{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,3,25]],"date-time":"2025-03-25T14:12:47Z","timestamp":1742911967104,"version":"3.40.3"},"publisher-location":"Cham","reference-count":11,"publisher":"Springer International Publishing","isbn-type":[{"type":"print","value":"9783319031606"},{"type":"electronic","value":"9783319031613"}],"license":[{"start":{"date-parts":[[2013,1,1]],"date-time":"2013-01-01T00:00:00Z","timestamp":1356998400000},"content-version":"tdm","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2013]]},"DOI":"10.1007\/978-3-319-03161-3_41","type":"book-chapter","created":{"date-parts":[[2013,11,7]],"date-time":"2013-11-07T08:40:44Z","timestamp":1383813644000},"page":"513-515","source":"Crossref","is-referenced-by-count":0,"title":["How to Make Tangible Games and Not Die in the Attempt"],"prefix":"10.1007","author":[{"given":"Eva","family":"Cerezo","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Javier","family":"Marco","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Sandra","family":"Baldassarri","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"297","reference":[{"key":"41_CR1","first-page":"403","volume-title":"5th Nordic Conference on Human-Computer Interaction (NordiCHI 2008)","author":"A. Al Mahmud","year":"2008","unstructured":"Al Mahmud, A., Mubin, O., Shahid, S., Martens, J.B.: Designing and evaluating the tabletop game experience for senior citizens. In: 5th Nordic Conference on Human-Computer Interaction (NordiCHI 2008), pp. 403\u2013406. ACM, New York (2008)"},{"key":"41_CR2","doi-asserted-by":"crossref","unstructured":"Hinske, S., Langheinrich, M.: W41K: digitally augmenting traditional game environments. In: Proceedings of the 3rd International Conference on Tangible and Embedded Interaction, TEI 2009, pp. 99\u2013106 (2009)","DOI":"10.1145\/1517664.1517691"},{"key":"41_CR3","doi-asserted-by":"publisher","first-page":"237","DOI":"10.1145\/1709886.1709933","volume-title":"Proceedings of the Fourth International Conference on Tangible, Embedded, and Embodied Interaction (TEI 2010)","author":"T. Iwata","year":"2010","unstructured":"Iwata, T., Yamabe, T., Poloj, M., Nakajima, T.: Traditional games meet ICT: a case study on go game augmentation. In: Proceedings of the Fourth International Conference on Tangible, Embedded, and Embodied Interaction (TEI 2010), pp. 237\u2013240. ACM, New York (2010)"},{"key":"41_CR4","unstructured":"Kaltenbrunner, M.: reacTIVision and TUIO: a tangible tabletop toolkit. In: Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2009, pp. 9\u201316. ACM (November 2009)"},{"key":"41_CR5","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"182","DOI":"10.1007\/978-3-540-88322-7_18","volume-title":"Fun and Games","author":"Y. Li","year":"2008","unstructured":"Li, Y., Fontijn, W., Markopoulos, P.: A Tangible Tabletop Game Supporting Therapy of Children with Cerebral Palsy. In: Markopoulos, P., de Ruyter, B., IJsselsteijn, W.A., Rowland, D. (eds.) Fun and Games 2008. LNCS, vol.\u00a05294, pp. 182\u2013193. Springer, Heidelberg (2008)"},{"key":"41_CR6","doi-asserted-by":"crossref","unstructured":"Marco, J., Cerezo, E., Baldassarri, S.: ToyVision: a toolkit for prototyping tabletop tangible games. In: Proceedings of the 4th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, pp. 71\u201380. ACM (June 2012)","DOI":"10.1145\/2305484.2305498"},{"key":"41_CR7","unstructured":"Marco, J., Cerezo, E., Baldassarri, S., Mazzone, E., Read, J.: Bringing Tabletop Technologies to Kindergarten Children. In: 23rd BCS Conference on Human Computer Interaction, Cambridge University, September 1-4, pp. 103\u2013111. British Computer Society, Swinton (2009) ISBN:978-1-60558-395-2"},{"key":"41_CR8","unstructured":"Microsoft surface, \n                    \n                      http:\/\/www.microsoft.com\/surface\/en\/us\/default.aspx"},{"key":"41_CR9","unstructured":"NUI Group web, \n                    \n                      http:\/\/nuigroup.com"},{"key":"41_CR10","doi-asserted-by":"crossref","unstructured":"Sch\u00f6ning, J., Hook, J., Motamedi, N., Olivier, P., Echtler, F., Brandl, P., Muller, L., Daiber, F., Hilliges, O., L\u00f6chtefeld, M., Roth, T., Schmidt, D., von Zadow, U.: Building Interactive Multi-touch Surfaces. JGT: Journal of Graphics Tools (2009)","DOI":"10.1007\/978-1-84996-113-4_2"},{"key":"41_CR11","doi-asserted-by":"crossref","unstructured":"Rogers, Y., Rodden, T.: Configuring spaces and surfaces to support collaborative interactions. In: O\u2019Hara, K., Perry, M., Churchill, E., Russell, D. (eds.) Public and Situated Displays, pp. 45\u201379. Kluwer Publishers (2004)","DOI":"10.1007\/978-94-017-2813-3_3"}],"container-title":["Lecture Notes in Computer Science","Advances in Computer Entertainment"],"original-title":[],"link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-319-03161-3_41","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2019,5,23]],"date-time":"2019-05-23T23:37:04Z","timestamp":1558654624000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-3-319-03161-3_41"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2013]]},"ISBN":["9783319031606","9783319031613"],"references-count":11,"URL":"https:\/\/doi.org\/10.1007\/978-3-319-03161-3_41","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2013]]}}}