{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,3,26]],"date-time":"2025-03-26T06:18:58Z","timestamp":1742969938552,"version":"3.40.3"},"publisher-location":"Cham","reference-count":20,"publisher":"Springer International Publishing","isbn-type":[{"type":"print","value":"9783319073071"},{"type":"electronic","value":"9783319073088"}],"license":[{"start":{"date-parts":[[2014,1,1]],"date-time":"2014-01-01T00:00:00Z","timestamp":1388534400000},"content-version":"tdm","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2014]]},"DOI":"10.1007\/978-3-319-07308-8_75","type":"book-chapter","created":{"date-parts":[[2014,6,2]],"date-time":"2014-06-02T05:47:06Z","timestamp":1401688026000},"page":"786-797","source":"Crossref","is-referenced-by-count":9,"title":["The GamiMedia Model: Gamifying Content Culture"],"prefix":"10.1007","author":[{"given":"Mizuki","family":"Sakamoto","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Tatsuo","family":"Nakajima","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"297","reference":[{"key":"75_CR1","doi-asserted-by":"crossref","unstructured":"Allison, A.: Millennial Monsters: Japanese Toys and the Global Imagination. University of California Press (2006)","DOI":"10.1525\/9780520938991"},{"key":"75_CR2","doi-asserted-by":"crossref","unstructured":"Bogost, I.: Persuasive Games: The Expressive Power of Video Games. MIT Press (2007)","DOI":"10.7551\/mitpress\/5334.001.0001"},{"key":"75_CR3","unstructured":"Dena, C.: Transmedia Practice: Theorising the Practice of Expressing a Fictional World across Distinct Media and Environments, Dissertation Thesis, University Sydney (2009)"},{"key":"75_CR4","unstructured":"Dunne, A., Raby, F.: Speculative Everything: Design, Fiction, and Social Dreaming. The MIT Press (2013)"},{"key":"75_CR5","unstructured":"Hunicke, R., Leblanc, M., Zubek, R.: MDA: A Formal Approach to Game Design and Game Research. In: Proceedings of the Challenges in Game AI Workshop, Nineteenth National Conference on Artificial Intelligence"},{"key":"75_CR6","unstructured":"Juul, J.: Half-Real: Video Games between Real Rules and Fictional Worlds. MIT Press (2005)"},{"key":"75_CR7","unstructured":"Ruppel, M.N.: Visualizing Transmedia Network: Links, Paths and Peripheries, Dissertation Thesis, University of Maryland (2012)"},{"key":"75_CR8","doi-asserted-by":"crossref","unstructured":"Sakamoto, M., Nakajima, T., Alexandrova, T.: Digital-Physical Hybrid Design: Harmonizing the Real World and the Virtual World. In: Proceedings of the 7th International Conference on the Design & Semantics of Form & Movement (2012)","DOI":"10.1109\/SOCA.2011.6166235"},{"key":"75_CR9","doi-asserted-by":"crossref","unstructured":"Sakamoto, M., Nakajima, T.: Micro-Crowdfunding: Achieving a Sustainable Society through Economic and Social Incentives in Micro-Level Crowdfunding. In: Proceedings of International Conference on Mobile and Ubiquitous Multimedia (2013)","DOI":"10.1145\/2541831.2541838"},{"key":"75_CR10","unstructured":"Sakamoto, M., Alexandrova, T., Nakajima, T.: Analyzing the Effects of Virtualizing and Augmenting Trading Card Game based on the Player\u2019s Personality. In: Proceedings of The Sixth International Conference on Advances in Computer-Human Interactions (2013)"},{"key":"75_CR11","doi-asserted-by":"crossref","unstructured":"Sakamoto, M., Alexandrova, T., Nakajima, T.: Augmenting Remote Trading Card Play with Virtual Characters used in Animation and Game Stories - Towards Persuasive and Ambient Transmedia Storytelling. In: Proceedings of the 6th International Conference on Advances in Computer-Human Interactions (2013)","DOI":"10.1007\/978-3-642-34292-9_56"},{"key":"75_CR12","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"266","DOI":"10.1007\/978-3-319-02750-0_28","volume-title":"Active Media Technology","author":"M. Sakamoto","year":"2013","unstructured":"Sakamoto, M., Nakajima, T., Akioka, S.: Designing enhanced daily digital artifacts based on the analysis of product promotions using fictional animation stories. In: Yoshida, T., Kou, G., Skowron, A., Cao, J., Hacid, H., Zhong, N. (eds.) AMT 2013. LNCS, vol.\u00a08210, pp. 266\u2013277. Springer, Heidelberg (2013)"},{"key":"75_CR13","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"crossref","first-page":"581","DOI":"10.1007\/978-3-319-07632-4_55","volume-title":"SCSM\/HCII 2014","author":"M. Sakamoto","year":"2014","unstructured":"Sakamoto, M., Nakajima, T.: Gamifying Social Media to Encourage Social Activities with Digital-Physical Hybrid Role-Playing. In: Meiselwitz, G. (ed.) SCSM\/HCII 2014. LNCS, vol.\u00a08531, pp. 581\u2013591. Springer, Heidelberg (2014)"},{"key":"75_CR14","doi-asserted-by":"crossref","unstructured":"Sakamoto, M., Nakajima, T.: A Better Integration of Fictional Stories into the Real World for Gamifying Intelligent Daily Life. In: Proceedings of the First International Symposium on Simulation and Serious Games (2014)","DOI":"10.3850\/978-981-09-0463-0_008"},{"key":"75_CR15","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"crossref","first-page":"593","DOI":"10.1007\/978-3-319-07788-8_55","volume-title":"DAPI 2014","author":"M. Sakamoto","year":"2014","unstructured":"Sakamoto, M., Nakajima, T., Akioka, S.: A Methodology for Gamifying Smart Cities: Navigating Human Behavior and Attitude. In: Streitz, N. (ed.) DAPI 2014. LNCS, vol.\u00a08530, pp. 593\u2013604. Springer, Heidelberg (2014)"},{"key":"75_CR16","unstructured":"Sakamoto, M., Alexandrova, T., Nakajima, T.: Designing Values for Digital-Physical Hybrid Artifacts, Waseda University Distributed Computing Laboratory Research Report 2014-2 (2014)"},{"issue":"2","key":"75_CR17","doi-asserted-by":"crossref","first-page":"137","DOI":"10.14257\/ijsh.2014.8.2.15","volume":"8","author":"M. Sakamoto","year":"2014","unstructured":"Sakamoto, M., Alexandrova, T., Nakajima, T.: Introducing Virtuality for Enhancing Game-related Physical Artifacts. International Journal of Smart Home\u00a08(2), 137\u2013152 (2014)","journal-title":"International Journal of Smart Home"},{"key":"75_CR18","unstructured":"Salen, K., Zimmerman, E.: Rules of Play: Game Design Fundamentals. The MIT Press (2003)"},{"key":"75_CR19","unstructured":"Okada, T.: Yuigon. Chikuma Publisher (2010) (in Japanese)"},{"key":"75_CR20","unstructured":"Is Japan Cool?, https:\/\/www.ana-cooljapan.com\/"}],"container-title":["Lecture Notes in Computer Science","Cross-Cultural Design"],"original-title":[],"language":"en","link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-319-07308-8_75","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2020,8,20]],"date-time":"2020-08-20T11:50:35Z","timestamp":1597924235000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-3-319-07308-8_75"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2014]]},"ISBN":["9783319073071","9783319073088"],"references-count":20,"URL":"https:\/\/doi.org\/10.1007\/978-3-319-07308-8_75","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2014]]}}}