{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,2,4]],"date-time":"2026-02-04T00:29:09Z","timestamp":1770164949084,"version":"3.49.0"},"publisher-location":"Cham","reference-count":21,"publisher":"Springer Nature Switzerland","isbn-type":[{"value":"9783032110428","type":"print"},{"value":"9783032110435","type":"electronic"}],"license":[{"start":{"date-parts":[[2026,1,1]],"date-time":"2026-01-01T00:00:00Z","timestamp":1767225600000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"},{"start":{"date-parts":[[2026,1,1]],"date-time":"2026-01-01T00:00:00Z","timestamp":1767225600000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2026]]},"DOI":"10.1007\/978-3-032-11043-5_12","type":"book-chapter","created":{"date-parts":[[2026,1,2]],"date-time":"2026-01-02T00:25:53Z","timestamp":1767313553000},"page":"116-125","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":0,"title":["Video Games Do Belong in Classrooms: Empirical Insight into Learning with Narrative Video Games"],"prefix":"10.1007","author":[{"ORCID":"https:\/\/orcid.org\/0009-0001-3972-831X","authenticated-orcid":false,"given":"Jaron","family":"M\u00fcller","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"297","published-online":{"date-parts":[[2026,1,2]]},"reference":[{"key":"12_CR1","unstructured":"Boelmann, J.M., K\u00f6nig, L., Stechel, J.: Warum Computerspiele eine eigene Didaktik brauchen. In: Standke, J. (ed.): Spiele(n) in der Gegenwartskultur. Medien und Praktiken des Spiel(en)s im literatur- und mediendidaktischen Kontext. S, pp. 129\u2013140. Trier (2022)"},{"key":"12_CR2","unstructured":"Boelmann, J.M., K\u00f6nig, L.: Literarische Kompetenz messen, literarische Bildung f\u00f6rdern. Das BOLIVE-Modell. Empirische Forschung in der Deutschdidaktik Bd. 5, Schneider Hohengehren, Baltmannsweiler (2021)"},{"key":"12_CR3","unstructured":"Boelmann, J.M.: Literarisches Verstehen mit narrativen Computerspielen. Eine empirische Studie zu den Potenzialen der Vermittlung von literarischer Bildung und literarischer Kompetenz mit einem sch\u00fcleraffinen Medium. Medien im Deutschunterricht, Beitr\u00e4ge zur Forschung 13, kopaed, M\u00fcnchen (2015)"},{"key":"12_CR4","doi-asserted-by":"publisher","unstructured":"Bopp, M.: Immersive Didaktik und Framingprozesse in Computerspielen. Ein handlungstheoretischer Ansatz. In: Neitzel, B., Nohr, R.F. (eds.): Das Spiel mit dem Medium. Partizipation \u2013 Immersion \u2013 Interaktion, pp. 169\u2013185. Marburg, Sch\u00fcren (2006) https:\/\/doi.org\/10.25969\/mediarep\/14267","DOI":"10.25969\/mediarep\/14267"},{"key":"12_CR5","unstructured":"de Freitas, S.: Are games effective learning tools? a review of educational games. J. Educ. Technol. Soc. 21(2), 74\u201384 (2018)"},{"key":"12_CR6","doi-asserted-by":"publisher","unstructured":"Flores-Gallegos, R., Mayer, R.: Learning cognitive skills by playing video games at home: testing the specific transfer of general skills theory. J. Cogn. Enhancement, 6(4), 485\u2013495 (2022) https:\/\/doi.org\/10.1007\/s41465-022-00253-8","DOI":"10.1007\/s41465-022-00253-8"},{"key":"12_CR7","doi-asserted-by":"publisher","unstructured":"Fu, F., Su, R., Yu, S.: EGameFlow: a scale to measure learners\u2019 enjoyment of e-learning games. Comput. Educ. 52(1), 101\u2013112. Elsevier Ltd. (2009) https:\/\/doi.org\/10.1016\/j.compedu.2008.07.004","DOI":"10.1016\/j.compedu.2008.07.004"},{"key":"12_CR8","doi-asserted-by":"publisher","unstructured":"Gee, J.P.: What Video Games Have to Teach us about Learning and Literacy. Palgrave Macmillan, New York (2003) https:\/\/doi.org\/10.1145\/950566.9505953","DOI":"10.1145\/950566.9505953"},{"key":"12_CR9","doi-asserted-by":"publisher","unstructured":"Hattie, J.: Visible learning. The sequel. a synthesis of over 2,100 meta-analyses relating to achievement. First edition. Routledge, Tayler & Francis Group, London\/New York (2023) https:\/\/doi.org\/10.4324\/9781003380542","DOI":"10.4324\/9781003380542"},{"key":"12_CR10","doi-asserted-by":"publisher","unstructured":"Ili\u0107, J., Ivanovic, M., Milicevic, A.: Effects of digital game-based learning in STEM education on students\u2019 motivation: a systematic literature review. J. Baltic Sci. Educ. 23(1), 20\u201336. https:\/\/doi.org\/10.33225\/jbse\/24.23.20","DOI":"10.33225\/jbse\/24.23.20"},{"key":"12_CR11","doi-asserted-by":"publisher","unstructured":"Klieme, E., Rakoczy, K.: Empirische Unterrichtsforschung und Fachdidaktik. Outcome-orientierte Messung und Prozessqualit\u00e4t des Unterrichts. In: Zeitschrift f\u00fcr P\u00e4dagogik, vol. 54, pp. 222\u2013237 (2008) https:\/\/doi.org\/10.25656\/01:4348","DOI":"10.25656\/01:4348"},{"key":"12_CR12","unstructured":"Leuders, T., Holz\u00e4pfel, L.: Kognitive Aktivierung im Mathematikunterricht. Unterrichtswissenschaft 39, 213\u2013230. Juventa, Weinheim (2011)"},{"key":"12_CR13","doi-asserted-by":"publisher","unstructured":"Mayer, R.E.: Cognitive theory of multimedia learning. In: Mayer, R. E. (ed.): The Cambridge handbook of multimedia learning, pp. 31\u201348. Cambridge University Press, Cambridge (2005) https:\/\/doi.org\/10.1017\/CBO9780511816819.004","DOI":"10.1017\/CBO9780511816819.004"},{"key":"12_CR14","unstructured":"Medienp\u00e4dagogischer Forschungsverbund S\u00fcdwest: JIM-Studie 2024. Jugend, Information, Medien. Basisuntersuchung zum Medienumgang 12- bis 19-j\u00e4hriger (2024)"},{"key":"12_CR15","doi-asserted-by":"publisher","unstructured":"Plass, J., Homer, B., Kinzer, C.: Foundations of game-based learning. Educ. Psychol. 