{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,3,27]],"date-time":"2025-03-27T06:01:57Z","timestamp":1743055317273,"version":"3.40.3"},"publisher-location":"Cham","reference-count":29,"publisher":"Springer International Publishing","isbn-type":[{"type":"print","value":"9783319121567"},{"type":"electronic","value":"9783319121574"}],"license":[{"start":{"date-parts":[[2014,1,1]],"date-time":"2014-01-01T00:00:00Z","timestamp":1388534400000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"},{"start":{"date-parts":[[2014,1,1]],"date-time":"2014-01-01T00:00:00Z","timestamp":1388534400000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2014]]},"DOI":"10.1007\/978-3-319-12157-4_27","type":"book-chapter","created":{"date-parts":[[2014,10,25]],"date-time":"2014-10-25T06:25:54Z","timestamp":1414218354000},"page":"337-348","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":0,"title":["An Instructional Approach for Developing Serious Games"],"prefix":"10.1007","author":[{"given":"F\u00e9lix","family":"Buend\u00eda-Garc\u00eda","sequence":"first","affiliation":[]},{"given":"Sol","family":"Garc\u00eda-Mart\u00ednez","sequence":"additional","affiliation":[]},{"given":"Eva M\u00aa","family":"Navarrete-Iba\u00f1ez","sequence":"additional","affiliation":[]},{"given":"M\u00aa Jes\u00fas","family":"Cervell\u00f3-Donderis","sequence":"additional","affiliation":[]}],"member":"297","published-online":{"date-parts":[[2014,10,26]]},"reference":[{"key":"27_CR1","doi-asserted-by":"crossref","unstructured":"Kapp, K.M.: The gamification of learning and instruction: game-based methods and strategies for training and education. Ed. Pfeiffer (2012)","DOI":"10.1145\/2207270.2211316"},{"key":"27_CR2","volume-title":"Games in Education: Serious Games","author":"M Ilicsak","year":"2010","unstructured":"Ilicsak, M., Wright, M.: Games in Education: Serious Games. Bristol, Futurelab (2010)"},{"issue":"2","key":"27_CR3","doi-asserted-by":"publisher","first-page":"1521","DOI":"10.1016\/j.compedu.2011.02.010","volume":"57","author":"G Bekebrede","year":"2011","unstructured":"Bekebrede, G., Warmelink, H.J.G., Mayer, I.S.: Reviewing the need for gaming in education to accommodate the net generation. Comput. Educ. 57(2), 1521\u20131529 (2011). Elsevier","journal-title":"Comput. Educ."},{"key":"27_CR4","unstructured":"Stone, R.J.: Serious games and defence medicine. HFI DTC newsletter Frontline, 7 (2007)"},{"key":"27_CR5","unstructured":"Caird-Daley, A.K., Harris, D.: Training decision making using serious games. HFI DTC report, reference number HFIDTC\/2\/WP4.6.1\/1 (2007)"},{"key":"27_CR6","doi-asserted-by":"publisher","first-page":"249","DOI":"10.1016\/j.compedu.2005.11.007","volume":"46","author":"S De Freitas","year":"2006","unstructured":"De Freitas, S., Oliver, M.: How can exploratory learning with games and simulations within the curriculum be most effectively evaluated? Comput. Educ. 46, 249\u2013264 (2006). Special Issue on Gaming, Elsevier","journal-title":"Comput. Educ."},{"key":"27_CR7","unstructured":"Bookbinder, S.: In adult education, small is beautiful. Digital Media Training (2012). http:\/\/dmtraining.net\/. Accessed July 2012"},{"issue":"1","key":"27_CR8","first-page":"93","volume":"3","author":"G Gunter","year":"2006","unstructured":"Gunter, G., Kenny, R., Vick, E.: A case for a formal design paradigm for serious games. J. Int. Digit. Media Arts Assoc. 3(1), 93\u2013105 (2006)","journal-title":"J. Int. Digit. Media Arts Assoc."