{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,3,25]],"date-time":"2025-03-25T16:25:14Z","timestamp":1742919914622,"version":"3.40.3"},"publisher-location":"Cham","reference-count":20,"publisher":"Springer International Publishing","isbn-type":[{"type":"print","value":"9783319082349"},{"type":"electronic","value":"9783319082349"}],"license":[{"start":{"date-parts":[[2017,12,23]],"date-time":"2017-12-23T00:00:00Z","timestamp":1513987200000},"content-version":"tdm","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2018]]},"DOI":"10.1007\/978-3-319-08234-9_134-1","type":"book-chapter","created":{"date-parts":[[2018,1,2]],"date-time":"2018-01-02T03:14:50Z","timestamp":1514862890000},"page":"1-3","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":0,"title":["Psychological Game Design"],"prefix":"10.1007","author":[{"given":"Ahmet","family":"Uysal","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Mehmet","family":"Kosa","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"297","published-online":{"date-parts":[[2017,12,23]]},"reference":[{"key":"134-1_CR1","doi-asserted-by":"publisher","first-page":"179","DOI":"10.1016\/0749-5978(91)90020-T","volume":"50","author":"I Ajzen","year":"1991","unstructured":"Ajzen, I.: The theory of planned behavior. Organ. Behav. Hum. Decis. Process. 50, 179\u2013211 (1991)","journal-title":"Organ. Behav. Hum. Decis. Process."},{"key":"134-1_CR2","volume-title":"Social Foundations of Thought and Action: A Social Cognitive Theory","author":"A Bandura","year":"1986","unstructured":"Bandura, A.: Social Foundations of Thought and Action: A Social Cognitive Theory. Prentice-Hall, Englewood Cliffs (1986)"},{"key":"134-1_CR3","doi-asserted-by":"crossref","unstructured":"Bostan, B. (ed.): Gamer Psychology and Behavior. International Series on Computer Entertainment and Media Technology. Switzerland, Springer (2016)","DOI":"10.1007\/978-3-319-29904-4"},{"issue":"8","key":"134-1_CR4","doi-asserted-by":"publisher","first-page":"982","DOI":"10.1287\/mnsc.35.8.982","volume":"35","author":"FD Davis","year":"1989","unstructured":"Davis, F.D., Bagozzi, R.P., Warshaw, P.R.: User acceptance of computer technology: a comparison of two theoretical models. Manag. Sci. 35(8), 982\u20131003 (1989)","journal-title":"Manag. Sci."},{"key":"134-1_CR5","doi-asserted-by":"publisher","first-page":"101","DOI":"10.1080\/15213269.2014.902318","volume":"19","author":"F De Grove","year":"2016","unstructured":"De Grove, F., Cauberghe, V., Van Looy, J.: Development and validation of an instrument for measuring individual motives for playing digital games. Z. Med. Psychol. 19, 101\u2013125 (2016)","journal-title":"Z. Med. Psychol."},{"issue":"7","key":"134-1_CR6","doi-asserted-by":"publisher","first-page":"853","DOI":"10.1016\/j.im.2003.08.014","volume":"41","author":"CL Hsu","year":"2004","unstructured":"Hsu, C.L., Lu, H.P.: Why do people play on-line games? An extended TAM with social influences and flow experience. Inf. Manag. 41(7), 853\u2013868 (2004)","journal-title":"Inf. Manag."},{"issue":"2","key":"134-1_CR7","first-page":"139","volume":"2","author":"D King","year":"2009","unstructured":"King, D., Delfabbro, P.: Motivational differences in problem video game play. J. Cyber Ther. Rehabil. 2(2), 139\u2013149 (2009)","journal-title":"J. Cyber Ther. Rehabil"},{"key":"134-1_CR8","doi-asserted-by":"publisher","first-page":"632","DOI":"10.1080\/08838150701626511","volume":"51","author":"D Lee","year":"2007","unstructured":"Lee, D., Larose, R.: A socio-cognitive model of video game usage. J. Broadcast. Electron. Media. 51, 632\u2013650 (2007)","journal-title":"J. Broadcast. Electron. Media"},{"key":"134-1_CR9","doi-asserted-by":"crossref","first-page":"172","DOI":"10.1145\/2282338.2282373","volume-title":"Proceedings of the International Conference on the Foundations of Digital Games \u2013 FDG \u201812","author":"C Lewis","year":"2012","unstructured":"Lewis, C., Wardrip-Fruin, N., Whitehead, J.: Motivational game design patterns of \u2018ville games. In: Proceedings of the International Conference on the Foundations of Digital Games \u2013 FDG \u201812, pp. 172\u2013179. ACM, New York (2012)"},{"issue":"11","key":"134-1_CR10","first-page":"617","volume":"14","author":"PB Lowry","year":"2012","unstructured":"Lowry, P.B., Gaskin, J., Twyman, N., Hammer, B., Roberts, T.: Taking \u2018fun and games\u2019 seriously: proposing the hedonic-motivation system adoption model (HMSAM). J. Assoc. Inf. Syst. 14(11), 617\u2013671 (2012)","journal-title":"J. Assoc. Inf. Syst."