{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,3,28]],"date-time":"2025-03-28T07:52:36Z","timestamp":1743148356190,"version":"3.40.3"},"publisher-location":"Cham","reference-count":16,"publisher":"Springer International Publishing","isbn-type":[{"type":"print","value":"9783319165486"},{"type":"electronic","value":"9783319165493"}],"license":[{"start":{"date-parts":[[2015,1,1]],"date-time":"2015-01-01T00:00:00Z","timestamp":1420070400000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"},{"start":{"date-parts":[[2015,1,1]],"date-time":"2015-01-01T00:00:00Z","timestamp":1420070400000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.springernature.com\/gp\/researchers\/text-and-data-mining"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2015]]},"DOI":"10.1007\/978-3-319-16549-3_35","type":"book-chapter","created":{"date-parts":[[2015,3,16]],"date-time":"2015-03-16T05:30:34Z","timestamp":1426483834000},"page":"430-442","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":1,"title":["A Projection-Based Approach for Real-Time Assessment and Playability Check for Physics-Based Games"],"prefix":"10.1007","author":[{"given":"Mohammad","family":"Shaker","sequence":"first","affiliation":[]},{"given":"Noor","family":"Shaker","sequence":"additional","affiliation":[]},{"given":"Mohamed","family":"Abou-Zleikha","sequence":"additional","affiliation":[]},{"given":"Julian","family":"Togelius","sequence":"additional","affiliation":[]}],"member":"297","published-online":{"date-parts":[[2015,3,17]]},"reference":[{"key":"35_CR1","unstructured":"Havok (2011). www.havok.com"},{"key":"35_CR2","unstructured":"Interactive Data, 2011. SpeedTree"},{"key":"35_CR3","doi-asserted-by":"crossref","unstructured":"Smith, G., Whitehead, J., Mateas, M.: Tanagra: a mixed-initiative level design tool. In: Proceedings of the Fifth International Conference on the Foundations of Digital Games, pp. 209\u2013216. ACM (2010)","DOI":"10.1145\/1822348.1822376"},{"key":"35_CR4","unstructured":"Smith, A.M.: Open problem: Reusable gameplay trace samplers. In: Ninth Artificial Intelligence and Interactive Digital Entertainment Conference (2013)"},{"key":"35_CR5","unstructured":"Ubisoft, Ubisoft Montpellier, and Digital Eclipse, Rayman, Ubisoft (1995)"},{"key":"35_CR6","doi-asserted-by":"crossref","unstructured":"Smelik, R., Tutenel, T., de Kraker, K.J. Bidarra, R.: Integrating procedural generation and manual editing of virtual worlds. In: Proceedings of the 2010 Workshop on Procedural Content Generation in Games, p. 2. ACM (2010)","DOI":"10.1145\/1814256.1814258"},{"key":"35_CR7","unstructured":"Liapis, A., Yannakakis, G., Togelius, J.: Sentient sketchbook: computer-aided game level authoring. In: Proceedings of ACM Conference on Foundations of Digital Games (2013)"},{"key":"35_CR8","unstructured":"Shaker, M., Shaker, N., Togelius, J.: Ropossum: an authoring tool for designing, optimizing and solving cut the rope levels. In: Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE). AAAI Press (2013)"},{"key":"35_CR9","unstructured":"Shaker, M., Shaker, N., Togelius, J.: Evolving playable content for cut the rope through a simulation-based approach. In: Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2013)"},{"key":"35_CR10","unstructured":"Bauer, A., Cooper, S., Popovic, Z.: Automated redesign of local playspace properties (2013)"},{"key":"35_CR11","doi-asserted-by":"crossref","unstructured":"Togelius, J., Preuss, M., Beume, N., Wessing, S., Hagelb\u00e4ck, J., Yannakakis, G.N.: Multiobjective exploration of the starcraft map space. In: Proceedings of the IEEE Conference on Computational Intelligence and Games (CIG), pp. 265\u2013272. Citeseer (2010)","DOI":"10.1109\/ITW.2010.5593346"},{"issue":"3","key":"35_CR12","doi-asserted-by":"publisher","first-page":"187","DOI":"10.1109\/TCIAIG.2011.2158545","volume":"3","author":"AM Smith","year":"2011","unstructured":"Smith, A.M., Mateas, M.: Answer set programming for procedural content generation: a design space approach. IEEE Trans. Comput. Intell. AI Games 3(3), 187\u2013200 (2011)","journal-title":"IEEE Trans. Comput. Intell. AI Games"},{"key":"35_CR13","doi-asserted-by":"publisher","first-page":"93","DOI":"10.1016\/j.entcom.2012.10.001","volume":"4","author":"J Ortega","year":"2013","unstructured":"Ortega, J., Shaker, N., Togelius, J., Yannakakis, G.N.: Imitating human playing styles in super mario bros. Entertain. Comput. 4, 93\u2013104 (2013)","journal-title":"Entertain. Comput."},{"key":"35_CR14","doi-asserted-by":"crossref","unstructured":"Shaker, M., Sarhan, M.H., Al Naameh, O., Shaker, N., Togelius, J.: Automatic generation and analysis of physics-based puzzle games. In: 2013 IEEE Conference on Computational Intelligence in Games (CIG), pp. 1\u20138. IEEE (2013)","DOI":"10.1109\/CIG.2013.6633633"},{"key":"35_CR15","doi-asserted-by":"crossref","DOI":"10.1201\/9781482267327","volume-title":"Game Physics Engine Development","author":"I Millington","year":"2007","unstructured":"Millington, I.: Game Physics Engine Development. Morgan Kaufmann Pub, San Francisco (2007)"},{"key":"35_CR16","unstructured":"Johnson, A.: Clipper - an open source freeware library for clipping and offsetting lines and polygons (2014). http:\/\/www.angusj.com\/delphi\/clipper.php"}],"container-title":["Lecture Notes in Computer Science","Applications of Evolutionary Computation"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-319-16549-3_35","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2023,2,16]],"date-time":"2023-02-16T21:39:27Z","timestamp":1676583567000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1007\/978-3-319-16549-3_35"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2015]]},"ISBN":["9783319165486","9783319165493"],"references-count":16,"URL":"https:\/\/doi.org\/10.1007\/978-3-319-16549-3_35","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2015]]},"assertion":[{"value":"17 March 2015","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}}]}}