{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,4,28]],"date-time":"2025-04-28T01:42:40Z","timestamp":1745804560916,"version":"3.40.3"},"publisher-location":"Cham","reference-count":24,"publisher":"Springer International Publishing","isbn-type":[{"type":"print","value":"9783319209159"},{"type":"electronic","value":"9783319209166"}],"license":[{"start":{"date-parts":[[2015,1,1]],"date-time":"2015-01-01T00:00:00Z","timestamp":1420070400000},"content-version":"tdm","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2015]]},"DOI":"10.1007\/978-3-319-20916-6_62","type":"book-chapter","created":{"date-parts":[[2015,7,20]],"date-time":"2015-07-20T09:46:47Z","timestamp":1437385607000},"page":"670-680","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":3,"title":["A Lexical Analysis of Nouns and Adjectives from Online Game Reviews"],"prefix":"10.1007","author":[{"given":"Miaoqi","family":"Zhu","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Xiaowen","family":"Fang","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"297","published-online":{"date-parts":[[2015,7,21]]},"reference":[{"key":"62_CR1","volume-title":"Individual Differences and Personality","author":"MC Ashton","year":"2007","unstructured":"Ashton, M.C.: Individual Differences and Personality. Academic Press, San Diego (2007)"},{"issue":"2","key":"62_CR2","doi-asserted-by":"publisher","first-page":"180","DOI":"10.1016\/j.intcom.2006.08.008","volume":"19","author":"P Barr","year":"2007","unstructured":"Barr, P., Noble, J., Biddle, R.: Video game values: human-computer interaction and games. Interact. Comput. 19(2), 180\u2013195 (2007)","journal-title":"Interact. Comput."},{"key":"62_CR3","doi-asserted-by":"crossref","unstructured":"Desurvire, H., Caplan, M., Toth, J.A.: Using heuristics to evaluate the playability of games. In: CHI 2004 Extended Abstracts on Human Factors in Computing Systems, pp. 1509\u20131512. ACM Press, New York (2004)","DOI":"10.1145\/985921.986102"},{"key":"62_CR4","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"557","DOI":"10.1007\/978-3-642-02774-1_60","volume-title":"Online Communities and Social Computing","author":"H Desurvire","year":"2009","unstructured":"Desurvire, H., Wiberg, C.: Game usability heuristics (PLAY) for evaluating and designing better games: the next iteration. In: Ozok, A., Zaphiris, P. (eds.) OCSC 2009. LNCS, vol. 5621, pp. 557\u2013566. Springer, Heidelberg (2009)"},{"key":"62_CR5","unstructured":"Entertainment Software Association. http:\/\/www.theesa.com\/facts\/index.asp"},{"key":"62_CR6","unstructured":"Federoff, M.: Heuristic and usability guidelines for the creation and evaluation of fun in video games. Unpublished Master Thesis, Department of Telecommunications, Indiana University (2002)"},{"key":"62_CR7","doi-asserted-by":"crossref","DOI":"10.7551\/mitpress\/7287.001.0001","volume-title":"WordNet: An Electronic Lexical Database","author":"C Fellbaum","year":"1998","unstructured":"Fellbaum, C.: WordNet: An Electronic Lexical Database. MIT Press, Cambridge (1998)"},{"issue":"6","key":"62_CR8","doi-asserted-by":"publisher","first-page":"1216","DOI":"10.1037\/0022-3514.59.6.1216","volume":"59","author":"LR Goldberg","year":"1990","unstructured":"Goldberg, L.R.: An alternative \u201cdescription of personality\u201d: the big-five factor structure. J. Pers. Soc. Psychol. 59(6), 1216\u20131229 (1990)","journal-title":"J. Pers. Soc. Psychol."},{"key":"62_CR9","doi-asserted-by":"crossref","first-page":"95","DOI":"10.1145\/1581073.1581088","volume-title":"Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games","author":"A J\u00e4rvinen","year":"2009","unstructured":"J\u00e4rvinen, A.: Game design for social networks: interaction design for playful dispositions. In: Spencer, S.N. (ed.) Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, pp. 95\u2013102. ACM Press, New York (2009)"},{"key":"62_CR10","doi-asserted-by":"crossref","unstructured":"Korhonen, H., Koivisto, E.M.: Playability heuristics for mobile Games. In: Proceedings of the 8th Conference on Human-Computer Interaction with Mobile Devices and Services, MobileHCI 2006, pp. 9\u201316. ACM Press, New York (2006)","DOI":"10.1145\/1152215.1152218"},{"key":"62_CR11","doi-asserted-by":"crossref","unstructured":"Korhonen, H., Koivisto, E.M.: Playability heuristics for mobile multi-player games. In: Proceedings of the 2nd International Conference on Digital Interactive Media in Entertainment and Arts, pp. 28\u201335. ACM Press, New York (2007)","DOI":"10.1145\/1306813.1306828"},{"key":"62_CR12","doi-asserted-by":"crossref","unstructured":"Korhonen, H., Paavilainen, J., Saarenp\u00e4\u00e4, H.: