{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,11,30]],"date-time":"2025-11-30T18:51:44Z","timestamp":1764528704386,"version":"3.46.0"},"publisher-location":"Cham","reference-count":84,"publisher":"Springer Nature Switzerland","isbn-type":[{"value":"9783032124043","type":"print"},{"value":"9783032124050","type":"electronic"}],"license":[{"start":{"date-parts":[[2025,11,29]],"date-time":"2025-11-29T00:00:00Z","timestamp":1764374400000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"},{"start":{"date-parts":[[2025,11,29]],"date-time":"2025-11-29T00:00:00Z","timestamp":1764374400000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2026]]},"DOI":"10.1007\/978-3-032-12405-0_15","type":"book-chapter","created":{"date-parts":[[2025,11,30]],"date-time":"2025-11-30T18:47:43Z","timestamp":1764528463000},"page":"273-295","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":0,"title":["Post Game Character Prequels in\u00a0Educational Tabletop RPGs: Enhancing Character Identification with\u00a0Interactive Digital Narratives"],"prefix":"10.1007","author":[{"ORCID":"https:\/\/orcid.org\/0000-0001-6755-2836","authenticated-orcid":false,"given":"Akrivi","family":"Katifori","sequence":"first","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0000-0001-7539-4014","authenticated-orcid":false,"given":"Dimitra","family":"Petousi","sequence":"additional","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0000-0003-1866-5871","authenticated-orcid":false,"given":"Katerina","family":"Servi","sequence":"additional","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0000-0001-8792-107X","authenticated-orcid":false,"given":"Pantelis","family":"Sakellariadis","sequence":"additional","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0000-0002-2826-162X","authenticated-orcid":false,"given":"Maria","family":"Roussou","sequence":"additional","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0000-0002-1705-8247","authenticated-orcid":false,"given":"Yannis","family":"Ioannidis","sequence":"additional","affiliation":[]}],"member":"297","published-online":{"date-parts":[[2025,11,29]]},"reference":[{"key":"15_CR1","unstructured":"Andresen, M.E.: Playing the Learning Game: A Practical Introduction to Educational Roleplaying. Fantasiforbundet and Education Centre (2012)"},{"key":"15_CR2","unstructured":"Baird, J., Bowman, S.L., Hugaas, K.H.: Liminal intimacy: role-playing games as catalysts for interpersonal growth and relating. In: Koenig, N., Denk, N., Pfeiffer, A., Wernbacher, T. (eds.) The Magic of Games, pp. 169\u2013171. Edition Donau-Universit\u00e4t Krems (2022)"},{"key":"15_CR3","first-page":"89","volume-title":"Wyrd Con Companion Book 2012","author":"WS Beltran","year":"2012","unstructured":"Beltran, W.S.: Yearning for the hero within: Live action role-playing as engagement with mythical archetypes. In: Bowman, S.L., Vanek, A. (eds.) Wyrd Con Companion Book 2012, pp. 89\u201396. Wyrd Con, Los Angeles (2012)"},{"key":"15_CR4","first-page":"94","volume-title":"Wyrd Con Companion Book 2013","author":"WS Beltran","year":"2013","unstructured":"Beltran, W.S.: Shadow work: a Jungian perspective on the underside of live action role-play in the united states. In: Bowman, S.L., Vanek, A. (eds.) Wyrd Con Companion Book 2013, pp. 94\u2013101. Wyrd Con, Los Angeles (2013)"},{"key":"15_CR5","unstructured":"Blatner, A.: Role playing in education (2009). https:\/\/www.blatner.com\/adam\/pdntbk\/rlplayedu.htm"},{"key":"15_CR6","unstructured":"Bowman, S.L.: The Functions of Role-Playing Games: How Participants Create Community, Solve Problems, and Explore Identity. McFarland and Company (2010)"},{"key":"15_CR7","first-page":"17","volume":"4","author":"SL Bowman","year":"2013","unstructured":"Bowman, S.L.: Social conflict in role-playing communities: an exploratory qualitative study. Int. J. Role Play. 4, 17\u201318 (2013)","journal-title":"Int. J. Role Play."