{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,4,4]],"date-time":"2026-04-04T00:43:35Z","timestamp":1775263415552,"version":"3.50.1"},"publisher-location":"Cham","reference-count":19,"publisher":"Springer International Publishing","isbn-type":[{"value":"9783319049533","type":"print"},{"value":"9783319049540","type":"electronic"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2014]]},"DOI":"10.1007\/978-3-319-04954-0_8","type":"book-chapter","created":{"date-parts":[[2014,1,28]],"date-time":"2014-01-28T04:04:35Z","timestamp":1390881875000},"page":"60-68","source":"Crossref","is-referenced-by-count":11,"title":["Building a Virtual World for Team Work Improvement"],"prefix":"10.1007","author":[{"given":"Heide","family":"Lukosch","sequence":"first","affiliation":[]},{"given":"Bas","family":"van Nuland","sequence":"additional","affiliation":[]},{"given":"Theo","family":"van Ruijven","sequence":"additional","affiliation":[]},{"given":"Linda","family":"van Veen","sequence":"additional","affiliation":[]},{"given":"Alexander","family":"Verbraeck","sequence":"additional","affiliation":[]}],"member":"297","reference":[{"key":"8_CR1","volume-title":"The Magic Circle: Principles of Gaming & Simulation","author":"J.H.G. Klabbers","year":"2006","unstructured":"Klabbers, J.H.G.: The Magic Circle: Principles of Gaming & Simulation. Sense Publishers, Rotterdam (2006)"},{"key":"8_CR2","first-page":"495","volume":"34","author":"W. Kriz","year":"2003","unstructured":"Kriz, W.: Creating Effective Learning Environments and Learning Organizations through Gaming Simulation Design. Simulation&Gaming\u00a034, 495\u2013510 (2003)","journal-title":"Simulation&Gaming"},{"key":"8_CR3","doi-asserted-by":"publisher","first-page":"489","DOI":"10.1111\/j.1744-6570.2011.01190.x","volume":"64","author":"T. Sitzmann","year":"2011","unstructured":"Sitzmann, T.: A meta-analytic examination of the instructional effectiveness of computer-based simulation games. Personnel Psychology\u00a064, 489\u2013528 (2011)","journal-title":"Personnel Psychology"},{"issue":"2","key":"8_CR4","first-page":"50","volume":"6","author":"T.W. Malone","year":"1981","unstructured":"Malone, T.W.: What makes things fun to learn? A study of intrinsically motivating computer games. Pipeline\u00a06(2), 50\u201351 (1981)","journal-title":"Pipeline"},{"key":"8_CR5","doi-asserted-by":"crossref","unstructured":"Chalmers, A., Debattista, K.: Level of Realism for Serious Games. In: IEEE Proceedings of 2009 Conference in Games and Virtual Worlds for Serious Applications (2009)","DOI":"10.1109\/VS-GAMES.2009.43"},{"key":"8_CR6","doi-asserted-by":"publisher","first-page":"431","DOI":"10.1037\/0003-066X.43.6.431","volume":"43","author":"D.R. Lehman","year":"1988","unstructured":"Lehman, D.R., Lempert, R.O., Nisbett, R.E.: The effects of graduate training on reasoning: Formal discipline and thinking about everyday-life events. American Psychologist\u00a043, 431\u2013442 (1988)","journal-title":"American Psychologist"},{"key":"8_CR7","doi-asserted-by":"crossref","unstructured":"Macedonia, M.: Games Soldiers Play. IEEE Spectrum, 32-37 (March 2002)","DOI":"10.1109\/6.988702"},{"key":"8_CR8","doi-asserted-by":"crossref","unstructured":"Bonk, C.J., Dennen, V.P.: Massive Multiplayer Online Gaming: A Research Framework for Military Training and Education, Technical Report, Department of Defense, USA (2005)","DOI":"10.1037\/e448112006-001"},{"key":"8_CR9","volume-title":"From Gaming to Training: A Review of Studies on Fidelity, Immersion, Presence, and Buy-in and Their Effects on Transfer in PC-Based Simulations and Games","author":"A.L. Alexander","year":"2005","unstructured":"Alexander, A.L., Brunye, T., Sidman, J., Weil, S.A.: From Gaming to