. In: 2021 ACM\/IEEE International Conference on Model Driven Engineering Languages and Systems Companion (MODELS-C). pp. 721\u2013726. IEEE (2021)","DOI":"10.1109\/MODELS-C53483.2021.00116"},{"issue":"1","key":"10_CR5","doi-asserted-by":"publisher","DOI":"10.1002\/cae.22683","volume":"32","author":"S Suresh Babu","year":"2024","unstructured":"Suresh Babu, S., Dhakshina Moorthy, A.: Application of artificial intelligence in adaptation of gamification in education: A literature review. Comput. Appl. Eng. Educ. 32(1), e22683 (2024)","journal-title":"Comput. Appl. Eng. Educ."},{"key":"10_CR6","doi-asserted-by":"crossref","unstructured":"Kong, S.C., Cheung, W.M.Y., Zhang, G.: Evaluation of an artificial intelligence literacy course for university students with diverse study backgrounds. Comput. Educ.: Artif. Intell. 2, 100026 (2021)","DOI":"10.1016\/j.caeai.2021.100026"},{"key":"10_CR7","doi-asserted-by":"publisher","first-page":"1971","DOI":"10.1007\/s11846-022-00613-w","volume":"17","author":"M Santana","year":"2023","unstructured":"Santana, M., D\u00edaz-Fern\u00e1ndez, M.: Competencies for the artificial intelligence age: visualisation of the state of the art and future perspectives. RMS 17, 1971\u20132004 (2023)","journal-title":"RMS"},{"key":"10_CR8","doi-asserted-by":"crossref","unstructured":"Ng, D.T.K., Leung, J.K.L., Chu, S.K.W., Qiao, M.S.: Conceptualizing ai literacy: An exploratory review. Comput. Educ.: Artif. Intell. 2, 100041 (2021)","DOI":"10.1016\/j.caeai.2021.100041"},{"key":"10_CR9","doi-asserted-by":"crossref","unstructured":"Tondeur, J., Trevisan, O., Howard, S.K., van Braak, J.: Preparing preservice teachers to teach with digital technologies: An update of effective sqd-strategies. Computers & Education p. 105262 (2025)","DOI":"10.1016\/j.compedu.2025.105262"},{"key":"10_CR10","doi-asserted-by":"crossref","unstructured":"Mogavi, R., Deng, C., Kim, J., Zhou, P., Kwon, Y., Metwally, A., Tlili, A., Bassanelli, S., Bucchiarone, A., Gujar, S., Nacke, L.: Chatgpt in education: A blessing or a curse? a qualitative study exploring early adopters\u2019 utilization and perceptions. Comput. Human Behav.: Artif. Humans 2(1), 100027 (2024)","DOI":"10.1016\/j.chbah.2023.100027"},{"key":"10_CR11","doi-asserted-by":"crossref","unstructured":"Saputra, I., Astuti, M., Sayuti, M., Kusumastuti, D.: Integration of artificial intelligence in education: Opportunities, challenges, threats and obstacles. a literature review. Indonesian J. Comput. Sci. 12 (2023)","DOI":"10.33022\/ijcs.v12i4.3266"},{"key":"10_CR12","doi-asserted-by":"crossref","unstructured":"Polak, S., Schiavo, G., Zancanaro, M.: Teachers\u2019 perspective on artificial intelligence education: An initial investigation. In: CHI Conference on Human Factors in Computing Systems Extended Abstracts. pp. 1\u20137 (2022)","DOI":"10.1145\/3491101.3519866"},{"issue":"2","key":"10_CR13","doi-asserted-by":"publisher","first-page":"244","DOI":"10.12928\/joves.v6i2.9032","volume":"6","author":"MI Rosyadi","year":"2023","unstructured":"Rosyadi, M.I., Kustiawan, I., Tetehfio, E.O., Joshua, Q.: The role of ai in vocational education: A systematic literature review. J. Vocational Educ. Stud. 6(2), 244\u2013263 (2023)","journal-title":"J. Vocational Educ. Stud."},{"issue":"4","key":"10_CR14","doi-asserted-by":"publisher","first-page":"212","DOI":"10.1207\/s15430421tip4104_2","volume":"41","author":"DR Krathwohl","year":"2002","unstructured":"Krathwohl, D.R.: A revision of bloom\u2019s taxonomy: An overview. Theory into practice 41(4), 212\u2013218 (2002)","journal-title":"Theory into practice"},{"issue":"6","key":"10_CR15","first-page":"103","volume":"4","author":"M Schrepp","year":"2017","unstructured":"Schrepp, M., Thomaschewski, J., Hinderks, A.: Design and evaluation of a short version of the user experience questionnaire (ueq-s). Int. J. Interactive Multimedia Artif. Intell. 4(6), 103\u2013108 (2017)","journal-title":"Int. J. Interactive Multimedia Artif. Intell."}],"container-title":["Lecture Notes in Computer Science","Games and Learning Alliance"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-032-11043-5_10","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2026,2,3]],"date-time":"2026-02-03T11:37:11Z","timestamp":1770118631000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1007\/978-3-032-11043-5_10"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2026]]},"ISBN":["9783032110428","9783032110435"],"references-count":15,"URL":"https:\/\/doi.org\/10.1007\/978-3-032-11043-5_10","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"value":"0302-9743","type":"print"},{"value":"1611-3349","type":"electronic"}],"subject":[],"published":{"date-parts":[[2026]]},"assertion":[{"value":"2 January 2026","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}},{"value":"GALA","order":1,"name":"conference_acronym","label":"Conference Acronym","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"International Conference on Games and Learning Alliance","order":2,"name":"conference_name","label":"Conference Name","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Utrecht","order":3,"name":"conference_city","label":"Conference City","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"The Netherlands","order":4,"name":"conference_country","label":"Conference Country","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2025","order":5,"name":"conference_year","label":"Conference Year","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"19 November 2025","order":7,"name":"conference_start_date","label":"Conference Start Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"21 November 2025","order":8,"name":"conference_end_date","label":"Conference End Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"14","order":9,"name":"conference_number","label":"Conference Number","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"gala2025","order":10,"name":"conference_id","label":"Conference ID","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"https:\/\/conf.seriousgamessociety.org\/","order":11,"name":"conference_url","label":"Conference URL","group":{"name":"ConferenceInfo","label":"Conference Information"}}]}}