},{"key":"15_CR8","unstructured":"Bowman, S.L.: Bleed: the spillover between player and character (2015). https:\/\/www.nordiclarp.org\/2015\/03\/02\/bleed-the-spillover-between-player-and-character\/. Accessed 15 Feb 2025"},{"key":"15_CR9","unstructured":"Bowman, S.L.: Bleed (2022). https:\/\/www.eotl.org\/bleed\/. Accessed 15 Feb 2025"},{"key":"15_CR10","unstructured":"Bowman, S.L., Hugaas, K.H.: Transformative role-play: design, implementation, and integration (2019). https:\/\/www.nordiclarp.org\/2019\/12\/10\/transformative-role-play-design-implementation-and-integration\/. Accessed 15 Feb 2025"},{"key":"15_CR11","doi-asserted-by":"publisher","unstructured":"Bowman, S.L., Lieberoth, A.: Psychology and Role-playing Games, pp. 245\u2013264. Routledge (2018). https:\/\/doi.org\/10.4324\/9781315637532-13\/PSYCHOLOGY-ROLE-PLAYING-GAMES-SARAH-LYNNE-BOWMAN-ANDREAS-LIEBEROTH","DOI":"10.4324\/9781315637532-13\/PSYCHOLOGY-ROLE-PLAYING-GAMES-SARAH-LYNNE-BOWMAN-ANDREAS-LIEBEROTH"},{"key":"15_CR12","doi-asserted-by":"crossref","unstructured":"Brooks, S.: Displaying historical empathy: what impact can a writing assignment have? Soc. Stud. Res. Pract. 3(2) (2008). http:\/\/www.socstrp.org","DOI":"10.1108\/SSRP-02-2008-B0008"},{"issue":"6","key":"15_CR13","doi-asserted-by":"publisher","first-page":"541","DOI":"10.1093\/scan\/nsab021","volume":"16","author":"TW Broom","year":"2021","unstructured":"Broom, T.W., Chavez, R.S., Wagner, D.D.: Becoming the king in the north: identification with fictional characters is associated with greater self-other neural overlap. Soc. Cogn. Affect. Neurosci. 16(6), 541\u2013551 (2021). https:\/\/doi.org\/10.1093\/scan\/nsab021","journal-title":"Soc. Cogn. Affect. Neurosci."},{"key":"15_CR14","unstructured":"Cavallaro, D.: Anime and the Visual Novel: Narrative Structure, Design and Play at the Crossroads of Animation and Computer Games. McFarland and Company, Jefferson, NC (2010)"},{"key":"15_CR15","doi-asserted-by":"publisher","unstructured":"Cimino, S., Persson\u00a0Lundh, L.: On the subject of retroactive characterisation in games. Master\u2019s thesis, University of Sk\u00f6vde, Sk\u00f6vde, Sweden (2020). https:\/\/doi.org\/10.13140\/RG.2.2.11389.79846, https:\/\/www.researchgate.net\/publication\/342788178","DOI":"10.13140\/RG.2.2.11389.79846"},{"key":"15_CR16","volume-title":"Creativity and Early Years Education: A Lifewide Foundation","author":"A Craft","year":"2002","unstructured":"Craft, A.: Creativity and Early Years Education: A Lifewide Foundation. Continuum, London; New York (2002)"},{"key":"15_CR17","first-page":"259","volume-title":"The Video Game Theory Reader","author":"C Crawford","year":"2013","unstructured":"Crawford, C.: Interactive storytelling. In: Wolf, M.J., Perron, B. (eds.) The Video Game Theory Reader, 2nd edn., pp. 259\u2013273. Routledge, Milton Park (2013)","edition":"2"},{"issue":"6","key":"15_CR18","doi-asserted-by":"publisher","first-page":"898","DOI":"10.1177\/1046878110390784","volume":"41","author":"D Crookall","year":"2010","unstructured":"Crookall, D.: Serious games, debriefing, and simulation\/gaming as a discipline. Simul. Gaming 41(6), 898\u2013920 (2010). https:\/\/doi.org\/10.1177\/1046878110390784","journal-title":"Simul. Gaming"},{"key":"15_CR19","volume-title":"Flow: The Psychology of Optimal Experience","author":"M Csikszentmihalyi","year":"1990","unstructured":"Csikszentmihalyi, M.: Flow: The Psychology of Optimal Experience. Harper & Row, New York (1990)"},{"key":"15_CR20","doi-asserted-by":"publisher","unstructured":"Daniau, S.: The transformative potential of role-playing games\u2013: from play skills to human skills. Simul. Gaming 47, 423\u2013444 (2016). https:\/\/doi.org\/10.1177\/1046878116650765","DOI":"10.1177\/1046878116650765"},{"key":"15_CR21","doi-asserted-by":"publisher","first-page":"102","DOI":"10.1016\/j.ijhcs.2020.102399","volume":"137","author":"A Denisova","year":"2020","unstructured":"Denisova, A., Cairns, P., Guckelsberger, C., Zendle, D.: Measuring perceived challenge in digital games: development & validation of the challenge originating from recent gameplay interaction scale (corgis). Int. J. Hum. Comput. Stud. 137, 102\u2013106 (2020). https:\/\/doi.org\/10.1016\/j.ijhcs.2020.102399","journal-title":"Int. J. Hum. Comput. Stud."