},{"issue":"5","key":"134-1_CR11","doi-asserted-by":"publisher","first-page":"485","DOI":"10.1089\/cpb.2009.0083","volume":"12","author":"AK Przybylski","year":"2009","unstructured":"Przybylski, A.K., Weinstein, N., Ryan, R.M., Rigby, C.S.: Having to versus wanting to play: background and consequences of harmonious versus obsessive engagement in video games. Cyberpsychol. Behav. 12(5), 485\u2013492 (2009)","journal-title":"Cyberpsychol. Behav."},{"key":"134-1_CR12","doi-asserted-by":"crossref","DOI":"10.5040\/9798400658105","volume-title":"Glued to Games","author":"S Rigby","year":"2011","unstructured":"Rigby, S., Ryan, R.M.: Glued to Games. ABC-CLIO, Santa Barbara (2011)"},{"key":"134-1_CR13","doi-asserted-by":"publisher","first-page":"101","DOI":"10.1037\/0022-3514.45.1.101","volume":"45","author":"CE Rusbult","year":"1983","unstructured":"Rusbult, C.E.: A longitudinal test of the investment model: the development(and deterioration) of satisfaction and commitment in heterosexual involvements. J. Pers. Soc. Psychol. 45, 101\u2013117 (1983)","journal-title":"J. Pers. Soc. Psychol."},{"key":"134-1_CR14","doi-asserted-by":"crossref","DOI":"10.1521\/978.14625\/28806","volume-title":"Self-Determination Theory. Basic Psychological Needs in Motivation, Development, and Wellness","author":"RM Ryan","year":"2017","unstructured":"Ryan, R.M., Deci, E.L.: Self-Determination Theory. Basic Psychological Needs in Motivation, Development, and Wellness. The Guilford Press, New York (2017)"},{"issue":"4","key":"134-1_CR15","doi-asserted-by":"publisher","first-page":"344","DOI":"10.1007\/s11031-006-9051-8","volume":"30","author":"RM Ryan","year":"2006","unstructured":"Ryan, R.M., Rigby, C.S., Przybylski, A.: The motivational pull of video games: a self-determination theory approach. Motiv. Emot. 30(4), 344\u2013360 (2006)","journal-title":"Motiv. Emot."},{"key":"134-1_CR16","volume-title":"Science and Human Behavior","author":"BF Skinner","year":"1953","unstructured":"Skinner, B.F.: Science and Human Behavior. Macmillan, New York (1953)"},{"issue":"2","key":"134-1_CR17","doi-asserted-by":"publisher","first-page":"106","DOI":"10.1108\/JICES-02-2015-0003","volume":"14","author":"JH S\u00f8raker","year":"2016","unstructured":"S\u00f8raker, J.H.: Gaming the gamer? \u2013 the ethics of exploiting psychological research in video games. J. Inf. Commun. Ethics Soc. 14(2), 106\u2013123 (2016)","journal-title":"J. Inf. Commun. Ethics Soc."},{"key":"134-1_CR18","doi-asserted-by":"publisher","first-page":"357","DOI":"10.1016\/j.chb.2016.03.028","volume":"61","author":"A Uysal","year":"2016","unstructured":"Uysal, A.: Commitment to multiplayer online games: an investment model approach. Comput. Hum. Behav. 61, 357\u2013363 (2016)","journal-title":"Comput. Hum. Behav."},{"key":"134-1_CR19","doi-asserted-by":"crossref","unstructured":"Uysal, A., Yildirim, I.G.: Self-determination theory in digital games. In: Bostan, B. (ed.) Gamer Psychology and Behavior. International Series on Computer Entertainment and Media Technology. Switzerland, Springer (2016)","DOI":"10.1007\/978-3-319-29904-4_8"},{"key":"134-1_CR20","doi-asserted-by":"publisher","first-page":"695","DOI":"10.2307\/25148660","volume":"28","author":"H Van der Heijden","year":"2004","unstructured":"Van der Heijden, H.: User acceptance of hedonic information systems. MIS Q. 28, 695\u2013704 (2004)","journal-title":"MIS Q."}],"container-title":["Encyclopedia of Computer Graphics and Games"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-319-08234-9_134-1","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2024,6,30]],"date-time":"2024-06-30T06:35:37Z","timestamp":1719729337000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1007\/978-3-319-08234-9_134-1"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2017,12,23]]},"ISBN":["9783319082349","9783319082349"],"references-count":20,"URL":"https:\/\/doi.org\/10.1007\/978-3-319-08234-9_134-1","relation":{},"subject":[],"published":{"date-parts":[[2017,12,23]]},"assertion":[{"value":"9 December 2017, 00:00:00","order":1,"name":"received","label":"Received","group":{"name":"ChapterHistory","label":"Chapter History"}},{"value":"11 December 2017, 00:00:00","order":2,"name":"accepted","label":"Accepted","group":{"name":"ChapterHistory","label":"Chapter History"}},{"value":"23 December 2017","order":3,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}}]}}