{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,10,10]],"date-time":"2025-10-10T02:04:00Z","timestamp":1760061840683,"version":"3.40.3"},"publisher-location":"Cham","reference-count":17,"publisher":"Springer International Publishing","isbn-type":[{"type":"print","value":"9783319085951"},{"type":"electronic","value":"9783319085968"}],"license":[{"start":{"date-parts":[[2014,1,1]],"date-time":"2014-01-01T00:00:00Z","timestamp":1388534400000},"content-version":"unspecified","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2014]]},"DOI":"10.1007\/978-3-319-08596-8_77","type":"book-chapter","created":{"date-parts":[[2014,6,26]],"date-time":"2014-06-26T10:14:39Z","timestamp":1403777679000},"page":"494-501","source":"Crossref","is-referenced-by-count":4,"title":["Gamification for Low-Literates: Findings on Motivation, User Experience, and Study Design"],"prefix":"10.1007","author":[{"given":"Dylan","family":"Schouten","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Isabel","family":"Pfab","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Anita","family":"Cremers","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Betsy","family":"van Dijk","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Mark","family":"Neerincx","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"297","reference":[{"doi-asserted-by":"crossref","unstructured":"Cornelissen, F., Neerincx, M.A., Smets, N.J.J.M., Breebaart, L., Dujardin, P., Wolff, M.: Gamification for Astronaut Training. In: The 12th International Conference on Space Operations, Stockholm, Sweden (2012)","key":"77_CR1","DOI":"10.2514\/5.9781624102080.0091.0110"},{"doi-asserted-by":"crossref","unstructured":"Deterding, S., O\u2019Hara, K., Sicart, M., Dixon, D., Nacke, L.: Gamification: Using Game Design Elements in Non-Gaming Contexts. In: Proceedings of CHI 2011, pp. 1\u20134. ACM (2011)","key":"77_CR2","DOI":"10.1145\/1979742.1979575"},{"doi-asserted-by":"crossref","unstructured":"Gajadhar, B.J., de Kort, Y.A.W., IJsselsteijn, W.A.: Influence of social setting on player experience of digital games. In: CHI 2008. ACM, Florence (2008)","key":"77_CR3","DOI":"10.1145\/1358628.1358814"},{"issue":"3","key":"77_CR4","doi-asserted-by":"publisher","first-page":"175","DOI":"10.1023\/A:1005614228250","volume":"24","author":"F. Guay","year":"2000","unstructured":"Guay, F., Vallerand, R.J., Blanchard, C.: On the Assessment of Situational Intrinsic and Extrinsic Motivation: The Situational Motivation Scale (SIMS). Motivation and Emotion\u00a024(3), 175\u2013213 (2000)","journal-title":"Motivation and Emotion"},{"doi-asserted-by":"crossref","unstructured":"Horvitz, E.: Principles of mixed-initiative user interfaces. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems: The CHI Is the Limit (CHI 1999), pp. 159\u2013166. ACM (1999)","key":"77_CR5","DOI":"10.1145\/302979.303030"},{"unstructured":"Houtkoop, W., Allen, J., Buisman, M., Fouarge, D., van der Velden, R.: Kernvaardigheden in Nederland: Resultaten van de Adult Literacy and Life Skills Survey (ALL). Uitgave Expertisecentrum Beroepsonderwijs (2012)","key":"77_CR6"},{"unstructured":"IJsselsteijn, W.A., de Kort, Y.A.W., Poels, K.: Game Experience Questionnaire (2007), \n                    \n                      http:\/\/www.gamexplab.nl","key":"77_CR7"},{"key":"77_CR8","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"705","DOI":"10.1007\/978-3-540-70540-6_103","volume-title":"Computers Helping People with Special Needs","author":"S. Linden van","year":"2008","unstructured":"van Linden, S., Cremers, A.H.M.: Cognitive Abilities of Functionally Illiterate Persons Relevant to ICT Use. In: Miesenberger, K., Klaus, J., Zagler, W., Karshmer, A. (eds.) ICCHP 2008. LNCS, vol.\u00a05105, pp. 705\u2013712. Springer, Heidelberg (2008)"},{"unstructured":"Muntean, C.I.: Raising engagement in e-learning through gamification. In: Proc. 6th International Conference on Virtual Learning ICVL, pp. 323\u2013329 (2011)","key":"77_CR9"},{"unstructured":"Murray, T.S., Kirsch, I.S., Jenkins, L.B.: Adult Literacy in OECD Countries: Technical Report on the First International Adult Literacy Survey, National Center for Education Statistics, USA (1997)","key":"77_CR10"},{"key":"77_CR11","volume-title":"U-WISH Web usability: methods, guide-lines and support interfaces. (Report TM-99-D005).","author":"M.A. Neerincx","year":"1999","unstructured":"Neerincx, M.A., Pemberton, S., Lindenberg, J.: U-WISH Web usability: methods, guide-lines and support interfaces (Report TM-99-D005). TNO Human Factors Research Institute, Soesterberg, The Netherlands (1999)"},{"unstructured":"Obikwelu, C., Read, J., Sim, G.: The Scaffolding Mechanism in Serious Games. In: Fun and Game 2012, Toulouse, France (2012)","key":"77_CR12"},{"unstructured":"Schouten, D.G.M.: Improving Societal Participation for Low-Literates and Non-Natives Through Computer Support Tool Design (2013) (Unpublished)","key":"77_CR13"},{"key":"77_CR14","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"354","DOI":"10.1007\/978-3-642-39360-0_39","volume-title":"Engineering Psychology and Cognitive Ergonomics. Understanding Human Cognition","author":"D. Schouten","year":"2013","unstructured":"Schouten, D., Smets, N., Driessen, M., Hanekamp, M., Cremers, A.H.M., Neerincx, M.A.: User Requirement Analysis of Social Conventions Learning Applications for Non-Natives and Low-Literates. In: Harris, D. (ed.) EPCE 2013, Part I. LNCS, vol.\u00a08019, pp. 354\u2013363. Springer, Heidelberg (2013)"},{"unstructured":"van Staalduinen, J.P., de Freitas, S.: A Game-Based Learning Framework: Linking Game Design and Learning. In: Kyhine, M.S. (ed.) Learning to play: exploring the future of education with video games, pp. 29\u201354. Peter Lang, New York (2011)","key":"77_CR15"},{"issue":"1","key":"77_CR16","doi-asserted-by":"publisher","first-page":"113","DOI":"10.1080\/15391523.2008.10782525","volume":"41","author":"S.J. Warren","year":"2008","unstructured":"Warren, S.J., Dondlinger, M.J., Barab, S.A.: A MUVE Towards PBL Writing: Effects of a Digital Learning Environment Designed To Improve Elementary Student Writing. Journal of Research on Technology in Education\u00a041(1), 113\u2013140 (2008)","journal-title":"Journal of Research on Technology in Education"},{"key":"77_CR17","volume-title":"Gamification by Design","author":"G. Zichermann","year":"2011","unstructured":"Zichermann, G., Cunningham, C.: Gamification by Design. O\u2019Reilly, Sebastopol (2011)"}],"container-title":["Lecture Notes in Computer Science","Computers Helping People with Special Needs"],"original-title":[],"link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-319-08596-8_77","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2019,5,27]],"date-time":"2019-05-27T00:31:33Z","timestamp":1558917093000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-3-319-08596-8_77"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2014]]},"ISBN":["9783319085951","9783319085968"],"references-count":17,"URL":"https:\/\/doi.org\/10.1007\/978-3-319-08596-8_77","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2014]]}}}