},{"key":"15_CR22","doi-asserted-by":"crossref","unstructured":"Deterding, S., Zagal, J.P.: The Many Faces of Role-Playing Game Studies, pp. 1\u201316. Routledge (2018)","DOI":"10.4324\/9781315637532-1"},{"key":"15_CR23","unstructured":"Downey, M.T.: Defining and assessing historical thinking: a technical report. Tech. rep., National Center for the Study of Writing, Berkeley, CA (1994). (ERIC Document Reproduction Service No. ED 376-513)"},{"key":"15_CR24","doi-asserted-by":"publisher","unstructured":"Dubbelman, T., Roth, C., Koenitz, H.: Interactive digital narratives (IDN) for change. In: Rouse, R., Koenitz, H., Haahr, M. (eds.) ICIDS 2018. LNCS, vol. 11318, pp. 591\u2013602. Springer, Cham (2018). https:\/\/doi.org\/10.1007\/978-3-030-04028-4_69","DOI":"10.1007\/978-3-030-04028-4_69"},{"key":"15_CR25","unstructured":"Dulberg, N.: Engaging in history: empathy and perspective-taking in children\u2019s historical thinking (2002)"},{"issue":"1","key":"15_CR26","doi-asserted-by":"publisher","first-page":"4","DOI":"10.1080\/00933104.2013.826158","volume":"42","author":"J Endacott","year":"2014","unstructured":"Endacott, J.: Negotiating the process of historical empathy. Theory Res. Soc. Educ. 42(1), 4\u201334 (2014). https:\/\/doi.org\/10.1080\/00933104.2013.826158","journal-title":"Theory Res. Soc. Educ."},{"key":"15_CR27","doi-asserted-by":"publisher","first-page":"41","DOI":"10.1108\/SSRP-01-2013-B0003","volume":"8","author":"J Endacott","year":"2013","unstructured":"Endacott, J., Brooks, S.: An updated theoretical and practical model for promoting historical empathy. Soc. Stud. Res. Pract. 8, 41\u201358 (2013). https:\/\/doi.org\/10.1108\/SSRP-01-2013-B0003","journal-title":"Soc. Stud. Res. Pract."},{"key":"15_CR28","unstructured":"Fine, G.A.: Shared Fantasies. Univerwity of Chicago Press (2003)"},{"key":"15_CR29","unstructured":"Fuist, T.: The agentic imagination: tabletop role playing games as a cultural tool. In: Tabletop Role Playing Games and the Experience of Culture, pp. 108\u2013126. McFarland and Company (2012)"},{"key":"15_CR30","doi-asserted-by":"publisher","first-page":"49","DOI":"10.1080\/1743727X.2011.552308","volume":"34","author":"KM Gallagher","year":"2011","unstructured":"Gallagher, K.M.: In search of a theoretical basis for storytelling in education research: story as method. Int. J. Res. Methodol. Educ. 34, 49\u201361 (2011). https:\/\/doi.org\/10.1080\/1743727X.2011.552308","journal-title":"Int. J. Res. Methodol. Educ."},{"issue":"5","key":"15_CR31","doi-asserted-by":"publisher","first-page":"701","DOI":"10.1037\/0022-3514.79.5.701","volume":"79","author":"MC Green","year":"2000","unstructured":"Green, M.C., Brock, T.C.: The role of transportation in the persuasiveness of public narratives. J. Pers. Soc. Psychol. 79(5), 701\u2013721 (2000). https:\/\/doi.org\/10.1037\/0022-3514.79.5.701","journal-title":"J. Pers. Soc. Psychol."},{"issue":"1","key":"15_CR32","doi-asserted-by":"publisher","first-page":"11","DOI":"10.1016\/j.jcps.2016.06.005","volume":"27","author":"A Hamby","year":"2017","unstructured":"Hamby, A., Brinberg, D., Daniloski, K.: Reflecting on the journey: mechanisms in narrative persuasion. J. Consum. Psychol. 27(1), 11\u201322 (2017). https:\/\/doi.org\/10.1016\/j.jcps.2016.06.005","journal-title":"J. Consum. Psychol."