Training: A Review of Studies on Fidelity, Immersion, Presence, and Buy-in and Their Effects on Transfer in PC-Based Simulations and Games. Aptima, Inc., Woburn (2005)"},{"key":"8_CR10","doi-asserted-by":"publisher","DOI":"10.1007\/978-1-84996-157-8","volume-title":"Triadic Game Design","author":"C. Harteveld","year":"2011","unstructured":"Harteveld, C.: Triadic Game Design. Springer, Heidelberg (2011)"},{"key":"8_CR11","unstructured":"Feinstein, A.H., Cannon, H.M.: Fidelity, Verifiability, and Validity of Simulation: Constructs for Evaluation. Wayne State University Marketing Department Working Paper 2001-006 (2001), \n                    \n                      http:\/\/sbaweb.wayne.edu\/~marketing\/wp\/008HC.pdf"},{"key":"8_CR12","series-title":"Recent Research In Psychology Series","volume-title":"Simulation Fidelity In Training System Design: Bridging The Gap Between Reality And Training","author":"R.T. Hays","year":"1988","unstructured":"Hays, R.T., Singer, M.J.: Simulation Fidelity In Training System Design: Bridging The Gap Between Reality And Training. Recent Research In Psychology Series. Springer, New York (1988)"},{"issue":"4","key":"8_CR13","doi-asserted-by":"crossref","first-page":"37","DOI":"10.1145\/2063231.2063237","volume":"18","author":"Z.O. Toups","year":"2011","unstructured":"Toups, Z.O., Kerne, A., Hamilton, W.A.: The team coordination game: Zero-fidelity simulation abstracted from fire emergency response practice. ACM Transactions on Computer-Human Interaction\u00a018(4), Article 23, 37 pages (2011)","journal-title":"ACM Transactions on Computer-Human Interaction"},{"key":"8_CR14","unstructured":"Visschedijk, G.C.: The issue of fidelity: What is needed in 3D Military Serious Games? Master Thesis, University of Twente\/TNO, Soesterberg (2010)"},{"key":"8_CR15","first-page":"97","volume-title":"Proceedings of the Human Factors Society 32nd Annual Meeting","author":"M.R. Endsley","year":"1988","unstructured":"Endsley, M.R.: Design and evaluation for situation awareness enhancement. In: Proceedings of the Human Factors Society 32nd Annual Meeting, pp. 97\u2013101. Human Factors and Ergonomics Society, Santa Monica (1988)"},{"key":"8_CR16","unstructured":"Endsley, M., Jones, W.M.:: Situation Awareness Information Dominance & Information Warfare. Tech. Rep. February, DTIC Document (1997)"},{"key":"8_CR17","unstructured":"Endsley, M.R.: Designing for Situation Awareness in Complex Systems. In: Proceedings of the Second International Workshop on Symbiosis of Humans, Kyoto, Japan (2001)"},{"key":"8_CR18","unstructured":"Nofi, A.: Defining and Measuring Shared Situational Awareness. Tech. Rep. 10, Center for Naval Analyses, Arlington (2000)"},{"key":"8_CR19","unstructured":"Lukosch, H.K., van Ruijven, T.A.W., Verbraeck, A.: The other city? How to design authentic urban environments for serious games. In: Proceedings of the International Conference on Information Systems for Crisis Response and Management, ISCRAM 2012 (2012)"}],"container-title":["Lecture Notes in Computer Science","Frontiers in Gaming Simulation"],"original-title":[],"link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-319-04954-0_8","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2019,5,26]],"date-time":"2019-05-26T04:46:52Z","timestamp":1558846012000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-3-319-04954-0_8"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2014]]},"ISBN":["9783319049533","9783319049540"],"references-count":19,"URL":"https:\/\/doi.org\/10.1007\/978-3-319-04954-0_8","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"value":"0302-9743","type":"print"},{"value":"1611-3349","type":"electronic"}],"subject":[],"published":{"date-parts":[[2014]]}}}