{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,3,27]],"date-time":"2025-03-27T13:55:02Z","timestamp":1743083702411,"version":"3.40.3"},"publisher-location":"Cham","reference-count":51,"publisher":"Springer International Publishing","isbn-type":[{"type":"print","value":"9783319159843"},{"type":"electronic","value":"9783319159850"}],"license":[{"start":{"date-parts":[[2015,1,1]],"date-time":"2015-01-01T00:00:00Z","timestamp":1420070400000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"},{"start":{"date-parts":[[2015,1,1]],"date-time":"2015-01-01T00:00:00Z","timestamp":1420070400000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2015]]},"DOI":"10.1007\/978-3-319-15985-0_6","type":"book-chapter","created":{"date-parts":[[2015,6,4]],"date-time":"2015-06-04T12:30:31Z","timestamp":1433421031000},"page":"113-131","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":1,"title":["Evaluating User Experience Factors using Experiments: Expressive Artificial Faces Embedded in Contexts"],"prefix":"10.1007","author":[{"given":"Michael","family":"Lankes","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Regina","family":"Bernhaupt","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Manfred","family":"Tscheligi","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"297","published-online":{"date-parts":[[2015,6,5]]},"reference":[{"key":"6_CR1","doi-asserted-by":"crossref","unstructured":"Agarwal A, Meyer A (2009) Beyond usability: evaluating emotional response as an integral part of the user experience. Proceedings of the 27th international conference extended abstracts on Human factors in computing systems (CHI EA \u201909). ACM, New York, NY, USA, 2919\u20132930","DOI":"10.1145\/1520340.1520420"},{"key":"6_CR2","unstructured":"Bailenson JN (2008) Avatars. http:\/\/www.stanford.edu\/\"bailenso\/papers\/avatars.pdf. Accessed 22 May 2008"},{"key":"6_CR3","doi-asserted-by":"crossref","unstructured":"Bartneck C (2000) Affective expressions of machines. Master\u2019s Thesis, Stan Ackerman Institute \u2013III, Eindhoven, Netherlands","DOI":"10.1145\/634067.634181"},{"issue":"7","key":"6_CR4","doi-asserted-by":"publisher","first-page":"122","DOI":"10.1145\/176789.176803","volume":"37","author":"J Bates","year":"1994","unstructured":"Bates J (1994) The role of emotion in believable agents. Commun ACM 37(7):122\u2013125","journal-title":"Commun ACM"},{"key":"6_CR5","doi-asserted-by":"crossref","unstructured":"Bernhaupt R, Boldt A, Mirlacher T et\u00a0al (2007a) Using emotion in games: emotional flowers. Proceedings of ACE 2007. ACM, New York, pp\u00a041\u201348","DOI":"10.1145\/1255047.1255056"},{"key":"6_CR6","doi-asserted-by":"crossref","unstructured":"Bernhaupt R, Palanque P, Winkler M, Navarre D (2007b) Model-based evaluation: A new way to support usability evaluation of multimodal interactive applications. In: Law E et\u00a0al. (eds) Maturing usability: quality in software, interaction and value. Springer, London, pp\u00a095\u2013127","DOI":"10.1007\/978-1-84628-941-5_5"},{"key":"6_CR7","doi-asserted-by":"crossref","unstructured":"Bernhaupt R, Ijsselsteijn W, Mueller F, Tscheligi M, Wixon D (2008a) Evaluating user experiences in games. Proceedings of CHI 2008. ACM, New York, pp\u00a03905\u20133908","DOI":"10.1145\/1358628.1358953"},{"key":"6_CR8","unstructured":"Bernhaupt R, Sloo D, Migos C, Darnell M (2008b) Towards new forms of iTV user experience. Workshop During EuroiTV 2008, 2nd July 2008, Adjunct Proceedings of EuroiTV 2008"},{"key":"6_CR9","doi-asserted-by":"crossref","unstructured":"Bickmore T, Cassell J (2001) Relational agents: a model and implementation of building user trust. Proceedings of CHI 2001. ACM Press, New York","DOI":"10.1145\/365024.365304"},{"key":"6_CR10","doi-asserted-by":"crossref","unstructured":"Branco P (2003) Emotional interaction. Proceedings of CHI 2003. ACM, New York, pp\u00a0676\u2013677","DOI":"10.1145\/765891.765924"},{"key":"6_CR11","unstructured":"Cassell J (2008) Justin cassell: research. http:\/\/www.soc.northwestern.edu\/justine\/jc_research.htm. Accessed 8 May 2008"},{"key":"6_CR12","volume-title":"The science of emotion: research and tradition in the psychology