},{"key":"15_CR33","doi-asserted-by":"publisher","unstructured":"Hammer, J., To, A., Schrier, K., Bowman, S.L., Kaufman, G.: Learning and Role-Playing Games, pp. 283\u2013299. Taylor and Francis (2018). https:\/\/doi.org\/10.4324\/9781315637532-15","DOI":"10.4324\/9781315637532-15"},{"key":"15_CR34","doi-asserted-by":"publisher","unstructured":"Hao, H., Zhang, J., McDougall, S.: Emotion-driven interactive digital storytelling. In: Anacleto, J., Fels, S., Graham, N., Kapralos, B., Saif El-Nasr, M., Stanley, K. (eds.) Entertainment Computing \u2013 ICEC 2011. Lecture Notes in Computer Science, vol.\u00a06972. Springer, Berlin, Heidelberg (2011). https:\/\/doi.org\/10.1007\/978-3-642-24500-8_3","DOI":"10.1007\/978-3-642-24500-8_3"},{"key":"15_CR35","doi-asserted-by":"publisher","unstructured":"Harris, R., Foreman-Peck, L.: Stepping into other peoples\u2019 shoes: teaching and assessing empathy in the secondary history curriculum. Int. J. Hist. Learn. Teach. Res. 4(2), 1\u201314 (2004). https:\/\/doi.org\/10.18546\/HERJ.04.2.11","DOI":"10.18546\/HERJ.04.2.11"},{"key":"15_CR36","unstructured":"Hoge, M.: Experiential Learning for Youth Through Larps and RPGs, pp. 38\u201341. WyrdCon, LLC (2013)"},{"key":"15_CR37","doi-asserted-by":"publisher","unstructured":"Howes, E.V., Cruz, B.C.: Role-playing in science education: an effective strategy for developing multiple perspectives. J. Elementary Sci. Educ. 21, 33\u201346 (2009). https:\/\/doi.org\/10.1007\/BF03174721","DOI":"10.1007\/BF03174721"},{"key":"15_CR38","doi-asserted-by":"crossref","unstructured":"Huber, I.: Retrospective narration. In: Present Tense Narration in Contemporary Fiction: A Narratological Overview, pp. 39\u201354. Palgrave Macmillan (2016)","DOI":"10.1057\/978-1-137-56213-5_4"},{"key":"15_CR39","doi-asserted-by":"publisher","unstructured":"Hugaas, K.: Bleed and identity: a conceptual model of bleed and how bleed-out from role-playing games can affect a player\u2019s sense of self. Int. J. Role-Playing 9\u201335 (2024). https:\/\/doi.org\/10.33063\/ijrp.vi15.323","DOI":"10.33063\/ijrp.vi15.323"},{"key":"15_CR40","unstructured":"Hugaas, K.H.: Investigating types of bleed in larp: emotional, procedural, and memetic (2019). https:\/\/www.nordiclarp.org\/2019\/01\/25\/investigating-types-of-bleed-in-larp-emotional-procedural-and-memetic\/. Accessed 15 Feb 2025"},{"issue":"4","key":"15_CR41","doi-asserted-by":"publisher","first-page":"347","DOI":"10.1515\/COMM.2010.019","volume":"35","author":"JJ Igartua","year":"2010","unstructured":"Igartua, J.J.: Identification with characters and narrative persuasion through fictional feature films. Communications 35(4), 347\u2013373 (2010). https:\/\/doi.org\/10.1515\/COMM.2010.019","journal-title":"Communications"},{"key":"15_CR42","unstructured":"Jenkins, M.: The genius behind nameless protagonists. Book Riot (2015). https:\/\/bookriot.com\/2015\/03\/14\/genius-behind-nameless-protagonists\/"},{"issue":"2","key":"15_CR43","doi-asserted-by":"publisher","first-page":"192","DOI":"10.1037\/a0027914","volume":"16","author":"PK Jonason","year":"2012","unstructured":"Jonason, P.K., Webster, G.D., Schmitt, D.P., Li, N.P., Crysel, L.C.: The antihero in popular culture: life history theory and the dark triad personality traits. Rev. Gen. Psychol. 16(2), 192\u2013199 (2012). https:\/\/doi.org\/10.1037\/a0027914","journal-title":"Rev. Gen. Psychol."