{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2024,9,8]],"date-time":"2024-09-08T12:28:47Z","timestamp":1725798527009},"publisher-location":"Cham","reference-count":15,"publisher":"Springer International Publishing","isbn-type":[{"type":"print","value":"9783319089607"},{"type":"electronic","value":"9783319089614"}],"license":[{"start":{"date-parts":[[2014,1,1]],"date-time":"2014-01-01T00:00:00Z","timestamp":1388534400000},"content-version":"tdm","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2014]]},"DOI":"10.1007\/978-3-319-08961-4_15","type":"book-chapter","created":{"date-parts":[[2014,7,31]],"date-time":"2014-07-31T01:17:52Z","timestamp":1406769472000},"page":"152-163","source":"Crossref","is-referenced-by-count":0,"title":["A Mahjong-Like Game of English Vocabulary Spelling"],"prefix":"10.1007","author":[{"given":"Cheng-Yu","family":"Tsai","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Jenq-Muh","family":"Hsu","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Hung-Hsu","family":"Tsai","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Pao-Ta","family":"Yu","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Wen-Feng","family":"Huang","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"297","reference":[{"key":"15_CR1","volume-title":"Digital Game-based Learning","author":"M. Prensky","year":"2000","unstructured":"Prensky, M.: Digital Game-based Learning. McGraw Hill, New York (2000)"},{"issue":"1","key":"15_CR2","first-page":"49","volume":"2","author":"K. Squire","year":"2003","unstructured":"Squire, K.: Video Games in Education. International Journal of Intelligent Simulations and Gaming\u00a02(1), 49\u201362 (2003)","journal-title":"International Journal of Intelligent Simulations and Gaming"},{"key":"15_CR3","unstructured":"Kirriemuir, J., McFarlane, A.: Literature Review in Games and Learning. A report of NESTA futurelab, \n                    \n                      http:\/\/www.futurelab.org.uk\/research\/reviews\/08_01.htm"},{"issue":"4","key":"15_CR4","doi-asserted-by":"publisher","first-page":"441","DOI":"10.1177\/1046878102238607","volume":"33","author":"R. Garris","year":"2002","unstructured":"Garris, R., Ahlers, R., Driskell, J.E.: Games, Motivation, and Learning: A Research and Practice Model. Simulation and Gaming\u00a033(4), 441\u2013467 (2002)","journal-title":"Simulation and Gaming"},{"issue":"1","key":"15_CR5","doi-asserted-by":"publisher","first-page":"21","DOI":"10.1145\/950566.950596","volume":"1","author":"M. Prensky","year":"2003","unstructured":"Prensky, M.: Digital Game-based Learning. Computer in Entertainment\u00a01(1), 21 (2003)","journal-title":"Computer in Entertainment"},{"key":"15_CR6","volume-title":"Flow: The Psychology of Optimal Experience","author":"M. Csikszentmihalyi","year":"1990","unstructured":"Csikszentmihalyi, M.: Flow: The Psychology of Optimal Experience. Harper Perennial, New Yourk (1990)"},{"key":"15_CR7","doi-asserted-by":"publisher","first-page":"13","DOI":"10.1016\/j.iheduc.2004.12.001","volume":"8","author":"K. Killi","year":"2004","unstructured":"Killi, K.: Digital Game-based Learning: Towards an Experiential Gaming Model. Internet and Higher Education\u00a08, 13\u201324 (2004)","journal-title":"Internet and Higher Education"},{"key":"15_CR8","doi-asserted-by":"publisher","first-page":"79","DOI":"10.2307\/2786440","volume":"30","author":"J. Julian","year":"1967","unstructured":"Julian, J., Perry, F.: Cooperation Contrasted with Intra-group and Intergroup Competition. Sociometry\u00a030, 79\u201390 (1967)","journal-title":"Sociometry"},{"issue":"1","key":"15_CR9","doi-asserted-by":"publisher","first-page":"16","DOI":"10.1080\/1355800032000038840","volume":"40","author":"L.J. Chang","year":"2003","unstructured":"Chang, L.J., Yang, J.C., Chan, T.W., Yu, F.Y.: Development and Evaluation of Multiple Competitive Activities in a Synchronous Quiz Game System. Innovations in Education and Teaching International\u00a040(1), 16\u201326 (2003)","journal-title":"Innovations in Education and Teaching International"},{"issue":"4","key":"15_CR10","first-page":"381","volume":"17","author":"F.Y. Yu","year":"1998","unstructured":"Yu, F.Y.: The Effects of Cooperation with Inter-group Competition on Performance and Attitude During a Computer-based Science Instruction. Journal of Computers in Mathematics and Science Teaching\u00a017(4), 381\u2013395 (1998)","journal-title":"Journal of Computers in Mathematics and Science Teaching"},{"key":"15_CR11","volume-title":"Cooperative Learning: Theory, Research and Practice","author":"R.E. Slavin","year":"1995","unstructured":"Slavin, R.E.: Cooperative Learning: Theory, Research and Practice. Prentice Hall, NJ (1995)"},{"issue":"3","key":"15_CR12","doi-asserted-by":"publisher","first-page":"289","DOI":"10.1016\/j.compedu.2003.08.005","volume":"42","author":"G. Zurita","year":"2004","unstructured":"Zurita, G., Nussbaum, M.: Computer Supported Collaborative Learning Using Wirelessly Interconnected Hand-held Computers. Computers & Education\u00a042(3), 289\u2013314 (2004)","journal-title":"Computers & Education"},{"key":"15_CR13","volume-title":"Mind and Society: The Development of Higher Mental Processes","author":"L.S. Vygotsky","year":"1978","unstructured":"Vygotsky, L.S.: Mind and Society: The Development of Higher Mental Processes. Harvard University Press, Cambridge (1978)"},{"key":"15_CR14","doi-asserted-by":"publisher","DOI":"10.1017\/CBO9781139524681","volume-title":"Computer Applications in Second Language Acquisition: Foundations for Teaching, Testing and Research","author":"C.A. Chapelle","year":"2001","unstructured":"Chapelle, C.A.: Computer Applications in Second Language Acquisition: Foundations for Teaching, Testing and Research. Cambridge University Press, Cambridge (2001)"},{"key":"15_CR15","unstructured":"Huang, W.F.: Learning Effects of English Spelling in Mahjong-like Game Design Perspectives and Initiative Study. Master Thesis. National Chung Cheng University (2013)"}],"container-title":["Lecture Notes in Computer Science","Hybrid Learning. Theory and Practice"],"original-title":[],"language":"en","link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-319-08961-4_15","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2019,5,27]],"date-time":"2019-05-27T12:48:54Z","timestamp":1558961334000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-3-319-08961-4_15"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2014]]},"ISBN":["9783319089607","9783319089614"],"references-count":15,"URL":"https:\/\/doi.org\/10.1007\/978-3-319-08961-4_15","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2014]]}}}