},{"issue":"5","key":"27_CR9","doi-asserted-by":"publisher","first-page":"420","DOI":"10.1111\/j.1365-2729.2008.00279.x","volume":"24","author":"W Westera","year":"2008","unstructured":"Westera, W., Nadolski, R.J., Hummel, H.G.K., Wopereis, I.G.J.H.: Serious games for higher education: a framework for reducing design complexity. J. Comput. Assist. Learn. 24(5), 420\u2013432 (2008)","journal-title":"J. Comput. Assist. Learn."},{"key":"27_CR10","unstructured":"Vanden Abeele, V., De Schutter, B., Geurts, L., Desmet, S., Wauters, J., Husson, J., Van Audenaeren, L., Van Broeckhoven, F.: PIMI \u2013 A framework for serious game development. Serious Games: The Challenge. K.U.Leuven, Ghent (2011)"},{"key":"27_CR11","unstructured":"Marfisi-Schottman, I., George, S., Tarpin-Bernard, F.: Tools and methods for efficiently designing serious games. In: Proceedings of the 4th European Conference on Games Based Learning, Copenhagen, Denmark, pp. 226\u2013234 (2010)"},{"key":"27_CR12","doi-asserted-by":"publisher","first-page":"206","DOI":"10.1016\/j.intcom.2006.08.001","volume":"19","author":"EM Raybourn","year":"2007","unstructured":"Raybourn, E.M.: Applying simulation experience design principles to creating serious games for adaptive thinking training. Interact. Comput. 19, 206\u2013214 (2007). Elsevier","journal-title":"Interact. Comput."},{"key":"27_CR13","doi-asserted-by":"crossref","unstructured":"Torrente, J., del Blanco, A., Marchiori, E., Moreno-Ger, P., Fern\u00e1ndez-Manj\u00f3n, B.:\u00a0<\u00a0E-Adventure\u00a0>: introducing Educational games in the learning. In: Proceedings of the 1st IEEE Engineering Conference, Madrid, Spain (2010)","DOI":"10.1109\/EDUCON.2010.5493056"},{"key":"27_CR14","volume-title":"The Art of Computer Game Design","author":"C Crawford","year":"1984","unstructured":"Crawford, C.: The Art of Computer Game Design. McGraw-Hill, New York (1984)"},{"key":"27_CR15","volume-title":"Game Design Foundations","author":"RE Pederson","year":"2009","unstructured":"Pederson, R.E.: Game Design Foundations. Wordware Pub., Sudbury (2009)"},{"issue":"5","key":"27_CR16","doi-asserted-by":"publisher","first-page":"34","DOI":"10.1002\/pfi.4930420508","volume":"42","author":"M Molenda","year":"2003","unstructured":"Molenda, M.: In search of the elusive ADDIE model. Perform. Improv. 42(5), 34 (2003)","journal-title":"Perform. Improv."},{"key":"27_CR17","volume-title":"Patterns in Game Design","author":"S Bj\u00f6rk","year":"2005","unstructured":"Bj\u00f6rk, S., Holopainen, J.: Patterns in Game Design. Charles River Media, Hingham (2005)"},{"key":"27_CR18","volume-title":"Game Design: Theory & Practice","author":"R Rouse","year":"2005","unstructured":"Rouse, R.: Game Design: Theory & Practice, 2nd edn. Wordware Publishing Inc, Plano (2005)","edition":"2"},{"key":"27_CR19","doi-asserted-by":"crossref","DOI":"10.1201\/9780080919171","volume-title":"The Art of Game Design: a Book of Lenses","author":"J Schell","year":"2008","unstructured":"Schell, J.: The Art of Game Design: a Book of Lenses. Morgan Kauffman Publishers, Burlington (2008)"},{"key":"27_CR20","volume-title":"Serious Games: Games that Educate, Train and Inform","author":"D Michael","year":"2006","unstructured":"Michael, D., Chen, S.: Serious Games: Games that Educate, Train and Inform. Thomson Course Technology, Boston (2006)"},{"key":"27_CR21","unstructured":"Buend\u00eda. F., D\u00edaz, P.: A framework for the management of digital educational contents conjugating instructional and technical issues. Educ. Technol. Soc. 6(4), 48\u201359 (2003)"},{"issue":"6","key":"27_CR22","doi-asserted-by":"publisher","first-page":"2656","DOI":"10.1016\/j.chb.2006.08.002","volume":"23","author":"D Burgos","year":"2007","unstructured":"Burgos, D., Tattersall, C., Koper, R.: Re-purposing existing generic games for ELearning. Comput. Hum. Behav. 