},{"key":"15_CR44","doi-asserted-by":"crossref","unstructured":"Keen, S.: A theory of narrative empathy. Narrative 14(3), 207\u2013236 (2006). https:\/\/www.jstor.org\/stable\/20107388","DOI":"10.1353\/nar.2006.0015"},{"key":"15_CR45","unstructured":"Kemper, J.: The battle of primrose park: playing for emancipatory bleed in fortune & felicity (2017). https:\/\/www.nordiclarp.org\/2017\/06\/21\/the-battle-of-primrose-park-playing-for-emancipatory-bleed-in-fortune-felicity\/. Accessed 15 Feb 2025"},{"key":"15_CR46","volume-title":"What Do We Do When We Play?","author":"J Kemper","year":"2020","unstructured":"Kemper, J.: Wyrding the self. In: Saitta, E., Makkonen, M., M\u00e4nnist\u00f6, P., Grove, A.S., Koljonen, J. (eds.) What Do We Do When We Play? Solmukohta, Helsinki, Finland (2020)"},{"issue":"1","key":"15_CR47","first-page":"59","volume":"16","author":"P Kleingeld","year":"1999","unstructured":"Kleingeld, P.: Kant, history, and the idea of moral development. Hist. Philos. Q. 16(1), 59\u201380 (1999)","journal-title":"Hist. Philos. Q."},{"key":"15_CR48","doi-asserted-by":"publisher","first-page":"91","DOI":"10.4324\/9781315769189-8","volume-title":"Interactive Digital Narrative","author":"H Koenitz","year":"2015","unstructured":"Koenitz, H.: Towards a specific theory of interactive digital narrative. In: Koenitz, H., Ferri, G., Haahr, M., Sezen, D., Sezen, T.B. (eds.) Interactive Digital Narrative, pp. 91\u2013105. Routledge, New York, NY (2015)"},{"key":"15_CR49","doi-asserted-by":"publisher","unstructured":"Konijn, E.A., and, J.F.H.: Some like it bad: testing a model for perceiving and experiencing fictional characters. Media Psychol. 7(2), 107\u2013144 (2005). https:\/\/doi.org\/10.1207\/S1532785XMEP0702_1","DOI":"10.1207\/S1532785XMEP0702_1"},{"issue":"4","key":"15_CR50","doi-asserted-by":"publisher","first-page":"1038","DOI":"10.1037\/0012-1649.43.4.1038","volume":"43","author":"EA Konijn","year":"2007","unstructured":"Konijn, E.A., Nije Bijvank, M., Bushman, B.J.: I wish i were a warrior: the role of wishful identification in the effects of violent video games on aggression in adolescent boys. Dev. Psychol. 43(4), 1038\u20131044 (2007). https:\/\/doi.org\/10.1037\/0012-1649.43.4.1038","journal-title":"Dev. Psychol."},{"issue":"3","key":"15_CR51","doi-asserted-by":"publisher","first-page":"233","DOI":"10.1016\/s0883-0355(97)89731-5","volume":"27","author":"P Lee","year":"1997","unstructured":"Lee, P., Dickinson, A., Ashby, R.: \u201cjust another emperor\u2019\u2019: understanding action in the past. Int. J. Educ. Res. 27(3), 233\u2013244 (1997). https:\/\/doi.org\/10.1016\/s0883-0355(97)89731-5","journal-title":"Int. J. Educ. Res."},{"key":"15_CR52","unstructured":"Lee, P., Ashby, R.: Empathy, perspective taking, and rational understanding. In: Jr., O.L.D., Yeager, E., Foster, S. (eds.) Historical Empathy and Perspective Taking in the Social Studies. Rowman & Littlefield, Lanham, MD (2001)"},{"key":"15_CR53","doi-asserted-by":"publisher","first-page":"9","DOI":"10.33063\/ijrp.vi9.266","volume":"9","author":"DJ Leonard","year":"2018","unstructured":"Leonard, D.J., Thurman, T.: Bleed-out on the brain: the neuroscience of character-to-player. Int. J. Role-Playing 9, 9\u201315 (2018)","journal-title":"Int. J. Role-Playing"},{"key":"15_CR54","doi-asserted-by":"publisher","unstructured":"Liapis, A., Denisova, A.: The challenge of evaluating player experience in tabletop role-playing games. In: Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG 2023. Association for Computing Machinery, New York, NY, USA (2023). https:\/\/doi.org\/10.1145\/3582437.3582457","DOI":"10.1145\/3582437.3582457"},{"key":"15_CR55","unstructured":"Lopes, R.: City of Dred \u2013 a tabletop RPG learning experience. In: ED ULEARN15 Proceedings, pp. 6987\u20136995 (Jan 2015)"},{"issue":"3","key":"15_CR56","doi-asserted-by":"publisher","first-page":"173","DOI":"10.1111\/j.1745-6924.2008.00073.x","volume":"3","author":"RA Mar","year":"2008","unstructured":"Mar, R.A., Oatley, K.: The function of fiction is the abstraction and simulation of social experience. Perspect. Psychol. Sci. 3(3), 173\u2013192 (2008). https:\/\/doi.org\/10.1111\/j.1745-6924.2008.00073.x","journal-title":"Perspect. Psychol. Sci."