of emotions","author":"RR Cornelius","year":"1996","unstructured":"Cornelius RR (1996) The science of emotion: research and tradition in the psychology of emotions. Prentice Hall, Upper Saddle River"},{"key":"6_CR13","doi-asserted-by":"crossref","unstructured":"Crane EA, Shami NS, Peter C (2007) Let\u2019s get emotional: Emotion research in human computer interaction. Proceedings of CHI 2007. ACM, New York, pp\u00a02101\u20132104","DOI":"10.1145\/1240866.1240958"},{"key":"6_CR14","first-page":"60","volume-title":"Pleasure with products, beyond usability, chapter: the basis of product emotions","author":"P Desmet","year":"2002","unstructured":"Desmet P, Hekkert P (2002) Pleasure with products, beyond usability, chapter: the basis of product emotions. Taylor Francis, London, pp\u00a060\u201368"},{"key":"6_CR15","doi-asserted-by":"crossref","unstructured":"Dimas J, Pereira G, Santos PA, Prada R, Paiva A (2011) I\u2019m happy if you are happy.: a model for emotional contagion in game characters. Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, ACE \u201911. ACM, New York, pp\u00a02:1\u20132:7","DOI":"10.1145\/2071423.2071426"},{"key":"6_CR16","volume-title":"Human\u2013Computer interaction","author":"A Dix","year":"2004","unstructured":"Dix A, Finlay J, Abowd G, Beale R (2004) Human\u2013Computer interaction. Prentice Hall, Essex"},{"key":"6_CR17","doi-asserted-by":"crossref","unstructured":"Drachen A, Nacke L, Yannakakis G, Pedersen A (2010) Correlation between heart rate, electrodermal activity and player experience in first-person shooter games. Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games (Sandbox \u201910), Stephen N. Spencer (Ed.). ACM, New York, pp\u00a049\u201354","DOI":"10.1145\/1836135.1836143"},{"key":"6_CR18","volume-title":"Emotion in the human face: guidelines for research and an integration of findings","author":"P Ekman","year":"1972","unstructured":"Ekman P, Friesen W (1972) Emotion in the human face: guidelines for research and an integration of findings. Pergamon Press, New York"},{"issue":"2","key":"6_CR19","first-page":"13","volume":"19","author":"C Elliott","year":"1998","unstructured":"Elliott C, Brzezinski J (1998) Autonomous agents as synthetic characters. AI Mag 19(2):13\u201330","journal-title":"AI Mag"},{"key":"6_CR20","doi-asserted-by":"crossref","unstructured":"Ermi L, M\u00e4yr\u00e4 F (2005) Challenges for pervasive mobile game design: Examining players\u2019 emotional responses. Proceedings of ACE 2005. ACM, New York, pp\u00a0371\u2013372","DOI":"10.1145\/1178477.1178554"},{"key":"6_CR21","doi-asserted-by":"crossref","unstructured":"Fernandez-Dols JM, Carroll JM (1997) Is the meaning perceived in facial expression independent from its context. In: Russell JA, Fernandez-Dols JM (eds) The psychology of facial expression (studies in emotion and social interaction). Cambridge University Press, New York, pp\u00a0275\u2013295","DOI":"10.1017\/CBO9780511659911.014"},{"key":"6_CR22","doi-asserted-by":"crossref","unstructured":"Fierley R, Engl S (2010) User experience methods and games: lessons learned. Proceedings of the 24th BCS Interaction Specialist Group Conference (BCS \u201910). British Computer Society, Swinton, pp\u00a0204\u2013210","DOI":"10.14236\/ewic\/HCI2010.26"},{"key":"6_CR23","volume-title":"Zur Messung von Emotionen in der angewandten Forschung: Analysen mit den SAMs: Self-Assessment-Manikin","author":"L Fischer","year":"2002","unstructured":"Fischer L, Brauns D, Belschak F (2002) Zur Messung von Emotionen in der angewandten Forschung: Analysen mit den SAMs: Self-Assessment-Manikin. Pabst Science Publishers, G\u00f6ttingen"},{"issue":"2","key":"6_CR24","doi-asserted-by":"publisher","first-page":"91","DOI":"10.1080\/01449290500330331","volume":"25","author":"M Hassenzahl","year":"2006","unstructured":"Hassenzahl M, Tractinsky N (2006) User experience\u2014a research agenda. Behav Inf Technol 25(2):91\u201397","journal-title":"Behav Inf Technol"},{"key":"6_CR25","doi-asserted-by":"crossref","unstructured":"Hassenzahl M, Burmester M, Koller F (2003) AttrakDiff: Ein Fragebogen zur Messung wahrgenommener hedonischer und pragmatischer Qualit\u00e4t. In: Ziegler