{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,3,15]],"date-time":"2026-03-15T22:58:35Z","timestamp":1773615515687,"version":"3.50.1"},"publisher-location":"Cham","reference-count":12,"publisher":"Springer International Publishing","isbn-type":[{"value":"9783319049533","type":"print"},{"value":"9783319049540","type":"electronic"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2014]]},"DOI":"10.1007\/978-3-319-04954-0_2","type":"book-chapter","created":{"date-parts":[[2014,1,27]],"date-time":"2014-01-27T23:04:35Z","timestamp":1390863875000},"page":"13-20","source":"Crossref","is-referenced-by-count":4,"title":["Achieving Game Goals at All Costs?"],"prefix":"10.1007","author":[{"given":"Anders","family":"Frank","sequence":"first","affiliation":[]}],"member":"297","reference":[{"issue":"4","key":"2_CR1","doi-asserted-by":"publisher","first-page":"715","DOI":"10.1037\/0022-0663.88.4.715","volume":"88","author":"D.I. Cordova","year":"1996","unstructured":"Cordova, D.I., Lepper, M.R.: Intrinsic motivation and the process of learning: Beneficial effects of contextualization, personalization, and choice. Journal of Educational Psychology\u00a088(4), 715 (1996)","journal-title":"Journal of Educational Psychology"},{"key":"2_CR2","first-page":"521","volume-title":"Handbook of Research for Educational Communications and Technology","author":"M.E. Gredler","year":"1996","unstructured":"Gredler, M.E.: Educational games and simulations: A technology in search of a (research) paradigm. In: Jonassen, D.H. (ed.) Handbook of Research for Educational Communications and Technology, pp. 521\u2013539. MacMillian Library Reference, New York (1996)"},{"issue":"1","key":"2_CR3","doi-asserted-by":"publisher","first-page":"118","DOI":"10.1177\/1046878111408796","volume":"43","author":"A. Frank","year":"2012","unstructured":"Frank, A.: Gaming the Game A Study of the Gamer Mode in Educational Wargaming. Simulation & Gaming: An Interdisciplinary Journal\u00a043(1), 118\u2013132 (2012)","journal-title":"Simulation & Gaming: An Interdisciplinary Journal"},{"key":"2_CR4","volume-title":"Maneuver warfare handbook","author":"W.S. Lind","year":"1985","unstructured":"Lind, W.S.: Maneuver warfare handbook. Westview Press, Boulder (1985)"},{"key":"2_CR5","unstructured":"McHugh, F.J.: Fundamentals of wargaming. Naval War College, Newport, RI (1966)"},{"key":"2_CR6","volume-title":"The Art of Wargaming","author":"P. Perla","year":"1990","unstructured":"Perla, P.: The Art of Wargaming. Naval Institute Press, Annapolis (1990)"},{"issue":"2","key":"2_CR7","doi-asserted-by":"publisher","first-page":"77","DOI":"10.1080\/09523980802107096","volume":"45","author":"L.P. Rieber","year":"2008","unstructured":"Rieber, L.P., Noah, D.: Games, simulations, and visual metaphors in education: antagonism between enjoyment and learning. Educational Media International\u00a045(2), 77\u201392 (2008)","journal-title":"Educational Media International"},{"issue":"2","key":"2_CR8","first-page":"108","volume":"59","author":"R.C. Rubel","year":"2006","unstructured":"Rubel, R.C.: The Epistemology of War Gaming. Naval War College Review\u00a059(2), 108\u2013128 (2006)","journal-title":"Naval War College Review"},{"key":"2_CR9","volume-title":"Rules of Play Game Design Fundamentals","author":"K. Salen","year":"2004","unstructured":"Salen, K., Zimmerman, E.: Rules of Play Game Design Fundamentals. The MIT Press, Cambridge (2004)"},{"issue":"1","key":"2_CR10","doi-asserted-by":"publisher","first-page":"6","DOI":"10.1177\/1046878109334330","volume":"41","author":"R. Smith","year":"2010","unstructured":"Smith, R.: The long history of gaming in military training, in. Simulation & Gaming: An Interdisciplinary Journal\u00a041(1), 6\u201319 (2010)","journal-title":"Simulation & Gaming: An Interdisciplinary Journal"},{"key":"2_CR11","volume-title":"The Grashopper: Games, Life and Utopia","author":"B. Suits","year":"2005","unstructured":"Suits, B.: The Grashopper: Games, Life and Utopia. Broadview Press, Ontario (2005)"},{"key":"2_CR12","unstructured":"THE OPERATIONAL ART OF WAR \u2013 A CENTURY OF WARFARE. Matrix Publishing LLC (2005)"}],"container-title":["Lecture Notes in Computer Science","Frontiers in Gaming Simulation"],"original-title":[],"link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-319-04954-0_2","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2019,5,26]],"date-time":"2019-05-26T00:51:33Z","timestamp":1558831893000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-3-319-04954-0_2"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2014]]},"ISBN":["9783319049533","9783319049540"],"references-count":12,"URL":"https:\/\/doi.org\/10.1007\/978-3-319-04954-0_2","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"value":"0302-9743","type":"print"},{"value":"1611-3349","type":"electronic"}],"subject":[],"published":{"date-parts":[[2014]]}}}