},{"key":"15_CR57","doi-asserted-by":"crossref","unstructured":"Marks, B.A.: Retrospective narrative in nineteenth century American literature. College English 31(4), 366\u2013375 (1970). http:\/\/www.jstor.org\/stable\/374543. Accessed 3 June 2025","DOI":"10.58680\/ce197019321"},{"issue":"4","key":"15_CR58","doi-asserted-by":"publisher","first-page":"517","DOI":"10.1177\/1046878116646693","volume":"47","author":"J McCall","year":"2016","unstructured":"McCall, J.: Teaching history with digital historical games: an introduction to the field and best practices. Simul. Gaming 47(4), 517\u2013542 (2016). https:\/\/doi.org\/10.1177\/1046878116646693","journal-title":"Simul. Gaming"},{"key":"15_CR59","unstructured":"McKenzie, K.: Where the historical becomes theatrical: using character analysis to develop historical empathy among adolescents. Master\u2019s thesis, University of Portland (2015)"},{"key":"15_CR60","doi-asserted-by":"publisher","unstructured":"McKinney, S., et\u00a0al.: Developing digital archaeology for young people: a model for fostering empathy and dialogue in formal and informal learning environments. In: Hageneuer, S. (ed.) Communicating the Past in the Digital Age. Ubiquity Press, London (2020). https:\/\/doi.org\/10.5334\/bch.n","DOI":"10.5334\/bch.n"},{"key":"15_CR61","unstructured":"Mello, R.: The power of storytelling: how oral narrative influences children\u2019s relationships in classrooms. Int. J. Educ. Arts 2 (2001). http:\/\/www.ijea.org\/v2n1\/. Accessed 19 July 2025"},{"key":"15_CR62","doi-asserted-by":"crossref","unstructured":"Mochocki, M.: Role-Play as a Heritage Practice : Historical Larp, Tabletop RPG and Reenactment. Routledge (2021)","DOI":"10.4324\/9781003130956"},{"key":"15_CR63","doi-asserted-by":"crossref","unstructured":"Montola, M.: The positive negative experience in extreme role-playing. In: Proceedings of DiGRA Nordic 2010: Experiencing Games: Games, Play, and Players. Stockholm, Sweden (2010)","DOI":"10.26503\/dl.v2010i1.500"},{"issue":"4","key":"15_CR64","doi-asserted-by":"publisher","first-page":"479","DOI":"10.1080\/00933104.2016.1211046","volume":"44","author":"K Nordgren","year":"2016","unstructured":"Nordgren, K.: How to do things with history: use of history as a link between historical consciousness and historical culture. Theory Res. Soc. Educ. 44(4), 479\u2013504 (2016). https:\/\/doi.org\/10.1080\/00933104.2016.1211046","journal-title":"Theory Res. Soc. Educ."},{"issue":"5\u20136","key":"15_CR65","doi-asserted-by":"publisher","first-page":"439","DOI":"10.1016\/S0304-422X(99)00011-X","volume":"26","author":"K Oatley","year":"1999","unstructured":"Oatley, K.: Meetings of minds: dialogue, sympathy, and identification in reading fiction. Poetics 26(5\u20136), 439\u2013454 (1999). https:\/\/doi.org\/10.1016\/S0304-422X(99)00011-X","journal-title":"Poetics"},{"key":"15_CR66","doi-asserted-by":"publisher","unstructured":"O\u2019Brien, D., Lawless, K.A., Schrader, P.G.: A Taxonomy of Educational Games, pp. 1\u201323. IGI Global (2010). https:\/\/doi.org\/10.4018\/978-1-61520-713-8.CH001","DOI":"10.4018\/978-1-61520-713-8.CH001"},{"key":"15_CR67","unstructured":"Papale, L.: Beyond identification: defining the relationships between player and avatar. J. Games Criticism 1(2) (2014). https:\/\/journalofgamescriticism.org\/articles\/10.16993\/jgc.535\/"},{"key":"15_CR68","doi-asserted-by":"publisher","unstructured":"Petousi, D., Katifori, A., Servi, K., Roussou, M., Ioannidis, Y.: History education done different: a collaborative interactive digital storytelling approach for remote learners. Front. Educ. 7 (2022). https:\/\/doi.org\/10.3389\/feduc.2022.942834","DOI":"10.3389\/feduc.2022.942834"},{"key":"15_CR69","unstructured":"Petousi, D., Katifori, A., Chrysanthi, A., Servi, K., Sakellariadis, P., Ioannidis, Y.E.: Role playing games as hybrid museum kits: promoting historical understanding and meaning making. In: Antoniou, A., Carolis, B.D., Kuflik, T., Origlia, A., Raptis, G.E., Gena, C. (eds.) Proceedings