J, Szwillus G (eds) Mensch & Computer 2003. Interaktion in Bewegung. BG Teubner, Stuttgart, pp\u00a0187\u2013196","DOI":"10.1007\/978-3-322-80058-9_19"},{"key":"6_CR26","unstructured":"ISEAR (2008) http:\/\/www.unige.ch\/fapse\/emotion\/databanks\/isear.html. Accessed 4 April 2009"},{"key":"6_CR27","doi-asserted-by":"crossref","DOI":"10.1201\/9780367807641","volume-title":"Better game characters by design: a psychological approach (the Morgan Kaufmann series in interactive 3d technology)","author":"K Isbister","year":"2006","unstructured":"Isbister K (2006) Better game characters by design: a psychological approach (the Morgan Kaufmann series in interactive 3d technology). Morgan Kaufmann Publisher, San Francisco"},{"issue":"1\u20132","key":"6_CR28","doi-asserted-by":"publisher","first-page":"116","DOI":"10.1016\/j.cviu.2006.10.019","volume":"108","author":"A Jaimes","year":"2007","unstructured":"Jaimes A, Sebe N (2007) Multimodal human-computer interaction: a survey. Comput Vis Image Underst 108(1\u20132):116\u2013134","journal-title":"Comput Vis Image Underst"},{"key":"6_CR29","doi-asserted-by":"crossref","unstructured":"Law EL, Vermeeren AP, Hassenzahl M, Blythe M (2007) Towards a UX manifesto. Proceedings of the 21st British HCI group annual conference on HCI 2008: people and computers Xxi: Hci. But Not As We know It-Volume\u00a02 (University of Lancaster, United Kingdom, September 03\u201307, 2007). British Computer Society Conference on Human-Computer Interaction. British Computer Society, Swinton, pp\u00a0205\u2013206","DOI":"10.14236\/ewic\/HCI2007.95"},{"key":"6_CR30","first-page":"243","volume-title":"Nonverbal behavior generator for embodied conversational agents. In: Lecture Notes in Computer Science: Intelligent Virtual Agents","author":"J Lee","year":"2006","unstructured":"Lee J, Marsella S (2006) Nonverbal behavior generator for embodied conversational agents. In: Lecture Notes in Computer Science: Intelligent Virtual Agents. Springer, Berlin, pp\u00a0243\u2013255"},{"key":"6_CR31","doi-asserted-by":"crossref","unstructured":"Lieberman H (1997) Autonomous interface agents. Proceedings of CHI 1997. ACM, New York, pp\u00a067\u201374","DOI":"10.1145\/258549.258592"},{"key":"6_CR32","unstructured":"Lime (2008) Lime surveyor. http:\/\/www.limesurvey.org. Accessed 27 September 2008"},{"key":"6_CR33","unstructured":"Mahlke S (2005) Studying affect and emotions as important parts of the user experience. http:\/\/www.emotion-inhci.net\/workshopHCI2005\/Mahlke_StudyingAffectAndEmotionsAsImportantPartsOfTheUserExperience.pdf. Accessed 28 February 2008"},{"key":"6_CR34","unstructured":"Mancini M, Hartmann B, Pelachaud C (2004) Non-verbal behaviors expressivity and their representation. http:\/\/pfstar.itc.it\/public\/doc\/deliverables\/pelachaud_tech_rep3.pdf. Accessed 10 February 2007"},{"key":"6_CR35","doi-asserted-by":"crossref","unstructured":"Mandryk RL, Atkins MS, Inkpen KM (2006) A continuous and objective evaluation of emotional experience with interactive play environments. Proceedings of CHI 2006. ACM, New York, pp\u00a01027\u20131036","DOI":"10.1145\/1124772.1124926"},{"key":"6_CR36","unstructured":"Minge M (2005) Methoden zur Erhebung emotionaler Aspekte bei der Interaktion mit technischen Systemen. Master\u2019s Thesis, FREIE UNIVERSIT\u00c4T BERLIN Fachbereich Erziehungswissenschaften und Psychologie"},{"issue":"4","key":"6_CR37","doi-asserted-by":"publisher","first-page":"36","DOI":"10.1145\/543434.543435","volume":"9","author":"D Norman","year":"2002","unstructured":"Norman D (2002) Emotion and design: attractive things work better. Interactions 9(4):36\u201342","journal-title":"Interactions"},{"key":"6_CR38","doi-asserted-by":"crossref","unstructured":"Nacke L, Lindley C (2008) Flow and immersion in first-person shooters: measuring the player\u2019s gameplay experience. Proceedings of the 2008 Conference on Future Play: Research, Play, Share (Future Play \u201908). ACM, New York, pp\u00a081\u201388","DOI":"10.1145\/1496984.1496998"},{"key":"6_CR39","doi-asserted-by":"publisher","DOI":"10.1037\/e526112012-054","volume-title":"Affective computing","author":"RW Picard","year":"1997","unstructured":"Picard