{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,3,28]],"date-time":"2025-03-28T06:39:15Z","timestamp":1743143955802,"version":"3.40.3"},"publisher-location":"Cham","reference-count":15,"publisher":"Springer International Publishing","isbn-type":[{"type":"print","value":"9783319031606"},{"type":"electronic","value":"9783319031613"}],"license":[{"start":{"date-parts":[[2013,1,1]],"date-time":"2013-01-01T00:00:00Z","timestamp":1356998400000},"content-version":"tdm","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2013]]},"DOI":"10.1007\/978-3-319-03161-3_74","type":"book-chapter","created":{"date-parts":[[2013,11,7]],"date-time":"2013-11-07T13:40:44Z","timestamp":1383831644000},"page":"649-652","source":"Crossref","is-referenced-by-count":0,"title":["Social Believability in Games"],"prefix":"10.1007","author":[{"given":"Harko","family":"Verhagen","sequence":"first","affiliation":[]},{"given":"Mirjam Palosaari","family":"Eladhari","sequence":"additional","affiliation":[]},{"given":"Magnus","family":"Johansson","sequence":"additional","affiliation":[]},{"given":"Joshua","family":"McCoy","sequence":"additional","affiliation":[]}],"member":"297","reference":[{"key":"74_CR1","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"34","DOI":"10.1007\/978-3-540-89222-9_5","volume-title":"Entertainment Computing - ICEC 2008","author":"N. Afonso","year":"2008","unstructured":"Afonso, N., Prada, R.: Agents That Relate: Improving the Social Believability of Non-Player Characters in Role-Playing Games. In: Stevens, S.M., Saldamarco, S.J. (eds.) ICEC 2008. LNCS, vol.\u00a05309, pp. 34\u201345. Springer, Heidelberg (2008)"},{"key":"74_CR2","unstructured":"Bailey, C., Katchabaw, M.: An Emergent Framework. In: FuturePlay 2008, Toronto, Ontario, Canada, November 3-5 (2008)"},{"key":"74_CR3","volume-title":"Designing Virtual Worlds","author":"R. Bartle","year":"2003","unstructured":"Bartle, R.: Designing Virtual Worlds. New Riders, Indianapolis (2003)"},{"issue":"7","key":"74_CR4","doi-asserted-by":"publisher","first-page":"122","DOI":"10.1145\/176789.176803","volume":"37","author":"Joseph Bates","year":"1994","unstructured":"Bates, J.: The Role of Emotions in Believable Agents (1994)","journal-title":"Communications of the ACM"},{"key":"74_CR5","unstructured":"Bethesda Game Studios. Skyrim (PC). Bethesda Softworks (release date November 11, 2011)"},{"issue":"4","key":"74_CR6","doi-asserted-by":"publisher","first-page":"221","DOI":"10.1080\/0022250X.1994.9990145","volume":"19","author":"K.M. Carley","year":"1994","unstructured":"Carley, K.M., Newell, A.: The nature of the social agent. Journal of Mathematical Sociology\u00a019(4), 221\u2013262 (1994)","journal-title":"Journal of Mathematical Sociology"},{"key":"74_CR7","doi-asserted-by":"crossref","DOI":"10.7551\/mitpress\/1802.001.0001","volume-title":"Cheating: Gaining advantage in videogames","author":"M. Consalvo","year":"2007","unstructured":"Consalvo, M.: Cheating: Gaining advantage in videogames. The MIT Press, Cambridge (2007)"},{"key":"74_CR8","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"241","DOI":"10.1007\/11944577_25","volume-title":"Technologies for Interactive Digital Storytelling and Entertainment","author":"H. G\u00f3mez-Gauch\u00eda","year":"2006","unstructured":"G\u00f3mez-Gauch\u00eda, H., Peinado, F.: Automatic Customization of Non-Player Characters Using Players Temperament. In: G\u00f6bel, S., Malkewitz, R., Iurgel, I. (eds.) TIDSE 2006. LNCS, vol.\u00a04326, pp. 241\u2013252. Springer, Heidelberg (2006)"},{"key":"74_CR9","unstructured":"Id Software. RAGE (PC). Bethesda Softworks (release date October 4, 2011)"},{"key":"74_CR10","unstructured":"Lankoski, P., Bj\u00f6rk, S.: Gameplay design patterns for believable non-player characters. In: Proc. 3rd Digital Games Research Association International Conference (2007)"},{"key":"74_CR11","unstructured":"Loyall, A.B.: Believable Agents. Ph.D. thesis. Tech report CMU-CS-97-123, Carnegie Mellon University (1997)"},{"key":"74_CR12","doi-asserted-by":"publisher","DOI":"10.1007\/3-540-48317-9_12","volume-title":"An Oz-Centric Review of Interactive Drama and Believable Agents","author":"M. Mateas","year":"1999","unstructured":"Mateas, M.: An Oz-Centric Review of Interactive Drama and Believable Agents. Carnegie Mellon University, Pittsburgh (1999)"},{"key":"74_CR13","unstructured":"Mateas, M., Stern, A.: Fa\u00e7ade: An Experiment in Building a Fully-Realized Interactive Drama. In: GDC 2003 (2003)"},{"key":"74_CR14","doi-asserted-by":"crossref","unstructured":"Merrick, K., Maher, M.L.: Motivated Reinforcement Learning for Non-Player Characters in Persistent Computer Game Worlds. In: ACE 2006, June 14-16 (2006)","DOI":"10.1145\/1178823.1178828"},{"key":"74_CR15","unstructured":"Team Bondi, Rockstar Leeds, Rockstar Games. L.A. Noire (PC)"}],"container-title":["Lecture Notes in Computer Science","Advances in Computer Entertainment"],"original-title":[],"link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-319-03161-3_74","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2020,8,7]],"date-time":"2020-08-07T13:59:37Z","timestamp":1596808777000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-3-319-03161-3_74"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2013]]},"ISBN":["9783319031606","9783319031613"],"references-count":15,"URL":"https:\/\/doi.org\/10.1007\/978-3-319-03161-3_74","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2013]]}}}