{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2024,9,8]],"date-time":"2024-09-08T14:32:16Z","timestamp":1725805936489},"publisher-location":"Cham","reference-count":8,"publisher":"Springer International Publishing","isbn-type":[{"type":"print","value":"9783319123363"},{"type":"electronic","value":"9783319123370"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2014]]},"DOI":"10.1007\/978-3-319-12337-0_24","type":"book-chapter","created":{"date-parts":[[2014,9,25]],"date-time":"2014-09-25T02:21:56Z","timestamp":1411611716000},"page":"216-219","source":"Crossref","is-referenced-by-count":0,"title":["Three Is a Magic Number: Virtual Cameras for Dynamic Triadic Game Dialogue"],"prefix":"10.1007","author":[{"given":"Bingjie","family":"Xue","sequence":"first","affiliation":[]},{"given":"Stefan","family":"Rank","sequence":"additional","affiliation":[]}],"member":"297","reference":[{"key":"24_CR1","volume-title":"Grammar of the Film Language","author":"D. Arijon","year":"1976","unstructured":"Arijon, D.: Grammar of the Film Language. Hastings House, New York (1976)"},{"key":"24_CR2","volume-title":"Basics Film-Making: The Language of Film","author":"R. Edgar-Hunt","year":"2010","unstructured":"Edgar-Hunt, R., Marland, J., Rawle, S.: Basics Film-Making: The Language of Film. Fairchild Books, New York (2010)"},{"key":"24_CR3","volume-title":"Real-Time Cinematography for Games","author":"B. Hawkins","year":"2005","unstructured":"Hawkins, B.: Real-Time Cinematography for Games. Charles River Media, Newton Center (2005)"},{"key":"24_CR4","volume-title":"The Five C\u2019s of Cinematography","author":"J.V. Mascelli","year":"1976","unstructured":"Mascelli, J.V.: The Five C\u2019s of Cinematography, vol.\u00a01181. Silman-James Press, Los Angeles (1976)"},{"key":"24_CR5","first-page":"91","volume-title":"Cinematic game secrets for creative directors and producers, ch.7","author":"R. Newman","year":"2008","unstructured":"Newman, R.: Cinematic game secrets for creative directors and producers, ch.7, pp. 91\u2013106. Focal Press, Burlington (2008)"},{"key":"24_CR6","doi-asserted-by":"crossref","unstructured":"Pinelle, D., Wong, N., Stach, T.: Heuristic evaluation for games: usability principles for video game design. In: Czerwinski, M. (ed.) Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 1453\u20131462 (2008)","DOI":"10.1145\/1357054.1357282"},{"key":"24_CR7","first-page":"163","volume-title":"New Screen Media-Cinema\/Art\/Narrative, ch.4","author":"E. Wand","year":"2002","unstructured":"Wand, E.: Interactive storytelling: The renaissance of narration. In: Rieser, M., Zapp, A. (eds.) New Screen Media-Cinema\/Art\/Narrative, ch.4, pp. 163\u2013178. British Film Institute, London (2002)"},{"key":"24_CR8","unstructured":"Xue, B., Rank, S.: Capturing Triadic Conversations - A Visual Director System for Dynamic Interactive Narratives. In: Proceedings of the 7th Workshop on Intelligent Narrative Technologies, INT-7, Milwaukee WI. AAAI Press (2014)"}],"container-title":["Lecture Notes in Computer Science","Interactive Storytelling"],"original-title":[],"link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-319-12337-0_24","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2019,5,28]],"date-time":"2019-05-28T00:01:50Z","timestamp":1559001710000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-3-319-12337-0_24"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2014]]},"ISBN":["9783319123363","9783319123370"],"references-count":8,"URL":"https:\/\/doi.org\/10.1007\/978-3-319-12337-0_24","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2014]]}}}