of the AVI$$^2$$CH Workshop on Advanced Visual Interfaces and Interactions in Cultural Heritage Co-located with 2022 International Conference on Advanced Visual Interfaces (AVI 2022), Rome, Italy, June 6, 2022 (2022)"},{"key":"15_CR70","doi-asserted-by":"publisher","unstructured":"Petousi, D., Katifori, A., Roussou, M., Ioannidis, Y., Sakellariadis, P.: Historical reality vs anachronistic fantasy: the history educators\u2019 perspective on tabletop RPGs. In: Proceedings of the 18th International Conference on the Foundations of Digital Games. Association for Computing Machinery, New York, NY, USA (2023). https:\/\/doi.org\/10.1145\/3582437.3587197","DOI":"10.1145\/3582437.3587197"},{"key":"15_CR71","doi-asserted-by":"publisher","unstructured":"Petousi, D., et al.: The intersection of play and history: integrating historical content in tabletop role-playing games for education. In: Proceedings of the 20th International Conference on the Foundations of Digital Games, FDG 2025. Association for Computing Machinery, New York, NY, USA (2025). https:\/\/doi.org\/10.1145\/3723498.3723811","DOI":"10.1145\/3723498.3723811"},{"key":"15_CR72","doi-asserted-by":"publisher","unstructured":"Plass, J.L., Homer, B.D., Kinzer, C.K.: Foundations of game-based learning. Educ. Psychol. 50, 258\u2013283 (2015). https:\/\/doi.org\/10.1080\/00461520.2015.1122533","DOI":"10.1080\/00461520.2015.1122533"},{"key":"15_CR73","doi-asserted-by":"publisher","unstructured":"Psaltis, C., Carretero, M., \u010cehaji\u0107-Clancy, S. (eds.): History Education and Conflict Transformation. Lecture Notes in Computer Science, Springer, Cham (2017). https:\/\/doi.org\/10.1007\/978-3-319-54681-0","DOI":"10.1007\/978-3-319-54681-0"},{"key":"15_CR74","doi-asserted-by":"publisher","first-page":"220","DOI":"10.1080\/00405840802153916","volume":"47","author":"BR Robin","year":"2008","unstructured":"Robin, B.R.: Digital storytelling: a powerful technology tool for the 21st century classroom. Theory Pract. 47, 220\u2013228 (2008). https:\/\/doi.org\/10.1080\/00405840802153916","journal-title":"Theory Pract."},{"key":"15_CR75","unstructured":"Sacks, S.: The rise of the nameless narrator. The New Yorker (2015). https:\/\/www.newyorker.com\/books\/page-turner\/the-rise-of-the-nameless-narrator"},{"key":"15_CR76","volume-title":"The Reflective Practitioner: How Professionals Think in Action","author":"DA Sch\u00f6n","year":"1983","unstructured":"Sch\u00f6n, D.A.: The Reflective Practitioner: How Professionals Think in Action. Basic Books, New York (1983)"},{"issue":"4","key":"15_CR77","doi-asserted-by":"publisher","first-page":"272","DOI":"10.1080\/15534510.2010.490672","volume":"5","author":"M Sestir","year":"2010","unstructured":"Sestir, M., Green, M.C.: You are who you watch: identification and transportation effects on temporary self-concept. Soc. Influ. 5(4), 272\u2013288 (2010). https:\/\/doi.org\/10.1080\/15534510.2010.490672","journal-title":"Soc. Influ."},{"issue":"3","key":"15_CR78","doi-asserted-by":"publisher","first-page":"439","DOI":"10.1111\/jcom.12100","volume":"64","author":"MD Slater","year":"2014","unstructured":"Slater, M.D., Johnson, B.K., Cohen, J., Comello, M.L.G., Ewoldsen, D.R.: Temporarily expanding the boundaries of the self: motivations for entering the story world and implications for narrative effects. J. Commun. 64(3), 439\u2013455 (2014). https:\/\/doi.org\/10.1111\/jcom.12100","journal-title":"J. Commun."},{"issue":"4","key":"15_CR79","doi-asserted-by":"publisher","first-page":"541","DOI":"10.4300\/JGME-5-4-18","volume":"5","author":"GM Sullivan","year":"2013","unstructured":"Sullivan, G.M., Artino, A.R., Jr.: Analyzing and interpreting data from likert-type scales. J. Grad. Med. Educ. 5(4), 541\u2013542 (2013)","journal-title":"J. Grad. Med. Educ."