{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,1,2]],"date-time":"2026-01-02T01:29:45Z","timestamp":1767317385421,"version":"3.48.0"},"publisher-location":"Cham","reference-count":21,"publisher":"Springer Nature Switzerland","isbn-type":[{"value":"9783032128072","type":"print"},{"value":"9783032128089","type":"electronic"}],"license":[{"start":{"date-parts":[[2026,1,1]],"date-time":"2026-01-01T00:00:00Z","timestamp":1767225600000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"},{"start":{"date-parts":[[2026,1,1]],"date-time":"2026-01-01T00:00:00Z","timestamp":1767225600000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2026]]},"DOI":"10.1007\/978-3-032-12808-9_22","type":"book-chapter","created":{"date-parts":[[2026,1,2]],"date-time":"2026-01-02T01:25:36Z","timestamp":1767317136000},"page":"351-367","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":0,"title":["\u201cTo Feel, Not to\u00a0Tell\u201d: Using Experiential Metaphors in\u00a0Game Narrative as\u00a0a\u00a0Method for\u00a0Cognitive Enhancement"],"prefix":"10.1007","author":[{"given":"Yishan","family":"Duan","sequence":"first","affiliation":[]},{"given":"Jialu","family":"Ni","sequence":"additional","affiliation":[]},{"given":"Xuezhu","family":"Wang","sequence":"additional","affiliation":[]},{"given":"Yao","family":"Lu","sequence":"additional","affiliation":[]},{"given":"Xiaohan","family":"Dong","sequence":"additional","affiliation":[]}],"member":"297","published-online":{"date-parts":[[2026,1,2]]},"reference":[{"key":"22_CR1","volume-title":"Metaphors We Live By","author":"G Lakoff","year":"2008","unstructured":"Lakoff, G., Johnson, M.: Metaphors We Live By. University of Chicago Press, Chicago (2008)"},{"key":"22_CR2","doi-asserted-by":"publisher","DOI":"10.1201\/9781482267334","volume-title":"Game Feel: A Game Designer\u2019s Guide to Virtual Sensation","author":"S Swink","year":"2008","unstructured":"Swink, S.: Game Feel: A Game Designer\u2019s Guide to Virtual Sensation. CRC Press, Boca Raton, FL (2008)"},{"key":"22_CR3","doi-asserted-by":"crossref","unstructured":"Ferreira, E., Falc\u00e3o, T.: Through the looking glass: weavings between the magic circle and immersive processes in video games. In: Proceedings of DiGRA Conference (2009)","DOI":"10.26503\/dl.v2009i1.359"},{"key":"22_CR4","unstructured":"Gendron, G.: Innovating training through immersive environments: generation Y, exploratory learning, and serious games. In: MODSIM World 2011 Conference and Expo, Selected Papers (2012)"},{"key":"22_CR5","doi-asserted-by":"publisher","unstructured":"de Rosa, F., Marfisi Schottman, I., Baalsrud Hauge, J., Bellotti, F., Dondio, P., Romero, M. (eds.): GALA 2021. LNCS, vol. 13134. Springer, Cham (2021). https:\/\/doi.org\/10.1007\/978-3-030-92182-8","DOI":"10.1007\/978-3-030-92182-8"},{"key":"22_CR6","doi-asserted-by":"crossref","unstructured":"Rusch, D.C., Weise, M.J.: Games about love and trust?: Harnessing the power of metaphors for experience design. In: Proceedings of the 2008 ACM SIGGRAPH Symposium on Video Games (Sandbox \u201908), New York, NY: ACM, pp. 89\u201397 (2008)","DOI":"10.1145\/1401843.1401861"},{"key":"22_CR7","doi-asserted-by":"crossref","unstructured":"Brown, J.S., Collins, A., Duguid, P.: Situated cognition and the culture of learning. Educ. Res. 18(1), 32\u201342 (1989)","DOI":"10.3102\/0013189X018001032"},{"key":"22_CR8","unstructured":"Sanford, K., Hopper, T.: Videogames and complexity theory: learning through gameplay (2009). *Unpublished manuscript*"},{"key":"22_CR9","doi-asserted-by":"crossref","unstructured":"Adcock, A.B., et al.: Effective knowledge development in game-based learning environments: considering research in cognitive processes and simulation design. In: Van Eck, R. (ed.) Gaming and Cognition: Theories and Practice from the Learning Sciences, pp. 152\u2013168. Hershey, PA, IGI Global (2010)","DOI":"10.4018\/978-1-61520-717-6.ch007"},{"key":"22_CR10","doi-asserted-by":"crossref","unstructured":"Squire, K.: From content to context: videogames as designed experience. Educ. Res. 35, 19\u201329 (2006)","DOI":"10.3102\/0013189X035008019"},{"key":"22_CR11","doi-asserted-by":"crossref","unstructured":"Meiners, A.L., Reich, D., Hicks, K., et al.: Lushness in game design: the role of non-interactive visual embellishments in player experience. In: Proceedings of the 20th International Conference on the Foundations of Digital Games, pp. 1\u201311 (2025)","DOI":"10.1145\/3723498.3723720"},{"key":"22_CR12","doi-asserted-by":"crossref","unstructured":"Hicks, K., Rogers, K., Gerling, K., et al.: Juicy audio: audio designers\u2019 conceptualization of the term in video games. Proc. ACM Hum.