{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,3,26]],"date-time":"2025-03-26T23:56:51Z","timestamp":1743033411534,"version":"3.40.3"},"publisher-location":"Cham","reference-count":13,"publisher":"Springer International Publishing","isbn-type":[{"type":"print","value":"9783319082349"},{"type":"electronic","value":"9783319082349"}],"license":[{"start":{"date-parts":[[2018,1,1]],"date-time":"2018-01-01T00:00:00Z","timestamp":1514764800000},"content-version":"tdm","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2018]]},"DOI":"10.1007\/978-3-319-08234-9_135-1","type":"book-chapter","created":{"date-parts":[[2018,3,21]],"date-time":"2018-03-21T15:03:02Z","timestamp":1521644582000},"page":"1-3","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":0,"title":["Analog Prototyping for Digital Game Design"],"prefix":"10.1007","author":[{"given":"Tonguc Ibrahim","family":"Sezen","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"297","published-online":{"date-parts":[[2018,2,9]]},"reference":[{"key":"135-1_CR1","volume-title":"Game Mechanics: Advanced Game Design","author":"D Adams","year":"2012","unstructured":"Adams, D., Dormans, J.: Game Mechanics: Advanced Game Design. New Riders, Berkeley (2012)"},{"key":"135-1_CR2","volume-title":"Playful Design: Creating Game Experiences in Everyday Interfaces","author":"J Ferrara","year":"2012","unstructured":"Ferrara, J.: Playful Design: Creating Game Experiences in Everyday Interfaces. Rosenfeld Media, Brooklyn (2012)"},{"key":"135-1_CR3","doi-asserted-by":"crossref","DOI":"10.1201\/b16671","volume-title":"Gamedesign Workshop: A Playcentric Approach to Creating Innovative Games","author":"T Fullerton","year":"2014","unstructured":"Fullerton, T.: Gamedesign Workshop: A Playcentric Approach to Creating Innovative Games, 3rd edn. CRC Press, Boca Raton (2014)","edition":"3"},{"key":"135-1_CR4","unstructured":"Gray, K., Gabler, K., Shodhan, S., Kucic, M.: How to Prototype a Game in Under 7 Days. Gamasutra: The Art & Business of Making Games. https:\/\/www.gamasutra.com\/view\/feature\/130848\/how_to_prototype_a_game_in_under_7_.php (2005). Accessed 27 Dec 2017"},{"key":"135-1_CR5","doi-asserted-by":"crossref","DOI":"10.4324\/9781315726120","volume-title":"Tabletop Game Design for Video Game Designers","author":"A Ham","year":"2015","unstructured":"Ham, A.: Tabletop Game Design for Video Game Designers. CRC Press, Boca Raton (2015)"},{"key":"135-1_CR6","volume-title":"Games, Design and Play: A Detailed Approach to Iterative Game Design","author":"C Macklin","year":"2016","unstructured":"Macklin, C., Sharp, J.: Games, Design and Play: A Detailed Approach to Iterative Game Design. Addison Wesley, Boston (2016)"},{"key":"135-1_CR7","doi-asserted-by":"publisher","DOI":"10.1201\/b10817","volume-title":"Basics of Game Design","author":"M Moore","year":"2011","unstructured":"Moore, M.: Basics of Game Design. CRC Press, Boca Raton (2011)"},{"key":"135-1_CR8","volume-title":"Game Architecture and Design: A New Edition","author":"A Rollings","year":"2004","unstructured":"Rollings, A., Morris, D.: Game Architecture and Design: A New Edition. New Riders, Indianapolis (2004)"},{"key":"135-1_CR9","volume-title":"Rules of Play: Game Design Fundamentals","author":"K Salen","year":"2004","unstructured":"Salen, K., Zimmerman, E.: Rules of Play: Game Design Fundamentals. The MIT Press, Cambridge (2004)"},{"key":"135-1_CR10","doi-asserted-by":"publisher","DOI":"10.1201\/b17723","volume-title":"The Art of Game Design: A Book of Lenses","author":"J Schell","year":"2014","unstructured":"Schell, J.: The Art of Game Design: A Book of Lenses, 2nd edn. CRC Press, Boca Raton (2014)","edition":"2"},{"key":"135-1_CR11","doi-asserted-by":"publisher","DOI":"10.1201\/b17113","volume-title":"An Architectural Approach to Level Design","author":"CW Totten","year":"2014","unstructured":"Totten, C.W.: An Architectural Approach to Level Design. CRC Press, Boca Raton (2014)"},{"key":"135-1_CR12","doi-asserted-by":"crossref","DOI":"10.1201\/9780080959238","volume-title":"Casual Game Design: Designing Play for the Gamer in All of Us","author":"G Trefay","year":"2010","unstructured":"Trefay, G.: Casual Game Design: Designing Play for the Gamer in All of Us. Elsevier, Burlington (2010)"},{"key":"135-1_CR13","first-page":"157","volume-title":"Game Design Research: An Introduction to Theory & Practice","author":"A Waern","year":"2017","unstructured":"Waern, A., Back, J.: Experimental game design. In: Lankoski, P., Holopainen, J. (eds.) Game Design Research: An Introduction to Theory & Practice, pp. 157\u2013169. ETC Press, Pittsburgh (2017)"}],"container-title":["Encyclopedia of Computer Graphics and Games"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-319-08234-9_135-1","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2023,4,5]],"date-time":"2023-04-05T08:41:36Z","timestamp":1680684096000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1007\/978-3-319-08234-9_135-1"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2018]]},"ISBN":["9783319082349","9783319082349"],"references-count":13,"URL":"https:\/\/doi.org\/10.1007\/978-3-319-08234-9_135-1","relation":{},"subject":[],"published":{"date-parts":[[2018]]},"assertion":[{"value":"15 January 2018, 00:00:00","order":1,"name":"received","label":"Received","group":{"name":"ChapterHistory","label":"Chapter History"}},{"value":"28 January 2018, 00:00:00","order":2,"name":"accepted","label":"Accepted","group":{"name":"ChapterHistory","label":"Chapter History"}},{"value":"9 February 2018","order":3,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}}]}}