50(4), 258\u2013283 (2015) https:\/\/doi.org\/10.1080\/00461520.2015.1122533","DOI":"10.1080\/00461520.2015.1122533"},{"key":"12_CR16","doi-asserted-by":"publisher","unstructured":"Reinhold, F., et al.: Learning mechanisms explaining learning with digital tools in educational settings: a cognitive process framework. Educ. Psychol. Rev. 36, 14 (2024) https:\/\/doi.org\/10.1007\/s10648-024-09845-6","DOI":"10.1007\/s10648-024-09845-6"},{"key":"12_CR17","doi-asserted-by":"publisher","unstructured":"Sabourin, J., Lester, J.: Affect and engagement in game-based learning environments. IEEE Trans Affective Comput. 5, 45\u201356 (2014) https:\/\/doi.org\/10.1109\/T-AFFC.2013.27","DOI":"10.1109\/T-AFFC.2013.27"},{"key":"12_CR18","unstructured":"Squire, K.: Video games in education. Comput. Entertainment 2(1), 49\u201362 (2003)"},{"key":"12_CR19","unstructured":"Tomasek, T.: Critical reading: using reading prompts to promote active engagement with text. Int. J. Teach. Learn. High. Educ. 21(1), 127\u2013132 (2009)"},{"key":"12_CR20","doi-asserted-by":"publisher","unstructured":"Winkler, I.: Cognitive activation in L1 literature classes: a content-specific framework for the description of teaching quality. L1-Educ. Stud. Lang. Literat. 20(1), 1\u201332 (2020) https:\/\/doi.org\/10.17239\/L1ESLL-2020.20.01.03","DOI":"10.17239\/L1ESLL-2020.20.01.03"},{"key":"12_CR21","doi-asserted-by":"publisher","unstructured":"Zeitlhofer, I., H\u00f6rmann, S., Mann, B., Hallinger, K., Zumbach, J.: Effects of cognitive and metacognitive prompts on learning performance in digital learning environments. Knowledge 3(2), 277\u2013292 (2023) https:\/\/doi.org\/10.3390\/knowledge3020019","DOI":"10.3390\/knowledge3020019"}],"container-title":["Lecture Notes in Computer Science","Games and Learning Alliance"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-032-11043-5_12","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2026,2,3]],"date-time":"2026-02-03T11:36:52Z","timestamp":1770118612000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1007\/978-3-032-11043-5_12"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2026]]},"ISBN":["9783032110428","9783032110435"],"references-count":21,"URL":"https:\/\/doi.org\/10.1007\/978-3-032-11043-5_12","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"value":"0302-9743","type":"print"},{"value":"1611-3349","type":"electronic"}],"subject":[],"published":{"date-parts":[[2026]]},"assertion":[{"value":"2 January 2026","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}},{"value":"The author has no competing interests to declare that are relevant to the content of this article.","order":1,"name":"Ethics","group":{"name":"EthicsHeading","label":"Disclosure of Interests"}},{"value":"GALA","order":1,"name":"conference_acronym","label":"Conference Acronym","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"International Conference on Games and Learning Alliance","order":2,"name":"conference_name","label":"Conference Name","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Utrecht","order":3,"name":"conference_city","label":"Conference City","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"The Netherlands","order":4,"name":"conference_country","label":"Conference Country","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2025","order":5,"name":"conference_year","label":"Conference Year","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"19 November 2025","order":7,"name":"conference_start_date","label":"Conference Start Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"21 November 2025","order":8,"name":"conference_end_date","label":"Conference End Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"14","order":9,"name":"conference_number","label":"Conference Number","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"gala2025","order":10,"name":"conference_id","label":"Conference ID","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"https:\/\/conf.seriousgamessociety.org\/","order":11,"name":"conference_url","label":"Conference URL","group":{"name":"ConferenceInfo","label":"Conference Information"}}]}}