-Comput. Interact. 8(CHI PLAY), 1\u201328 (2024)","DOI":"10.1145\/3677084"},{"key":"22_CR13","doi-asserted-by":"crossref","unstructured":"Antle, A.N., Corness, G., Droumeva, M., et al.: What the body knows: exploring the benefits of embodied metaphors in hybrid physical-digital environments. Interact. Comput. 21, 66\u201375 (2009)","DOI":"10.1016\/j.intcom.2008.10.005"},{"key":"22_CR14","doi-asserted-by":"crossref","unstructured":"Fahlenbrach, K.: Embodied metaphors in film, television, and video games: cognitive approaches (2015). *Journal name if available*","DOI":"10.4324\/9781315724522"},{"key":"22_CR15","doi-asserted-by":"crossref","unstructured":"Gibbs, R.W. Jr.: Metaphor interpretation as embodied simulation. Mind Lang. 21(3), 434\u2013458 (2006)","DOI":"10.1111\/j.1468-0017.2006.00285.x"},{"key":"22_CR16","unstructured":"Bauer, R., Suter, B.: Game mechanics (2021). *Publisher\/journal name if available*"},{"key":"22_CR17","doi-asserted-by":"publisher","DOI":"10.7551\/mitpress\/8429.001.0001","volume-title":"In-Game: From Immersion to Incorporation","author":"G Calleja","year":"2011","unstructured":"Calleja, G.: In-Game: From Immersion to Incorporation. MIT Press, Cambridge, MA (2011)"},{"key":"22_CR18","doi-asserted-by":"crossref","unstructured":"Frasca, G.: Rethinking agency and immersion: video games as a means of consciousness-raising. Digit. Creat. 12, 167\u2013174 (2001)","DOI":"10.1076\/digc.12.3.167.3225"},{"key":"22_CR19","doi-asserted-by":"crossref","unstructured":"Calleja, G.: Experiential narrative in game environments. In: DiGRA Digital Library (2009)","DOI":"10.26503\/dl.v2009i1.470"},{"key":"22_CR20","doi-asserted-by":"crossref","unstructured":"Toh, W.: The player experience and design implications of narrative games. Int. J. Hum.\u2013Comput. Interact. 39, 2742\u20132769 (2022)","DOI":"10.1080\/10447318.2022.2085404"},{"key":"22_CR21","doi-asserted-by":"crossref","unstructured":"Rothem, N., Fischer, S.: Reclaiming Arnold Van Gennep\u2019s Les rites de passage (1909): the structure of openness and the openness of structure. J. Class. Sociol. 18(4), 255\u2013265 (2018)","DOI":"10.1177\/1468795X18789010"}],"container-title":["Lecture Notes in Computer Science","HCI International 2025 \u2013 Late Breaking Papers"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-032-12808-9_22","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2026,1,2]],"date-time":"2026-01-02T01:25:38Z","timestamp":1767317138000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1007\/978-3-032-12808-9_22"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2026]]},"ISBN":["9783032128072","9783032128089"],"references-count":21,"URL":"https:\/\/doi.org\/10.1007\/978-3-032-12808-9_22","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"value":"0302-9743","type":"print"},{"value":"1611-3349","type":"electronic"}],"subject":[],"published":{"date-parts":[[2026]]},"assertion":[{"value":"2 January 2026","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}},{"value":"HCII","order":1,"name":"conference_acronym","label":"Conference Acronym","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"International Conference on Human-Computer Interaction","order":2,"name":"conference_name","label":"Conference Name","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Gothenburg","order":3,"name":"conference_city","label":"Conference City","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"Sweden","order":4,"name":"conference_country","label":"Conference Country","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"2025","order":5,"name":"conference_year","label":"Conference Year","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"22 June 2025","order":7,"name":"conference_start_date","label":"Conference Start Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"27 June 2025","order":8,"name":"conference_end_date","label":"Conference End Date","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"27","order":9,"name":"conference_number","label":"Conference Number","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"hcii2025","order":10,"name":"conference_id","label":"Conference ID","group":{"name":"ConferenceInfo","label":"Conference Information"}},{"value":"https:\/\/2025.hci.international\/","order":11,"name":"conference_url","label":"Conference URL","group":{"name":"ConferenceInfo","label":"Conference Information"}}]}}