Expert review method in game evaluations: comparison of two playability heuristic sets. In: Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era, pp. 74\u201381. ACM Press, New York (2009)","DOI":"10.1145\/1621841.1621856"},{"key":"62_CR13","doi-asserted-by":"crossref","unstructured":"Malone, T.W.: Heuristics for designing enjoyable user interfaces: lessons from computer games. In: Proceedings of the 1982 Conference on Human Factors in Computing Systems, pp. 63\u201368. ACM Press, New York (1982)","DOI":"10.1145\/800049.801756"},{"issue":"11","key":"62_CR14","doi-asserted-by":"publisher","first-page":"39","DOI":"10.1145\/219717.219748","volume":"38","author":"GA Miller","year":"1995","unstructured":"Miller, G.A.: WordNet: a lexical database for English. Commun. ACM 38(11), 39\u201341 (1995)","journal-title":"Commun. ACM"},{"key":"62_CR15","doi-asserted-by":"crossref","unstructured":"Paavilainen, J.: Critical review on video game evaluation heuristics: social games perspective. In: Proceedings of the International Academic Conference on the Future of Game Design and Technology, pp. 56\u201365. ACM Press, New York (2010)","DOI":"10.1145\/1920778.1920787"},{"key":"62_CR16","doi-asserted-by":"crossref","unstructured":"Paavilainen, J., Korhonen, H., Saarenp\u00e4\u00e4, H.: Comparing two playability heuristic sets with expert review method: a case study of mobile game evaluation. In: Media in the Ubiquitous Era: Ambient, Social and Gaming Media, pp. 29\u201352. Information Science Reference, Hershey (2012)","DOI":"10.4018\/978-1-60960-774-6.ch002"},{"key":"62_CR17","doi-asserted-by":"crossref","unstructured":"Pinelle, D., Wong, N., Stach, T.: Heuristic evaluation for games: usability principles for video game design. In: Proceeding of the 26th Annual SIGCHI Conference on Human Factors in Computing Systems, pp. 1453\u20131462. ACM Press, New York (2008)","DOI":"10.1145\/1357054.1357282"},{"key":"62_CR18","unstructured":"S\u00e1nchez, J.L.G., Simarro, F.M., Zea, N.P., Vela, F.L.G.: Playability as extension of quality in use in computer games. In: Proceedings of 2nd International Workshop on the Interplay Between Usability Evaluation and Software Development, I-USED, Uppsala (2009)"},{"issue":"10","key":"62_CR19","doi-asserted-by":"publisher","first-page":"1033","DOI":"10.1080\/0144929X.2012.710648","volume":"31","author":"JLG S\u00e1nchez","year":"2012","unstructured":"S\u00e1nchez, J.L.G., Vela, F.L.G., Simarro, F.M., Padilla-Zea, N.: Playability: analysing user experience in video games. Behav. Inform. Technol. 31(10), 1033\u20131054 (2012)","journal-title":"Behav. Inform. Technol."},{"key":"62_CR20","unstructured":"Usability-First. http:\/\/www.usabilityfirst.com\/glossary\/playability\/"},{"key":"62_CR21","unstructured":"Ventrice, T.: Building the foundation of a social future. http:\/\/www.gamasutra.com\/view\/feature\/4210\/building_the_foundation_of_a_.php"},{"key":"62_CR22","unstructured":"Zhu, M., Fang, X., Chan, S., Brzezinski, J.: Building a dictionary of game-descriptive words to study playability. In: CHI 2013 Extended Abstracts, Paris, France, 27 April\u20132 May. ACM, New York (2013). ACM 978-1-4503-1952-2\/13\/04"},{"key":"62_CR23","doi-asserted-by":"crossref","unstructured":"Zhu, M., Fang, X.: What nouns and adjectives in online game reviews can tell us about player experience? In: CHI 2014 Extended Abstracts, Toronto, Canada, 26 April\u20131 May. ACM, New York (2014)","DOI":"10.1145\/2559206.2589648"},{"key":"62_CR24","unstructured":"Zhu, M., Fang, X.: Introducing a revised lexical approach to study user experience in game play by analyzing online reviews. In: Proceedings of the 10th Interactive Entertainment conference (IE 2014), 02\u201303 December 2014, Newcastle, NSW, Australia. ACM, New York (2014). ACM 978-1-4503-2790-9\/14\/12"}],"container-title":["Lecture Notes in Computer Science","Human-Computer Interaction: Interaction Technologies"],"original-title":[],"language":"en","link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-319-20916-6_62","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2022,5,18]],"date-time":"2022-05-18T15:17:12Z","timestamp":1652887032000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-3-319-20916-6_62"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2015]]},"ISBN":["9783319209159","9783319209166"],"references-count":24,"URL":"https:\/\/doi.org\/10.1007\/978-3-319-20916-6_62","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2015]]},"assertion":[{"value":"21 July 2015","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}}]}}