},{"key":"15_CR80","doi-asserted-by":"publisher","unstructured":"Tancred, N., Vickery, N., Wyeth, P., Turkay, S.: Player choices, game endings and the design of moral dilemmas in games. In: Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, CHI PLAY 2018, pp. 627\u2013636. Extended Abstracts, Association for Computing Machinery, New York, NY, USA (2018). https:\/\/doi.org\/10.1145\/3270316.3271525","DOI":"10.1145\/3270316.3271525"},{"key":"15_CR81","doi-asserted-by":"publisher","unstructured":"Vrettakis, E., et al.: The story maker - an authoring tool for multimedia-rich interactive narratives. In: Bosser, A., Millard, D., Hargood, C. (eds.) Interactive Storytelling, Lecture Notes in Computer Science, vol. 12497, pp. 349\u2013352. Springer, Cham (2020). https:\/\/doi.org\/10.1007\/978-3-030-62516-0_33","DOI":"10.1007\/978-3-030-62516-0_33"},{"key":"15_CR82","unstructured":"Yancie, N.: Developing high school students\u2019 historical empathy skills using historical dialogues: a qualitative study. Master\u2019s thesis, University of Alabama at Birmingham (2020)"},{"issue":"4","key":"15_CR83","doi-asserted-by":"publisher","first-page":"390","DOI":"10.1037\/h0078865","volume":"34","author":"BD Zumbo","year":"1993","unstructured":"Zumbo, B.D., Zimmerman, D.W.: Is the selection of statistical methods governed by level of measurement? Can. Psychol. 34(4), 390\u2013400 (1993)","journal-title":"Can. Psychol."},{"key":"15_CR84","unstructured":"\u00d8ygardslia, K., Weitze, C.L., Shin, J.: The educational potential of visual novel games: principles for design. Replay. Japan 2, 123\u2013134 (2020). https:\/\/www.researchgate.net\/publication\/341380379"}],"container-title":["Lecture Notes in Computer Science","Interactive Storytelling"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-032-12405-0_15","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,11,30]],"date-time":"2025-11-30T18:47:48Z","timestamp":1764528468000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1007\/978-3-032-12405-0_15"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2025,11,29]]},"ISBN":["9783032124043","9783032124050"],"references-count":84,"URL":"https:\/\/doi.org\/10.1007\/978-3-032-12405-0_15","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"value":"0302-9743","type":"print"},{"value":"1611-3349","type":"electronic"}],"subject":[],"published":{"date-parts":[[2025,11,29]]},"assertion":[{"value":"29 November 2025","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}},{"value":"ICIDS","order":1,"name":"conference_acronym","label":"Conference Acronym","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"International Conference on Interactive Digital Storytelling","order":2,"name":"conference_name","label":"Conference Name","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Saint Julian","order":3,"name":"conference_city","label":"Conference City","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Malta","order":4,"name":"conference_country","label":"Conference Country","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2025","order":5,"name":"conference_year","label":"Conference Year","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"1 December 2025","order":7,"name":"conference_start_date","label":"Conference Start Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"5 December 2025","order":8,"name":"conference_end_date","label":"Conference End Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"18","order":9,"name":"conference_number","label":"Conference Number","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"icids2025","order":10,"name":"conference_id","label":"Conference ID","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"https:\/\/icids2025.ardin.online\/","order":11,"name":"conference_url","label":"Conference URL","group":{"name":"ConferenceInfo","label":"Conference Information"}}]}}