23(6), 2656\u20132667 (2007)","journal-title":"Comput. Hum. Behav."},{"issue":"3","key":"27_CR23","doi-asserted-by":"publisher","first-page":"338","DOI":"10.1177\/1046878108319278","volume":"39","author":"RJ Nadolski","year":"2008","unstructured":"Nadolski, R.J., Hummel, H.G.K., Van den Brink, H.J., Hoefakker, R., Slootmaker, A., Kurvers, H., Storm, J.: EMERGO: methodology and toolkit for efficient development of serious games in higher education. Simul. Gaming 39(3), 338\u2013352 (2008)","journal-title":"Simul. Gaming"},{"key":"27_CR24","doi-asserted-by":"crossref","unstructured":"Yusoff, A., Crowder, R., Gilbert, L., Wills, G.: A conceptual framework for serious games. In: Proceedings of the 9th IEEE International Conference on Advanced Learning Technologies, Washington, DC, USA, pp. 21\u201323 (2009)","DOI":"10.1109\/ICALT.2009.19"},{"issue":"2","key":"27_CR25","first-page":"206","volume":"17","author":"A Amory","year":"2003","unstructured":"Amory, A., Seagram, R.: Educational game models: conceptualization and evaluation. S. Afr. J. High. Educ. 17(2), 206\u2013217 (2003)","journal-title":"J. High. Educ."},{"key":"27_CR26","doi-asserted-by":"crossref","unstructured":"Serrano, \u00c1., Marchiori, E.J., del Blanco, \u00c1., Torrente, J., Fern\u00e1ndez-Manj\u00f3n, B.: A framework to improve evaluation in educational games. In: Proceedings of the 3rd IEEE Engineering Conference, Marrakesh, Morocco (2012)","DOI":"10.1109\/EDUCON.2012.6201154"},{"key":"27_CR27","doi-asserted-by":"publisher","first-page":"232","DOI":"10.4018\/978-1-60566-360-9.ch014","volume-title":"Games-Based Learning Advancements for Multi-sensory Human Computer Interfaces: Techniques and Effective Practices","author":"P Wouters","year":"2009","unstructured":"Wouters, P., Van der Spek, E.D., Van Oostendorp, H.: Current practices in serious game research: a review from a learning outcomes perspective. In: Connolly, T., Stansfield, M., Boyle, L. (eds.) Games-Based Learning Advancements for Multi-sensory Human Computer Interfaces: Techniques and Effective Practices, pp. 232\u2013250. IGI Global, Hershey (2009)"},{"key":"27_CR28","unstructured":"Egenfeldt-Nielsen, S.: The challenges to diffusion of educational computer games. In: Proceedings of the 4th European Conference on Games Based Learning, Copenhagen, Denmark (2010)"},{"issue":"2","key":"27_CR29","first-page":"1","volume":"9","author":"LE Nacke","year":"2010","unstructured":"Nacke, L.E., Drachen, A., Goebel, S.: Methods for evaluating gameplay experience in a serious gaming context. Int. J. Comput. Sci. Sport 9(2), 1\u201312 (2010)","journal-title":"Int. J. Comput. Sci. Sport"}],"container-title":["Lecture Notes in Computer Science","Games and Learning Alliance"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-319-12157-4_27","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2023,2,8]],"date-time":"2023-02-08T04:15:17Z","timestamp":1675829717000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1007\/978-3-319-12157-4_27"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2014]]},"ISBN":["9783319121567","9783319121574"],"references-count":29,"URL":"https:\/\/doi.org\/10.1007\/978-3-319-12157-4_27","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2014]]},"assertion":[{"value":"26 October 2014","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}}]}}