RW (1997) Affective computing. MIT Press, Cambridge"},{"key":"6_CR40","doi-asserted-by":"crossref","unstructured":"Picard RW, Wexelblatt A, Nass CI (2002) Future interfaces: social and emotional. Proceedings of CHI 2002. ACM, New York, pp\u00a0698\u2013699","DOI":"10.1145\/506443.506552"},{"key":"6_CR41","doi-asserted-by":"crossref","unstructured":"Pirker M, Bernhaupt R, Mirlacher T (2010) Investigating usability and user experience as possible entry barriers for touch interaction in the living room. Proceedings of Euroitv 2010. ACM, pp\u00a0145\u2013154","DOI":"10.1145\/1809777.1809808"},{"key":"6_CR42","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-662-08373-4","volume-title":"Life-like characters: tools, affective functions, and applications","author":"H Prendinger","year":"2004","unstructured":"Prendinger H, Ishizuka M (2004) Life-like characters: tools, affective functions, and applications. Springer, Heidelberg"},{"key":"6_CR43","unstructured":"Pruett C (2008) The evolution of videogames. http:\/\/bcis.pacificu.edu\/journal\/2003\/07\/pruett.php. Accessed 5 April 2008"},{"issue":"4","key":"6_CR44","doi-asserted-by":"publisher","first-page":"381","DOI":"10.1162\/pres.15.4.381","volume":"15","author":"N Ravaja","year":"2006","unstructured":"Ravaja N, Saari T, Turpeinen M, Laarni J, Salminen M, Kivikangas M (2006) Spatial presence and emotions during video game playing: does it matter with whom you play? Presence Teleoperators Virtual Environ 15(4):381\u2013392","journal-title":"Presence Teleoperators Virtual Environ"},{"key":"6_CR45","volume-title":"The media equation","author":"B Reeves","year":"2003","unstructured":"Reeves B, Nass C (2003) The media equation. The University of Chicago Press, Chicago"},{"key":"6_CR46","unstructured":"Roto V, Rautava M (2008) User experience elements and brand promise. http:\/\/research.nokia.com\/files\/UXelements-v2.pdf. Accessed 5 April 2009"},{"key":"6_CR47","doi-asserted-by":"crossref","unstructured":"Russell JA, Fernandez-Dols JM (1997) What does facial expressions mean. In: JA Russell, JM Fernandez-Dols (eds) Psychology of facial expression (studies in emotion and social interaction), chapter introduction. Cambridge University Press, New York, pp\u00a03\u201331","DOI":"10.1017\/CBO9780511659911.003"},{"issue":"4","key":"6_CR48","doi-asserted-by":"publisher","first-page":"499","DOI":"10.1177\/0539018404047701","volume":"43","author":"KR Scherer","year":"2004","unstructured":"Scherer KR, Wranik T, Sangsue J et\u00a0al (2004) Emotions in everyday life: probability of occurrence, risk factors, appraisal and reaction patterns. Soc Sci Inf 43(4):499\u2013570","journal-title":"Soc Sci Inf"},{"key":"6_CR49","unstructured":"Suk HJ (2006) Color and emotion: a study on the affective judgment of color across media and in relation to visual stimuli. PhD Thesis, Sozialwissenschaften der Universit\u00e4t, Mannheim"},{"key":"6_CR50","volume-title":"Experiencing emotion: a cross-cultural study","author":"A Summerfield","year":"1986","unstructured":"Summerfield A, Green EJ (1986) Experiencing emotion: a cross-cultural study. Cambridge University Press, Cambridge"},{"key":"6_CR51","volume-title":"Mimik im Kontext. Verlag f\u00fcr Psychologie, Dr. C. J","author":"HG Wallbott","year":"1990","unstructured":"Wallbott HG (1990) Mimik im Kontext. Verlag f\u00fcr Psychologie, Dr. C. J. Hogrefe, G\u00f6ttingen"}],"container-title":["Human\u2013Computer Interaction Series","Game User Experience Evaluation"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-319-15985-0_6","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2023,2,15]],"date-time":"2023-02-15T10:56:57Z","timestamp":1676458617000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1007\/978-3-319-15985-0_6"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2015]]},"ISBN":["9783319159843","9783319159850"],"references-count":51,"URL":"https:\/\/doi.org\/10.1007\/978-3-319-15985-0_6","relation":{},"ISSN":["1571-5035"],"issn-type":[{"type":"print","value":"1571-5035"}],"subject":[],"published":{"date-parts":[[2015]]},"assertion":[{"value":"5 June 2015","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}}]}}