{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,3,27]],"date-time":"2025-03-27T10:46:08Z","timestamp":1743072368308,"version":"3.40.3"},"publisher-location":"Cham","reference-count":15,"publisher":"Springer International Publishing","isbn-type":[{"type":"print","value":"9783319245881"},{"type":"electronic","value":"9783319245898"}],"license":[{"start":{"date-parts":[[2015,1,1]],"date-time":"2015-01-01T00:00:00Z","timestamp":1420070400000},"content-version":"tdm","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2015]]},"DOI":"10.1007\/978-3-319-24589-8_37","type":"book-chapter","created":{"date-parts":[[2015,9,24]],"date-time":"2015-09-24T01:34:39Z","timestamp":1443058479000},"page":"439-444","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":0,"title":["Games, from Engaging to Understanding: A Perspective from a Museum of Computing Machinery"],"prefix":"10.1007","author":[{"given":"Giovanni A.","family":"Cignoni","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Leonora","family":"Cappellini","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Tommaso","family":"Mongelli","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"297","published-online":{"date-parts":[[2015,12,1]]},"reference":[{"key":"37_CR1","doi-asserted-by":"crossref","unstructured":"Bodmer, W.F. (ed.) The Public Understanding of Science. The Royal Society (1985)","DOI":"10.2307\/2981942"},{"key":"37_CR2","unstructured":"Museo degli Strumenti per il Calcolo, \n                      \n                        http:\/\/www.facebook.com\/MuseoStrumentiCalcolo\n                      \n                      \n                     (accessed July 3, 2015)"},{"key":"37_CR3","doi-asserted-by":"crossref","unstructured":"Nelson, M.J.: Soviet and American precursors to the gamification of work. In: Proc. of the 16th International Academic MindTrek Conference, pp. 23\u201326. ACM (2012)","DOI":"10.1145\/2393132.2393138"},{"key":"37_CR4","doi-asserted-by":"crossref","unstructured":"de Sousa Borges, S., et al.: A systematic mapping on gamification applied to education. In: Proc. of the 29th Symposium on Applied Computing, pp. 216\u2013222. ACM (2014)","DOI":"10.1145\/2554850.2554956"},{"key":"37_CR5","unstructured":"Rodley E.: Gaming the museum \u2013 separating fad from function, \n                      \n                        http:\/\/exhibitdev.wordpress.com\/2011\/07\/07\/gaming-the-museum-separating-fad-from-function-part-four-of\n                      \n                      \n                     (accessed July 3, 2015)"},{"key":"37_CR6","unstructured":"Hackerando la Macchina Ridotta, \n                      \n                        http:\/\/hmr.di.unipi.it\n                      \n                      \n                     (accessed July 3, 2015)"},{"key":"37_CR7","series-title":"IFIP AICT","doi-asserted-by":"publisher","first-page":"121","DOI":"10.1007\/978-3-642-41650-7_11","volume-title":"Making the History of Computing Relevant","author":"G.A. Cignoni","year":"2013","unstructured":"Cignoni, G.A., Gadducci, F.: Using Old Computers for Teaching Computer Science. In: Tatnall, A., Blyth, T., Johnson, R. (eds.) HC 2013. IFIP AICT, vol.\u00a0416, pp. 121\u2013131. Springer, Heidelberg (2013)"},{"key":"37_CR8","unstructured":"Vid\u00e9o, J.: Cit\u00e9 des Sciences, \n                      \n                        http:\/\/www.cite-sciences.fr\/fr\/au-programme\/expos-temporaires\/jeuvideo-lexpo\/accueil-de-la-cite-du-jeu-video\n                      \n                      \n                     (accessed July 3, 2015)"},{"key":"37_CR9","unstructured":"The Art of Videogames. Smithsonian American Art Museum, \n                      \n                        http:\/\/americanart.si.edu\/exhibitions\/archive\/2012\/games\n                      \n                      \n                     (accessed July 3, 2015)"},{"key":"37_CR10","unstructured":"Computerspielemuseum, \n                      \n                        http:\/\/www.computerspielemuseum.de\n                      \n                      \n                     (accessed July 3, 2015)"},{"key":"37_CR11","doi-asserted-by":"crossref","unstructured":"Cignoni, G.A., Gadducci, F.: Rediscovering the Very First Italian Digital Computer. In: Proceedings of 3rd IEEE History of Electro-technology Conference. IEEE (2012)","DOI":"10.1109\/HISTELCON.2012.6487563"},{"key":"37_CR12","doi-asserted-by":"crossref","unstructured":"Cignoni, G.A., Gadducci, F., Paci, S.: A Virtual Experience on the Very First Italian Computer. ACM Journal of Computing and Cultural Heritage\u00a07(4), 21:1\u201321:23 (2015)","DOI":"10.1145\/2629484"},{"key":"37_CR13","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"216","DOI":"10.1007\/978-3-642-15399-0_20","volume-title":"Entertainment Computing - ICEC 2010","author":"S. Kim","year":"2010","unstructured":"Kim, S., Hoffmann, C., Ramachandran, V.: Analyzing the Parameters of Prey-Predator Models for Simulation Games. In: Yang, H.S., Malaka, R., Hoshino, J., Han, J.H. (eds.) ICEC 2010. LNCS, vol.\u00a06243, pp. 216\u2013223. Springer, Heidelberg (2010)"},{"key":"37_CR14","series-title":"Lecture Notes in Computer Science","doi-asserted-by":"publisher","first-page":"242","DOI":"10.1007\/3-540-45752-6_19","volume-title":"Software Process Technology","author":"G.A. Cignoni","year":"2001","unstructured":"Cignoni, G.A.: Reporting about the Mod Software Process. In: Ambriola, V. (ed.) EWSPT 2001. LNCS, vol.\u00a02077, pp. 242\u2013245. Springer, Heidelberg (2001)"},{"key":"37_CR15","unstructured":"Stencyl - Amazing Games without Code, \n                      \n                        http:\/\/www.stencyl.com\n                      \n                      \n                     (accessed July 3, 2015)"}],"container-title":["Lecture Notes in Computer Science","Entertainment Computing - ICEC 2015"],"original-title":[],"language":"en","link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/978-3-319-24589-8_37","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2019,9,23]],"date-time":"2019-09-23T20:06:44Z","timestamp":1569269204000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/978-3-319-24589-8_37"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2015]]},"ISBN":["9783319245881","9783319245898"],"references-count":15,"URL":"https:\/\/doi.org\/10.1007\/978-3-319-24589-8_37","relation":{},"ISSN":["0302-9743","1611-3349"],"issn-type":[{"type":"print","value":"0302-9743"},{"type":"electronic","value":"1611-3349"}],"subject":[],"published":{"date-parts":[[2015]]},"assertion":[{"value":"1 December 2015","order":1,"name":"first_online","label":"First Online","group":{"name":"ChapterHistory","label":"Chapter History"}}]}}